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Posted (edited)

General Q. I noticed that some mission makers object link each plane supposed to fly together in the waypoint MCU basic properties.

What's the benefit? You don't have to target link the wingmen to the leader then? Better behavior?

PS i take it that it does not work for vehicles and ships ...

 

WP settings for planes.jpg

Edited by jollyjack
Posted
2 hours ago, jollyjack said:

I noticed that some mission makers object link each plane supposed to fly together in the waypoint MCU basic properties.

What's the benefit?

 

It's a compromised workaround for the game's inability to re-initialise a formation when its constituent objects are re-spawned.

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Posted

This will result in a trail formation and not normally desirable.

For a finger four formation etc each aircraft needs it's own set of waypoints.

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Posted

I played this mission, did not notice any "misbehavior' so far ... the above planes were Ai BTW, but the player had also wingmen addressed this way.

The mission maker is a respected one here, i won't expose his ID as i like the feller & input, and knowing alas the pitfalls by now of mentioning some wrong word ?

... maybe some clever work around? Will have a look at it again LoL.

Posted

Not enough info to comment.

Jaegermeister
Posted (edited)

 

On 8/31/2020 at 2:04 PM, jollyjack said:

I played this mission, did not notice any "misbehavior' so far ... the above planes were Ai BTW, but the player had also wingmen addressed this way.

The mission maker is a respected one here, i won't expose his ID as i like the feller & input, and knowing alas the pitfalls by now of mentioning some wrong word ?

... maybe some clever work around? Will have a look at it again LoL.

 

I think you have to do that to get them to follow if you spawn a formation instead of activating it. I'm not sure, I always place them in formation and use an "activate" command.

 

If you really want to know if it matters, delete all the wingmen object links and test the mission again. If they fly off on their own, you know why it was done that way.

 

I used to do a lot of things that were unnecessary and not optimized. The more you read, test, and see the results, the more you can reduce unneeded clutter in your missions.

 

Edited by Jaegermeister
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Posted

Hi J, Activate command before or after formation?

I had some plane missions with wing men just target linked to the player, and they disappeared mostly on route, but i never examined why.

Using a formation command seems to correct this, but sometimes you want to turn them loose on their own at a target location. Still experimenting with that though.

Jaegermeister
Posted

This is easier than explaining.

 

Activate.thumb.png.2d6684e5e04270d8e64beb0680963245.png

 

The Devs have recommended not activating anything until 3 seconds after mission start to let the program initialize. After that, a formation command before activation would probably have no effect. I wait 2 seconds for the waypoint to let flying aircraft stabilize before they need to process another command. There seems to be less jostling around to me. Other people do it differently I'm sure. 

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