Jump to content

Russian pilot model replaced with either RAF or USAAF Pilot/gunners models - Files updated V7 compatible with 5.505 onwards


Recommended Posts

Off_Winters
Posted
10 hours ago, LizLemon said:

 

rename it to .mgm

Thanks LizmLemon for the info on which area to edit with the hex editor, 
I had a bit of a play and got the torpedo to work well with the P38, no interaction with prop or flaps. And it fits the P47 without touching the ground when taxiing.

Also have a version sized up for the Fw190-A6. (replaces 500kg bomb on the 501 rack loadout), this means I can have a slightly longer version for the He111 and Ju88 using the 1000kg slot. the shorter 500kg version also fitted the Me110 perfectly. which I know isn't historically correct but its a lot of fun.

JollyJack, I'll get together a list of what is changed out for you.

regards Rob.

image.thumb.png.4d78d3796623f43218ec73719671bf55.png

image.png.9107c233d688dd83359b3db745b52c44.png

 

image.thumb.png.118c00e1ae84f2b78b19ace413ba546d.png

  • Like 1
  • Thanks 1
Posted

I guess that sounds like the A20 couldn't be set up like this as it doesn't have a 1 or 2 station large bomb load out for you to swap out for 1 or 2 torps.  

  • Off_Winters changed the title to Russian pilot model replaced with either RAF or USAAF Pilot/gunners models - Files updated V6 compatible with 4.703c onwards
Off_Winters
Posted

Hi All,

Front page updated with new links to work with latest patch update 4.703c

regards Rob.

  • Thanks 1
Posted
On 3/26/2021 at 4:36 PM, LizLemon said:

Its doing it with hex editing. There are multipliers for object length about each axis. You can also edit some of the shader parameters. 

 

541209586_Viewer2021-03-2611-22-17.png.4162d02511fa3f13d3b6cb84ae01bbf2.png

 

Current torp mod length vs short torp

882535094_Viewer2021-03-2611-26-06.png.1b6b46656a40b86dc883be7baa554fc8.png99428606_Viewer2021-03-2611-26-20.png.3aae3c8d6303e6f908d81dfc50b414f4.png

 

Note: rename shorttorp.rar to shorttorpmgm

 

The model multipliers are here. Again stock on left vs short mod on right.

693325834_hex3d.png.6221bec4fe4d95b9c2155c474be27fd3.png654706573_hex3d2.png.27150bfea72fbe1f42cbed1d5a210148.png

Default value of hex 80 = 128 dec. This is no multiply. Values > 80 make longer, values lower than 80 make shorter.

 

Shader values are later. Often model has multiple shaders for different parts. That is like this;

bumpchrome.png.c5e660035e6b0bb3b9f90729f6090c85.png

 

You can change texture to easily find which part is which. Values after shader break down like this;

 

50 50 50 E6 73 73 73 FF FF 7F 93 08 50 50 50 00 04 00 00 00 0B 00 00 00

 

50,50,50 = diffuse multiplier in RGB - this is different for different models and why color matching aircraft is impossible

E6 = spec power or exponent, cant remember which. Also why spec looks different on different aircraft.

73 73 73 = spec color multiplier, no idea why this exists outside of maybe they thought of doing metalness?

FF = spec power or exponent, again cant recall which

 

Then there is FF 7F 93, I cant remember the order but its a reflection multiplier, a normal multi(that works like 128 = flat >128=concave <128=convex) and one that does nothing

 

Iirc 93/80 = one of them causes a crash. The 50 50 50 has to do with transparent or double sided polys, cant remember which. You get the idea.

shorttorp.rar 71.63 kB · 7 downloads

 

Hi LizLemon.

I posted a request for a completely different 'visual' mod a while back and wonder if using your method it could work?

 

Can the visual shape of a bomb (say 250lb or 500lb) on a P47 or P51 be changed so it looks like a droptank?

 

p47d24me_2.jpg

 

a2a-p47-razorback-with-accu-sim_13_ss_l_131212142646.jpg

 

I appreciate the handling would be a challenge, but the visual representation...could it be done using your method?

 

Just asking, cheers, MP

Sandinourcoffee6
Posted

I was just curious what happens to a drop tank when it hits the ground I looked online.

you do not get an explosion but in some cases you get a spark that might ignite a fire ?.

I am sure the devs will implement this effect when we do get droptanks

Posted
2 hours ago, JSOflyer said:

I was just curious what happens to a drop tank when it hits the ground I looked online.

you do not get an explosion but in some cases you get a spark that might ignite a fire ?.

I am sure the devs will implement this effect when we do get droptanks

I did speak with a few pilots of the 325thFG who said on short range missions (strafing) they would sometimes take full drop tanks, drop them on a target and then use tracer to ignite fires. 

 

It was improvised and not an often used tactic, more like a field mod of sorts. 

  • Like 1
  • Off_Winters changed the title to Russian pilot model replaced with either RAF or USAAF Pilot/gunners models - Files updated V7 compatible with 5.505 onwards

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...