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Crew Health Bars


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Posted

Not a fan of the health bar approach at all (its used for everything but the armor) but the crew HBs are problematic for two reasons: 1)The crew don't recover at all, regardless of how minor the initial injury and 2)as long as there are invisible trees you will have injured crew members.  The basic effect of injury is increasing loss of vision, so much for the helmets they wear.  I've driven across the Finnish map a few times only to not be able to ID targets because of all the invisible trees I've hit along the way, it's rather frustrating.  Am I the only one experiencing this?

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Posted

Happens a lot  on all maps besides Prohorovka map. Trees,stumps,wagons,bushes,wells,fences.....

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Posted
54 minutes ago, RIVALDO said:

Happens a lot  on all maps besides Prohorovka map. Trees,stumps,wagons,bushes,wells,fences.....

 

I'm specifically talking about the invisible things.  Why is the player penalized for failing to avoid the invisible?  Usually, as far as I can tell, its invisible trees.  One will also have to explain to me what kind of injuries we're talking about that can have such a dramatic effect on vision while otherwise leaving the combatant able to function.  I've had a lot of injuries in my time and only once was my vision effected for more than five minutes, and that case only involved one eye.  But I understand it's a good game mechanic so I should give it a rest.

Posted

Yeah,trees...if you're going through the woods. There's also some invisible things that you run in when you drive through town sometimes ?

[E621]dotDeutschland
Posted

To be honest I personally never had an issue with stuff like that, I had the occasional run in with an oversized/Invisible Tree Hitbox, but it wasn't anywhere strong/fast enough of an impact to hurt my crew.
But yes the Hitboxes of certain map objects should be re-worked in my Opinion.

Posted
13 hours ago, RIVALDO said:

Happens a lot  on all maps besides Prohorovka map. Trees,stumps,wagons,bushes,wells,fences.....

Some members here often point out that the graphics resolution of all non-TC maps is not suitable for driving around on because they are meant to be seen from the air. Personally, the only problem I have with the BOS in a tank are all the invisible walls/trees. No one would complain if graphics/damage model got a bump, but if the maps could just be cleaned up a bit it would already be a lot better.

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