6high Posted September 20, 2020 Posted September 20, 2020 10 hours ago, 216th_LuseKofte said: I never had it myself except when in the beginning I taxied the plane. But they say you must stop at the moment before getting sick. Then take a break. it is just your brain fixation on movement your not doing that need to be learned. Also make sure you have setting set to low. No stutter and low fps, that is the worst. I suggest you train yourself with airstart high up and take it from there. I gave my Rift S away myself. Flying cod and fs 2020 I really do not miss it. I will purchase a VR when they get more comfortable or Better and cheaper next year. Thank you for this answer-seems i am not the only one who is willing to wait until this "holy grail" becomes "better". Next time i jump in i will try your approach instead of getting carried away by the incredible immersion.
RedeyeStorm Posted September 20, 2020 Posted September 20, 2020 OP A point you should check is your IPD. A lot of sets like the Reverb have a fixed IPD around 63. In my case my IPD is 70 and that would make for a bad experience. It is why I chose the Index because it has a mechanical slider that allows you to change the distance between the lenses in the headset to your personal needs. Just something to consider. 1
Soilworker Posted September 20, 2020 Posted September 20, 2020 13 hours ago, Stoopy said: Not to keep going OT but It finally hit me why Reverb is a great name for a VR headset, and as a musician it should make sense to you: Just as the original intent of the reverb audio effect is to add a feeling of sonic "depth" by emulating a surrounding large enclosed space such as a concert hall, bathroom or airplane hangar (depending on the dwell setting etc.), the VR equivalent's intent is to provide a feeling of visual depth by emulating being within a surrounding visual space. So it's not so much about the mechanics (reverberation) but the net effect (simulation of a surrounding area). Perhaps ironically, it makes sense of the person who came up with the name was a musician, or audiophile at least! That's my theory and I'm stickin' with it! I actually really like this theory! (I'm operating on 5hrs of sleep and a hangover but at the moment it sounds good! ?)
ironk79 Posted September 20, 2020 Posted September 20, 2020 23 hours ago, 6high said: Just out of curiosity- am i the only one who had to quit VR because of motion sickness? That was using the first Rift CV... Saddening, cause i can' t really enjoy 2d since. And yes, i tried to accustom myself slowly-no success, just suffering for days after 10mins of use. Cheers 6 Got quite dizzy and sick at the beginning. Take very slow steps, only a few minutes at a time, take breaks, light flying maneuvers. what also helps a lot is to move your head corespondent to the action, tilting when banking the plane or circling.
ironk79 Posted September 20, 2020 Posted September 20, 2020 2 hours ago, raaaid said: but i think it makes you sea sick cause its well done, the real thing makes you sea sick That too, but seeing and the brain not getting conforming info from your inner ear/balance receptors, that’s the driving factor
LLv34_Camouflage Posted September 23, 2020 Posted September 23, 2020 On 9/19/2020 at 8:22 PM, 6high said: Just out of curiosity- am i the only one who had to quit VR because of motion sickness? That was using the first Rift CV... Saddening, cause i can' t really enjoy 2d since. And yes, i tried to accustom myself slowly-no success, just suffering for days after 10mins of use. Cheers 6 I recommend getting a table fan. This helps me a lot. Without the fan, I get a little queasy after 15mins or so. With the fan, I can play several hours without any problems. But I do take a short break after every flight. Also, the fan helps eliminate your forehead from sweating due to the warm VR goggles. I hope this helps. Camo
Stoopy Posted September 23, 2020 Posted September 23, 2020 2 hours ago, LLv34_Camouflage said: I recommend getting a table fan. This helps me a lot. Without the fan, I get a little queasy after 15mins or so. With the fan, I can play several hours without any problems. But I do take a short break after every flight. Also, the fan helps eliminate your forehead from sweating due to the warm VR goggles. I hope this helps. Camo +1 on the above, it's an outstanding suggestion. I hadn't thought about it much but I also have a room fan several feet away and it helped a great deal when I started using VR. It makes perfect sense for anyone who's got a little nausea when flying a small plane in bumpy air, and then cracked the window or turned on the fresh air... after a minute or two you're good to go. I had a 1-hour aerobatics ride in a T-6 once and everything was fine but when we got down to pattern altitude prior to landing I just about yurked up in the warmer bumpy air. Sliding the canopy open an inch or two made a world of difference.
zdog0331 Posted September 23, 2020 Posted September 23, 2020 On 9/19/2020 at 10:22 AM, 6high said: Just out of curiosity- am i the only one who had to quit VR because of motion sickness? That was using the first Rift CV... Saddening, cause i can' t really enjoy 2d since. And yes, i tried to accustom myself slowly-no success, just suffering for days after 10mins of use. Cheers 6 It took me 3 months to not be motion sick. My first headset was a hp wmr headset. not the reverb, the really terrible 200 dollar one. And my god that was the absolute worst. I put it on and tried, but it gave me a horrific headache. I then sent it back and tried the lenovo explorer. It was a little bit better. I no longer got headaches from it which seems to have been caused by the super narrow sweet spot in that hp headset (again not the reverb, the 200 dollar crap one). But I still got motion sick. especially in IL2. Things like steamVR the lab demo was a little bit better, but I still had to take baby steps. It wasn't until 3 months in that I could play for an hour without getting motion sick. It also isn't something to mussel through. If you mussel though it like I tried in the beginning, you will start feeling sick by just looking at the headset and that took me a while to break. One Issue I did have was that I was running VR on a laptop running a gtx 970m at the time which is bare minimum. Every game was running at 45 fps with no asw since those wmr headsets don't do well with asw and the warping effects were worse than the gittering. But eventually after 2 months I bought a better system and I found my motion sickness to be much better. At least now I could play at a steady 45 fps and even 90 in some games like skyrim which were easy to run. But even with the new PC at 3 months I could still only play for about an hour and a half. Eventually 9 months later I could play most games without any motion sickness. That's when I bought boneworks which I was super hyped for. I had gone for a month of playing any and all vr games for literally 6 hours at a time and boneworks made me sick. I don't get sick from that game anymore, but there still is a limit to how long I can play it despite not getting any sickness what so ever for literally every single other game that I play and have tried. Anyway the point is that I have now been doing VR for years and motion sickness can be a journey to overcome and is something you should expect going into it. If you don't get it, then congratulations. You have won the VR gene lottery. But for many of us, it can be a long process. And the part that hurts with it is we want to continue playing for more than 10 minutes at a time when we start off. Especially if you bought an expensive VR headset first. But its a baby steps sort of thing. Your body will eventually get used to it, but it can be a literally year long battle for some people.
Georgio Posted September 23, 2020 Posted September 23, 2020 For those starting to enjoy IL-2 in VR there are a couple of things you can explore which I've found help with performance & clarity. Try OpenComposite: It's a very efficient alternative to SteamVR. Also worth trying Oculus Tray Tool if you have something like a Rift S as again I've found that helps with my Rift S. I've enjoyed IL-2 VR for some years and still rate it as the best for immersion. Next month hopefully my reverb G2 will be arriving to replace the Rift, the G2 offers much higher resolution and far better audio so it will be interesting to see how everything works out. 1
Stoopy Posted September 24, 2020 Posted September 24, 2020 23 hours ago, zdog0331 said: Anyway the point is that I have now been doing VR for years and motion sickness can be a journey to overcome and is something you should expect going into it. If you don't get it, then congratulations. You have won the VR gene lottery. But for many of us, it can be a long process. And the part that hurts with it is we want to continue playing for more than 10 minutes at a time when we start off. Especially if you bought an expensive VR headset first. But its a baby steps sort of thing. Your body will eventually get used to it, but it can be a literally year long battle for some people. Agreed. Although sometimes it's better just to let the nausea take over and go with it, and after upchucking into a nearby bucket or plastic shopping bag you'll just feel a lot better and be able to really immerse yourself into the realism of simulated air combat.
messsucher Posted September 24, 2020 Posted September 24, 2020 8 minutes ago, Stoopy said: Agreed. Although sometimes it's better just to let the nausea take over and go with it, and after upchucking into a nearby bucket or plastic shopping bag you'll just feel a lot better and be able to really immerse yourself into the realism of simulated air combat. Roflmao, is VR really that good?
6high Posted September 24, 2020 Posted September 24, 2020 Thank you for all your answers re motion-sickness. I do really agree with the OP that VR is the way to go, no comparison to 2d. Saying that, i still will rather wait for the tech to advance/my wallet expanding and hold off flying in the meantime (yes, VR is that good, but besides that, i am a mp-coop-online wars-believer, and something comparable will hopefully appear with airmarshal mode, i hope). But VR is not that good, that i would accept being dizzy for a week (!) after 15mins of flying. 3 things i will try on my next approach: - Baby steps...on contrary to: "Agreed. Although sometimes it's better just to let the nausea take over and go with it,.." - A fan (easy, simple, i can imagine very effective) - New hardware and state of the art HMD ($$$, i need to enter the lottery, or find a rich realtive, or...) Looking forward to all of this, meanwhile enjoying RL Cheers 6
zdog0331 Posted September 24, 2020 Posted September 24, 2020 18 minutes ago, 6high said: Thank you for all your answers re motion-sickness. I do really agree with the OP that VR is the way to go, no comparison to 2d. Saying that, i still will rather wait for the tech to advance/my wallet expanding and hold off flying in the meantime (yes, VR is that good, but besides that, i am a mp-coop-online wars-believer, and something comparable will hopefully appear with airmarshal mode, i hope). But VR is not that good, that i would accept being dizzy for a week (!) after 15mins of flying. 3 things i will try on my next approach: - Baby steps...on contrary to: "Agreed. Although sometimes it's better just to let the nausea take over and go with it,.." - A fan (easy, simple, i can imagine very effective) - New hardware and state of the art HMD ($$$, i need to enter the lottery, or find a rich realtive, or...) Looking forward to all of this, meanwhile enjoying RL Cheers 6 Really the big thing that helps is refreshrate and higher resolution. 60 fps is smooth in vr, but 45 fps isn't . So 60 fps reprojected up to 120 looks fantastic so a 120 hz headset helps a lot. Although anything that is current generation right now has a good enough pixel density. The big thing however is the computer so those rtx 3080s and potentially the new amd cards will help a lot with that. But I would say the headsets themselves are there currently. They weren't with the generation you tried.
BornToBattle Posted September 28, 2020 Posted September 28, 2020 (edited) On 9/15/2020 at 7:10 AM, Jaegermeister said: I have a Rift S and it works well enough. The resolution and clarity is certainly good enough for me to find ground targets and dogfight. Some of the other devices appear to have better resolution now, so if I was going to get a new headset, I would probably go with one of the others mentioned above. The icing on the cake with the next Rift would be greater resolution and enhanced peripheral vision. If that were to be a reality it would be tough not to want to upgrade. With the new Quest out and the serious high-end gaming VR’s coming soon it may not be that far fetched. On 9/24/2020 at 7:09 AM, messsucher said: Roflmao, is VR really that good? Yes. My buddy who just retired from law enforcement visited from out of state. He wanted to try VR out for himself. So put him in the seat of a fighter in IL-2 in VR. He was fine taking the controls and flying straight and level. He was hesitant to look around though. About 1 minute later we convinced him to try to bank and turn it. He went into a stall and immediately yanked the headset off - he almost upchucked right there in my den. His closing remark was - “I don’t see how you guys can do that” lol. So yeah, your senses are telling you ‘this is what is happening’ and the brain goes right along with it. Edited September 28, 2020 by BornToBattle
messsucher Posted September 28, 2020 Posted September 28, 2020 23 minutes ago, BornToBattle said: The icing on the cake with the next Rift would be greater resolution and enhanced peripheral vision. If that were to be a reality it would be tough not to want to upgrade. With the new Quest out and the serious high-end gaming VR’s coming soon it may not be that far fetched. Yes. My buddy who just retired from law enforcement visited from out of state. He wanted to try VR out for himself. So put him in the seat of a fighter in IL-2 in VR. He was fine taking the controls and flying straight and level. He was hesitant to look around though. About 1 minute later we convinced him to try to bank and turn it. He went into a stall and immediately yanked the headset off - he almost upchucked right there in my den. His closing remark was - “I don’t see how you guys can do that” lol. So yeah, your senses are telling you ‘this is what is happening’ and the brain goes right along with it. Oh crap. There is dangers in that, I might prefer to spend all the time I can in VR IL-2. Even when going to sleep, activate level flight and gg lullaby while listening engines roar and watching sunset scenery go by ? 1
BornToBattle Posted September 28, 2020 Posted September 28, 2020 (edited) 47 minutes ago, messsucher said: Oh crap. There is dangers in that, I might prefer to spend all the time I can in VR IL-2. Even when going to sleep, activate level flight and gg lullaby while listening engines roar and watching sunset scenery go by ? The unique thing with VR that you don’t get with 2D is that you are for the most part cut off from your real surroundings - visually and (if wearing a headset) acoustically. You really are in your own world. I can relate to what you posted here as real...and with the addition of a spouse onboard you learn to come up with some pretty creative reasons as to why your “honey-do” list was not accomplished, as she could care less if you advanced 2 weeks in Career Mode or not. On 9/23/2020 at 4:15 AM, LLv34_Camouflage said: I recommend getting a table fan. This helps me a lot. Im lucky enough to have a ceiling fan in the den with my rig. I always turn it on high, not for the reasons you state, but helps dissipate the heat from the PC and more importantly adds immersion factor, especially when flying FC in VR. Edited September 28, 2020 by BornToBattle
messsucher Posted September 28, 2020 Posted September 28, 2020 25 minutes ago, BornToBattle said: The unique thing with VR that you don’t get with 2D is that you are for the most part cut off from your real surroundings - visually and (if wearing a headset) acoustically. You really are in your own world. I can relate to what you posted here as real...and with the addition of a spouse onboard you learn to come up with some pretty creative reasons as to why your “honey-do” list was not accomplished, as she could care less if you advanced 2 weeks in Career Mode or not. Im lucky enough to have a ceiling fan in the den with my rig. I always turn it on high, not for the reasons you state, but helps dissipate the heat from the PC and more importantly adds immersion factor, especially when flying FC in VR. Ahhahaha, waiting to see the first front fans synchronized with RPM/Speed of the plane. Probs someone has already made them, though, but would be interesting to see how they add to the immersion.
Jaegermeister Posted September 29, 2020 Posted September 29, 2020 On 9/18/2020 at 6:57 PM, raaaid said: i wonder if the rest see like me or im different You might be different ...
EAF19_Marsh Posted October 5, 2020 Posted October 5, 2020 The fan is a great idea. On a hot day I find the Oculus screen mists up as I get too hot. I was puzzled about the motion-sickness thing of VR but then I have never felt queasy owing to movement. I cajoled my wife into having a go. Started a mission in midair and immediately snap-rolled the aircraft. She screamed and tore off the headset I am a terrible person ? 1
messsucher Posted October 5, 2020 Posted October 5, 2020 Was unsure if I could stand VR because never liked those carousels when a kid, and still do not like certain amusement park stuff, can make me vomit. Thus was interesting to see how it would feel to bend the VR aircraft first time, and can tell it really made me feel uneasy. Luckily it was only that time, and now can stand flying in VR, even with only 45 FPS my the headset is locked into for whatever reason (can't disable vertical sync in options). Now VR flying begin to feel like a drug, something I need to get every day, kind of a way to do escapism, replacing this COVID-19 reality with something completely different. I am waiting to become airborne VR with Bf "the princess" 109E-7. 1
Thad Posted October 5, 2020 Posted October 5, 2020 5 hours ago, EAF19_Marsh said: The fan is a great idea. On a hot day I find the Oculus screen mists up as I get too hot. I was puzzled about the motion-sickness thing of VR but then I have never felt queasy owing to movement. I cajoled my wife into having a go. Started a mission in midair and immediately snap-rolled the aircraft. She screamed and tore off the headset I am a terrible person ? Yes, you are a terrible person.
Lusekofte Posted October 6, 2020 Posted October 6, 2020 (edited) I am obviously alone not being adicted to VR. But in BOX I prefer it. 50/50 on DCS. Do not miss it in COD nor FS 2020. In fact feels a bit fresh not using it. I guess I never really was a full hearted VR user. I am not tempted by Reverb 2, but would be all over a lighter more comfortable VR Edited October 6, 2020 by 216th_LuseKofte
messsucher Posted October 6, 2020 Posted October 6, 2020 Well, there are things I miss in VR, and those are that I can't see any control panels out of the game. Also graphics take a bit of a hit backwards in VR. I use vape, and I can't see the clouds made by vaping is annoying too, or if I see it it come under the VR mask, which is even more annoying. And more. "Techno chat" is very disturbing in VR, I hate it. But if you don't enable it managing water and oil radiators is guesswork without IRL levers. At least I haven't seen inside the cockpit indicators for water and air radiator positions (bf 109-E7). "Scuba mask" tunnel view in VR is bad. And it is even worse if you have to use glasses. I have a feeling VR is not very good for complex systems management at the moment. The trade-offs with VR are pretty big, after all. You trade heckloads of quality of life things and even graphics for that immersive visual cheat to your brains that you would actually sit inside a cockpit. Yet the immersion is so good I don't want to go back to monitor screen flying. Will be interesting to see how things are after a couple of months of flying, when novelty of VR has worn away and on the other hand have become used to downsides use of VR causes.
Soilworker Posted October 6, 2020 Posted October 6, 2020 Okay, there's a lot to unpack here... 5 hours ago, messsucher said: Well, there are things I miss in VR, and those are that I can't see any control panels out of the game. What control panels? Also graphics take a bit of a hit backwards in VR. No, only resolution and performance do. Graphics are the same if your PC can run them. I use vape, and I can't see the clouds made by vaping is annoying too, Seriously?! or if I see it it come under the VR mask, which is even more annoying. This I can understand but maybe just don't vape while in VR, it's sound like one hell of an addiction. I mean, you do you but that shit can't be good for you. And more. "Techno chat" is very disturbing in VR, I hate it. Hate is a strong word to use for the techno chat, I mean come on it's really not that bad. But if you don't enable it managing water and oil radiators is guesswork without IRL levers. It's not guess work, it's realistic. At least I haven't seen inside the cockpit indicators for water and air radiator positions (bf 109-E7). Most of the planes don't have indicators and only some have levers, lots just have crank handles, the trick is temperature management and learning your plane. You could also buy (or build) a quadrant with levers which would give you a feel for the position. "Scuba mask" tunnel view in VR is bad. Depends on the headset. And it is even worse if you have to use glasses. With that I sympathise, I'm glad I don't need them. I have a feeling VR is not very good for complex systems management at the moment. I have no troubles. The trade-offs with VR are pretty big, after all. Obviously I disagree. You trade heckloads of quality of life things and even graphics for that immersive visual cheat to your brains that you would actually sit inside a cockpit. Yet the immersion is so good I don't want to go back to monitor screen flying. I'll never go back and VR just keeps getting better. Will be interesting to see how things are after a couple of months of flying, when novelty of VR has worn away and on the other hand have become used to downsides use of VR causes. I won't lie, you get used to it and the novelty and illusion wear off a little after a while but so does the motion sickness (never a problem for me in flight sims but rather in FPS games, etc.). Even so, after more than 4 years of using VR I still find it an amazing experience. Sorry to be kinda harsh but it sounds like you're making a bunch of tiny problems much bigger than they really are for yourself.
messsucher Posted October 6, 2020 Posted October 6, 2020 7 minutes ago, Soilworker said: Okay, there's a lot to unpack here... Sorry to be kinda harsh but it sounds like you're making a bunch of tiny problems much bigger than they really are for yourself. Yeah, of course they are issues I have. To some I laughed myself as true first world problems, like the vaping thing. It is that and nothing else. I am critical in evaluations. With control panels I meant like the throttle unit of hotas. At the moment have Logitech 3D Pro only, so have to use keyboard quite some. Have plans to buy a throttle unit, but if you buy something cool you can't see it in VR, which again is third world problems. On the other hand with VR there is no need to make fancy flying pit for yourself because you would not see it. I have anti aliasing issues in VR I don't have in computer screen. At the moment I don't see going back to computer screen, VR is so much more immersive, just have to get the throttle unit for it. There are little things like watching the wing to see in what position flaps are, and which in VR is so very natural thing to do, that there is at the moment no way of going back. Overall VR is a massive treat. Almost so good you should keep it secret, and keep it safe ? 1
Guest deleted@134347 Posted October 6, 2020 Posted October 6, 2020 7 hours ago, messsucher said: At least I haven't seen inside the cockpit indicators for water and air radiator positions (bf 109-E7) yeah, I think Ju-88 has decent indicators but for the rest of the planes you need to be creative: - any Yak: needs to count the wheel rotations (1 rotation=20 degrees) for both air/oil rads - Mig: for air needs to count the rotation of the crank handle; for oil there's a little indicator - La5: cowls are visible so you can sort of guess; the oil rads - a nice lever on the left side - E7: for oil on the left there are little tiny notches; for water need to count the crank rotations For E7 you can of memorize the positions of the handles respective to their technochat percentages. Oil rad 1st notch is ~10% I think, and the water crank on the right goes 10% half-revolution.. it's doable.. not super obvious but manageable.
messsucher Posted October 6, 2020 Posted October 6, 2020 5 minutes ago, Didney_World said: yeah, I think Ju-88 has decent indicators but for the rest of the planes you need to be creative: - any Yak: needs to count the wheel rotations (1 rotation=20 degrees) for both air/oil rads - Mig: for air needs to count the rotation of the crank handle; for oil there's a little indicator - La5: cowls are visible so you can sort of guess; the oil rads - a nice lever on the left side - E7: for oil on the left there are little tiny notches; for water need to count the crank rotations For E7 you can of memorize the positions of the handles respective to their technochat percentages. Oil rad 1st notch is ~10% I think, and the water crank on the right goes 10% half-revolution.. it's doable.. not super obvious but manageable. Nice, thanks, need to study the planes better than looking for things when doing formation flying. Think they counted rotations IRL too, though, they did not have to watch the lever, just count it. Anyway cool stuff.
Lusekofte Posted October 7, 2020 Posted October 7, 2020 12 hours ago, Soilworker said: Okay, there's a lot to unpack here... Sorry to be kinda harsh but it sounds like you're making a bunch of tiny problems much bigger than they really are for yourself. Well he did not mention the fact that you strap a humid water closet to your face. It simply is stone age tech in my opinion. Like heey why dont we strap a tv to our face and see if someone buy the idea. As I said he got valid points, I use it in this game but prefer extra screen and fips in other rather than use vr
blitze Posted October 7, 2020 Posted October 7, 2020 On 9/24/2020 at 3:09 PM, messsucher said: Roflmao, is VR really that good? I second the Yes to VR being that good. I didn't have issues with motion sickness with my VR experience even at half the frame rate people were saying was a must for VR a year or two ago. Maybe the wider FOV of my headsets helped there and as a result I didn't need to swivel my view as much keeping it smoother. Not like when I tried early 90's VR and collapsed to the ground nearly vomiting. Love Il2 in VR. Must try that other sim in VR - StarWars Squadrons ??
Guest deleted@134347 Posted October 7, 2020 Posted October 7, 2020 11 hours ago, 216th_LuseKofte said: Well he did not mention the fact that you strap a humid water closet to your face. It simply is stone age tech in my opinion. ? I would what you'd say after sitting in and flying the actual 2,000hp deafening and vibrating wwii flybird monster. ?
messsucher Posted October 7, 2020 Posted October 7, 2020 1 hour ago, blitze said: I second the Yes to VR being that good. I didn't have issues with motion sickness with my VR experience even at half the frame rate people were saying was a must for VR a year or two ago. Maybe the wider FOV of my headsets helped there and as a result I didn't need to swivel my view as much keeping it smoother. Not like when I tried early 90's VR and collapsed to the ground nearly vomiting. Love Il2 in VR. Must try that other sim in VR - StarWars Squadrons ?? Yeah, VR is the way to go. I am curious too to try how other games are in VR, this IL-2 is the only VR game I have played. But then on the other hand there is a lot to play and experience in this IL-2 too.
DD_Crash Posted October 7, 2020 Posted October 7, 2020 Elite Dangerous is worth a look, as well as DCS
Lusekofte Posted October 7, 2020 Posted October 7, 2020 5 hours ago, Didney_World said: ? I would what you'd say after sitting in and flying the actual 2,000hp deafening and vibrating wwii flybird monster. ? Well we don’t. I just feel relief not using it for the time being. I probably strap it on when Typhoon and Mossie come. Then I reinstall GB again
kestrel79 Posted October 8, 2020 Posted October 8, 2020 I've had my Rift S for over a year now, but just recently hooked it up to iRacing. I've been using my 3 screen setup for sim racing still because I thought setting up VR was going to be a huge pain, plus I have to turn down the graphics a little bit for smoother gameplay. Well one of my 10 year old monitors blew out, so I gave VR a try and yep it's just as mind blowing in iRacing as it is in IL2. Just grinning from ear to ear like a little kid looking around the cockpits of these cars and planes. It's still mind blowing to think how far we've come in gaming in 20 years or so. 1
blitze Posted October 8, 2020 Posted October 8, 2020 Other titles - well there is Half-Life Alyx but I will await 1 - my controllers to drop and 2 - the price to drop. ? Still, wont compare to having my head in the clouds.
ironk79 Posted October 8, 2020 Posted October 8, 2020 On 10/7/2020 at 6:48 PM, messsucher said: Yeah, VR is the way to go. I am curious too to try how other games are in VR, this IL-2 is the only VR game I have played. But then on the other hand there is a lot to play and experience in this IL-2 too. Alien isolation with VR mod, the atmosphere, thrill and overall 80s Alien Design are unmatched and nothing I have ever expirenced In my 30 years of gaming.
messsucher Posted October 8, 2020 Posted October 8, 2020 27 minutes ago, ironk79 said: Alien isolation with VR mod, the atmosphere, thrill and overall 80s Alien Design are unmatched and nothing I have ever expirenced In my 30 years of gaming. Interesting. Alien sounds good in VR.
Georgio Posted October 16, 2020 Posted October 16, 2020 (edited) On 10/8/2020 at 7:04 PM, messsucher said: Interesting. Alien sounds good in VR. It is pretty scary, ok it's terrifying purely because this thing is relentless and you can't kill it. The tension as it homes in on you and you just manage to get through an air-lock to delay it is palpable. Going into a dark area where the only light is from your flashlight and then you suddenly notice it standing motionless at the back of the room....? I know it's only in your head, but VR makes the experience 1000 times worse than watching any film. Edited October 16, 2020 by Georgio
messsucher Posted October 16, 2020 Posted October 16, 2020 11 minutes ago, Georgio said: It is pretty scary, ok it's terrifying purely because this thing is relentless and you can't kill it. The tension as it homes in on you and you just manage to get through an air-lock to delay it is palpable. Going into a dark area where the only light is from your flashlight and then you suddenly notice it standing motionless at the back of the room....? I know it's only in your head, but VR makes the experience 1000 times worse than watching any film. Cool stuff, have to get it and figure the mods, thanks!
-Six-IAmLordeYaYaYa Posted October 21, 2020 Posted October 21, 2020 (edited) I'm reading all this as a brand new player with barely any experience with facetracknoir and a webcam. Holy moly do i want a good VR setup now!! Just need to upgrade my GPU first.. I do have a i5 6600k 3.5ghz though and 16 gigs ram and SSD, do i need any upgrading there aswell? Edited October 21, 2020 by NoU
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now