Jump to content

What if Ai is not working for a Kv1s Tank?


Recommended Posts

Posted (edited)

Is there an Ai function for the player to activate in a Kv1s Tank Mission, wp-ed route set?  It works with a Sherman set as Player column leader.

I think there is a bug, as autopilot does not always works, function seems to quit halfways.

 

Also the open hatch functions with the K1Vs don't seem to work.

Drivers hatch works for a Sherman though, but i cannot open the turret hatch however with both tanks.

 

Tilde (command mode) also does not work  .....

 

Edited by jollyjack
Posted

If you want to give commands to the driver, you have to turn autopilot on from the driver's position first. Then go to Commander's position and press Tilde to open the command menu. If you want to drive and give commands, just go to the commander's position and press Tilde without turning autopilot on.

 

 

  • Thanks 1
Posted (edited)

Thnx, that works ... If you set durability lower and linked entry, you CAN destroy the new armored train, used HE for that !

 

Armoured Train destroyed.jpg

Edited by jollyjack
  • Like 1
  • 1 month later...
Posted

PS to tanks in general: I noticed a buggy thing with 4.501, seemingly not before in 4.009:

 

a K1vs player tank easily gets stuck on a ground object, like a static sitting bench that seems indestructible, a crate at a munition dump, and a static lamppost can't be overrun ...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...