Taurus Posted August 20, 2020 Posted August 20, 2020 (edited) I am able to apply decals to maps to build up a town in the mission editor. All looks good. Base Properties Name: New Emmasingle North Factory Layer: 0 Defaul: Decal Appearance Opacity: 1 Texture: factory_zone_01.dds Normals: factory_zone_01_nm.dds Aux1 Tex: Terrain Decal: Tick Split by terrain: Unticked Decal Size X: 250 Size Z: 500 Tile X: 0.5 Tile Z: 1 However when I run the mission in game the decals do not show up. What needs to be done for them to show up in game? Created CSDecals are added to the end of the Surface.dat file in the maps graphics directory. They do show up in a fresh new mission map load. (Backup original before editing!) Edited August 21, 2020 by Taurus Add more details
JimTM Posted August 20, 2020 Posted August 20, 2020 I haven't tried terrain editing (e.g., decals), but you may find some clues in this thread. You may need to turn mods on, but this post in the thread suggests that you can go with mods off. 1
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