Blitzen Posted August 22, 2020 Posted August 22, 2020 Is there a way to change the blue color that currently marks enemy aircraft in Desert wings.Ideally just reverse them so enemy aircraft are marked with red as they can be in BoX. The blue of the icons is difficult to read against the deep blue of the Mediterranean and keeping track of enemy aircraft in dogfights over the sea is tough. All I want is the possibility to choose a more visible color choice.
Sokol1 Posted August 22, 2020 Posted August 22, 2020 In CloD (contrary to GB) you can configure "labels" via "mp_dotrange" commands, but can't invert the side colors - "Allied" is red, "Axis" is blue. Including can turn off the dumb "squad ID" and plane type, leaving only range, and can set range of color as "IFF", far all range is black, near (e.g. 3 Km) change for side color. Labels has 3 parts:RANGE + TYPE + IDExample:10.00 Spit 302_PLBut can be shorted for Range + Type10.00 Spitor Range + ID10.00 302_PL or Type + IDSpit 302_PL Or Range only10:00Or Type onlySpitOr ID only (who pilot in the earth need know the unity code of enemy planes in dogfights?)302_PL How to: https://theairtacticalassaultgroup.com/forum/showthread.php?t=5185 1
Blitzen Posted August 23, 2020 Author Posted August 23, 2020 (edited) Well I would like to cut down on the info to just perhaps range.Its a bit more fun not knowing the type of aircraft you are about to engage ...You are right:who cares what unit code they are ...more useful might be they are a rookie pilot on his way home for "bangers & mash "while humming We'll Meet Again, Don't Know Where or When..."but again probably too much information ( Did I miss something- where are the" Labels " to be changed found in game folder? Do you have to make changes on ever single airplane lable found here- that sounds like a lot of work?) Edited August 23, 2020 by Blitzen
Sokol1 Posted August 23, 2020 Posted August 23, 2020 (edited) No, there are no 'labels' (tags) for edit, but just the "rcu" file in Documents\1C SoftClub\il-2 sturmovik cliffs of dover\ First first right click over 'rcu' file, choose copy and rename rcu.backup (just in case). Do another copy, this time rename for icon.rcu Now right click over "rcu" file again, choose open, and with Notepad (only - don't use Worpad, Word or similar). Add this line bellow the existing lines and save the file. @file icon.rcu This lines instruct the game to use icons as defined in the file icon.rcu that you are creating. Now right click over icon.rcu file and add this lines, save. mp_dotrange TYPE 0.01 ID .01 RANGE 10 COLOR 5 DOT 20 mp_dotrange FOE TYPE 0.01 ID .01 RANGE 10 COLOR 5 DOT 20 timeout 60000 file icon.rcu Now the game will show only distance numbers over planes dot or 3D, and enjoy a less cluttered screen. When planes enter in 20 KM range you see the "." (dot) - what depends on video settings, monitor quality. Default adjust is 16 KM, some people see, others no. When planes enter bellow 10 KM range you see distance numbers in black color, or don't know if they are friendly or foe. When the planes enter bellow 5 KM range you start see colors, blue for Alxis red for Alies. In this example, I set color for 2 KM, so notice that one German planes (pixels) have blue color in distance numbers, the others still black, because they remain far from 2 KM. The 0.01 (10 meters) for Type and ID prevents you see this 'labels", maybe see when they are colliding with you. ? If want different distances, just adjust the numbers. Or if want see only for enemy planes use only the "FOE" line. This adjusts became default until you edit or delete the file icon.rcu, and prevails only for single Player, for Multiplayer is defined by host server, in 'srcu' file. BTW - You can test this in game, before edit/create the file. Just open the console, assign a key in Options > Controls > Game > Activate Console, this key open and close the game console. And type the mp_dotrange commands above (the 3rd line is not needed), hit enter, close the console and see if like. IMO - Plane type label only justify for jet games, since you can lock and fire missiles at long range, and can't identify visually the plane, are just a dot or few pixels. For WWII planes you can only shoot at distances in what the plane 3D is full visible. But in any case, the color for distance are a warning for Mr. Magoo's and people who don't know WWII planes. Edited August 24, 2020 by Sokol1 2 1
vonGraf Posted August 24, 2020 Posted August 24, 2020 (edited) Ah, thanks, very appreciated! As an over 60 yo Mr. Magoo i need the colored dots. Seems to work in the same way as in 1946 before they create the settings in the options for that, IIRC. I tried this icon.rcu file but I have still the whole text etc. What did I wrong? icon.zip Edited August 24, 2020 by vonGraf
Sokol1 Posted August 24, 2020 Posted August 24, 2020 (edited) Leave only this lines in the file icon.rcu mp_dotrange TYPE 0.01 ID .01 RANGE 6 COLOR 2 DOT 14 mp_dotrange FOE TYPE 0.01 ID .01 RANGE 6 COLOR 2 DOT 14 timeout 60000 file icon.rcu I change RANGE for 6, because for see color you need see some alphanumeric information, in the case the RANGE numbers, starting black at 5 KM and changing for side color at 2 KM like you want, the "."(DOT) only don't show color, is always black until change for plane pixels. And assure that file rcu have this lines @set fast off @set echo on @set alias on @set history 20 @alias a alias @a h history @a s show @file icon.rcu Only "@file icon.rcu" need be added, the above are default. Or extract the attached files (icon.rcu and rcu) for \Documentos\1C SoftClub\il-2 sturmovik cliffs of dover Is based on default settings: But TYPE, ID is now hidden. NAME (I think only for in MP) is visible for friendly and hidden for foe. But I think that 2KM for color is too close, see Bf 109 already engaged, FOV in maximum zoom (~110º). icon.zip Edited August 24, 2020 by Sokol1 1
vonGraf Posted August 24, 2020 Posted August 24, 2020 41 minutes ago, Sokol1 said: Leave only this lines in the file icon.rcu mp_dotrange TYPE 0.01 ID .01 RANGE 6 COLOR 2 DOT 14 mp_dotrange FOE TYPE 0.01 ID .01 RANGE 6 COLOR 2 DOT 14 timeout 60000 file icon.rcu I change RANGE for 6, because for see color you need see some alphanumeric information, in the case the RANGE numbers, starting black at 5 KM and changing for side color at 2 KM like you want, the "."(DOT) only don't show color, is always black until change for plane pixels. Thanks for your help, I got it now and it works. I was aiming for a 'minimum', means only a small colored dot and no other info (like I have in BoX done by a mod) but that seems not possible in CloD. Not a problem, the visibility is so good that I think I'll be able to play without icon/dot as soon I'm accustomed to the game again.
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