jollyjack Posted August 31, 2020 Posted August 31, 2020 (edited) I guess there's nothing to be done about these horrible 2 dimensional flat face "craters" in IL2? A real hole in the "ground" would be nice .... Edited September 1, 2020 by jollyjack
Gambit21 Posted September 2, 2020 Posted September 2, 2020 A “real hole” isn’t possible, but yes the crater textures suck.
LLv34_Temuri Posted September 2, 2020 Posted September 2, 2020 Do the fake_blocks or fake_vehicles have a collision model?
jollyjack Posted September 5, 2020 Author Posted September 5, 2020 On 9/2/2020 at 11:25 AM, LLv34_Temuri said: Do the fake_blocks or fake_vehicles have a collision model? Never understood their use ... what are they for?
56RAF_Roblex Posted September 5, 2020 Posted September 5, 2020 (edited) 13 minutes ago, jollyjack said: Never understood their use ... what are they for? They can be used just for background interest if you have made a mission set at a time when your fields are getting attacked regularly. Nobody complains about having pointless static cars or animals etc ? They can also be used to indicate fields that players are not allowed to land at. I have seen them used to great effect in campaigns to show that your squadron is under serious pressure and only has one usable runway so the next mission is an evacuation to a new field before that one gets closed. Edited September 5, 2020 by 56RAF_Roblex
jollyjack Posted September 5, 2020 Author Posted September 5, 2020 Thnkx. will look at it, have you maybe got an example mission?
Gambit21 Posted September 5, 2020 Posted September 5, 2020 I use fake vehicles for explosions/shelling generators. Command Damage Complete - boom. 1
Jaegermeister Posted September 6, 2020 Posted September 6, 2020 On 9/2/2020 at 5:25 AM, LLv34_Temuri said: Do the fake_blocks or fake_vehicles have a collision model? Yes, they have a fake collision and damage model. I use them as triggers to initiate damage or effects. If they are set to enemy, you can make AI attack them or you can put them inside buildings, oil tanks, bridges, etc. to trigger explosions or special effects when they are damaged or destroyed. Fake vehicle -> destroyed -> command effect -> damage to object, city fire, smoke, explosion, etc. 1
IckyATLAS Posted September 6, 2020 Posted September 6, 2020 On 9/2/2020 at 8:41 AM, Gambit21 said: A “real hole” isn’t possible, but yes the crater textures suck. Agreed but if only we could have more than 4 craters standing after a bombing. It is really time to change this kind of limitation, or give us the choice of how many craters we want to keep like (minimum=4, medium=12, maximum= all) indipendently of their size as the size depends on the bomb explosive power.
jollyjack Posted September 13, 2020 Author Posted September 13, 2020 On 9/6/2020 at 2:37 AM, Jaegermeister said: Yes, they have a fake collision and damage model. I use them as triggers to initiate damage or effects. If they are set to enemy, you can make AI attack them or you can put them inside buildings, oil tanks, bridges, etc. to trigger explosions or special effects when they are damaged or destroyed. Fake vehicle -> destroyed -> command effect -> damage to object, city fire, smoke, explosion, etc. Can you maybe post an example?
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