Rei-sen Posted October 10, 2020 Posted October 10, 2020 (edited) I mostly play SP missions and campaigns and after playing for a while, here are 3 issues that I'm most concerned with: AI's UFO-like abilities. This is the No.1 fun killer for me. Quite often they're pulling off some maneuvers, that are impossible to repeat for a player. Especially the rolling. This is very obvious when you set up a 1 on 1 duel with the same aircraft model as your AI opponent. The AI is able to roll way faster than the player at the same airspeed. The second AI related issue is it's ability to immediately react when a player shoots at it from 6. I often face the following situation: I sneak up on an enemy, open fire from about 300 meters and the AI starts it's crazy evasive maneuvers as soon as I press the trigger. Even before my bullets hit him, this is very clearly can be seen, that the tracer rounds haven't even reached the enemy and you don't see any hits of tracerless ammo, however the AI has already started to roll. Don't get me wrong, I don't want an AI that is totally incompetent (btw, it's not an issue for me to get on it's 6), but at this moment it's evasive maneuvers are supernatural. The third issue is the absence of a Loadout menu for Single Player. I cannot select the ammo belt, or whether or not I want to have bombs, cannot set convergence, etc. I've started playing "Rats over Tobruk" campaign and I notice that my Hurricane is loaded with bombs for missions that do not involve any bombing tasks. Dear TF Devs, I know you're working on a lot of improvements, which is great and I appreciate your hard work. Please, let me know if there are any plans to address the above issues? Thank you! Edited October 14, 2020 by Arthur-A 2 10
messsucher Posted October 14, 2020 Posted October 14, 2020 Well I dunno, AI is just minimal practice for online. When you can kill AI easy you are ready to go online. AI should be much better and unpredictable, so that you would not have to go online for a chance.
Rei-sen Posted October 14, 2020 Author Posted October 14, 2020 1 hour ago, messsucher said: When you can kill AI easy you are ready to go online There's a difference between not being able to kill AI due to their superior maneuvering and not being able to hit it due to it's insane ability to roll. I had several online sorties in various sims and I didn't have any issues with shooting down players no matter how hard they tried to evade. However, the AI rolls in CloD - this is something else.
messsucher Posted October 14, 2020 Posted October 14, 2020 2 minutes ago, Arthur-A said: There's a difference between not being able to kill AI due to their superior maneuvering and not being able to hit it due to it's insane ability to roll. I had several online sorties in various sims and I didn't have any issues with shooting down players no matter how hard they tried to evade. However, the AI rolls in CloD - this is something else. Ah, sorry, this is about CoD, thought this was about battles. No idea how CoD is today. These are a bit confusing forums at times because the game being talked can be totally different than what you expected.
56RAF_Stickz Posted October 14, 2020 Posted October 14, 2020 46 minutes ago, messsucher said: These are a bit confusing forums at times because the game being talked can be totally different than what you expected. its hardly difficult to understand which game being talked about when you are in the Cliffs of dover + desert wings section. Never had any problems unless some one posts in the wrong section cos they are not reading it correctly. Those are the people causing any confusion. 1
messsucher Posted October 14, 2020 Posted October 14, 2020 (edited) 16 minutes ago, 56RAF_Stickz said: its hardly difficult to understand which game being talked about when you are in the Cliffs of dover + desert wings section. Never had any problems unless some one posts in the wrong section cos they are not reading it correctly. Those are the people causing any confusion. I guessed someone is going to say about that, maybe even thinking I am not aware of the path written? How much do you understand of UI design? Have you ever worked in such things or studied it? I quote myself: "These are a bit confusing forums at times because the game being talked can be totally different than what you expected. " That is a fact. The only thing you can know of which game forum this is is by reading the path. What happen when you click notification? You get zoomed in the last post, meaning you never even see the path. Now, are you suggesting the user should scroll to the top of the page each time to check what forum this is? You can't be serious. This is just bad UI. There is no indication other than the path up, which the forum never show in old threads. Edited October 14, 2020 by messsucher 1
56RAF_Stickz Posted October 14, 2020 Posted October 14, 2020 nope read the forum - just like you preach reading instruments and not having HUD in the other part of the forum. Its a fact that reading requires reading all of it before you make false assumptions. Takes all of second to scroll to top. So I may have to write one less post a day. By the way retired s/w and h/w development engineer for modern AI radar systems (Raven ES and Captor among others). 2
messsucher Posted October 15, 2020 Posted October 15, 2020 (edited) Ah, now it makes sense, you just have no idea of web development and usability and are a bit defensive of 1C. Though very surprised, with your merits you should have a clue. And yeah, I am a very big fan of no huds flying.There is no going back to arcade huds anymore for me. Edit: But there was different thing going on. I can play offline, that is not a biggie. The thing was that Soviet side needed pilots, they were outnumbered, so I took action to keep pilots in game. Edited October 15, 2020 by messsucher
keeno Posted October 15, 2020 Posted October 15, 2020 Sooooooo, back on topic! Arthur, I'm afraid I have to agree with you. I only play offline and the points you highlight really affect the enjoyability. I would really like to alter my ammo load out and save it in quick missions. I've gone online just to make a loadout and when I try to use it in QMB it's not there. I love the game but I would like these items addressed at some point. 1
343KKT_Kintaro Posted October 15, 2020 Posted October 15, 2020 "I love the game but I would like these items addressed at some point" Hey guys, do not hesitate to use the bug tracker for such things. In the bug tracker there are two main section: one if for reports of bugs and the other one is for requests.
56RAF_Stickz Posted October 15, 2020 Posted October 15, 2020 1 hour ago, keeno said: Arthur, I'm afraid I have to agree with you. I only play offline and the points you highlight really affect the enjoyability. I would really like to alter my ammo load out and save it in quick missions. I've gone online just to make a loadout and when I try to use it in QMB it's not there. On 10/10/2020 at 1:42 AM, Arthur-A said: or whether or not I want to have bombs, I agree its a bugger but you can change bomb loadout (not talking about campaigns maybe that need talking to the campaign writer) if you have them saved. Are you saving it - when/after you adjust it. You can save the loadout/convergence/bombloads/belting and fuzing all separately. This can also be done from options\Plane menu. The convergence, belting and fuzing is murky, but I know the quick missions you can select loadout. Doing this from memory - click on aircraft there is a drop down arrow which enables you to select loads (bombs nah or yeay and 250/500 choice etc) if saved. Usually just default and empty unless you have saved some other selection. For hurri/beau I add 2x250/2x500 options. The single missions when you highlight one you want to fly, then select custom button and can select load out. Most quick missions I ended up copying into single directory to edit in editor which is a pfaff. I have also used the options\plane menu to edit loadouts for planes prior to running single missions. After I have done this any loadout I saved appears selectable in single and quick. What I have never tried is saving perhaps 100% tracers in all gun belting and a 50yd convergence, saving them all then going into loadout and saving as another loadout then flying a single/quick (or even one just sat on ground firing in air)with that loadout to see if the loadout selection includes the last weapons belting and convergence settings used when editting. It could be much simpler.
Sokol1 Posted October 15, 2020 Posted October 15, 2020 (edited) 1 hour ago, 56RAF_Stickz said: This can also be done from options\Plane menu. The convergence, belting and fuzing is murky, but I know the quick missions you can select loadout. Can you post a picture of QM menu in what are able to select custom created belts for Spitfire Mk.I(100 octanas)? I can't, the option is always "Empty"... but the guns are loaded. BTW - An simple, effective solution for this that can be used at long time - at least until a definitive solution is found, like was done for EAW back in days. Just hidden this cumbersome, awkward, non functional in many cases "Loadout" button and put a link in game menu for an external tool, since settings are save in User.ini file, outside game "guts". Like that "band-aid" for Audio options: An source of "inspiration" - need the bombs part: This tool is outdated, save in - MOD folder*, and creator "MIA". * This is not issue for me, or for you, but is for "new/casual" players, and argument for naysayers and hatters. Edited October 15, 2020 by Sokol1 1
56RAF_Stickz Posted October 15, 2020 Posted October 15, 2020 (edited) hi sokol ahahaha ok spent an hour. No I cant - in fact I cannot do it for any spitfire,100octane or otherwise, mk1, 1a, II, or Vseries. Can do it for hurricanes, beaufighter, tomahawk (all I tried), but not spits. In quick or single missions. If you select one that uses spitV you have it set to custom but if you then select another spit (only tried spits) shows empty and if you then go back to original spit it only gives you empty option (I'll take your word for it that is loaded). Never seen that before, although I have barely flown spits since well before Tobruk arrived. Took some off for circuits and bumps then back to something with bombs. I use(d) the RAF loadout tool, however it does put saved belting name in "name inside ere" inverted commas which now need removing and only for RAF. Used to do one plane with it, then copy it to all other planes. Worked best when all was 8x303 spit and hurris - not so usefull now. Had started trying to recreate it using code::blocks. But it got shelved as Tobruk got nearer and I aint gone back. One day will find time - trying to relearn mission building as well as flying multiple sims and riding a bike coupla hours a day. Unfortunately my computer degree dates back almost before c++ was a thing and OOP makes my brain hurt - too old. If I remember correctly, there was a loadout tool v22 that required -MOD directory hack. As you say, it makes it very hard going for new players, many cant be bothered to invest that amount of time. I mean it makes it fairly hard going even for returning players willing and ready to try. Those of us bought up on drdos/msdos/win3 are used to this playing around, doesnt mean we all are happy to still do it (yes I also use linux - in fact windoze is only for games). I probably treat it much like some do jigsaw puzzles. Edit - whats that band aid sound thingy for? Does that fix the creaking plane and the empty booming noise bugs? Edited October 15, 2020 by 56RAF_Stickz band aids 1
Barnacles Posted October 16, 2020 Posted October 16, 2020 On 10/10/2020 at 1:42 AM, Arthur-A said: I mostly play SP missions and campaigns and after playing for a while, here are 3 issues that I'm most concerned with: AI's UFO-like abilities. This is the No.1 fun killer for me. Quite often they're pulling off some maneuvers, that are impossible to repeat for a player. Especially the rolling. This is very obvious when you set up a 1 on 1 duel with the same aircraft model as your AI opponent. The AI is able to roll way faster than the player at the same airspeed. The second AI related issue is it's ability to immediately react when a player shoots at it from 6. I often face the following situation: I sneak up on an enemy, open fire from about 300 meters and the AI starts it's crazy evasive maneuvers as soon as I press the trigger. Even before my bullets hit him, this is very clearly can be seen, that the tracer rounds haven't even reached the enemy and you don't see any hits of tracerless ammo, however the AI has already started to roll. Don't get me wrong, I don't want an AI that is totally incompetent (btw, it's not an issue for me to get on it's 6), but at this moment it's evasive maneuvers are supernatural. The third issue is the absence of a Loadout menu for Single Player. I cannot select the ammo belt, or whether or not I want to have bombs, cannot set convergence, etc. I've started playing "Rats over Tobruk" campaign and I notice that my Hurricane is loaded with bombs for missions that do not involve any bombing tasks. Dear TF Devs, I know you're working on a lot of improvements, which is great and I appreciate your hard work. Please, let me know if there are any plans to address the above issues? Thank you! Add to that, although the ai planes roll like mad, they still climb as if they're flying perfectly coordinated, and don't seem to slow down at all with their frantic extra 300 rolling. 1
FurphyForum Posted October 16, 2020 Posted October 16, 2020 On 10/10/2020 at 10:42 AM, Arthur-A said: I mostly play SP missions and campaigns and after playing for a while, here are 3 issues that I'm most concerned with: AI's UFO-like abilities. This is the No.1 fun killer for me. Quite often they're pulling off some maneuvers, that are impossible to repeat for a player. Especially the rolling. This is very obvious when you set up a 1 on 1 duel with the same aircraft model as your AI opponent. The AI is able to roll way faster than the player at the same airspeed. The second AI related issue is it's ability to immediately react when a player shoots at it from 6. I often face the following situation: I sneak up on an enemy, open fire from about 300 meters and the AI starts it's crazy evasive maneuvers as soon as I press the trigger. Even before my bullets hit him, this is very clearly can be seen, that the tracer rounds haven't even reached the enemy and you don't see any hits of tracerless ammo, however the AI has already started to roll. Don't get me wrong, I don't want an AI that is totally incompetent (btw, it's not an issue for me to get on it's 6), but at this moment it's evasive maneuvers are supernatural. The third issue is the absence of a Loadout menu for Single Player. I cannot select the ammo belt, or whether or not I want to have bombs, cannot set convergence, etc. I've started playing "Rats over Tobruk" campaign and I notice that my Hurricane is loaded with bombs for missions that do not involve any bombing tasks. Dear TF Devs, I know you're working on a lot of improvements, which is great and I appreciate your hard work. Please, let me know if there are any plans to address the above issues? Thank you! 39 minutes ago, 71st_AH_Barnacles said: Add to that, although the ai planes roll like mad, they still climb as if they're flying perfectly coordinated, and don't seem to slow down at all with their frantic extra 300 rolling. Yep. 100% agree. I knew the AI wasn't going to be a walk over, but it can do with some adjusting.
Sokol1 Posted October 16, 2020 Posted October 16, 2020 9 hours ago, 56RAF_Stickz said: hi sokol ahahaha ok spent an hour. No I cant - in fact I cannot do it for any spitfire,100octane or otherwise, mk1, 1a, II, or Vseries. Thanks for confirm this. I too try several times without understand why don't work. The "band-aid" short cut for Windows Mixer is for make possible lock the game volume in 100% avoiding that players lower this volume, what can mute some sounds, so all game sounds are audible, player set a confortable level though Windows Mixer. This don't fix sounds issues like sounds in looping, excessive engine noise, muted wind noise... This new FMOD sound engine has some deficiencies (remember in IL-2: Bo'X) - due be made primarily for FPS games, will take time for "tune" for CloD.
56RAF_Stickz Posted October 16, 2020 Posted October 16, 2020 yeah I opened up the ini file to see if I could find anything different in it for a spit compared to a hurricane but doesnt seem to be. Guess could try to make bug report to em. I have an external vol control on my sound system, perhaps why I never noticed much issue for vol. As I am in living room, wife and family might have issues but not usually me
shamino Posted October 16, 2020 Posted October 16, 2020 (edited) On 10/10/2020 at 2:42 AM, Arthur-A said: I mostly play SP missions and campaigns and after playing for a while, here are 3 issues that I'm most concerned with: AI's UFO-like abilities. This is the No.1 fun killer for me. Quite often they're pulling off some maneuvers, that are impossible to repeat for a player. Especially the rolling. This is very obvious when you set up a 1 on 1 duel with the same aircraft model as your AI opponent. The AI is able to roll way faster than the player at the same airspeed. The second AI related issue is it's ability to immediately react when a player shoots at it from 6. I often face the following situation: I sneak up on an enemy, open fire from about 300 meters and the AI starts it's crazy evasive maneuvers as soon as I press the trigger. Even before my bullets hit him, this is very clearly can be seen, that the tracer rounds haven't even reached the enemy and you don't see any hits of tracerless ammo, however the AI has already started to roll. Don't get me wrong, I don't want an AI that is totally incompetent (btw, it's not an issue for me to get on it's 6), but at this moment it's evasive maneuvers are supernatural. The third issue is the absence of a Loadout menu for Single Player. I cannot select the ammo belt, or whether or not I want to have bombs, cannot set convergence, etc. I've started playing "Rats over Tobruk" campaign and I notice that my Hurricane is loaded with bombs for missions that do not involve any bombing tasks. Dear TF Devs, I know you're working on a lot of improvements, which is great and I appreciate your hard work. Please, let me know if there are any plans to address the above issues? Thank you! I cannot agree more, AI can sense when I'm starting to fire. 109s usually manage to avoid my bullets when fired from 6 o'clock from 15 metres...that's frustrating since I only play for the SP content. Also not being able to choose the loadout of my plane on quick missions is absurd. Edited October 16, 2020 by pullo_
Dagwoodyt Posted October 16, 2020 Posted October 16, 2020 1 hour ago, pullo_ said: I cannot agree more, AI can sense when I'm starting to fire. 109s usually manage to avoid my bullets when fired from 6 o'clock from 15 metres...that's frustrating since I only play for the SP content. Also not being able to chose the loadout of my plane on quick missions is absurd. I suspect there is a partial carryover of the AI module from Il-2 1946. How a pilot would tolerate forces involved in those AI evasive rolls I cannot imagine. Over time this AI behavior becomes annoying and I find myself decreasing my in-game hours.
panmarek Posted November 23, 2020 Posted November 23, 2020 I do agree. I was quite frustrated how Bf-110 was rolling compared to my Hurry.. I am also missing any campaign log compared to IL2 in older days I have played 10+ yeras ago..
Oyster_KAI Posted November 23, 2020 Posted November 23, 2020 The AI that can use "Force" to dodge bullets is really frustrating.
Rei-sen Posted November 23, 2020 Author Posted November 23, 2020 2 hours ago, Oyster_KAI said: The AI that can use "Force" to dodge bullets is really frustrating. Also frustrating is that there's still no comments from the devs. I know they're very busy implementing new technologies for the engine, but at least acknowledging the issue would give us hope. Unfortunately I had to uninstall CloD due to this. It spoils all the fun.
Dagwoodyt Posted November 23, 2020 Posted November 23, 2020 1 hour ago, Arthur-A said: Also frustrating is that there's still no comments from the devs. I know they're very busy implementing new technologies for the engine, but at least acknowledging the issue would give us hope. Unfortunately I had to uninstall CloD due to this. It spoils all the fun. TBH I don't even know if setting the gun belts and convergence for offline game play in the "Plane Options" menu is carried over to Quick or Single missions or whether some default loadout is used instead. So if I set the gun sight wingspan and distance in-game is that really meaningful or just placebo? That sort of uncertainty does affect mindset when compounded by weird and wonderful AI gyrations.
Sokol1 Posted November 24, 2020 Posted November 24, 2020 (edited) 7 hours ago, Dagwoodyt said: TBH I don't even know if setting the gun belts and convergence for offline game play in the "Plane Options" menu is carried over to Quick or Single missions or whether some default loadout is used instead. So if I set the gun sight wingspan and distance in-game is that really meaningful or just placebo? That sort of uncertainty does affect mindset when compounded by weird and wonderful AI gyrations. 1 - You need select the created belt under plane in Quick Mission. For Single Mission I can assure that convergence and skin set in Plane prevail, but seems that ammo belt no, I've set belts only with colored tracers but don't see if use this plane in single mission. Rest open mission in FMB for change ammo belts, or change manual in .mis files. 2 - Yes, set wingspan and range are effective, you can test this leaving icons on and checking distance. Can see/tune the adjust with this scripted mission, in what a target float ahead the plane on runway, use CTRL+F2 for see the target. https://theairtacticalassaultgroup.com/forum/Downloads.php?do=download&downloadid=222 Edited November 24, 2020 by Sokol1
Dagwoodyt Posted November 24, 2020 Posted November 24, 2020 8 hours ago, Sokol1 said: 1 - You need select the created belt under plane in Quick Mission. For Single Mission I can assure that convergence and skin set in Plane prevail, but seems that ammo belt no, I've set belts only with colored tracers but don't see if use this plane in single mission. Rest open mission in FMB for change ammo belts, or change manual in .mis files. 2 - Yes, set wingspan and range are effective, you can test this leaving icons on and checking distance. Can see/tune the adjust with this scripted mission, in what a target float ahead the plane on runway, use CTRL+F2 for see the target. https://theairtacticalassaultgroup.com/forum/Downloads.php?do=download&downloadid=222 Thanks for this. I will try to translate mission text. If I load the .mis file in the FMB seems I can alter ammo belt types but not convergence distance(?).
Sokol1 Posted November 24, 2020 Posted November 24, 2020 (edited) In FMB are not option for alter convergence, but what you set in Plane or manual in ConfUser.ini prevail for all missions (SP, MP) until change again. The (Varratu) "Convergence&Range" mission with menu translated for English, put in Quick Mission folder. ...\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\mission\quick So can select any plane for test. 2 - Yes, set wingspan and range are effective, you can test this leaving icons on and checking distance. BTW - This video show the effect of convergence adjusts for British planes: Convergence don't means that all machines guns will converge in the same pixel, but in the same area, of 1 or 2 feet. Convergence&Range.zip Edited November 24, 2020 by Sokol1 1
Dagwoodyt Posted November 26, 2020 Posted November 26, 2020 @Sokol1 I am still trying to make best use of the boresight tool. I do not understand how to to change parameters via <Tab-4>. Tab-4 just shows the usual comm choices. Also, I can see the relevant parameters in log files for the mission but I don't see them when I load the mission into the FMB. Thanks!
Sokol1 Posted November 26, 2020 Posted November 26, 2020 (edited) This is easy, is using the numbers 1,2 - 4,5 - 7,8 ... after access TAB-4 (Mission) menu: See, using numbers 1 and 2 for increase or decrease the target distance in 50 meters increments. In the same way you can adjust Up<>Down, Left<>Right, in bigger or small increments. Fro example you set an Spitfire convergence for 200 meters, so adjust the target distance for 200 meters. See target at 200 meters, distance is show in console Info Window, in white letters. Then change the camera for the target (CTrl+F2) and fire, in need adjust height or side position. Edited November 26, 2020 by Sokol1
Dagwoodyt Posted November 26, 2020 Posted November 26, 2020 Thanks! Seems I needed to double press <Tab-4> in order to get distance/height options to display.
Mysticpuma Posted November 29, 2020 Posted November 29, 2020 As you'll see, there are 30 replies and not one from TFS. Single Player has never been their focus and most likely never will be. Check their FB page, lots of posts about joining the online events, tumbleweed regarding Single Player experience. Ai seems to have been given a tweak but that is because it should help with online play. The sad fact is, Single Player has always been the bastard child of CloD for TFS and it looks like it always will be. 3
Missionbug Posted November 29, 2020 Posted November 29, 2020 17 minutes ago, Mysticpuma said: As you'll see, there are 30 replies and not one from TFS. Single Player has never been their focus and most likely never will be. Check their FB page, lots of posts about joining the online events, tumbleweed regarding Single Player experience. Ai seems to have been given a tweak but that is because it should help with online play. The sad fact is, Single Player has always been the bastard child of CloD for TFS and it looks like it always will be. I have to agree, I keep firing the game up and trying to love it, just not there I am sorry to say. Any of the most useful elements of these titles was long ago pushed out to be replaced solely with on line proffered features, the commands menu is a joke, the Ai truly defy physics and the Hurricane campaign still has said aircraft launching with bombs for fighter missions, how many updates have we had, 13, it looks pretty and the models themselves are truly wonderful but the single player experience is not, sad but true. On the rare occasions I fly now I find myself mainly in the modded version of IL-2 1946, all the shinny new stuff sadly does not do it for me. Take care and be safe. Wishing you all the very best, Pete. 3
marcost Posted November 29, 2020 Posted November 29, 2020 33 minutes ago, Mysticpuma said: As you'll see, there are 30 replies and not one from TFS. Single Player has never been their focus and most likely never will be. Check their FB page, lots of posts about joining the online events, tumbleweed regarding Single Player experience. Ai seems to have been given a tweak but that is because it should help with online play. The sad fact is, Single Player has always been the bastard child of CloD for TFS and it looks like it always will be. Sad indeed. And the reason I only ever end up passing through here for a few weeks before I lose interest. Problem is, I don't see a better SP experience in any of the 'modern' sims. I would pay for SP oriented improvements but I guess there is not enough of us who want a good SP experience
Barnacles Posted November 29, 2020 Posted November 29, 2020 1 hour ago, Mysticpuma said: As you'll see, there are 30 replies and not one from TFS. Single Player has never been their focus and most likely never will be. Check their FB page, lots of posts about joining the online events, tumbleweed regarding Single Player experience. Ai seems to have been given a tweak but that is because it should help with online play. The sad fact is, Single Player has always been the bastard child of CloD for TFS and it looks like it always will be. Whilst recognising that there has been a lot of effort put into the nice SP campaigns that came with Tobruk, it is a shame that SP has issues regarding AI. The engine has so much potential for SP and co-op. Please, tweak the AI so it's like 1946. 4
Rei-sen Posted November 29, 2020 Author Posted November 29, 2020 Yeah, I fully agree with you guys. The devs enthusiasm regarding the multiplayer can clearly be seen, just look at all those online events, etc Multiplayer gets all their attention, sadly, this cannot be said about the Single Player. Issues are being ignored and swept under the rug. It's a real shame, since CloD is a better sim (at least to me), but those issues render it unplayable for SP users. I don't like multiplayer, so it is not an option for me. 6
Missionbug Posted November 29, 2020 Posted November 29, 2020 Another major annoyance is getting things to taxi to the runway, as lead you fire up and once you figure out which way is take off the rest will only follow you so far, try as I may it seems wherever I put myself ready to take off the rest just park themselves along the side of the runway after following you so far, I have always to actually get airborne before they commit to following me, talk about immersion breaking. Maybe those who have spent a lot of time in the game get used to this and just except it as part and parcel of the product, I cannot, while these things are not exactly show stopping when you put together a number of issues that I mentioned even before you actually get airborne or into combat you ask yourself why you even bother to start with, that really is a great shame and you wonder how those new to the genre will react. Anyway, footballs on, I will go and bitch about VAR for the rest of the night, another pet hate. Take care and be safe. Wishing you all the very best, Pete.
Thundercracker Posted November 29, 2020 Posted November 29, 2020 (edited) 2 hours ago, Missionbug said: Another major annoyance is getting things to taxi to the runway, as lead you fire up and once you figure out which way is take off the rest will only follow you so far, try as I may it seems wherever I put myself ready to take off the rest just park themselves along the side of the runway after following you so far, I have always to actually get airborne before they commit to following me, talk about immersion breaking. Not a solution, and still immersion breaking, but I've found if you allow autopilot to position you on the runway the rest will fall in line behind you. Just switch it on and allow it to roll you from the last part of the taxi way. I can only assume the ai is waiting for you to trigger a waypoint or something that you don't know is there. Edited November 29, 2020 by Thundercracker 1 1
Dagwoodyt Posted November 30, 2020 Posted November 30, 2020 I admit surprise that the NA DLC actually got to market. Other than that though SP aspects of the game are pretty much as expected.
Redwo1f Posted November 30, 2020 Posted November 30, 2020 (edited) The developers themselves are multiplayers. That is their main interest I believe. However, I think they need to have a good talk with Jason. It's single players that are driving the GBS series more so than multiplayers - and look what happened when they released something with little SP content in hopes it just might sell okay (*here is looking at you FC1*) - then had to race later to try and put in content. -- and how well did that go? (point is to not ignore how important the SP market is and can be -- sure we can all co-exist peacefully, but there is indeed a large underlying base that perhaps isn't as overrepresented in forums and such as multiplayers. But we are around and can help make (..or break) a sim. Hoping we get some more love. Maybe it is there, maybe it is coming...but the silence is disconcerting... Edited November 30, 2020 by Redwo1f 3 4
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