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Posted (edited)

I am able to apply decals to maps to build up a town in the mission editor. All looks good. 

 

Base Properties

Name: New Emmasingle North Factory

Layer: 0

Defaul: Decal

 

Appearance

Opacity: 1

Texture: factory_zone_01.dds

Normals: factory_zone_01_nm.dds

Aux1 Tex:

Terrain Decal: Tick

Split by terrain: Unticked

 

Decal

Size X: 250

Size Z: 500

Tile X: 0.5

Tile Z: 1

 

However when I run the mission in game the decals do not show up. What needs to be done for them to show up in game?

 

Created CSDecals are added to the end of the Surface.dat file in the maps graphics directory. They do show up in a fresh new mission map load. (Backup original before editing!)

 

Edited by Taurus
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Posted

I haven't tried terrain editing (e.g., decals), but you may find some clues in this thread. You may need to turn mods on, but this post in the thread suggests that you can go with mods off.

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