Mysticpuma Posted September 10, 2020 Posted September 10, 2020 Hello everyone! Our team continues its hard work in improving the game experience so today we bring you one more new update for IL-2 Sturmovik: Desert Wings - Tobruk! We'd also like to thank once again each one of you for providing valuable feedback and helping us make the game better. Read the full changelist here: Full Mission Builder, updated airfield templates: NOTE: For the safety of modifications you may have made, we do not overwrite files in your "MyDocuments" folder. To update the files changed by this update, please delete the folder "<MyDocuments>1C SoftClubil-2 sturmovik cliffs of dovermissionsTemplatesTobrukairfields", so that the game can update the files on next startup. Updated: al'ukht alddayiea, Alam Barghut, Althaeban (LG80), Amseat No1, Siwi North (LG66), Siwi Town (LG67) Corrected Tomahawk/Kittyhawk Airfoil induced drag profile, Stall/Spin behaviour Corrected Curtiss 0532D Electric Propellor blade width (Tomahawk/Kittyhawk) Corrected all Beaufighter - Airfoil induced drag profile, Oil reservoir load and TARE weights Corrected all Bf-110 fuel and fuel transfer systems and indicator lights (see manual) Corrected all Macchi C.202 stall recovery characteristics of changes GUIMap: No Map Path no longer directly tied with No Map Icons in Difficulty Settings. Dashboard (wonder woman view) for US aircraft. Bf 110 pits: updated fuel selector texture. Martlet Trop pit: Air filter cap no longer disappears. Bf 109Fs and Tomahawk textures updated. Possible fix for #1185: Dust trail while flying. Fix Autoprotetto S.27 steering wheels. Map Updates - Base sand texture upgrades. Map Updates - Hospital texture damage model update. Ju-88 A-1 up to C-2: Selecting empty nose guns results in no gun in the cockpit C.202 external: air filter flap added and animated Bf-110 external: sorted fuel tank numbering issues Bf-110 Trop cockpits: fuel warning lights fixed Revised damage model constructions on all static and stationary building Objects Damage model forts alignment. France speedtree patterns modified Ocean wave white caps modified 4 8 3
Sokol1 Posted September 10, 2020 Posted September 10, 2020 It seems that now walking follows a safe method, small and constant steps...? BTW - Removed in Options > Plane and used in a Quick Mission: 1
9./JG52_J-HAT Posted September 10, 2020 Posted September 10, 2020 Am I seeing things or are the ground textures all better? Like, individual rocks and bushes and lots of detail can be seen now. Down low, up above... and the coast didn't look blocky anymore when far away. Nice work! 1
Art-J Posted September 10, 2020 Posted September 10, 2020 (edited) ^ Yep, changelog mentions them being tweaked. I like the extra bits added to sand texture. A welcomed and noticeable improvement! Edited September 10, 2020 by Art-J
9./JG52_J-HAT Posted September 10, 2020 Posted September 10, 2020 I was thinking upgrades as in generic improvements. As I hadn't seen any changes in the Bf 109F textures. Not a complete overhaul!!! ?
simfan2015 Posted September 10, 2020 Posted September 10, 2020 TFS Thank you for even further improving this title and your continued dedication and believe in it. I sure share your enthusiasm.
quartermiler1 Posted September 11, 2020 Posted September 11, 2020 This patch gives us a big improvement in the desert textures and both static and blowing sand. I was stationed near Tripoli, Libya from Sept 1968 to June 1970. I still recall several Ghibli's (hot air and airborne sand) that overtook our airbase during those years. My family and others drove in caravans out to villages where we could see the sand seas/dunes of the Sahara. While we were hundreds of miles from Tobruk, I have no doubt that there were similar features and weather all up and down the Mediterranean coastline of Libya. You are doing good work with these features. Thanks for your continued work and upgrades to visual quality. Well done!
343KKT_Kintaro Posted September 11, 2020 Posted September 11, 2020 I LOVE, I LOVE, I LOVE the new texture improvements on the maps, especially on the Tobruk map. Thank you guys! Henceforth... the Dover series is unstoppable... 1 1
simfan2015 Posted September 11, 2020 Posted September 11, 2020 Indeed, the Tobruk maps feels more real and looks great now! This was really needed but now it's ok! Thanks
OBT-Mikmak Posted September 11, 2020 Posted September 11, 2020 Yes, the Tobruk land texture is better now, Thanks TFS ?
dbzero Posted September 12, 2020 Posted September 12, 2020 The new textures are an improvement. I was a bit underwhelmed by the ground textures when this first released. The question in my mind-which I'm sure has already been brought up is do you continue to develop new stuff in COD which is an older engine or concentrate on BOS which is newer. I've grown used to BOS and going back to COD is sometimes difficult. It would be nice if there was commonality across the board. There are some thing I definitely like in COD. I really like being able to hit ctrl/F1 and had a forward view with no obstructions and instruments. There may be a way to do that in BOS, but I haven't found an easy way to do this so I just abandoned it. It would be nice if it was a common set of commands across the board. The inflight recorders are different. I really prefer the BOS method ctrl/r key. I presume the BOS engine, being newer has more capabilities than the older COD engine. Cliffs of Dover (Battle of Britain) and Tobruk on the BOS engine...hmmmm...
Boomerang Posted September 12, 2020 Posted September 12, 2020 Great news, I was just looking at the mission editor recently. Thank you Mysticpuma, for the heads up on clearing the Tobrukairfields folder. Will clear cache folder as well. Thank you TFS. Love what you all are achieving, it's fantastic.
343KKT_Kintaro Posted September 12, 2020 Posted September 12, 2020 6 hours ago, dbzero said: do you continue to develop new stuff in COD which is an older engine or concentrate on BOS which is newer. I've grown used to BOS and going back to COD is sometimes difficult. It would be nice if there was commonality across the board. Such a crossover will not happen, not for now and not before a while, as contracts have been signed between companies. "777 Studios" and "1C Game Studios" have signed with "1C Company" for the developement of the "Great Battles" series and "Team Fusion Simulations" has signed with "1C Company" for the development of the "Dover" series. Otherwise, apparently you think that the "Great Battles" series engine is newer... but in fact both engines started to be developed more or less at the same time. The companies who develop both codes in the present day, in fact inherit the original source codes from other companies now gone. The original developers of "Rise of Flight" (BoS engine) started their game by 2003. Oleg Maddox, by 2003 all the same, did the same with the original code of "Storm of War" (CoD engine). 6 hours ago, dbzero said: I presume the BOS engine, being newer has more capabilities than the older COD engine. In my humble opinion it is the opposite. CoD is much more ambitious and this is why the game was full of bugs upon release, back in 2011. Fixing the bugs and cleaning the code allows CoD to have much more capabilities than the "Great Battles" series, MUCH MORE my friend! Fixing the bugs and cleaning the code... this is Team Fusion Simulations' job and h**y s**t, they do it well! 1
9./JG52_J-HAT Posted September 12, 2020 Posted September 12, 2020 8 hours ago, dbzero said: I presume the BOS engine, being newer has more capabilities than the older COD engine. This is a common misconception. The answer is not an easy one from what I‘ve gathered through the years. Maybe someone can give more concrete input about the internals, but: Development of the CloD engine started after BoS‘s (RoF actually). CloD was also released some 2 years after RoF (2011 vs 2009 iirc). This could mean that the engine had actually more in its scope, coming from the experience acquired with old Il-2 through some 8 years. Based on all the options that CloD has (and not necessarily being used) and bugged features that CloD had in the beginning, it is my understanding that CloD‘s engine is extremely capable and maybe still superior feature wise. BoS has been constantly developed for some 6 years, bringing its graphics, FM and other details up and beyond CloD‘s original standard through the years. CloD engine hasn‘t really been overhauled like BoS‘s has. It was the Digital Nature engine in RoF, evolving to Digital Warfare in its current state; with more modern graphics, modern FM, constant work on different aspects like spotting, damage model, fuel management, playable vehicles etc.. It‘s been around 6 years of constant improvement for BoS. For example, the graphics engine in CloD is pretty much what it was in 2011. Same for the basics of FM, physics, damage modeling etc.. All in all CloD may still have way more possibilities hidden in its code. But it needs to be worked on more now too make up for the „lost years“ of development it didn‘t have after being dropped in 2013. Side note: there was even a sequel planned for the Russian front for CloD, with screenshots of Il-2s in the engine leaked. Storm of War was to become the new series. Cliffs of Dover was the first „module“. There is also an old interview with Oleg on SimHQ from around 2012-2013 with plenty of information. BoS is catching up from patch to patch or has caught up and overtaken already in a lot of aspects. It also already has a functioning business model capable of supporting its development further. There are things which are better in BoS and there are others which are better in CloD. I play both games and am happy to have the option. In the end it will be a management decision at 1C, based on details we couldn‘t even know, which engine is picked over the other, or if a parallel development is better.
simfan2015 Posted September 12, 2020 Posted September 12, 2020 IMHO the biggest plus of Box now is... the best VR support of any flightSim in existence (elite dangerous being different genre). At least according to many. If ever the Clod engine was to get VR it would be a sure contender, if only because of the incredibly great performance of the 2d flat engine... needed for VR implementation. IL 2 VR and Clod VR will make me buy the hp reverb g2, regardless of the drawbacks of VR in general! I love bos and Clod and hope both will prosper for many years to come. 1
343KKT_Kintaro Posted September 12, 2020 Posted September 12, 2020 2 hours ago, 9./JG52_J-HAT said: Development of the CloD engine started after BoS‘s (RoF actually). No, my friend, they started almost simultaneously. Please read above the answer I gave to dbzero. It is noteworthy that the fall of the Berlin Wall in 1989 and the fall of the Soviet Union in 1991 caused some soviet engineers turn unemployed. A few of them were the basis of two Russian software-developing companies : "Eagle Dynamics", founded, 1995 and "Maddox Games", founded 1998. When those two companies were enjoying the success of their first "serious gaming" simulators ("IL-2 Sturmovik" as of 2001 and "Lock On" as of 2003), they already decided, in those early 2000s, to start developing the next generation of air combat sims. This is why "Storm of War" was supposed to be ready for 2006 and "DCS" was REALLY ready for 2008. "Storm of War" got jammed for 5 more years until it was released in 2011 under the title "Cliffs of Dover"... but not really being ready, as everybody knows. This is also how new competitors entered in this business by the same period of time (I mean 2003: d-strict, G-Team, Neoqb, 777 Studios, Gaijin...) which gave games such as "Rise of Flight" in 2009, or, in the same year, 2009, IL-2 portings after agreements between "1C:Maddox Games" and "Gaijin Entertainment". Back in 2003 "d-strict" and "G-Team" started working on the projects "Sikorsky project" and "Knights of the Sky"... but those WWI simulation projects merged in a association formed by "Neoqb" and "777 Studios" which gave "Rise of Flight" in 2009. Because of the 2011 fiasco it is in December 2012 that 1C decided to ask 777 (who was the only owner of "Rise of Flight" since 2010) to use their game engine for "Battle of Stalingrad", released the next year, in 2013. In the meantime, Team Fusion had already started to work hard to give back "Cliffs of Dover" its true destiny... In short: IL2GB and IL2CoD are the same age. 1
9./JG52_J-HAT Posted September 12, 2020 Posted September 12, 2020 (edited) 4 minutes ago, 343KKT_Kintaro said: No, my friend, they started almost simultaneously. Please read above the answer I gave to dbzero. Spoiler It is noteworthy that the fall of the Berlin Wall in 1989 and the fall of the Soviet Union in 1991 caused some soviet engineers turn unemployed. A few of them were the basis of two Russian software-developing companies : "Eagle Dynamics", founded, 1995 and "Maddox Games", founded 1998. When those two companies were enjoying the success of their first "serious gaming" simulators ("IL-2 Sturmovik" as of 2001 and "Lock On" as of 2003), they already decided, in those early 2000s, to start developing the next generation of air combat sims. This is why "Storm of War" was supposed to be ready for 2006 and "DCS" was REALLY ready for 2008. "Storm of War" got jammed for 5 more years until it was released in 2011 under the title "Cliffs of Dover"... but not really being ready, as everybody knows. This is also how new competitors entered in this business by the same period of time (I mean 2003: d-strict, G-Team, Neoqb, 777 Studios, Gaijin...) which gave games such as "Rise of Flight" in 2009, or, in the same year, 2009, IL-2 portings after agreements between "1C:Maddox Games" and "Gaijin Entertainment". Back in 2003 "d-strict" and "G-Team" started working on the projects "Sikorsky project" and "Knights of the Sky"... but those WWI simulation projects merged in a association formed by "Neoqb" and "777 Studios" which gave "Rise of Flight" in 2009. Because of the 2011 fiasco it is in December 2012 that 1C decided to ask 777 (who was the only owner of "Rise of Flight" since 2010) to use their game engine for "Battle of Stalingrad", released the next year, in 2013. In the meantime, Team Fusion had already started to work hard to give back "Cliffs of Dover" its true destiny... In short: IL2GB and IL2CoD are the same age. Thanks for the correction. I was under the impression that CloD had a way shorter development cycle and had started after RoF. Edit: mixed up the order. For anyone wondering what we are going on about ? http://www.simhq.com/_air6/air_220a.html And 7 years later: http://www.simhq.com/air-combat/il-2-sturmovik-part1.html Edited September 12, 2020 by 9./JG52_J-HAT 1
Sokol1 Posted September 12, 2020 Posted September 12, 2020 (edited) 8 hours ago, 9./JG52_J-HAT said: Thanks for the correction. I was under the impression that CloD had a way shorter development cycle and had started after RoF. It's said that CloD engine was re-written 2 or 3 times - the last time for include "click pits' due the "hype" created with (DCS) Black Shark release (2008). Probable the actual code is a mix of all this versions plus some 1946 leftover, or ... a big mess. ? Edited September 12, 2020 by Sokol1 1
dbzero Posted September 12, 2020 Posted September 12, 2020 Thanks everyone for the info, very interesting. I guess the solution is for Microsoft to use its financial muscle and acquire IL2, DCS and put everyone under the FS2020 graphics engine. As the saying goes-every man has a price. Microsoft is already rumored to be willing to pay 15 or so billion dollars to acquire TicTok... How many billions would you be willing to part for IL2 and DCS?
Enceladus828 Posted September 13, 2020 Posted September 13, 2020 (edited) On 9/12/2020 at 3:03 AM, 9./JG52_J-HAT said: Side note: there was even a sequel planned for the Russian front for CloD, with screenshots of Il-2s in the engine leaked. Does anyone know where screenshots of Moscow, the original sequel to Cliffs of Dover can be found? If they even still exist. Back in 2012 I was primarily playing FSX, IL- 1946 and Silent Hunter 5 and only learned about CloD in 2015... I got more into it in late 2017 and searched for pics for the “sequel” to it, but didn’t find any. Thank you. But by this point it doesn’t really matter that they didn’t do Moscow, we have a Battle of Moscow, and a map in IL-2 1946 (4.14) where one can fly over the Kremlin. Edited September 13, 2020 by Enceladus
9./JG52_J-HAT Posted September 13, 2020 Posted September 13, 2020 Hi Enceladus, they can be found in these two posts from the 1C official forums. You need to login to see them. Dev Update January 27th 2012 (Rata in the CloD model viewer) http://forum.1cpublishing.eu/showthread.php?t=29368 Post from November 2011 (Il-2 in engine viewer, where most WiP models were shown) http://forum.1cpublishing.eu/showthread.php?t=28769 I remember also ones from within the engine, with autumn leaves and the Il-2 on the ground. Maybe ditched. Couldn‘t find those. I found the Ju 88 ones with autumn leaves though. Here is one picture... TBh it was kind of sad to revisit all this... found some of my own posts from 2011 and 2012 there. And old threads over ATAG‘s about all that happened in 2012 with CloD. 1 1
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now