timothyburton Posted September 16, 2020 Posted September 16, 2020 (edited) Sorry newbie here. So I finally got my stick figured out. Now I am mapping keys. I found out I should double bind trim tabs and stabilizers. Should I do the same with the Engines? Should I put Engine 1 and 2 Throttle on the same access and the same with Pitch 1 and 2 too? I'm really excited to get this up and going so I can fly. EDIT: Another question, when I try to us my China Hat for the Warthog, when I try to set them for Supercharger/Turbosupercharger, the forward button is registered, but when I let go to click backwards it is registered in the middle and not backwards. How do I set it so the middle setting is nothing and forward and back are the buttons for increasing the Supercharger? Edited September 16, 2020 by timothyburton
69th_Mobile_BBQ Posted September 16, 2020 Posted September 16, 2020 (edited) I wouldn't do it - but that might just be me. The reasons that I keep throttle and RPM/Pitch separate are: 1) Some planes have RPM/Pitch controls that are Push Button in the actual real-life plane (Pe-2 ser.35, for example) . If it is a push button control in the actual plane, it cannot be bound to a controller axis. You'll still need to bind buttons/keys for control. I have buttons set for button-only systems and axis bindings for systems that use levers or hand wheels to control RPM/Pitch. On the upside, if the control has an axis, most can be bound to a key press for increase/decrease. Essentially, you can bind all axes to push buttons and use the same button config for multiple planes but, you cannot bind any plane that has a RL push button system to any axis. 2) Planes with radial engines and manual pitch control (I-16, P-47) can have snap moments of instability due to gyro and torque forces if the throttle and RPM are raised or lowered at the wrong times, or without very careful control during a maneuver. Planes that have a "block" engine are generally more forgiving in this respect, but incorrect settings can still result in loss of control. 3) There are many times where evenly matching the RPM and throttle is not going to give the best results. Dual-binding as you are contemplating doing may result in more situations where the engine gets blown more quickly or you find that the amount of power you are giving the engine just doesn't seem to coincide with the expected result in speed or acceleration. 4) Axis planes that can be switched between auto and manual also (depending on model) have both button-only and axis-adjustable systems. Considering that, the RPM/pitch settings on many of these planes only need to be over-ridden and manually set during taxiing or if the engine is damaged and RPM needs to be brought down to avoid failure. There are some pilots that do control these planes manually throughout the whole flight but, it takes a lot of practice. Considering that German engines can produce much more internal pressure than the engine block can actually handle, in contrast to most Russian engines which were difficult to over-pressure even at max settings, it's probably best to leave the RPM/Pitch limiter in "auto". 5) German planes that do not have automatic RPM/Pitch limits are among the most challenging "complex engine management type" planes to fly. Again, this is due to the high manifold pressure(s) the engines can achieve. Without careful control of the throttle and RPM/Pitch, it's quite possible to over-rev into a near-instant blown engine situation. While it is an auto-controlled RPM system on the MC-202, it's a great plane to take on a aerobatics solo flight and smoothly work the throttle through various maneuvers. If you've done something wrong, the engine sound will surely let you know. Just don't be disappointed it you take it into combat and get little-to-no result after landing most of your bullets on the enemy plane(s). - That's actually historical that it was so under-gunned that unless the pilot was excellent at hitting vital points, it could barely take down fighters of a similar class to its own. Edited September 16, 2020 by 69th_Mobile_BBQ
timothyburton Posted September 16, 2020 Author Posted September 16, 2020 Thank you for the reply. I wish they would allow the controls to be set for individual planes and just universal. Okay, I think I explained myself wrong. The throttle would be on one axis, but would be engines 1 and 2. The Pitch would be on one axis, but would be for engine 1 and 2. I plan on mostly flying single engine planes, but I do want to fly the P-38 at times. It seems you are saying to always use a button for RPM/pitch? I can do that. This hasn't been as easy as I expected to set up, I don't look forward to DCS. Thanks again.
timothyburton Posted September 16, 2020 Author Posted September 16, 2020 Also is there a way to make the slew on the Warthog Throttle be a mouse so I don't have to reach for mine in VR?
IL2Battle Posted September 17, 2020 Posted September 17, 2020 Do you mean, do you have to had two throttles to use two engines ? Or anything double axes or buttons for engines ? If so, no, as much as I knowing. I only have one axes for throttle and one for rpm and singles up/down buttons for radiators. With multi engines, you choose which engine settings you want to change. If you want to change only one engine settings, you choose that engine, if want to change both engine settings you choose them both. So you have buttons to select engine which you want, keyboard 1, 2, 3... Keyboard button 1 - select / unselect engine 1, keyboard button 2 - select / unselect engine 2 and so on. Select engine 1 and 2 and you can change them both settings with same (one) axle or button. If you want / need different setting, like first engine throttle to be 50% and second to 60%, you could select first both engines, set them to 50%, then unselect engine 1 and set throttle to 60%, engine 2 been still selected. Then select engine 1 again and now when you move your throttle, you notice there are 10% difference. Samekind way back to same settings.
timothyburton Posted September 17, 2020 Author Posted September 17, 2020 (edited) I see. didn't realize that there would need to be so many axis. Still trying to figure out how to get the Warthog slew device to be seen as a mouse in game. Thanks! Edited September 17, 2020 by timothyburton
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