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1.JaVA_KEBEN
Posted (edited)

Hello all !

 

I stop playing tc for a while .

 

The mouse setting is crap and on this way its no fun , but only al lot of frustation .

 

Tc was always a lot of fun , but after every update the mouse setting is crap ...i dont know who is doing that ...but ..... i thinks its time for a new job for this guy .

 

I was one of the first players , online and ofline ,, but now it  give me only frustration ....i quit  on this way .

 

I hope in the future they make ik beter ( like before last update ) then maybe i come back .

 

 

 

S! 

 

1.JaVA_KEBEN

Edited by 1.JaVA_KEBEN
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Posted

?

Posted
7 hours ago, 1.JaVA_KEBEN said:

Hello all !

 

I stop playing tc for a while .

 

The mouse setting is crap and on this way its no fun , but only al lot of frustation .

 

Tc was always a lot of fun , but after every update the mouse setting is crap ...i dont know who is doing that ...but ..... i thinks its time for a new job for this guy .

 

I was one of the first players , online and ofline ,, but now it  give me only frustration ....i quit  on this way .

 

I hope in the future they make ik beter ( like before last update ) then maybe i come back .

 

 

 

S! 

 

1.JaVA_KEBEN

 

The last update nothing changed for me. The mouse setting is the same. Its not perfect, but its playable.

And the big plus are the command orders via mouse for every difficulty settings now.

Honestly TC is getting better and better with every update. I cant wait for news every DD and patiently waiting for TC2 or some collectors tanks/spgs.

There are some things that I hope will be improved in time (or I will force Han through my endless posts in the Panther tank damage model thread ?).

 

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Posted

In my opinion the new mouse settings are a great improvement from what they were. Before it was way too sensitive and difficult to get your crosshair on target. Now you can make those micro adjustments just fine.

Maybe you need to adjust your mouse sensitivity? That may help with your issue. 

  • Thanks 1
BraveSirRobin
Posted

If you don’t like the mouse functionality, use the joystick.  The last update was a HUGE improvement.

  • Like 1
  • Upvote 2
Mitthrawnuruodo
Posted

I don't think the current mouse control is all that bad.

 

However, I would argue that there is one flaw. To me it seems unnecessary that the cursor is restricted to a small area around the centre of the screen. Not being able to move the cursor all the way to the edge makes it awkward to perform long turns with a single mouse movement.

  • Like 1
1.JaVA_KEBEN
Posted (edited)
I have spent hours trying to regain the old and good feeling. 
After the update, I can no longer get this right. 
Either it goes too fast, or far too slow when zooming in. 
Fast action is no longer available. 
I'm tired of the fact that after every update we go 1 step forward and 5 steps back. 
Playing with the joystick is not an option for me after my nerve surgery. 
I can only do this with the mouse, before the update it was 99% perfect. Now they have made it so that the feeling has completely disappeared.
Edited by 1.JaVA_KEBEN
Posted
15 hours ago, Voidhunger said:

The last update nothing changed for me. The mouse setting is the same. Its not perfect, but its playable.

Same for me. Don't understand what 1.JaVA_KEBEN is talking about...

2/JG26_rudidlo
Posted
16 hours ago, Voidhunger said:

Honestly TC is getting better and better with every update. I cant wait for news every DD and patiently waiting for TC2 or some collectors tanks/spgs.

There are some things that I hope will be improved in time (or I will force Han through my endless posts in the Panther tank damage model thread ?).

 I think the same, while one year ago I was destroyed in tank by AI AAA, now I can get some AT gun or tank hits and still can fire and possibly win.

Unfortunately, on summer maps AI still see through the grain fields and is able to destroy my vehicle, while I can't see it even from commander position.
Second issue is lot of hidden obstacles damaging vehicle, mostly between fields and forests on non-Prokhorovka maps.
 

Posted
32 minutes ago, 1stCL/rudidlo said:

Second issue is lot of hidden obstacles damaging vehicle, mostly between fields and forests on non-Prokhorovka maps.

 

Although TC is published with the same build / engine / simulation environment - it was never meant to be used on all maps

other than the Prokhorovka map. This map was especially designed for tank battles, the terrain is modeled differently (more

detailed landscape) - all other maps are meant to be used for flight combat, all ground combat is AI driven and therefore

less detailed compared to human driven tanks in the same environment.

 

This is a bit of a problem with the whole GB series, if you ask me. The current engine / environment is definitely not a

"jack of all trades" thing. If you fly over the tank battle area (low level) you will still encounter serious stutters.

 

The initial intentions of the dev team were good, but alas they might have overseen some homemade restrictions of their

current engine. Just my thoughts and just saying.

  • Like 1
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Posted
11 minutes ago, THERION said:

 

Although TC is published with the same build / engine / simulation environment - it was never meant to be used on all maps

other than the Prokhorovka map. This map was especially designed for tank battles, the terrain is modeled differently (more

detailed landscape) - all other maps are meant to be used for flight combat, all ground combat is AI driven and therefore

less detailed compared to human driven tanks in the same environment.

 

This is a bit of a problem with the whole GB series, if you ask me. The current engine / environment is definitely not a

"jack of all trades" thing. If you fly over the tank battle area (low level) you will still encounter serious stutters.

 

The initial intentions of the dev team were good, but alas they might have overseen some homemade restrictions of their

current engine. Just my thoughts and just saying.

 

I agree with your comments in the first paragraph. 

 

I agree with your second paragraph. IL2 is was and probably always will be, primarily,  a Flight Simulation. As such it didn't require a very detailed ground level. Any stuttering is the result of the map detail and or the number of units. Actually, I have had over 80 vehicles in some of my missions and they ran smoothly.

 

In the past some developers put in a couple tanks just for fun and as an experiment. Many players (including me) desired and pled for more tanks. We were persistent and eventually we got more tanks and a better defined map (Prokhorovka) that provide better ground cover. The developers have continued to improve our tanking experience. Is it perfect? No, but it sure is fun. I trust that Tank Crew will continue to be added to, tweaked and improved. As for tanks on the flight maps... we'll just have to live with that situation. It is what it is. We can always ask and hope for more maps like Prokhorovka set in differing areas of the WWII battlegrounds.

 

Keep your hatches closed tankers. :coffee:

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Guest deleted@188321
Posted

I don't consider the difference in ground resolution and running into invisible tree stumps to be mutual issues like the last two posters.

Issue isn't ground resolution, it's the generation of invisible objects that the player runs into, the offputting damage model in the game and that the invisible stump is far more lethal than catching a KV-1 shell in the face.

2/JG26_rudidlo
Posted (edited)
1 hour ago, THERION said:

Although TC is published with the same build / engine / simulation environment - it was never meant to be used on all maps

other than the Prokhorovka map.

From official store:
"IL-2 Sturmovik: Tank Crew is part of the IL-2 Great Battles series and can be played as a separate stand-alone product or be integrated with other Great Battles titles such as Battle of Stalingrad, Battle of Moscow, Battle of Kuban and Battle of Bodenplatte. Combine all titles to create one big WWII air and ground combat simulation."

 

EDIT:

Every time I report TC issue on another map, developers are fixing them.

Edited by 1stCL/rudidlo
  • Upvote 3
Posted
7 minutes ago, 1stCL/rudidlo said:

From official store:
"IL-2 Sturmovik: Tank Crew is part of the IL-2 Great Battles series and can be played as a separate stand-alone product or be integrated with other Great Battles titles such as Battle of Stalingrad, Battle of Moscow, Battle of Kuban and Battle of Bodenplatte. Combine all titles to create one big WWII air and ground combat simulation."

 

EDIT:

Every time I report TC issue on another map, developers are fixing them.

 

Absolutely. Let's not give up on Tank Crew. Continue Reporting anomalies and keep playing. The developers have proven over and over again that they listen and will change or fix things as they are able. I truly believe they want to present us the best WWII gaming experience they can. :salute:

 

  • Upvote 3
ShamrockOneFive
Posted

I've done a lot of tank driving recently. Not had any issues with aiming or using the mouse controls on the turret. Seems to work really well so I can't quite figure out what the issue is.

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Posted (edited)

If only there was at least one half decent tank crew server I'd buy it. But all we got is the Finnish War Thunder style mess.

Edited by =FEW=Hauggy
Posted
On 10/4/2020 at 3:53 PM, Voidhunger said:

 

The last update nothing changed for me. The mouse setting is the same. Its not perfect, but its playable.

And the big plus are the command orders via mouse for every difficulty settings now.

Honestly TC is getting better and better with every update. I cant wait for news every DD and patiently waiting for TC2 or some collectors tanks/spgs.

There are some things that I hope will be improved in time (or I will force Han through my endless posts in the Panther tank damage model thread ?).

 

The bold text is not exactly true. I got Tank Crew at V4.007, and when using the main gun with a mouse all I had to do to move the turret left or right was move my mouse a couple inches in the direction I wanted it to go. Now turret travel stops every 10 degrees or so with the same mouse movement. So it would be interesting to see a video of your game play, because something on this end has definitely changed for me. The hope is that TC will continue to develop and improve, but its hard to see how when patches seem to break more than they fix/improve/update. 

 

 

7 hours ago, ShamrockOneFive said:

I've done a lot of tank driving recently. Not had any issues with aiming or using the mouse controls on the turret. Seems to work really well so I can't quite figure out what the issue is.

I can't speak for the OP here as to the exact problem he is experiencing, but one of the problems with turret control with a mouse also discussed elsewhere is that you have to constantly sweep the mouse to get the turret to travel more than 10 degrees or so at a time now. If the object is to program game control to simulate real world experience, then the sim seems to be going backwards if you are using a mouse compared to where it was before the last patch.

 

The other problem that has always been there for me is the sensitivity of the mouse when zoomed out. It is almost impossible to track a target with the main gun the way it works now while zoomed out. Not that you should want to, but the stupid zoom keeps resetting every time you switch from the gunner to the commander and back again. So occasionally, you might have to use the main gun while it is zoomed out depending on what you are looking at when you jump back into the gunners position.

 

 

 

Posted

Salutations Tankers,

 

Just my opinion. In the past,  I always felt that aiming the turret with the mouse was too easy and if felt very arcadish.

 

For months many have clamored for joystick control of the turret. Now we have the option. Use it.  :coffee:

  • Upvote 2
Posted


Lol no way. Since this game claims to be a sim im still waiting for manual transmission and at least minimum of wheel support. I have no more space for another device ?


I still don't get it why they changed and basically f*cked mouse support.
 

For months many have clamored

  • Upvote 1
Posted
5 hours ago, Thad said:

Salutations Tankers,

 

Just my opinion. In the past,  I always felt that aiming the turret with the mouse was too easy and if felt very arcadish.

 

For months many have clamored for joystick control of the turret. Now we have the option. Use it.  :coffee:

Nope, using modern joystick is arkward. Maybe some small older joystick without twist function what we have in Commodore  computers long ago. Ill stick with the mouse.

 

5 hours ago, LachenKrieg said:

The bold text is not exactly true. I got Tank Crew at V4.007, and when using the main gun with a mouse all I had to do to move the turret left or right was move my mouse a couple inches in the direction I wanted it to go. Now turret travel stops every 10 degrees or so with the same mouse movement.

Before the update, when you used the mouse, turret was rotating like tornado and it was almost impossible to stop it. Now its actualy better, smoother experience. I like it. And now you see the rounded mouse cursor, where are you pointing with your mouse . So for me its improvement.

 

But you are right, in zoom the mouse is way too sensitive. I have to constantly use sensitivity button on the mouse.  and ofcourse the reseting gunner optics/ gun lock and turret is frustrating. 

Posted
On 10/5/2020 at 1:56 PM, Mitthrawnuruodo said:

I don't think the current mouse control is all that bad.

 

However, I would argue that there is one flaw. To me it seems unnecessary that the cursor is restricted to a small area around the centre of the screen. Not being able to move the cursor all the way to the edge makes it awkward to perform long turns with a single mouse movement.

 

This is exactly the problem I have with the new mouse movement. I hate the fact that the cursor is so restricted now, to move your turret through long turns you have to constantly drag your mouse whereas before you could just move it off the screen and wait.

Posted
5 hours ago, Bleh said:

 

This is exactly the problem I have with the new mouse movement. I hate the fact that the cursor is so restricted now, to move your turret through long turns you have to constantly drag your mouse whereas before you could just move it off the screen and wait.

 

hmmm that is what I like now, before it was bad. It was hard to stop the turret turning or reverse the turning.

You dont need to turn the turret so much, because you need to face enemy with your front. You can use whole tank for quick change, like in real life.

 

Posted
6 hours ago, Voidhunger said:

Nope, using modern joystick is arkward. Maybe some small older joystick without twist function what we have in Commodore  computers long ago. Ill stick with the mouse.

 

Before the update, when you used the mouse, turret was rotating like tornado and it was almost impossible to stop it. Now its actualy better, smoother experience. I like it. And now you see the rounded mouse cursor, where are you pointing with your mouse . So for me its improvement.

 

But you are right, in zoom the mouse is way too sensitive. I have to constantly use sensitivity button on the mouse.  and ofcourse the reseting gunner optics/ gun lock and turret is frustrating. 

Well it might depend on how you see improvement. I had no problem with tracking a target before the update, and I have a ton of videos to show it. But I do agree with you, it does seem to be a little more smooth. Having said that, why does making a slightly more smooth turret motion have to mean they break something else in the process? The problem you had before was the turret took a little bit before it came to a stop. There was never a problem with the amount of turret rotation when using the mouse.

 

An improvement is when you move forward. In this case we moved a half step forward and a full step back.  Why not smooth the turret motion and leave the amount it moves alone? Just fix the thing that needs fixing. The issue with having settings change as you move around the tank makes no sense what so ever. But if the aim is to simulate the real setting, then I am sure that the Dev team will eventually work through it.

 

The targeting icon (rounded mouse cursor) is a separate issue, but I couldn't agree more, they did fix the issues with it not being available in all game modes. Think that counts as a full step forward. Now if they can just fix the issue that crops up when you switch between the primary and secondary command menus. Don't know if you noticed yet, but if you are using the secondary command menu, then use one of the primary menu commands, the secondary menu no longer works.

Posted
Just now, LachenKrieg said:

Well it might depend on how you see improvement. I had no problem with tracking a target before the update, and I have a ton of videos to show it. But I do agree with you, it does seem to be a little more smooth. Having said that, why does making a slightly more smooth turret motion have to mean they break something else in the process? The problem you had before was the turret took a little bit before it came to a stop. There was never a problem with the amount of turret rotation when using the mouse.

 

An improvement is when you move forward. In this case we moved a half step forward and a full step back.  Why not smooth the turret motion and leave the amount it moves alone? Just fix the thing that needs fixing. The issue with having settings change as you move around the tank makes no sense what so ever. But if the aim is to simulate the real setting, then I am sure that the Dev team will eventually work through it.

 

The targeting icon (rounded mouse cursor) is a separate issue, but I couldn't agree more, they did fix the issues with it not being available in all game modes. Think that counts as a full step forward. Now if they can just fix the issue that crops up when you switch between the primary and secondary command menus. Don't know if you noticed yet, but if you are using the secondary command menu, then use one of the primary menu commands, the secondary menu no longer works.

 

well i would like to have turret rotation on W,S,A,D keys, this will allow you to endlessly rotate the turret and elevate the gun and use the mouse for precise targeting.

Posted (edited)
23 minutes ago, Voidhunger said:

 

hmmm that is what I like now, before it was bad. It was hard to stop the turret turning or reverse the turning.

You dont need to turn the turret so much, because you need to face enemy with your front. You can use whole tank for quick change, like in real life.

 

Well in real life, the gunner didn't have to restart rotating the turret every 10 to 15 degrees. He moved the turret until he wanted to stop. With an experienced tank crew, I imagine that the driver could help the gunner a lot by knowing when and which way to turn, but it shouldn't stop the gunner from rotating the turret if that is what he wants/needs to do.

 

8 minutes ago, Voidhunger said:

 

well i would like to have turret rotation on W,S,A,D keys, this will allow you to endlessly rotate the turret and elevate the gun and use the mouse for precise targeting.

You should be able to easily set that up, but I use the WASD keys for driving.

Edited by LachenKrieg
BraveSirRobin
Posted
On 10/5/2020 at 6:25 AM, 1.JaVA_KEBEN said:

I have spent hours trying to regain the old and good feeling. 
After the update, I can no longer get this right. 
Either it goes too fast, or far too slow when zooming in. 
Fast action is no longer available. 
I'm tired of the fact that after every update we go 1 step forward and 5 steps back. 
Playing with the joystick is not an option for me after my nerve surgery. 
I can only do this with the mouse, before the update it was 99% perfect. Now they have made it so that the feeling has completely disappeared.


Then use your keyboard.

Posted

Yeah and if you don't like the bus ride, you know which pair of shoes to wear:hunter:

Posted
Just now, LachenKrieg said:

Well in real like, the gunner didn't have to restart rotating the turret every 10 to 15 degrees. He moved the turret until he wanted to stop. Wthi an experienced tank crew, I imagine that the driver could help the gunner a lot by knowing when and which way to turn, but it shouldn't stop the gunner from rotating the turret if that is what he wants/needs to do.

true, but I find the mouse arkward for major turret rotatation changes, so im satisfied now. Someone is obviously not. Maybe they will change/improve it again.

 

But there are more important things in game, I would like to change.

 

It would be nice to have thread in TC part of the forum with changes we would like to have in one place, not scattered in multiple threads

One think that immediately comes to my mind is when you are in the gunner position with Shift+T and leave the optics view to see inside the turret and the gunner position is immediately taken by the AI, which will start to rotate the turret to default position. That drives me crazy!

 

 

 

Posted
2 minutes ago, Voidhunger said:

true, but I find the mouse arkward for major turret rotatation changes, so im satisfied now. Someone is obviously not. Maybe they will change/improve it again.

 

But there are more important things in game, I would like to change.

 

It would be nice to have thread in TC part of the forum with changes we would like to have in one place, not scattered in multiple threads

One think that immediately comes to my mind is when you are in the gunner position with Shift+T and leave the optics view to see inside the turret and the gunner position is immediately taken by the AI, which will start to rotate the turret to default position. That drives me crazy!

 

 

 

Me too. To me this falls into the same category as the settings that change when you change places. When you think about it, it is so counter productive that it almost defeats the purpose of the sim. 

 

Regarding turret control and the mouse being awkward, that is probably the best way to describe the change in the latest patch. Awkward! But if you are using the keyboard to control your turret, no wonder you didn't see any change. For the people that want to use a mouse, the latest patch was a definite setback regarding turret control.

13 hours ago, Thad said:

Salutations Tankers,

 

Just my opinion. In the past,  I always felt that aiming the turret with the mouse was too easy and if felt very arcadish.

 

For months many have clamored for joystick control of the turret. Now we have the option. Use it.  :coffee:

Let me know if you have a spare one, I will PM you my address. Its the only reason I don't get a lot of use out of the beautiful plane models in IL2 at the moment. In Tank Crew, I personally like using the keyboard (LH) to drive/operate tank functions, and the mouse (RH) to control the turret. I might experiment with a joystick down the road to see how working some of the tank features from it feels, but my preference is keyboard/mouse.

BraveSirRobin
Posted
30 minutes ago, LachenKrieg said:

 I might experiment with a joystick down the road to see how working some of the tank features from it feels, but my preference is keyboard/mouse.


Don’t bother waiting.  Joystick control is a massive improvement.

  • Upvote 1
Posted
39 minutes ago, LachenKrieg said:

Me too. To me this falls into the same category as the settings that change when you change places. When you think about it, it is so counter productive that it almost defeats the purpose of the sim. 

 

Regarding turret control and the mouse being awkward, that is probably the best way to describe the change in the latest patch. Awkward! But if you are using the keyboard to control your turret, no wonder you didn't see any change. For the people that want to use a mouse, the latest patch was a definite setback regarding turret control.

Let me know if you have a spare one, I will PM you my address. Its the only reason I don't get a lot of use out of the beautiful plane models in IL2 at the moment. In Tank Crew, I personally like using the keyboard (LH) to drive/operate tank functions, and the mouse (RH) to control the turret. I might experiment with a joystick down the road to see how working some of the tank features from it feels, but my preference is keyboard/mouse.

 

Actually, I have four joysticks. Three T16000,  one Logitech Extreme. One of the T16000 is part of my Thrustmaster FCS HOTAS system. I have backups for my backups.

 

No, I will not provide you with any of them. If you can afford the modules you currently have, you can afford a cheap joystick. A T16000 cost about 40$. I am retired Marine and on a fixed income and I can afford many IL2 modules and the aforementioned controllers. In the end, it is as you stated, your preference is keyboard/mouse. So be it. Have fun.

Posted
7 minutes ago, Thad said:

 

Actually, I have four joysticks. Three T16000,  one Logitech Extreme. One of the T16000 is part of my Thrustmaster FCS HOTAS system. I have backups for my backups.

 

No, I will not provide you with any of them. If you can afford the modules you currently have, you can afford a cheap joystick. A T16000 cost about 40$. I am retired Marine and on a fixed income and I can afford many IL2 modules and the aforementioned controllers. In the end, it is as you stated, your preference is keyboard/mouse. So be it. Have fun.

Maybe its the ex-marine in you, I can't say for sure, but you suggested now that we have joystick control everyone should use it. So no, I am not actually asking you to supply me with a joystick, I am pointing out that not everyone wants to use it. Or  better still, maybe some here don't have one. The reason I commented in this thread is because I don't think gaining joystick control should mean we lose mouse control, or the other way around for that matter. But that is essentially what happened.

Posted (edited)
2 hours ago, LachenKrieg said:

Regarding turret control and the mouse being awkward, that is probably the best way to describe the change in the latest patch. Awkward! But if you are using the keyboard to control your turret, no wonder you didn't see any change. For the people that want to use a mouse, the latest patch was a definite setback regarding turret control.

Nope, im not using keyboard. Um using only mouse and I'm satisfied now with the mouse changes. I like it. I have no problem controlling the turret. Its perfect now. If i want move the turret without stoping i would use the keyboard and use the mouse only for correction. If they improve

sensitivity it will be excellent.

 

Arkward is using mouse for large movement of the turret, like it was before. For that, keyboard is excellent if you need that. For large movement of the turret im using the whole tank, which is far quicker and was used in rlf

Edited by Voidhunger
Posted

Yeah I get that you like it. But if someone else has the opposite view, it becomes a circular discussion without a point. To a certain degree, we are all discussing are likes and dislikes here, which are both valid. But being a sim, a large part of this discussion should be made to keep that in mind. In real life and on level ground, the gunner was not restricted to how much he could rotate the turret. If you use a joystick, you shouldn't have an issue with this. But if you are using a mouse in Tank Crew, you are restricted to 10 to 15 degrees movements. Your complaint about not being able to stop the turret exactly where you wanted is valid, but restricting the turret to 10 degree movements shouldn't be a requirement to solve the issue, unless they are trying to wean all the tankers onto becoming pilots.

 

As a sim, there is a lot of hoopla throughout this forum about how important it is to be able to imitate the real thing, and using a mouse for tank control shouldn't exclude you from the group, especially when it can and is being done elsewhere. I too like the smoother traverse, I just don't see the need to restrict the turret motion to such a narrow range. If the turret could travel twice what it is now with a single mouse movement, it would be a lot more reasonable, and maybe even perfect, but I am not about to map the keyboard and mouse just to control the turret. That doesn't even sound right, let alone something you would want to do.

 

Regarding rlf (real life), I can think of a whole bunch of reasons why the tank crews that actually ran these beasts would need to rotate the turret more than 10 degrees without the hull.

 

 

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Posted
16 hours ago, Thad said:

Salutations Tankers ... For months many have clamored for joystick control of the turret. Now we have the option. Use it.  :coffee:

 

Thanks for the tip, never realized it. A real improvement !

Now a Q, looking through the visor, only zooming out seems to work with my Joystick, zooming in doesn't, only with the mouse.

Is that a bug or plain my stupidity setting it up? The same buttons work fine with planes for zooming ...

Posted
2 hours ago, LachenKrieg said:

Regarding rlf (real life), I can think of a whole bunch of reasons why the tank crews that actually ran these beasts would need to rotate the turret more than 10 degrees without the hull.

 

Haha, sure thing, there are Stugs for different specialized purposes.

SCG_judgedeath3
Posted

German doctrine on main battle tanks like tiger, actually forbide the crews to turn on the spot, especielly the tiger, as it risked to break the track or detrack it due to the pressure it caused, so in standing still position the norm was to swing the turret around, or carefully turn by driving gently forwards at the same time.

  • Thanks 1
BraveSirRobin
Posted
3 hours ago, LachenKrieg said:

 

As a sim, there is a lot of hoopla throughout this forum about how important it is to be able to imitate the real thing, and using a mouse for tank control shouldn't exclude you from the group, especially when it can and is being done elsewhere. 

 

 

 


A mouse is actually a really terrible way to simulate controlling a tank turret.  Have you tried using a joystick or the keyboard yet?

  • Upvote 2
Posted
On 10/5/2020 at 8:50 AM, ShamrockOneFive said:

I've done a lot of tank driving recently. Not had any issues with aiming or using the mouse controls on the turret. Seems to work really well so I can't quite figure out what the issue is.

Agreed, whole lot of manufactured drama from OP

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