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Kuban Autumn Nth Africa Desert Beta upload - Updated version to 8. 10-01-2023


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Posted

OK.  I deleted the zis folder as suggested (disabled mod first) but when I restarted the ME and chose the Zis fuel or Zis 5 I still get the GMC's with desert textures.

Since I am also using meplanes Malta beta I checked his files and in his data\graphics\vehicles\ there are only craters, no vehicles at all.

 

(on a side note, not of your doing btw, why are craters and land canvas's considered "Vehicles" and have to be linked entity's to show up?  Who thinks like that?)

 

So, any suggestions on the Zis trucks?  Again not a big deal, just wondering.

Off_Winters
Posted
9 hours ago, Beebop said:

OK.  I deleted the zis folder as suggested (disabled mod first) but when I restarted the ME and chose the Zis fuel or Zis 5 I still get the GMC's with desert textures.

Since I am also using meplanes Malta beta I checked his files and in his data\graphics\vehicles\ there are only craters, no vehicles at all.

 

(on a side note, not of your doing btw, why are craters and land canvas's considered "Vehicles" and have to be linked entity's to show up?  Who thinks like that?)

 

So, any suggestions on the Zis trucks?  Again not a big deal, just wondering.

Hi Beebop,

it may be looking at the static model version of the Zis trucks. try taking out the "blocks" folder

\MODS\Kuban_Autum-1943_Desert_Beta_4\data\graphics\blocks

and see if that removes it. there is no other locations in the mod that house vehicle files so you should be good to go.

regards Rob.

Posted (edited)

OK.  I'll try that.  But will that remove the repaints for the other static objects?

Sorry if that's a stupid question but I know nothing about modding.  You mod folks reside right up there with Zeus and the other Gods in my book.

Edited by Beebop
Off_Winters
Posted
7 hours ago, Beebop said:

OK.  I'll try that.  But will that remove the repaints for the other static objects?

Sorry if that's a stupid question but I know nothing about modding.  You mod folks reside right up there with Zeus and the other Gods in my book.

Hi Beebop,

 

yes it would if you removed the whole folder. so what you can do is open up the folder and remove the files with 'zis' as part of their name. see picture. this should now give you back the Russian trucks and leave all the others as I set them up.

regards Rob.
image.thumb.png.93a5f07c20c3b1b97b9b79ed876b4dad.png
 

on another note, some of the new arrived allied artillery has been given a coat sand colored paint. image.thumb.png.845ddbb55ef7034925d83b4d1c7342d9.png



And the discerning young Fw190-A3 pilots have been to the tailor for some theatre appropriate flying jackets.

image.thumb.png.83fec25553f188f269ac57bcfe34be5b.png

 

  • Like 1
Off_Winters
Posted
19 hours ago, Falcon41 said:

Rob,

     Something I noticed about the MOD recently, when activated the air cleaner on the Hurricane does not show up as an addition.  When the MOD is inactivated the air cleaner is available.  I'm not certain how this occurs, but could it be possible as having to do with the time the air cleaner was made available and the release of your MOD?  Just another small point to clean up. 

     Stay safe and healthy.

Regards,

Bill

G'day Bill,

I have not seen that at all. the Hurricane is showing its air cleaner option in game.
The various aircraft modifications are housed in the Worldobjects/planes folder but I have not edited any of the Hurricane files.

The Hurricane was released with all its modifications at the same time, I'm not sure what has changed in your game. Have you tried the desert Mod with absolutely no other mods installed?

Sorry not much help on this one. regards Rob.


image.thumb.png.3d07411e951548558b3f4235ae48f61e.png

 

image.thumb.png.6e36265331304b59b4f919f5a14eb738.png
image.png.6b20424a75211613a04f9cdfaa7b0800.png

Posted
4 hours ago, Off_Winters said:

what you can do is open up the folder and remove the files with 'zis' as part of their name. see picture. this should now give you back the Russian trucks and leave all the others as I set them up.

WOW!  I actually guessed right about the effects of removing the entire folder.

OK.  I'll try what you suggested.

You know I am actually learning more about the nuts and bolts of this game.  I always like when I know exactly which spanner to use.  ?

 

And by the way, thanks for your patience with me and for taking the time to address my personal "issue".

(what a great Community)

  • Like 1
Off_Winters
Posted (edited)

Last screen shot before uploading V4. I have put two missions in game that I built using Syn_Vanders excellent mission builder and then edited in the official mission builder to call on various theatre correct skins and labelled aircraft for each skin used. this was a test of the mission builder to see if I could get it to work with the mod, I'm not a mission builders elbow, so don't expect much :) but if proper mission builders where to pick this up then there could be some nice Nth Africa type flight to be enjoyed.

I plan to make a series of missions for Allied and Axis to try and show case the mod and to give people a few quick options for mission beyond Quick Combat. the next update will be towards end of April with a focus on finishing the map changes and setting the scene with simple missions.

In the mission menu screen look for the folder "Desert Air War".
 

image.thumb.png.51f5a4bb4a138f04e369faeb57c0c6cf.png


 

Edited by Off_Winters
Changed picture I forgot to hide the Nazi marking on the tail. sorry admins.
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Posted

Your suggestion worked.  I now have the Zis trucks back.  Thanks!  :good:

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Posted (edited)

This mod (along with meplanes Malta mod) has inspired all kinds of things in my mind.  Like the Arab Revolts of 1936-1939.

We're unlikely to get this plane anytime soon......

The PfalD3 as a Hawker Hart.

 

Hawker-Hart-4.jpg

 

Hawker-Hart-2.jpg

 

Currently in QC checks.

Upload within ~24 hours.

DOWNLOAD:  https://www.mediafire.com/file/e2d5xh13hjp09hf/BBop_PD3a_Hawker_Hart.dds/file

 

Thanks for the inspiration guys!  ?

Edited by Beebop
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  • Off_Winters changed the title to Kuban Autumn Nth Africa Desert Beta upload - Updated version to 4.0 04-04-2021
Off_Winters
Posted (edited)

Hi All,

Beta V4 files have been uploaded. please see page 1 for revised link and information. as usual uninstall V3 and 3.1 hot fix files before installing new set. readme file with instructions included in download.

regards Rob.

Edited by Off_Winters
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-=[]=-little-Guardian
Posted

Wow ! 3gb in all . . .

 

Thanks to all of you for your work and dedication!

 

This feels like two games in one now

 

Greetings      little guardian

Posted

thanks for the v4 beta update ...

Posted

Rob,

     GREAT job.  Thanks for the work of all involved in this wonderful MOD.  KUDOS to everyone!

Bill aka Falcon41

Posted (edited)

Ottoman, reminds me of the film A Fish Called Wanda ...

 

==================================================================================================

 

SP MISSION: if you have the once again beautiful Off Winters North Africa MOD installed, now v4.0,

and it really should be done without trees, or a palm and olive tree mod once we're allowed to mod trees (please devs ...???) ...

 

Here's a NON HISTORIC mission for you. Started with a properly routed P38 player first, and a proper mission end.

But now with version 2: It's far more fun to free fly a rocket loaded Player Spitfire MkIXe, with added bombs and shoot at what ever you fancy.

Trains & rockets, my favorite indoor sport ...

 

There are some camera view points installed (F12-F11) Plus an attempt to let a train drive through one famous Kuban Map Tunel.

It can't of course, but it spawns again after the tunnel. Still experimenting with that; i might post a version with an update later.

 

JSGME installation: unzip in your MODS folder as you have done with Off Winters North Africa MOD.

There are a few skins involved making it a large download..

 

DOWNLOAD here:  Rommel's Mayhem Mission

 

I thanked various forum participants who really helped me out at times on the Mission Info page. 

(let me know if something is wrong? BTW the train turning around at the end of one dead end track is a bug it seems.)

Have fun ... JJ

Edited by jollyjack
Posted

Hello all!
First of all, thank you very much for this incredible worlk!

So, I'm trying to give this mod a try.
But something goes wrong. It doesn't works.

Probably my fault so I put here in detail all my steps, for some HELP.

1) I use OvGME, not JSGME. I suppose that is not a problem.

2) I have unTARed Mod file on my custom mod folder.
(lights mod.zip is another mod that yes, it works)
image.png.91d4baaadd6d1dcbb43b69fcca2ea68d.png

3) I have enabled it

 

image.png.8c1b707641bd552d37f460e719265c2a.png

4) And I have checked that changes are applied on correct folders:
(Note 4/6/2021 date in affected folders on the left, 12/16/21 the rest of original folders)
image.thumb.png.2c03a0a77b9220d6cd55e1374b6ef49f.png

5) I start Il2. I CAN see Dessert Air War missions. Run A-20 misson but... all green as allways.
From bombers view:

 

image.png.d96b0abd3ab928ab8e6f9833576b9fdb.png

 

Have I missed something? Something wrong?

Thanks in advance

=gRiJ=Roman-
Posted

TOTALLY AWESOME MOD! :popcorm:

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Posted
4 hours ago, LF_Sire said:

Hello all!
First of all, thank you very much for this incredible worlk!
.

.

Have I missed something? Something wrong?

Thanks in advance

 

Possibly you are not using the Kuban Autumn map? That is the only map and season converted by the mod. Everything else will still look green and European.

Posted

 

 

4 hours ago, LF_Sire said:

Have I missed something? Something wrong?

*  Do you have any other Kuban map repaints enabled?  If so disable them.

*  Have you tried disabling all mods but the NA Beta4 mod?  It's possible there could be a conflict.

 

Off_Winters
Posted (edited)
4 hours ago, LF_Sire said:

Hello all!
First of all, thank you very much for this incredible worlk!

So, I'm trying to give this mod a try.
But something goes wrong. It doesn't works.

Probably my fault so I put here in detail all my steps, for some HELP.

1) I use OvGME, not JSGME. I suppose that is not a problem.

2) I have unTARed Mod file on my custom mod folder.
(lights mod.zip is another mod that yes, it works)
image.png.91d4baaadd6d1dcbb43b69fcca2ea68d.png

3) I have enabled it

 

image.png.8c1b707641bd552d37f460e719265c2a.png

4) And I have checked that changes are applied on correct folders:
(Note 4/6/2021 date in affected folders on the left, 12/16/21 the rest of original folders)
image.thumb.png.2c03a0a77b9220d6cd55e1374b6ef49f.png

5) I start Il2. I CAN see Dessert Air War missions. Run A-20 misson but... all green as allways.
From bombers view:

 

image.png.d96b0abd3ab928ab8e6f9833576b9fdb.png

 

Have I missed something? Something wrong?

Thanks in advance

Hi Sire,

As Stonehous above says, I would say you have selected the Kuban Summer map rather than the Kuban Autumn map.

Edit, just noticed you mentioned it happens when your flying the DAW A20 mission, so there must be more to your problem than wrong map selected. it seems some of the files have been placed correctly and others have not or they are not the highest file in the hierarchy of the file/folder structure. ie another mod coming in over the top or files not in correct folder structure after being installed via OVgme.

regards Rob.

Edited by Off_Winters
Posted
8 hours ago, Beebop said:

 

 

*  Do you have any other Kuban map repaints enabled?  If so disable them.

*  Have you tried disabling all mods but the NA Beta4 mod?  It's possible there could be a conflict.

 

 

No, I haven't any other mods, so conflict. Thank you.

 

8 hours ago, Off_Winters said:

Hi Sire,

As Stonehous above says, I would say you have selected the Kuban Summer map rather than the Kuban Autumn map.

Edit, just noticed you mentioned it happens when your flying the DAW A20 mission, so there must be more to your problem than wrong map selected. it seems some of the files have been placed correctly and others have not or they are not the highest file in the hierarchy of the file/folder structure. ie another mod coming in over the top or files not in correct folder structure after being installed via OVgme.

regards Rob.


Ok, I will recheck file hierrarchy.

I will check also how JSGME and OvGME works to find differences.

If nothing works I will use JSGME to see what happens.

I will report here. Thank you all

8 hours ago, No457_Stonehouse said:

 

Possibly you are not using the Kuban Autumn map? That is the only map and season converted by the mod. Everything else will still look green and European.

I have just tried the build in A-20 Dessert Air War mission, but I'm goinf to check this by myself too. Just te be sure.

Posted

Nice little nod towards your work :)Screenshot_20210407-164011_Facebook.thumb.jpg.4a6240846fa54fc5d245e45f01d2c1f2.jpg

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Posted

Rob,

    I'm having a problem with version 4.0 in that I have the standing rear gunner in the A-20.  I've attempted the fix you provided earlier regarding this issue but that doesn't seem to solve the issue.  

 

Bill

Off_Winters
Posted
1 hour ago, Falcon41 said:

Rob,

    I'm having a problem with version 4.0 in that I have the standing rear gunner in the A-20.  I've attempted the fix you provided earlier regarding this issue but that doesn't seem to solve the issue.  

 

Bill

G'day Bill,

Hmm, could you please tell me what scenario you are in when your seeing this. i.e. are you flying:
* Quick Combat - (in QC the sim uses the Russian pilot model, which I have swapped out with British pilot)
* A mission where the country has been set to British     (no change to pilot other than textures)
* A mission where the country has been set to USA        (Sim uses US pilot model, which I have swapped out with British pilot) but possibly have stuffed up :) 
* A mission where the country has not been specified - defaults to Russia. (sim uses the Russian pilot model, which I have swapped out with British pilot))

My gut feel is, your in a mission with country set to USA. 

please try going to the character folder,
Kuban_Autum-1943_Desert_Beta_4\data\graphics\characters

and rename the "pilot_usaf" folder to pilot_usaf_orig. this will allow the game to use the original in game US pilot figures.

I should have taken the US pilot out of the mod, and I will for next version. I only had it in there as when I first started this I was looking at the time frame before the US entered the war and it looked strange with US pilots in game. but that has changed now with the focus beyond US entry into the war.

If the above does not fix your issue I will need to did deeper.

regards Rob.

Posted

Rob,

     I’m flying your A-20 mission that was provided in the update, thus the pilot should be set to British, correct?  When I disable the MOD the gunner is fine.  I’ve flown both with the Malta MOD on and off and there appears to be no difference, still get the standing gunner.  I haven’t changed the pilot folder as you suggested, but will in the morning and let you know the results.

     Take care of yourself and your family and be safe.

Regards,

Bill

Off_Winters
Posted
10 hours ago, Falcon41 said:

Rob,

     I’m flying your A-20 mission that was provided in the update, thus the pilot should be set to British, correct?  When I disable the MOD the gunner is fine.  I’ve flown both with the Malta MOD on and off and there appears to be no difference, still get the standing gunner.  I haven’t changed the pilot folder as you suggested, but will in the morning and let you know the results.

     Take care of yourself and your family and be safe.

Regards,

Bill

Hi Bill,

I double checked the A20 mission and it is the British pilot model that is being called for, and I checked in game by viewing the pilot and I can tell its the British pilot model in use as the swapped pilot models I edited all have sergeant stripes on the sleeves and the British model proper has officer uniform applied. 

So we need to work out what files are in your game that are possibly being altered or replaced by the Desert mod that is causing your issue. You could navigate to the character folder as detailed above and change the name of the character folder. this would disable my pilot edits altogether, and then see if you can fly the mission with the gunner in his correct position. 

Could you please PM me a screen shot of your installed MODs, (jsgme window) I can sometimes determine possible clashes from that.

Do you have my separately released British/Russian pilot change out mod installed in addition to the Desert mod? 
Have you tried just having the desert mod with no other mods at all installed to see if the pilots/gunners work? 


As you can see below the gunner is working ok in my install, so its something we can fix we just need to work through it.

regards Rob.

 

image.thumb.png.ac183a8b4dbaa43a5d52d42f3b3f6c02.png
 

Posted

Sorry if it has already been asked but has someone planned or considered adjusting the squadrons in the Novorossisyk-Taman campaign to be Allied aircraft and squadrons, thus giving us a 1943 N. Africa campaign ?

Posted

No joy. This mod doesn't work even with JSGME

May be it is a stupid question but, should I check "enable external mods" on setup page in order to use this mod?

Posted (edited)

YES!  Mod will only work if they are enabled through the games GUI.

And no, it's not a stupid question.  The only stupid thing would have been not to ask and keep wondering.

Ask and ye shall receive.

Edited by Beebop
  • Like 5
Off_Winters
Posted
7 hours ago, LF_Sire said:

No joy. This mod doesn't work even with JSGME

May be it is a stupid question but, should I check "enable external mods" on setup page in order to use this mod?

Hi Sire,

As Beebop above says, yes you need enable mods checked. That would explain why you were able to see the A20 mission in the list but when you flew it you were still seeing the normal Kuban map. 

Missions are one of the few items that don't need mods enabled ticked to be able to access them. I will add this to the readme instructions that "Enable Mods" must be selected when using the mod.

regards Rob.

  • Upvote 2
Posted (edited)
4 hours ago, Off_Winters said:

I will add this to the readme instructions that "Enable Mods" must be selected when using the mod.

Good idea.  ?  All too many modders (present company excepted) and especially in 1946 made the assumption that if you are downloading a mod you know all about how mods are installed and used.

 

It's not an "idiot manual" but just good common sense.  And if it's a person's first time with mods they will (hopefully) learn something that they can carry over to the next mod they try.  Even an experienced mod user can make a mistake and clear instructions go a long way to "customer satisfaction".

Edited by Beebop
  • Like 2
Off_Winters
Posted
On 4/8/2021 at 4:33 AM, Falcon41 said:

Rob,

    I'm having a problem with version 4.0 in that I have the standing rear gunner in the A-20.  I've attempted the fix you provided earlier regarding this issue but that doesn't seem to solve the issue.  

 

Bill

Hi All,

Bill and I worked through the issue offline and we have resolved this problem, it turned out to be out dated residual files in the main game characters directory that had not been removed by jsgme. causing a conflict with the new revised content. After deleting these old files, Bill's game is now performing as it should.

regards Rob.

FurphyForum
Posted

Good to see Falcon41's issue is fixed, good customer service ?

Off_Winters
Posted

Adding in some SAAF squadrons. Spitfires, Hurricanes, P40's and A20's

 

image.thumb.png.e9e2fc30acbccff2d5997d9ce1c82620.png

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Posted (edited)

Hi Rob. Where can i find that desert air war text banner at game startup? after removing the v4 stuff (JSGME) i still keep getting that  ...

PS i had v 3 first, but deinstalled it with JSGME, maybe something's left behind?

Edited by jollyjack
Off_Winters
Posted
1 hour ago, jollyjack said:

Hi Rob. Where can i find that desert air war text banner at game startup? after removing the v4 stuff (JSGME) i still keep getting that  ...

PS i had v 3 first, but deinstalled it with JSGME, maybe something's left behind?

G'day Jollyjack,

If files have been left behind, then they would be located here:

\IL-2 Sturmovik Battle of Stalingrad   \\data\swf\il2\preloader\logo

if you open the logo folder you'll see the texture files. there may be more than just the Desert Air War textures in there though if you have say Detcords War in the West mod installed. so have a look and just delete the ones relevant to the DAW mod.

regards Rob. 

  • Thanks 1
Off_Winters
Posted

Hi All,

I Have finally finished removing all of the Russian names out of the map set and have started putting in 457_Stonehous's researched place names for Tunisia.

over 200 places researched to match in with actual location names to be set in 3 sets of scaled map tiles. 600+ individual paintshop edits, but I think its looking very nice and adds even more to the Nth Africa feel of the mod.

I have kept a set of clean maps with no place names, just incase people want to fly in a scenario out side Tunisia. ie people who have meaplanes Malta mod may not want to see Tunisian names on their maps. I'll include the blank set as an option for people to install with the next update.

regards Rob.

 

image.thumb.png.6407ceeff58a309f65fddb951937a2db.png

 

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Posted

lol caught myself out. Was looking at your pic thinking it looks wrong and realised that it is right way up ?

 

Looks good !

 

Cheers,

Stonehouse

  • Haha 1
Off_Winters
Posted

A couple of South African Air Force P40's done up between typing town names.

4 Sqn. SAAF
image.thumb.png.06aa6be038e6380ffa6116a70b3b2562.png


2 Sqn. SAAF
image.thumb.png.a4298301747bc57fa21402de8af116f3.png

 

1827506506_p40saaf.thumb.jpg.0d4fbabc587cba6955fa576a8ef89b6f.jpg

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