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4.009 = better VR performance?


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=SFG=capt_nasties
Posted

Just wanted to check in with the VR crowd here to see if anyone else has noticed improved FPS performance on 4.009 or am I loosing my marbles (don't answer that) 

Posted

Seems about the same to me, however I was getting great performance already so I may not notice one.

Posted (edited)

Did they spread more of the load from the CPU to different cores?  They did improve it a few updates back.

Guys have 10 core processors that are struggling because the game only uses 1 core for most of the stuff, it's a problem.

Edited by Bernard_IV
=SFG=capt_nasties
Posted

I have not yet done any data logging on the CPU or GPU usage. but in the scripted campaign I usually use for bench marking I noticed better performance and upped my base line graphic settings from balanced to high and still was holding between 87 and 90 fps on my reverb.  

 

I doubt they can take advantage of more cores without fundamental changes to the graphics engine, but I am no graphics pipeline expert.  Given its a DX11 title pretty sure single core speed is still king.  

Posted

Mmm maybe time for updating, because I have stopped playing BoX because in my case performance was so bad, I did have to enable the 45FPS reprojection while that in combination with lowering the adjustments was not resulting in a happy VR ride. 

 

 

GOA_Karaya_VR
Posted

All the same to me.

=GW=a7610783
Posted

4.008-4.009 fps is same.

not more.

Posted

Ok then its for me waiting for the real deal, the 4.2020 update. ?

  • Haha 1

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