Uriah Posted May 14, 2014 Posted May 14, 2014 How about a pop up label when we mouse over a control? Maybe not click-able but it would help us casual players and new players know just what that controller is.
Cybermat47 Posted May 15, 2014 Posted May 15, 2014 That's what the manual will be for. Just wondering, are you getting paid for the work you're doing? Because you're doing a pretty large amount of work.
Feathered_IV Posted May 15, 2014 Posted May 15, 2014 Hmmmm I wonder who's writing the manual .... I hear another flight sim developer is quite fond of that bit. Much more fun than all that boring management stuff.
AbortedMan Posted May 15, 2014 Posted May 15, 2014 Why do people want to use a mouse in a ww2 aerial sim? I don't get it...buy a HOTAS with buttons.
Cybermat47 Posted May 15, 2014 Posted May 15, 2014 Why do people want to use a mouse in a ww2 aerial sim? I don't get it...buy a HOTAS with buttons. Some of us don't have the money
AbortedMan Posted May 16, 2014 Posted May 16, 2014 Just stating my observational questions, not lambasting anyone for wanting what they want...I just don't understand the allure of taking your hand off the stick to fiddle with the mouse. It just seems very immersion breaking to me, can't be done in a quick "flip of the switch" type of manner (that I've ever seen) and I can't understand people wanting to have to screw around with a mouse/looking at the cockpit control surface they're trying to manipulate while in the middle of a dogfight. I can't see why people think that is, or would be, a great feature of any aircraft sim, hence the "I don't get it". If someone were here to enlighten me, this thread would probably gain a bit of usefulness.
JughedJughedJones Posted May 16, 2014 Posted May 16, 2014 Just stating my observational questions, not lambasting anyone for wanting what they want...I just don't understand the allure of taking your hand off the stick to fiddle with the mouse. It just seems very immersion breaking to me, can't be done in a quick "flip of the switch" type of manner (that I've ever seen) and I can't understand people wanting to have to screw around with a mouse/looking at the cockpit control surface they're trying to manipulate while in the middle of a dogfight. I can't see why people think that is, or would be, a great feature of any aircraft sim, hence the "I don't get it". If someone were here to enlighten me, this thread would probably gain a bit of usefulness. As someone who plays FSX like a fiend, I think I understand why. I don't think it's immersion breaking at all to look down, reach out your hand, and manipulate a lever or switch with your hand, which is what you do with the mouse. If anything, I think it is more immersion breaking to have everything mapped to Hotas switches that weren't part of the throttle or stick in the real aircraft. I completely understand your argument AM, and I'm sure it's a great way to fly, I'm just not sure if 'immersion breaking' is the right way to put it. PIlots had to look at their instruments and controls sometimes too. 1
SYN_Luftwaffles Posted May 16, 2014 Posted May 16, 2014 Why do people want to use a mouse in a ww2 aerial sim? I don't get it...buy a HOTAS with buttons. Excellent idea! I'll PM you my address!
AbortedMan Posted May 16, 2014 Posted May 16, 2014 If you really need a HOTAS, I'll gladly help a fellow SYN member.
Bearcat Posted May 17, 2014 Posted May 17, 2014 Just stating my observational questions, not lambasting anyone for wanting what they want...I just don't understand the allure of taking your hand off the stick to fiddle with the mouse. It just seems very immersion breaking to me, can't be done in a quick "flip of the switch" type of manner (that I've ever seen) and I can't understand people wanting to have to screw around with a mouse/looking at the cockpit control surface they're trying to manipulate while in the middle of a dogfight. I can't see why people think that is, or would be, a great feature of any aircraft sim, hence the "I don't get it". If someone were here to enlighten me, this thread would probably gain a bit of usefulness. That is my take on that as well.. I don't get it either.. To me it is just a waste of time..
Trident_109 Posted May 17, 2014 Posted May 17, 2014 As someone who plays FSX like a fiend, I think I understand why. I don't think it's immersion breaking at all to look down, reach out your hand, and manipulate a lever or switch with your hand, which is what you do with the mouse. If anything, I think it is more immersion breaking to have everything mapped to Hotas switches that weren't part of the throttle or stick in the real aircraft. I completely understand your argument AM, and I'm sure it's a great way to fly, I'm just not sure if 'immersion breaking' is the right way to put it. PIlots had to look at their instruments and controls sometimes too. I'd have hated to be a 109 pilot and have to manipulate the prop pitch on the dash in the midst of battle. I have all I can do to keep my enemy in sight.
Finkeren Posted May 17, 2014 Posted May 17, 2014 Clickpits aren't my thing and I'd absolutely loathe having labels pop up inside my cockpit.
startrekmike Posted May 17, 2014 Posted May 17, 2014 It all comes down to personal taste entirely, there is NO right answer as some folks like clickpits and some don't. For me, I can't personally understand how clickpits are immersion breaking at all, products like DCS A-10C would not be very good at all (let alone nearly as playable or realistic) if it were not for the fully clickable cockpit, I mean, unless you relish the idea of trying to find a way to bind every switch, knob and button onto your HOTAS (good luck with that). Likewise, BoS works just fine without a clickable pit, does it make it less realistic than something like DCS P-51D, sure, I suppose so but at the end of the day, it does not really mater, it all really comes down to personal preference. It is easy to dismiss something if you don't personally like it yourself, just something to keep in mind.
AbortedMan Posted May 17, 2014 Posted May 17, 2014 Guys, please, let_it_go already. Why? People are discussing, not arguing.
Cybermat47 Posted May 17, 2014 Posted May 17, 2014 Why? People are discussing, not arguing. He's got a point. As long as things don't get personal, there's nothing wrong with a bit of discussion.
dburne Posted May 17, 2014 Posted May 17, 2014 If you personally don't like or wouldn't use such a feature, that's no reason to destroy the OP (not that that's happened in this thread but in other similar threads), or to make up BS about why it couldn't or wouldn't work. Choosing whether or not you use a certain feature is as simple as flicking a switch in the options. Agreed!!
LLv34_Flanker Posted May 17, 2014 Posted May 17, 2014 S! +1 Extreme1. Original IL-2 had options to tailor your gaming experience to fit your preferences. I do not see BoS any different in that regard. Sure it takes resources to make the options and GUI, but at least they can be done if devs so decide. Again there must be a limit where to stop as well, can't have it all just for the sake of it.
Bearcat Posted May 17, 2014 Posted May 17, 2014 The problem with this place, is that so many people have an 'it's my way or the highway' attitude. If you personally don't like or wouldn't use such a feature, that's no reason to destroy the OP (not that that's happened in this thread but in other similar threads), or to make up BS about why it couldn't or wouldn't work. Choosing whether or not you use a certain feature is as simple as flicking a switch in the options. You wouldn't use something, fine, switch it off in the options. Just because you wouldn't use it, why on earth would you deny or criticise someone else that wants to? In this case it isn't so much as criticizing someone who wants it.. at least from my end.. but a matter of time frame sand resources and how best to use those resources.. If I hd my way about it every option that folks can think of would be in a sim.. but that is not what we are dealing with here... Perhaps if the developers of CoD had concentrated their time and efforts on the sim and the net code and releasing a good sim ... on time.. with the option of adding stuff like that later and not things like clickpits and highly detailed objects and such extra stuff CoD would have been more successful initially. I think that the developers here have learnd from that. I think they learned from Wing of Prey which was visually outstanding but had no soul... and no mission editor of any kind just a scenario maker basically. As close to ontime and on budget is the way to go in this business ... You can add the sauce later.. but first get the goose seasoned and in the oven.. 1
SYN_Skydance Posted May 17, 2014 Posted May 17, 2014 I've never had goose.... I think having cockpit guage and lever labels is a good idea for learning how to get the best performance out of the plane. With so many different planes, in so many different sims and so many differnent languages it would certainly help. As long as they could be switched off when one becomes familiar with the aircraft, I think it would be helpful. I'm not sure how much time it would take up for the devs to implement just the labels.
Bearcat Posted May 17, 2014 Posted May 17, 2014 Rather than taking the time to put in labels and mouse clicks and all that.. I would prefer if each gauge just did what it was supposed to historically do.. If all the temp, pressure and capacity gauges worked I think that would be a much better use of resources than setting each knob and button up so that it worked with a mouse click or had a label appear over it. 1
Sokol1 Posted May 18, 2014 Posted May 18, 2014 In the ancient M$ Combat F.Simulator does not have this feature, on/off labels - without - mouse click? Sokol1
SYN_Mike77 Posted May 18, 2014 Posted May 18, 2014 what would make more sense to me ( and they may well be going to do this) is to localize the language in the cockpit. Most of the guages already tell you what they are for, just in a language I don't speak. Having them labeled in english, french german, russian etc. would obviate the need for any pop ups.
All_Apologies Posted May 18, 2014 Posted May 18, 2014 Instead of mouse over pop ups how about binding the labels to a key stroke so say Im a new pilot and not sure where the tachometer is I can just press ctrl and all the gauges at once display a popup in whatever language. A lot easier than mousing over in a middle of a dogfight. I do appreciate that the gauges are marked in there corresponding language but as a English speaking noob pilot it is rather confusing sometimes. 1
Cybermat47 Posted May 18, 2014 Posted May 18, 2014 The problem with this place, is that so many people have an 'it's my way or the highway' attitude. If you personally don't like or wouldn't use such a feature, that's no reason to destroy the OP (not that that's happened in this thread but in other similar threads), or to make up BS about why it couldn't or wouldn't work. Choosing whether or not you use a certain feature is as simple as flicking a switch in the options. You wouldn't use something, fine, switch it off in the options. Just because you wouldn't use it, why on earth would you deny or criticise someone else that wants to? Yeah, that's probably my biggest problem with this place
Tab Posted May 18, 2014 Posted May 18, 2014 The task of adding any sort of dynamic popups to the gauges is a very time-consuming task. It's basically the same as making the cockpit clickable. As a programmer you would need to introduce whole new class structures and interfaces and so on. It's really huge work (apparently every CloD cockpit took a year of work). What would be really novice-friendly and take maybe an hour is a simple in-flight manual. You hit a hotkey, game pauses and a static picture like this or even better like this is shown to you. As if you really would look into a printed manual that lies on your knees. 2
Charlo-VRde Posted May 18, 2014 Posted May 18, 2014 +1 on this idea ^^^^ That would be really helpful, especially a year or so from now when many of us will be using an Occulus Rift. I've been trying to figure out how to bind an alt-tab key combo. to one of my CH controllers so I could quickly glance at one of Requiem's labeled cockpit images. But Tab's idea would be better, more sophisticated, and wisely forward-thinking for a genre that is soon to be significantly impacted by a hardware product that will make consulting a printed manual difficult while flying. Charlo
Sokol1 Posted May 18, 2014 Posted May 18, 2014 In the ancient M$ Combat F.Simulator does not have this feature, on/off labels - without - mouse click? Sokol1 Is need remember the fact that at time cockpits are 2D. Sokol1
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