Feathered_IV Posted September 30, 2020 Posted September 30, 2020 I've been following this one for a while. The developers are based in Poland and have been working on the title for a couple of years now. The gameplay trailer landed today and looks pretty interesting. I like the unseen enemy element described by the makers below: "So here’s the main premise: rather than watching enemy manoeuvres, you will be interpreting reports received from radar and sonar. This will allow you to ‘see through the fog of war’ in order to plot your attack approaches, so one of the main challenges in the game will be to learn where the enemy is, mark their position accurately, and then to infer from their current movement pattern where and when to attack. This will involve interpreting certain data, and then using dead reckoning equipment to convey the relative movement between vessels in the battlespace. Only then will you be able to come up with an attack plan that has a chance of succeeding, and its execution will hinge on precision, understanding of 3D space, and time." 3 1 2
messsucher Posted September 30, 2020 Posted September 30, 2020 Nice unique concept, but talking about sub sims which I totally forgot, I deffo want good VR sub sims. VR is like made for sub sims!
FlyingNutcase Posted October 5, 2020 Posted October 5, 2020 It definitely has potential. I sure hope they change those kind of generic computer-gamey voices though and make it sound like they're using WW2 comms where appropriate. The interface & gameplay look promising. Wishisted. 1
Feathered_IV Posted October 7, 2020 Author Posted October 7, 2020 Dunno. The devs said they had been working on it for over a year when news of the Greyhound film reached them. It definitely looks to draw inspiration from The Good Shepherd though. I’m certainly keen to hear more, but I would much rather have HMS Bulldog than USS Greyhound any day,
danielprates Posted October 11, 2020 Posted October 11, 2020 Anyone here played the old "destryer command", contemporary of SH3? I did. Sub hunting was interesting, if a bit arcadish. It had those "feeling in the dark" tactics which sub hunting is supposed to be. The game was marred by little replayability value tho, because of the static campaigns. I would welcome another more modern iterarion. 2
dbzero Posted October 11, 2020 Posted October 11, 2020 Looks interesting. I'll probably get when its out.
jollyjack Posted December 13, 2020 Posted December 13, 2020 On 9/30/2020 at 2:19 PM, messsucher said: Nice unique concept, but talking about sub sims which I totally forgot, I deffo want good VR sub sims. VR is like made for sub sims! Underwater you won't see very far; VR sonar version for cruising blindfolded?
Kurfurst Posted February 9, 2021 Posted February 9, 2021 To be perfectly honest, and going by the experience of that old Silent Hunter counterpart in which you commanded a destoyer.. its was not nearly as much fun as the subsims. Usually what happened was: - you were suddenly blown up by a sneaky torpedo - aircraft turned up and sank you without much you could do about it, as AAA on your ship was nowhere enough and there was nowhere to hide on the open sea - you somehow found a sub and tossed depth charges more or less randomly into the sea; the sub either sank or it just did not - you met some bigger ship and either you fled or it sank you Destoyer sims sound far better in theory than in practice IMO. 1
Gambit21 Posted February 12, 2021 Posted February 12, 2021 I’d rather play a good sub sim as well. Make mine a 688.
Feathered_IV Posted July 10, 2021 Author Posted July 10, 2021 (edited) A playable alpha demo has just been released to show the basic concept. If you visit the store page on Steam just click the request access button to download and play. I just gave it a try. Very tense when your view is confined to the stations on your own ship. Managed to loose the entire convoy ? Edited July 11, 2021 by Feathered_IV
danielprates Posted July 14, 2021 Posted July 14, 2021 (edited) Just saw a Youtube video made with the demo. Loved the hands-on map drawing tools. Heck it made me remember a thing that I sorely miss in il-2, that being, simple drawing tools on the flight map. Doesn't need to be much, just a pencil to input "marks" on or perhaps a protractor. Edited July 14, 2021 by danielprates
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