=FEW=Hauggy Posted September 21, 2020 Posted September 21, 2020 Hi there! I'm not sure how to get the game textures and antialiasing to look a bit smoother. Would you mind sharing your nvidia control panel/reshade settings if you managed to improve those? A couple screenshots should do the trick. Thank you!
9./JG52_J-HAT Posted September 21, 2020 Posted September 21, 2020 Hey Hauggy, here are mine. I don't use reshade. Game looks good. 2
jollyjack Posted September 21, 2020 Posted September 21, 2020 9 minutes ago, =FEW=Hauggy said: Thanks will try! curious about your findings, i stopped messing around after using some settings i found in an early post (think Jason's) .. only tried some reshade stuff later.
=FEW=Hauggy Posted September 21, 2020 Author Posted September 21, 2020 3 hours ago, jollyjack said: curious about your findings, i stopped messing around after using some settings i found in an early post (think Jason's) .. only tried some reshade stuff later. Well I pretty much have the same settings exept for the transparency setting. What helped me the most was when i checked the video settings and finally realized there were new options to antialiasing I havent noticed until now. ? I chose SMAA ultra + default luma instead of color (not sure which of the 2 is best). 1
ITAF_Airone1989 Posted September 21, 2020 Posted September 21, 2020 4 minutes ago, =FEW=Hauggy said: I chose SMAA ultra + default luma instead of color (not sure which of the 2 is best). I have read "color" somewhere, but I don't remember where... ?
=RS=Stix_09 Posted September 22, 2020 Posted September 22, 2020 (edited) 7 hours ago, ITAF_Airone1989 said: I have read "color" somewhere, but I don't remember where... ? REF# https://www.reddit.com/r/sweetfx/comments/9gycci/which_edge_detection_type_provides_the_best_smaa/ As others have suggested the predication mode with both color and depth will likely provide the best detection of aliased lines to process. Depth provides a stable and accurate detection of aliased lines from geometry and it leaves UI alone since UI is almost never drawn in the depth buffer. Because it finds fewer false positives it can also be faster. It might miss some lines for non-geometry objects like foliage textures and any aliasing in a texture. Color looks for any aliased lines in the image but might also process UI and text. If that is an issue try depth detection. Luma looks for any aliased lines in the image but only looks at brightness - in theory it should be faster but in practice it is not (not according to my extensive testing). Don't pick this mode. Slightly worse detection for no performance gain. Predication mode is a hybrid of color and depth. It's slower because it looks at both, but it gets more lines right because it favors lines where both color and depth agree there is a line and still picks up lines where only color or depth think there is a line if the contrast is strong enough. It will still process UI and text though. If that is an issue pick depth detection. Edited September 22, 2020 by =RS=Stix_09 1
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