AndyJWest Posted May 16, 2014 Posted May 16, 2014 I've given it a quick test - it seems to work, and to be fairly intuitive. Using the 'level flight autopilot' (LShift-A by default) and the level autopilot turn controls (LShift-X and LShift-Y) to line up is simple enough provided you just tap the keys to make minor adjustments - if you hold them down, the plane lurches into a steep bank, throwing the aim right off. I think the airspeed setting is indicated airspeed. The altitude setting might be above ground level, though 100m or so isn't going to make any significant difference. To line up from a distance, set the airspeed, but leave the altimeter at zero - this swings the view forward. As you get nearer, you can then set the correct altitude. I've not tried it out with a wind. 2
AndyJWest Posted May 16, 2014 Author Posted May 16, 2014 Hmmm - can't seem to make sense of the results with wind. I suspect that the briefing may only be reporting wind speed and direction at ground level though, and it may change with altitude.
Sokol1 Posted May 16, 2014 Posted May 16, 2014 (edited) I try bomb, from 3.500 meters a ... train. The crosshairs angle of movement is a bit restricted to look ahead... and is need be careful to dont go from 600 to 100Km e move angle back. Find adjust bombsight with mouse end more complicated than with keys, need practice. Sokol1 Edited May 16, 2014 by Sokol1 2
AndyJWest Posted May 16, 2014 Author Posted May 16, 2014 (edited) I've just checked the wind in a QM '_gen.Mission' file: The brief says "Wind at ground level: West-Northwest, 3 meters per second". The '_gen.Mission' file says: " WindLayers { 0 : 113 : 3; 500 : 99.5175 : 7.27; 1000 : 93.354 : 11.06; 2000 : 92.9173 : 13.7; 5000 : 82.7894 : 15.47; } " As I thought, the wind is varying in direction and intensity with altitude. This is going to make aiming tricky. Taking a simple average of the figures won't help much because the heights aren't evenly spaced, and bombs will be accelerating as they fall (until they reach terminal velocity), meaning that the wind at height will have more effect. (Incidentally, the 'WindLayers directions seem to be the direction the wind is blowing towards - the reciprocal of the normal way winds are reported) Edited May 16, 2014 by AndyJWest 1
Bando Posted May 16, 2014 Posted May 16, 2014 Compass is still off. I see in Sokol's picture that he has the speed reported to him (upper left hand corner). In my game speed is 0. Alt is reported correctly. Wind imput makes quite a defference with winds at 8m/s, but because the compass is off, I'm baffled as to how to set the wind. Is the wind from the reported direction, or blowing towards the reported direction. It seems the wind has a faulty compass too.
andyw248 Posted May 16, 2014 Posted May 16, 2014 (Incidentally, the 'WindLayers directions seem to be the direction the wind is blowing towards - the reciprocal of the normal way winds are reported) This is consistent with the Mission Editor in RoF. I assume this is how the simulator engine consumes wind directions. I found it easy to deal with once I understood the way winds work.
1CGS LukeFF Posted May 17, 2014 1CGS Posted May 17, 2014 This used to be a big source of confusion in the early days of ROF, as the wind in the mission briefings was reported as the direction it was blowing to. However, that's changed, and so now in career mode and quick missions the wind is reported as the direction it is blowing from.
Sokol1 Posted May 17, 2014 Posted May 17, 2014 And the train still with luck: http://i61.tinypic.com/24q5r3n.jpg @ 2.500m. Sokol1 2
Sokol1 Posted May 17, 2014 Posted May 17, 2014 Aim a couple of "trains" forward. http://i58.tinypic.com/6f4h6q.jpg Sokol1 1
1CGS LukeFF Posted May 17, 2014 1CGS Posted May 17, 2014 One change from ROF's bombsight GUI that I really like is the way the wind direction dial works. Instead of rotating the dial, now we just rotate the little arrow on the outside to the appropriate value. 1
skouras Posted May 17, 2014 Posted May 17, 2014 is that how the bombsight will look in final or that is a just a first quick inplementation?
6./ZG26_Gielow Posted May 17, 2014 Posted May 17, 2014 It looks like RoF style. Anyone can operate it. It is nice because people can hit something and have fun flying bombers. I know its a beta but maybe real life like buttons and switches would look better than actual ones. About the mechanics it seems you can't adjust 5 to 5 values. We need more precision than 10 to 10 km/h values. I found a graphic glitche with Pe2 bomb bay: And pleaseeeeeeee don't forget to have a "release your bombs with me" command for my rookies AI that are too scared to do something over the target. Simulators AI bombers required to you follow every stupid way point on mission to them realize that you are approaching a target on a bomb run. Bright side: my fps increased 10 to 15 frames Good Job!!! 2
GAVCA/Jambock__28 Posted May 17, 2014 Posted May 17, 2014 Instruments around the sight is a good idea, but they could not have a visual of the time? Also missed setting angle at which I was fine adjustments to bomb with the Pe-2, as in the video below: The aim OPB1 had a prism that allowed look at positive angles of 75 degrees and negatives of 15:
GAVCA/Jambock__28 Posted May 17, 2014 Posted May 17, 2014 As worked tho OPB1: https://translate.google.com.br/translate?hl=pt-BR&sl=ru&tl=en&u=http%3A%2F%2Fwww.airpages.ru%2Fbook%2Finstrument_45.shtml
71st_AH_Hooves Posted May 18, 2014 Posted May 18, 2014 Wow fantastic vid. I cant wait to see a large mp formation dropping on the leaders drop.
6./ZG26_Gielow Posted May 19, 2014 Posted May 19, 2014 Explosions should leave a dust cloud for more time in the air. They are settling down quite fast.
Sandhill Posted May 19, 2014 Posted May 19, 2014 SUPER, thanks a LOT...excellent bombing and GREAT video!
Klaue Posted May 19, 2014 Posted May 19, 2014 (edited) S! Nice video MrHyde. Thanks for the lesson. Edited May 19, 2014 by ll/JG3Klaue
79_vRAF_Friendly_flyer Posted May 19, 2014 Posted May 19, 2014 Levelbombing in BoS with PE-2, it works fine. Thanks, very instructive video! Explosions should leave a dust cloud for more time in the air. They are settling down quite fast. Not necessarily. This is winter time, the earth is covered with snow, and the ground below is frozen. Earth and sand thrown up in the air will either be small frozen clumps or droplets of mud. Neither will stay aloft long.
MrHyde Posted May 19, 2014 Posted May 19, 2014 Thank you all for watching my Video and the compliments. Wow fantastic vid. I cant wait to see a large mp formation dropping on the leaders drop. I cant wait to fly in this big formation to drop the bombs on the leaders order.
16th-BR_diditopgun Posted May 19, 2014 Posted May 19, 2014 Levelbombing in BoS with PE-2, it works fine. Yep, but try with some wind, it's another challenge, and the pinpoint strike suddenly disappear...
skouras Posted May 19, 2014 Posted May 19, 2014 nice...i hope that implement some 3D tools instead of 2D for the bombsight like ROF
Neil Posted May 19, 2014 Posted May 19, 2014 Thank you for the video! I love the way the Dev Team made the bombing run accessible. No tons of key to configure. Just a logic interface. It will bring more Bomber pilot into battle Good job guys! 1
79_vRAF_Friendly_flyer Posted May 19, 2014 Posted May 19, 2014 Thank you for the video! I love the way the Dev Team made the bombing run accessible. No tons of key to configure. Just a logic interface. It will bring more Bomber pilot into battle Good job guys! +1
AndyJWest Posted May 30, 2014 Author Posted May 30, 2014 (edited) The updates to the bombsight have now been added: The obvious differences are the drop-down 'Weather Report', and the 'Mode and 'View Angle' gadgets. The 'Wind Speed' dial now goes up to 30 m/s too. From what I can figure out, the 'Mode' switch' toggles between a fixed targeting angle determined by the 'Altitude' and 'Airspeed' settings, and a free angle adjustable via the 'View Angle' dial. This lets you set up the altitude and airspeed in advance, look ahead to line up via the free angle view, and then toggle the fixed angle as you approach the target. Edited May 30, 2014 by AndyJWest 1
Bando Posted June 9, 2014 Posted June 9, 2014 Aha!!! I kept missing. It's the wind!! You set the wind as a force TO I did set the wind as a force FROM I will try it again, as I pretty much did not hit anything on previous runs.
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