Gambit21 Posted December 8, 2020 Author Posted December 8, 2020 7 minutes ago, jollyjack said: Y'all got me curious now, i just bought it. Still have to finish Kuban though ... po' me. Rest of the flight? A thing i often wonder occasionall when i set up a (properly?) configured group and some how the wingmen seem to disappear en route. Not always though ... Must be my old brain giving out. There are no disappearing wingman. If you have an editor question please take it to the editor sub-forum.
Deicide Posted December 28, 2020 Posted December 28, 2020 Gambit, as like before with Havoc of Kuban A-20 missions. You are the man and master. I'm back again to sing your praises like with the Havoc missions. Thank you again for these great campaigns. I'm only on the 4th mission, but everything has been amazing so far like before with the Havoc. Great work again as always. Great story, missions are always incredible as well. I can't wait to complete this one as well. "If Gambit makes it, I will buy it." words I now live by when it comes to campaigns from you. 1
[IB]Zulu Posted March 12, 2021 Posted March 12, 2021 On 8/17/2020 at 11:46 PM, Jason_Williams said: Guys, I posted an "Official" thread in the General Discussion area as we usually do, but you are welcome to post here as well. I just want to give it more visibility for those that don't look in this section. Jason Dear Jason, That campaign brings up the bar of quality and immersion much higher compared to previous dev's efforts which lack both. One of requirements for best immersion is to bring down the volume of default radio comms that distract much. That' true. But why not to make a special slider option for that in the sound tune menu? It's a common practice in simulators except this one, which has a lone, single global volume bar for all sounds at once. Excuse me for writing here, but this a long needed improvement was awaken again with this poetic campaign. Thanks
Gambit21 Posted March 13, 2021 Author Posted March 13, 2021 6 hours ago, [IB]Zulu said: Dear Jason, That campaign brings up the bar of quality and immersion much higher compared to previous dev's efforts which lack both. One of requirements for best immersion is to bring down the volume of default radio comms that distract much. That' true. But why not to make a special slider option for that in the sound tune menu? It's a common practice in simulators except this one, which has a lone, single global volume bar for all sounds at once. Excuse me for writing here, but this a long needed improvement was awaken again with this poetic campaign. Thanks I appreciate that you enjoy the campaign. However the campaigns developed by other authors are also top-notch, even if the radio comms are (sometimes out of necessity) lacking. For instance Black Six does excellent work for the team, and there is just no way for him to add voice comms to those campaigns, and they'd be in either German or Russian even if he did. I look forward to flying some of his and other's work at some point when I have the time!
Zeev Posted March 30, 2021 Posted March 30, 2021 Hello, Can some one please upload his campaign progress if its after 3rd mission? The file name is "campaignsstates.txt" and it is located at "C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\swf\il2\usersave\GUID\campaign" Where GUID can be a 5 random strings (probably your user GUID) Thanks!
AEthelraedUnraed Posted April 6, 2021 Posted April 6, 2021 (edited) First of all, great campaign and I'm enjoying it very much! Especially the radio comms is a great addition. However, I find the P-47 flights to have a rather high cruise speed. The map shows 240 mph for all waypoints, which to me seems a plausible cruise speed at low level, but the player flight does 270, sometimes even 280. I can barely keep up with the AI and need to run at combat power 90% of the time (2700 RPM, 50-something inch). I've already blown up my engine twice just trying to stay with my flight, once before I even got to attack the enemy. Switching on Autopilot improves things a bit with the near-perfect AI trim and such, but it still flies at full combat power more than half the time, and judging from the exhaust trails of the other P-47s, so do they. I've got throttle, supercharger and rpm interlinked (and all at max), mixture auto rich (also tried full rich). Cowl outlet flaps are closed and flaps and gear are up (think that's everything that causes extra drag, isn't it?). Is there anything obvious I'm missing here? Or is the waypoint speed set too high? On 3/30/2021 at 1:42 PM, Zeev said: Hello, Can some one please upload his campaign progress if its after 3rd mission? The file name is "campaignsstates.txt" and it is located at "C:\Program Files (x86)\1C Game Studios\IL-2 Sturmovik Great Battles\data\swf\il2\usersave\GUID\campaign" Where GUID can be a 5 random strings (probably your user GUID) Thanks! Here you are I'm on mission 7 or something. Or do you need it right after mission 3? I edited out everything besides the Hell Hawks part. campaignsstates_edit.txt Edited April 6, 2021 by AEthelraedUnraed 1
Zeev Posted April 6, 2021 Posted April 6, 2021 12 hours ago, AEthelraedUnraed said: First of all, great campaign and I'm enjoying it very much! Especially the radio comms is a great addition. However, I find the P-47 flights to have a rather high cruise speed. The map shows 240 mph for all waypoints, which to me seems a plausible cruise speed at low level, but the player flight does 270, sometimes even 280. I can barely keep up with the AI and need to run at combat power 90% of the time (2700 RPM, 50-something inch). I've already blown up my engine twice just trying to stay with my flight, once before I even got to attack the enemy. Switching on Autopilot improves things a bit with the near-perfect AI trim and such, but it still flies at full combat power more than half the time, and judging from the exhaust trails of the other P-47s, so do they. I've got throttle, supercharger and rpm interlinked (and all at max), mixture auto rich (also tried full rich). Cowl outlet flaps are closed and flaps and gear are up (think that's everything that causes extra drag, isn't it?). Is there anything obvious I'm missing here? Or is the waypoint speed set too high? Here you are I'm on mission 7 or something. Or do you need it right after mission 3? I edited out everything besides the Hell Hawks part. campaignsstates_edit.txt 9.87 kB · 1 download Thanks. Yes I can edit to lock all the other missions, just was not sure how the game translates ' character because this is the only missions that has it.
Gambit21 Posted April 6, 2021 Author Posted April 6, 2021 (edited) 20 hours ago, AEthelraedUnraed said: However, I find the P-47 flights to have a rather high cruise speed. The map shows 240 mph for all waypoints, which to me seems a plausible cruise speed at low level, but the player flight does 270, sometimes even 280. I can barely keep up with the AI and need to run at combat power 90% of the time (2700 RPM, 50-something inch). I've already blown up my engine twice just trying to stay with my flight, once before I even got to attack the enemy. Switching on Autopilot improves things a bit with the near-perfect AI trim and such, but it still flies at full combat power more than half the time, and judging from the exhaust trails of the other P-47s, so do they. The campaign was released 7 months ago, with months of testing prior to release, and this is the first I've heard of this. When I get a one-off report under these circumstances I generally have no choice but to disregard it, no disrespect. Almost always it's user-error of some sort. (in this case likely engine management) The AI behavior was tested rigorously, or endless hours as there are some fairly involved form-ups etc. If the AI behavior has indeed changed, (which has happened, but again no other reports in this case) then it would take no small amount of hours to re-adjust things in order to obtain the desired behavior, only for the AI to once again change later. So basically the juice isn't worth the squeeze...I simply lack the resources. If I get multiple reports over time, then something may have to give at some juncture, but right now from a time management perspective, I don't have sufficient cause to investigate this. Edited April 6, 2021 by Gambit21
AEthelraedUnraed Posted April 6, 2021 Posted April 6, 2021 1 minute ago, Gambit21 said: The campaign was released 7 months ago, with months of testing prior to release, and this is the first I've heard of this. When I get a one-off report under these circumstances I generally have no choice but to disregard it, no disrespect. Almost always it's user-error of some sort. (in this case likely engine management) The AI behavior was tested rigorously, or endless hours as there are some fairly involved form-ups etc. If the AI behavior has indeed changed, (again, no other reports) then it would take no small amount of hours to re-adjust things in order to obtain the desired behavior, only for the AI to once again change later. So basically the juice isn't worth the squeeze...I simply lack the resources. If I get multiple reports over time, then something may have to give at some juncture, but right now from a time management perspective, I don't have sufficient cause to investigate this. Alright, but what is the speed actually supposed to be? 240 mph as the map shows, or 270-280 as all P-47s go? That way I at least know if I may be doing something wrong in my engine management, or if I'm looking at a bug, whether that's caused by the campaign, my settings / configuration, the game itself, a recent update, or some kind of modification I did myself (I am a modder after all...) In the latter case I might try a re-install to see if that fixes things.
Gambit21 Posted April 6, 2021 Author Posted April 6, 2021 14 minutes ago, AEthelraedUnraed said: Alright, but what is the speed actually supposed to be? 240 mph as the map shows, or 270-280 as all P-47s go? That way I at least know if I may be doing something wrong in my engine management, or if I'm looking at a bug, whether that's caused by the campaign, my settings / configuration, the game itself, a recent update, or some kind of modification I did myself (I am a modder after all...) In the latter case I might try a re-install to see if that fixes things. I wouldn't go through the hassle of a reinstall yet unless there's some sort of mod that taps into that type of code...and I don't think there is? As far as 'supposed to be' speeds, I just looked to refresh memory - 450kph in the editor...which is 280mph. 1
AEthelraedUnraed Posted April 6, 2021 Posted April 6, 2021 (edited) 10 minutes ago, Gambit21 said: I wouldn't go through the hassle of a reinstall yet unless there's some sort of mod that taps into that type of code...and I don't think there is? There shouldn't be, as those files are all locked anyway. But as I'm sure you know from mission editing, things work in mysterious ways and sometimes a small change in one area can have an unforeseen effect in another... 10 minutes ago, Gambit21 said: As far as 'supposed to be' speeds, I just looked to refresh memory - 450kph in the editor...which is 280mph. Hmm, that's about what they're flying. Strange that I can't keep up with them without going into combat power, but I'll blame it on a bad understanding of engine management in the P-47 on my part then, or perhaps a bug in another area of the game, but the missions themselves are apparently running as they're supposed to. Thanks for your feedback! EDIT: Oh, and strange that the map waypoints show 240mph. I never found out where the waypoint icons get their information from as I never link anything in the ME, but perhaps they take some kind of default value? Edited April 6, 2021 by AEthelraedUnraed 1
RyanR Posted April 29, 2021 Posted April 29, 2021 How can I turn the radio volume down? For some reason the keys mapped to radio volume aren't working in the campaign. Bizarre. Thanks for any help! -Ryan
SgtJack Posted April 29, 2021 Posted April 29, 2021 Love this mission set. It has re-kindled my love of IL2. Thanks, thanks so much. ps, the radio chatter has made it for me. Fantastic. 1
Skycat1969 Posted May 2, 2021 Posted May 2, 2021 I'm loving this campaign! I just finished the first winter 'Bulge' mission. The campaign reminds me of all the fun I had blasting ground targets in my very first WW2 air combat sim, "Jane's WWII Fighters." The P-47 was my favorite aircraft in JWW2F and I've been chasing that same joy ever since. CFS3 came close, IL-2 1946 came close, the stock Bodenplatte career came close ... but this campaign hits the sweet spot for me. Make more Thunderbolt campaigns please. 1
HotPursuit Posted May 2, 2021 Posted May 2, 2021 (edited) On 4/30/2021 at 2:08 AM, RyanR said: How can I turn the radio volume down? For some reason the keys mapped to radio volume aren't working in the campaign. Bizarre. Thanks for any help! -Ryan LAlt + Numpad Subtract, works for me. You may have to try a few times before it is recognized. Also it defaults back to 100% when you start a new mission. Edited May 2, 2021 by HotPursuit 1
ubik_2008 Posted May 2, 2021 Posted May 2, 2021 Congrats to the creator and to the actors/voices of this spectacular campaign! A tailor made voice-over is something quite unique that I've never come across in the past... The campaign is very atmospheric and quite challenging, and one of the interesting aspects is getting familiar with the ground attack techniques I have never been very good at. The Jug turned out to be a devastating weapon in this respect, and also a rather effective fighter when necessary – I was even able to score some aerial kills! Well done and looking forward to more of this 1
RyanR Posted May 3, 2021 Posted May 3, 2021 On 5/2/2021 at 5:12 AM, HotPursuit said: LAlt + Numpad Subtract, works for me. You may have to try a few times before it is recognized. Also it defaults back to 100% when you start a new mission. Thanks for the reply. Curiously, I remapped some keys and it works in started working in mission #3. So I restarted the campaign anew... and then it stopped working again. Not sure if it's a bug on my end or what. I suspect if the engine is "off" for the beginning of the mission, the radio call volume *has* to supersede the key commands, as typically in IL-2 you have no radio with the plane's battery(ies) off. As a workaround, I just knocked the volume down on all the audio files for the campaign as a batch process in Adobe Audition. -Ryan
Hoss Posted May 3, 2021 Posted May 3, 2021 On 4/6/2021 at 2:12 PM, Gambit21 said: The campaign was released 7 months ago, with months of testing prior to release, and this is the first I've heard of this. When I get a one-off report under these circumstances I generally have no choice but to disregard it, no disrespect. Almost always it's user-error of some sort. (in this case likely engine management) The AI behavior was tested rigorously, or endless hours as there are some fairly involved form-ups etc. If the AI behavior has indeed changed, (which has happened, but again no other reports in this case) then it would take no small amount of hours to re-adjust things in order to obtain the desired behavior, only for the AI to once again change later. So basically the juice isn't worth the squeeze...I simply lack the resources. If I get multiple reports over time, then something may have to give at some juncture, but right now from a time management perspective, I don't have sufficient cause to investigate this. Gambit is correct, I tested missions for his A-20, and P-47 campaigns, you really must understand engine management with RPM/MP/Turbo/cowl flaps, exhaust/inlet. I had a problem where I over ran them if I was not careful. At first it may be hard to catch them after take off but cruising to target you will have a tendency to overtake and out run them if you are not vigilant.
Nadelbaum Posted May 5, 2021 Posted May 5, 2021 (edited) Started this campaign just now and unfortunately got a CTD on Mission 3 during the airfield attack. I was already on 4.601b version. I don't even remember the last time Il-2 CTD'd. Track is available if needed. I'll re-try the mission right away. Update: Another CTD, dang. Edited May 5, 2021 by Nadelbaum
Gambit21 Posted May 5, 2021 Author Posted May 5, 2021 20 minutes ago, Nadelbaum said: Started this campaign just now and unfortunately got a CTD on Mission 3 during the airfield attack. I was already on 4.601b version. I don't even remember the last time Il-2 CTD'd. Track is available if needed. I'll re-try the mission right away. It’s not campaign/logic related. In any case: ...open the folder where crash dumps are stored, you can do this by running this batch file: \data\ViewCrashDumps.cmd After the next crash, you can navigate to the data folder and run ‘view crash dumps’ You can then report in the bugs forum. Please don’t do it here as they’ll never see it. 1
Na-zdorovie Posted May 10, 2021 Posted May 10, 2021 silly question, but if ya dont know ....you just dont as this is only on the store, can i buy from there then put the folder in my steam game? thanks for help
Na-zdorovie Posted May 12, 2021 Posted May 12, 2021 no worries, got it and al fine, gotta say love it!!
Justicar_Shodan Posted May 16, 2021 Posted May 16, 2021 So i bought the campaign and so far i really like it. But in mission 4 i have a problem. About a minute or so after takeoff the rest of my flight just vanishes. Tried it three times with the same results. Any ideas?
WatRed511 Posted May 17, 2021 Posted May 17, 2021 seems some of my scripted campaigns are not showing skins for the planes...to be honest I cannot even find this in my campaign folder. It loads but when i see the plane it only has USAAF decal and nothing else..just plain steel and decals on wings. I can put any of the skins I have loaded already but seems that the skins for the campaign are not loading. Any help is appreciated...I cannot find the folder but assume the skins are loaded. I have all the planes, but seems some of the campains are doing this, particularly US based (ex Lightning strikes as well). Thanks Here is a shot of the plane???
Gambit21 Posted May 17, 2021 Author Posted May 17, 2021 1 hour ago, WatRed511 said: Here is a shot of the plane??? Skins I’ll talk with Andrey about where these are stored (currently my Drop Box) as well as communication as to where they can be found. Both items should change I think, as I’m not sure I can continue hosting indefinitely due to space issues. The files are too large to include with the game.
WatRed511 Posted May 17, 2021 Posted May 17, 2021 Ok.thanks. I bought on the site today but find this one and lightning strikes didnt have the skins show up for me. Really appreciate all the effort. Played the original but havent played flight sims in years. Happy to have found this and great community. Now if I could just finish a mission without crashing or getting shot down.
Gambit21 Posted May 19, 2021 Author Posted May 19, 2021 37 minutes ago, kisschicken said: Has anyone passed mission 14? Seems impossible. Define “passed” You’re the only one going all the way back to pre-release testing who’s had an issue FYI.
kisschicken Posted May 19, 2021 Posted May 19, 2021 I mean successfully completed it. It works great, I just lack the skill to beat it. Was curious what others had done. I immediately get swarmed by a 109 on takeoff.
Gambit21 Posted May 19, 2021 Author Posted May 19, 2021 25 minutes ago, kisschicken said: I mean successfully completed it. It works great, I just lack the skill to beat it. Was curious what others had done. I immediately get swarmed by a 109 on takeoff. Yeah - AI behavior also might have changed since it was built. Thereby changing the difficulty. 1
AEthelraedUnraed Posted July 10, 2021 Posted July 10, 2021 (edited) Just picked up this campaign again, and phew! (put it in a spoiler not to claim too much space ) Spoiler Low level, heavy clouds, mountainous terrain and poor visibility in the early morning sun... flak hits me right in the engine. I immediately reduce throttle and RPM and cut the supercharger, but my engine spits out oil all across the windshield. Damn - I'm still above enemy terrain. Heading? South. OK, make a right turn to the west and I should be fine. Preferably north if I can make it. My heart racing in my chest I peer through the oil-stained glass looking for a place to land, but all I can see are steep hills and forests. In the distance a road meanders through a valley, but without many straight sections I don't look forward to landing there. Let's follow it anyway. The road finally leads me to a strip of farmland that extends into the distance. With a good ditching spot now pretty much guaranteed, I take the time to have a better look at my engine. It's stopped spewing oil, not sure if that's a good or a bad sign. Throttle is at a stable 35in, RPM fluctuates a bit around 2100. I'm slowly losing height. Carefully I increase the throttle but it won't go past 38in. I don't dare increase the RPM further, but at least I'm no longer descending and at a stable 300m or so above the ground. Through the blackened canopy I notice I fly past a bridge - that should help me get my bearings (I fly icons off). Most likely near Aywaille. Let's continue following the farmland north - at the very least it leads me further from the Germans. Yep - in the distance I see the Meuse and the city of Liège. It doesn't match my heading though, strange. Getting closer, I finally get a better view of the town. It's not Liège but Seraing. Close enough. North across the Meuse and then land at A-93 (Bierset). Or - my engine is running somewhat stable, and St. Trond is only some 20km to the NW. Let's follow the road between Liège and St-Truiden as it leads straight past my airfield and land back at my squadron. When the road makes an unsuspected turn I come to the conclusion that it's not the road to St-Truiden but rather the railway to Tienen. Damn! Well, at least my detour should give me a better approach, assuming we took off against the wind. It's only a couple of kilometres, but as I approach I can see the RPM gauge jumping up and down. Let's come in high and close then. Good decision, as just as I turn final, the engine stops. The Jug glides like a brick and I'm glad for my extra altitude as I extend the gear. Coming in fast, I pull up, drop my flaps and remarkably smoothly land my plane on the same runway where I took off half an hour ago. With cold sweat from my ordeal on my forehead, I slide open the canopy into the cold December air and with a wide smile remove my VR goggles. I'm ready for MOAR!!! Edited July 10, 2021 by AEthelraedUnraed 1
Gr3y Posted July 24, 2021 Posted July 24, 2021 Hello, just finished the campaign. Really liked the missions, recorded voices and was glad it was focusing on CAS as that is what I enjoy the most, usually it can get bit repetitive but this time I haven't felt anything like that. There are couple of things I disliked, during some missions (ex. Battle of the Bulge 2 and 3, hopefully not mixing it up) we were flying really low just above the enemies, not sure what is the point as we already saw where they were, especially with these laser accurate AA trucks, had to split from my group to finish those missions as usually any hit results in unflyable p47 - I am aware that the accuracy of AAA and fragile plane is probably not caused by the mission maker. But since I like "statistics" I absolutely did not like the "auto-wins", the worst example of this was in train busting sortie (I think it was mission 15th), after loading was done everything started to move sooo slow, like it dropped half FPS, tried to wait it out for a few seconds, no improvement, so I thought restart might help, exited the mission and bam it counted as success with 0 and repeating the mission doesn't overwrite the previous outcome. So when someone (like me) often wants to repeat the mission or wants to try something or just starts the game and then because of different reasons has to finish playing by the time the action even starts is "locked with 0 frags". I also really liked the idea to point out when we are forming up after the objective is done, sad in later missions were lacking it. Overall I could see that a lot of love and effort was put into making this one, thanks for that!
Gambit21 Posted July 24, 2021 Author Posted July 24, 2021 (edited) 5 hours ago, TrueGrey said: Hello, just finished the campaign. Really liked the missions, recorded voices and was glad it was focusing on CAS as that is what I enjoy the most, usually it can get bit repetitive but this time I haven't felt anything like that. Good! I'm glad you enjoyed it. 5 hours ago, TrueGrey said: There are couple of things I disliked, during some missions (ex. Battle of the Bulge 2 and 3, hopefully not mixing it up) we were flying really low just above the enemies, not sure what is the point as we already saw where they were, especially with these laser accurate AA trucks, had to split from my group to finish those missions as usually any hit results in unflyable p47 - I am aware that the accuracy of AAA and fragile plane is probably not caused by the mission maker. The low ingress is due to cloud deck, and "fun" factor, and historical. There are always 'artistic' decisions to balance realism and immersion/fun. The AI flies how they fly during attack phase itself, I have no control over it. There are plenty of opportunities elsewhere to fly the Jug at 15K if you wish. Everything here was done the way it was done for a reason. 5 hours ago, TrueGrey said: But since I like "statistics" I absolutely did not like the "auto-wins", the worst example of this was in train busting sortie (I think it was mission 15th), after loading was done everything started to move sooo slow, like it dropped half FPS, Not really sure what to say here, neither I nor my testers, no anyone else has reported this. Also there is no "win" one way or the other in my campaigns, there is only the mission. I do not utilize gamey "success" triggers. It's up to you to fly the mission, accomplish what you're ordered to do, and make it back. 5 hours ago, TrueGrey said: tried to wait it out for a few seconds, no improvement, so I thought restart might help, exited the mission and bam it counted as success with 0 and repeating the mission doesn't overwrite the previous outcome. So when someone (like me) often wants to repeat the mission or wants to try something or just starts the game and then because of different reasons has to finish playing by the time the action even starts is "locked with 0 frags". Again not really sure what you're saying here. FPS will drop if your rig is not quite up to the task, but all missions ran well at 60 fps (at 4k) on my system at the time, which is much less powerful than my new rig. I do not build to VR limitations. 5 hours ago, TrueGrey said: I also really liked the idea to point out when we are forming up after the objective is done, sad in later missions were lacking it. It's there in every mission - you either didn't hear or something has broken in the interim - probably the former. 5 hours ago, TrueGrey said: Overall I could see that a lot of love and effort was put into making this one, thanks for that! So true...glad you enjoyed. Edited July 24, 2021 by Gambit21
Jaegermeister Posted July 24, 2021 Posted July 24, 2021 53 minutes ago, Gambit21 said: Not really sure what to say here, neither I nor my testers, no anyone else has reported this. Also there is no "win" one way or the other in my campaigns, there is only the mission. I do not utilize gamey "success" triggers. It's up to you to fly the mission, accomplish what you're ordered to do, and make it back. Again not really sure what you're saying here. FPS will drop if your rig is not quite up to the task, but all missions ran well at 60 fps (at 4k) on my system at the time, which is much less powerful than my new rig. I do not build to VR limitations. What he was trying to convey is that he was annoyed when aborting a mission for technical reasons caused his 0 score for that mission to be saved. That is always the case with any scripted campaign, and if you want to avoid that, you have options. If I abort a mission after the success criterion has been met (for me that is usually just taking off) I exit the mission and restart it instead of saving it. If I need to do something else before flying it again, I start it again and then immediately abort, meaning it is now saved as incomplete and does not save the progress with 0 score. When I ran your campaign in VR with my old computer, I never had any frame rate drops bad enough to abort the mission. It's not a VR limitation. 1 1
Gr3y Posted July 25, 2021 Posted July 25, 2021 15 hours ago, Gambit21 said: The AI flies how they fly during attack phase itself, I have no control over it. Fair enough, I thought the path is picked by the mission creator, as they were always following the same route, which was always ending in me being shot down even though I was keeping the formation with the others (might be also bad luck). Quote Also there is no "win" one way or the other in my campaigns, there is only the mission. I do not utilize gamey "success" triggers. Yeah, I figured it out bit too late, as I got used to how "old" official campaigns worked Personally, if there is a walk around, I think your choice is better, as it gives the player freedom. 15 hours ago, Gambit21 said: Again not really sure what you're saying here. FPS will drop if your rig is not quite up to the task, but all missions ran well at 60 fps (at 4k) on my system at the time, which is much less powerful than my new rig. I do not build to VR limitations. I am well aware that is caused by my outdated rig, the thing is I've finished all other official campaigns (except A20 and P38) and I do not remember I had similiar problems, but still it only happens during the take off sequence. Was not really complaining about it, just wanted to say that it caused me to leave the mission, which was treated as victory. 15 hours ago, Gambit21 said: It's there in every mission - you either didn't hear or something has broken in the interim - probably the former. I could swear that many missions have no information about the "forming up point" in the description also leader usually just says something like "let's form up and let's get out of here", which at least for me is not always easy to follow correctly when you are fighting in a bad weather and can't see much. That is why I like some more details like "let's form up at 4000 feet west of the target" (which I remember from some missions), I find it much easier to properly join the rest of the squad. 14 hours ago, Jaegermeister said: If I abort a mission after the success criterion has been met (for me that is usually just taking off) I exit the mission and restart it instead of saving it. That's it. I didn't know any walk arounds for "not saving the progress", so I ended up a few missions with 0 "kills". 14 hours ago, Jaegermeister said: I exit the mission and restart it instead of saving it. How do you not save it, as I'm pretty sure all I've done was to finished the mission and exit the game?
Jaegermeister Posted July 25, 2021 Posted July 25, 2021 2 hours ago, TrueGrey said: How do you not save it, as I'm pretty sure all I've done was to finished the mission and exit the game? There is an option to "restart" the mission on the exit screen. If you select that, it does not save the statistics from whatever you just flew. Then you can either fly it again, or abort the mission before the success criterion is met, which will also not save. 1
Gr3y Posted July 25, 2021 Posted July 25, 2021 3 minutes ago, Jaegermeister said: There is an option to "restart" the mission on the exit screen. If you select that, it does not save the statistics from whatever you just flew. Then you can either fly it again, or abort the mission before the success criterion is met, which will also not save. I was always hitting "FINISH", so I was saving it myself without knowing it... Anyway good to know, thanks a lot mate, no doubt it will come in handy in the future! 1
Spidey002 Posted October 4, 2021 Posted October 4, 2021 (edited) On 9/9/2020 at 6:23 PM, AirWolves=CutCut said: Finished mission 3 today. Lost my first wing man to a direct flak hit on the way to the target. I saw no parachute so I assume the flak killed him instantly. Video of the mission coming soon! On 9/16/2020 at 6:08 PM, AirWolves=CutCut said: The mission 3 video is finally finished and up on the YouTube channel. I was looking for this scene in your video. Did it make the cut? ——— Never mind! I found it! Reread your original post and saw that it happened en route to the target (I had skipped ahead to the airfield). Edited October 4, 2021 by Spidey002 Correction
Gambit21 Posted October 4, 2021 Author Posted October 4, 2021 1 hour ago, Spidey002 said: I was looking for this scene in your video. Did it make the cut? ——— Never mind! I found it! Reread your original post and saw that it happened en route to the target (I had skipped ahead to the airfield). Skipping ahead you’re just negating the entire piont of the scripted campaign. Might as well fire up the QMB and be done with it - honestly. ?
Spidey002 Posted October 4, 2021 Posted October 4, 2021 Just now, Gambit21 said: Skipping ahead you’re just negating the entire piont of the scripted campaign. Might as well fire up the QMB and be done with it - honestly. ? I’m actually already on mission 5 or 6 now. I just wanted to see the flak take out CutCut’s wingman. ?
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