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Discussion of Planned Improvements to DESERT WINGS - TOBRUK Game Engine


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302sqkolliber
Posted (edited)

Hullo.

Does anyone know, why Marlets have only 15 second of continuous gunfire?

I think there should be 35 sec, for four M2 Brownings,right?

And the rear gunner of Bf 110  is able to shoot under his plane. Can you fix these problems? 

Best Regards.

Edited by 302sqkolliber
343KKT_Kintaro
Posted
2 hours ago, 302sqkolliber said:

Hullo.

Does anyone know, why Marlets have only 15 second of continuous gunfire?

I think there should be 35 sec, for four M2 Brownings,right?

 

 

The number of bullets in every ammo belt determines the time of continuous gunfire, not the number of guns.

302sqkolliber
Posted (edited)

I am afraid ,You are not right,becouse the six of F4F-4  M2 Brownings had 20 second of gunfire.

So my question is still valid.

Regards!

Edited by 302sqkolliber
343KKT_Kintaro
Posted
6 minutes ago, 302sqkolliber said:

I am afraid ,You are not right,becouse the six of  M2 Brownings had 20 second of gunfire.

So my question is still valid.

 

 

The number of bullets in every ammo belt determines the time of continuous gunfire, not the number of guns.

56RAF_Nitrous
Posted (edited)

Buzzsaw,

 

The list of improvements looks good to me and below is my feedback in what I think should be worked on to complete the sim in the state it is in, prior to or simultaneously to the new weather/clouds/lighting system.

 

In order to improve the immersion for myself, as a player since 2011 and many others who are new to the game are;

 

1. Gui is improved but needs a full overhaul. It is not straight forward and I have helped a few new players recently who had previously given up with blitz due to the counter intuitive Gui, but after walking them through it they then purchased tobruk and are now flying regularly. BOX does it well although a little arcade-ish.

 

2. The internal cockpit sounds are fine but the external sounds still need a lot of work. Also the cockpit volume needs reducing drastically compared to external. If I turn the windows mixer volume down so that the cockpit volume is acceptable to be able to hear others on teamspeak it totally destroys the quality of the external sound making them even more high pitched and tinny with virtually no bass or grunt to the engine sounds both external to the aircraft being looked at plus in flyby of other aircraft. Maybe split the sounds and have a different slider for each in the sound options for cockpit versus external. 

 

3. Force feedback for ffb joystick owners. Since the vanilla game the gun or cannon vibration has been linked to the shake of stall effect. I would really like to see this fixed and also the forces on the spring effect be higher at lower speeds. Currently the force only seems to be apparent at 170-200mph on allied mono planes, where as I think that it should be more like between 70-100mph then increasing from their. Over the years since 2011 I have tried to replicate that with the ffb tuner that has been posted on the original banana forums, with no results. 

 

4. Ground handling of aircraft/low speed handling flight model. 

The brakes don't seem to really work unless you are stationary with regards to turning the plane. Having flown many tail draggers with sequential brakes this is quite the opposite to real life. Your literally dancing on the rudders whilst manipulating the brakes just to keep the plane in a straight line during taxi. Once you are on the runway and begin your takeoff you are also dancing on rudder pedals until you are in the air.

For me the allied planes feel really numb and un-controllable at low speed which is also reflected during any low speed manoeuvres.

 

So that's my list. I have all of the ww2 combat games/sims but they all lack something that this game already has/needs fixing or improving. I want this one to stand out above them all after seeing the excellent work you have done with the damage model and the effects associated with the damage, plus the capabilities that I have seen/experienced over the many years of flying the game. I wish you all the success and realise that TF is a small team, that you have invested a lot of time and money and without you the game would have died and still be dead in 2012. For this I am extremely grateful.

 

Regards Nitrous.

 

Ps, I am not a modeller or coder and struggle with communicating via text and hope that the above does not offend anyone. I'm sure all of the above that I have spoken about is complex and time consuming work. If you do decide to work on any of the above points that I have mentioned then I would be happy to assist in beta testing/giving feedback in order to help improve the game the game. It still is the best engine for ww2 combat on the market and I want it to survive. Keep up the good work! ?

Edited by Nitrous
  • Like 2
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Posted (edited)

I wonder if the sound problems would not come from a volume auto tunning in windows... (maybe a recent Windows update...)

I noticed lately that in the youtube videos, my computer change the sound volume automatically during the video running.

And I noticed the same behaviour with IL2 COD in external view (F3).

It wasn't doing that a few weeks ago...

Edited by OBT-Mikmak
56RAF_Nitrous
Posted
21 minutes ago, OBT-Mikmak said:

I wonder if the sound problems would not come from a volume auto tunning in windows... (maybe a recent Windows update...)

I noticed lately that in the youtube videos, my computer change the sound volume automatically during the video running.

And I noticed the same behaviour with IL2 COD in external view (F3).

It wasn't doing that a few weeks ago...

I have clod installed on many pc's with a variety of Windows 10 versions and also Windows 7. It's the same on all of them. 

Posted
46 minutes ago, Nitrous said:

3. Force feedback for ffb joystick owners....  I would really like to see this fixed and also the forces on the spring effect be higher at lower speeds.

 

I am agree with you but i think a change to this will deteriorate the feeling at highest speeds.

The force range on most commercial FFB joysticks is really small.

So if a higher spring force is apply at lower speed then the force range will be reduced for highest speeds, the joystick forces will saturate faster.

IMHO, the actual spring force management is a good compromise.

 

However, it would be a nice change if a really powerful force feedback joystick existed on the market ...

56RAF_Nitrous
Posted (edited)
58 minutes ago, OBT-Mikmak said:

 

I am agree with you but i think a change to this will deteriorate the feeling at highest speeds.

The force range on most commercial FFB joysticks is really small.

So if a higher spring force is apply at lower speed then the force range will be reduced for highest speeds, the joystick forces will saturate faster.

IMHO, the actual spring force management is a good compromise.

 

However, it would be a nice change if a really powerful force feedback joystick existed on the market ...

Dcs and box do it very well! I don't like many things about both of those combat sims but ffb force is done well on both.

 

There is a really powerful ffb joystick. The microsoft sidewinder ffb 2.

Edited by Nitrous
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Posted (edited)
3 hours ago, 302sqkolliber said:

I am afraid ,You are not right,becouse the six of  M2 Brownings had 20 second of gunfire.

So my question is still valid.

Regards!

 

kolliber, as already discussed on YT:

The Martlet III, aka F4F3A, came from a Greek order that was taken over by the British after Greece fell. These aircraft had fixed wings and 240 rounds per gun as can be seen here:

 

wildcat-III-ads.jpg

 

The aircraft mounted AN/M2 version of the US .50Cal had a cyclic rate of 750-850 rounds per minute.

image.thumb.png.8c10ba9628b4f0e10dd31527abbbc27c.png

 

Depending on what rate of fire the weapon is set to ingame this would mean a firing time of 19 - 17 seconds. I assume the higher value rate of fire is modelled ingame because I am getting an exact 17s of fire out of it myself.

 

You have shown absolutely nothing to prove that the way it is modelled ingame is wrong.

Edited by JG4_Karaya
  • Like 2
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302sqkolliber
Posted (edited)

Your answer is exhaustive, that's what I meant. I don't need to prove anything because what I wrote is well known and based on the history book of the F4F-3 Wildcat aircraft. So it turns out that the Marlet III has half the ammunition supply than the US Wildcat F4F-3 had. And that's it.

Regards!

Edited by 302sqkolliber
  • Confused 2
Posted
28 minutes ago, 302sqkolliber said:

I don't need to prove anything because what I wrote is well known and based on the history book of the F4F-3 Wildcat aircraft.

 

Of course you need proof if you think something is wrong. Just coming on here saying "this is wrong cuz I feel/say so" is a waste of everybody's time.

And besides, what "history book of the F4F-3 aircraft" would that be? Primary literature is the way to go, many secondary/tertiary sources are filled with errors and misinterpretations.

 

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302sqkolliber
Posted

OK.so don't you waste any more time on the forum that you could spend on recording your circus performances on You Tube:) 

See You in the Sky! Bye!

  • Like 1
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Posted
On 8/15/2020 at 1:02 AM, ATAG_SKUD said:

[EDIT-as I was commonly known to do in school I have answered before reading the question] I see you have a few of these in the works-Good Job!?

 

 

In order of priority

 

Finish Original Sim

  1. Night
  2. Weather- including variable wind speed/direction at different altitudes
  3. Cockpit, landing and Nav Lights
  4. Make sure beacons and receivers operate like they should
  5. Fix existing AC known model and control errors
  6. Upgrade old cockpits to new standard
  7. Update a/c textures to 4K

Improve Existing Features

  1. Redo GUI, don't be shy about looking at what DCS or BoX have done. A unique key mapping assignment for each aircraft would be really nice.
  2. Improve Tobruk map artwork including getting the feel more like google earth looks with more naturally shaped and distributed features, ocean wave breakers, wakes from vessels etc
  3. Improve stats engine to make bombing count based on target assignment i.e. hangars, storage depots, transportation units etc , BoX is good template
  4. Broaden Loadout options to include torps, mines, frags etc
  5. Upgrade radar to add more realistic interaction

Future Features

  1. Tools to help MP hosts make dynamic persistent campaigns with rapid or automated object placement (incl. mine fields), moving, shooting and fighting ground and sea based AI, kill logging and tallying, map advancement
  2. A better integrated or separate mission planner map with tools like E6B calculator, magnetic declination, etc. Perhaps Curious Gambler could make one for Tobruk map
  3. Photo Recon tools

New Maps, AC and Domains

  1. Malta with carrier ops-(maybe rudimentary controlled u-boats?) , El Alamein, Tunisia
  2. Flyable Ju 52, SM.79, Sunderland, Boston, FW 200, Spit IX, Fw 190 A3, P38F, BF 109 G-2 & G-6

Way way in the Future

  1. Sicily, Anzio, Crete
  2. Do 217, Hs 293/Fritz-X, B-24,  Mustang B/C, 

:salute: skud

That should keep you busy for a while:popcorm:

 

This is a first-rate review. I am most passionate regarding the following items:

5. Fix existing AC known model and control errors (American mixture controls, hint hint :) )

7. Update a/c textures to 4K

2. Improve Tobruk map artwork including getting the feel more like google earth looks with more naturally shaped and distributed features, ocean wave breakers, wakes from vessels etc.

 

Posted
4 hours ago, Nitrous said:

Dcs and box do it very well! I don't like many things about both of those combat sims but ffb force is done well on both.

There is a really powerful ffb joystick. The microsoft sidewinder ffb 2.

 

I have a MS FFB 2 and it's far to be powerfull enough to reflect what a real Warbird stick is.

IMHO the force feedback in BOx is not interesting cause it saturate too fast. Yes, you can feel it on the ground when the engine is on and the propeller flow hit the elevators but it is not during this phase you really need a force feedback.

I prefer having a more progressive increase of spring effort according the speed when the plane is flying. In BOx, the max spring effort is reached at low speed and stay in the same short range even if large variations of speed occur. You don't feel those large variations like in CloD which i think is better.

In DCS, i think it is the better of the three.

  • Like 1
Posted (edited)

Does "new cloud/weather system" mean:

- bigger 'bubble' when the clouds are rendered?

- rain (possibly with raindrops on the windshield)?

 

Please tell me you are going to implement that!:-)

Edited by sunrrrise
Posted (edited)

Personally speaking, I thought that when Blitz was introduced, I was sorely disappointed because of all the bugs that came with it. Then, when it was mentioned (by lots of people) Buzzsaw stated that the bugs would be sorted out when TF5 was launched. TF5 was at least  5 years in the making and now that TF5 has finally appeared.....still MORE bugs that apparently will be sorted out over the coming months. I am a pensioner and I can ill afford to buy games that have bugs in them from day one. I haven't bought the latest expansion, nor do I intend to. Personally speaking, I think the community has been ripped off and if I thought I could get a refund for Clod, I would request one. I cant even fly on the Channel map (multi-player) anymore because there aren't any servers that are doing the channel map....they are all doing Tobruk

Goodbye Clod

Edited by No.85_Camm
  • Sad 2
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Posted (edited)

The ATAG server use the channel map... but yes... the majority of people fly on Tobruk (TF server)...

Edited by OBT-Mikmak
Posted (edited)
7 hours ago, No.85_Camm said:

Personally speaking, I thought that when Blitz was introduced, I was sorely disappointed because of all the bugs that came with it. Then, when it was mentioned (by lots of people) Buzzsaw stated that the bugs would be sorted out when TF5 was launched. TF5 was at least  5 years in the making and now that TF5 has finally appeared.....still MORE bugs that apparently will be sorted out over the coming months. I am a pensioner and I can ill afford to buy games that have bugs in them from day one. I haven't bought the latest expansion, nor do I intend to. Personally speaking, I think the community has been ripped off and if I thought I could get a refund for Clod, I would request one. I cant even fly on the Channel map (multi-player) anymore because there aren't any servers that are doing the channel map....they are all doing Tobruk

Goodbye Clod

Well, Im sure if nothng else it'll give us something to discuss over a pint next week but Im going to defend SandClod and clod in general. I blow hot and cold dependent upon the time of day but overall Im personally very grateful Clod exist. It got me into simming and intially provided me (and you) with some of the best online sim gaming we've had (thanks in many way to the excellent SOW but for me also the ATAG and DD servers). I logged over 2700 hours pre blitz (many played together with and against you). It also gave us our RL friendship. For the 6 or 7 quid we both paid for it, I dont think a refund is necessary or fair to ask for. 

 

Blitz was a bugger for sure and i still think that for what was fixed 4.312 still had the edge even to the end but it is what it is and it got better. With SandClod I will confess I was a relucant buyer. I saw the map in the screenshots and, after DCS PG, was underwhelmed. But I bought it anyhow (I was intending buying it for you but the complementary copy promised by Buzz to the Blitz Betas never materialised for me at least and Covid has halfed my household income).

 

Intially, I remained unimpressed and if im really honest most of the graphical stuff that annoyed me personally about the game back in 2016 still exists now (although there are also many very nice improvements). The map is so so - you cant get around that, the AI is better (sometimes) but still AI, skins are 2K and whist some of the included skins are very very good, this visual element of the game (and its limited user editability) is starting to creak a little.  Finally there is little in the way of additional or improved core features to shout about. 

 

But once I start to play it, all of the "meh" somehow disappears and more than it does in the other sims. The new aircraft are great if sometimes a little rough around the graphical edges (not all and certainly not in a game breaking way), the new campaigns, from what ive played, seem well researched and very well thought out, and its  just....well...fun.  And there is the thing. Once Im playing, whether in SP or MP,  Im fully engaged and Im enjoying it as much and often more than either BOS or DCS. It keeps my interests longer too. I certainly dont feel ripped off and consider the money spent (£46) already earned back several fold given the average play time v cost of my PS4 games. 

 

As Ive often said before the biggest tragedy of Clod isnt the sorry state it was left in on release but rather the seemingly irreconcilable differences between a number of factions who, jointly, could have and could still make something very special. Sadly, the incredible backroom stuff it can be made to do so well (radar, TopHat, Stats, recon.........ie all that incrediable SOW stuff) is largely locked in a cupboard currently which is such a shame. Buts thats for them.

 

As it stands I have no buyer's regret for sandClod (Sarah has cos Ive dragged all me flightshite out of the shed and back into the living room as a result). It not perfect but, for me at least, its more than good enough to enjoy in 2020 and enjoying it I am.  I certainly think its still worth supporting if you can and you never know what may transpire if it is allowed a future.  

 

S!

 

 

Edited by BOO
  • Like 3
  • Upvote 6
56RAF_Nitrous
Posted (edited)
6 minutes ago, BOO said:

Well, Im sure if nothng else it'll give us something to discuss over a pint next week but Im going to defend SandClod and clod in general. I blow hot and cold dependent upon the time of day but overall Im personally very grateful Clod exist. It got me into simming and intially provided me (and you) with some of the best online sim gaming we've had (thanks in many way to the excellent SOW but for me also the ATAG and DD servers). I logged over 2700 hours pre blitz (many played together with and against you). It also gave us our RL friendship. For the 6 or 7 quid we both paid for it, I dont think a refund is necessary or fair to ask for. 

 

Blitz was a bugger for sure and i still think that for what was fixed 4.312 still had the edge even to the end but it is what it is and it got better. With SandClod I will confess I was a relucant buyer. I saw the map in the screenshots and, after DCS PG, was underwhelmed. But I bought it anyhow (I was intending buying it for you but the complementary copy promised by Buzz to the Blitz Betas never materialised for me at least and Covid has halfed my household income).

 

Intially, I remained unimpressed and if im really honest most of the graphical stuff that annoyed me personally about the game back in 2016 still exists now (although there are also many very nice improvements). The map is so so - you cant get around that, the AI is better (sometimes) but still AI, skins are 2K and whist some of the included skins are very very good, this visual element of the game (and its limited user editability) is starting to creak a little.  Finally there is little in the way of additional or inproved core features to shout about. 

 

But once I start to play it, all of the "meh" somehow disappears and more than it does in the other sims. The new aircraft are great if sometimes a little rough around the graphical edges (not all and certainly not in a game breaking way), the new campaigns, from what ive played, seem well researched and very well thought out, and its  just....well...fun.  And there is the thing. Once Im playing, whether in SP or MP,  Im fully engaged and Im enjoying it as much and often more than either BOS or DCS. It keeps my interests longer too. I certainly dont feel ripped off and consider the money spent (£46) already earned back several fold given the average play time v cost of my PS4 games. 

 

As Ive often said before the biggest tragedy of Clod isnt the sorry state it was left in on release but rather the seemingly irreconcilable differences between a number of factions who, jointly, could have and could still make something very special. Sadly, the incredible backroom stuff it can be made to do so well (radar, TopHat, Stats, recon.........ie all that invcrediable SOW stuff) is largely locked in a cupboard currently which is such a shame. Buts thats for them.

 

As it stands I have no buyer's regret for sandClod (Sarah has cos Ive dragged all me flightshite out of the shed and back into the living room as a result). It not perfect but, for me at least, its more than good enough to enjoy in 2020 and enjoying it I am.  I certainly think its still worth supporting if you can and you never know what may transpire if it is allowed a future.  

 

S!

 

 

I totally agree with this review. Once in the cockpit and dogfighting or ground attacking its really run.

When you going for a beer? Where you going? The green or centurion? Can I come? 

Edited by Nitrous
  • Like 1
Posted
8 minutes ago, Nitrous said:

I totally agree with this review. Once in the cockpit and dogfighting or ground attacking its really run.

When you going for a beer? Where you going? The green or centurion? Can I come? 

You an officiate twix Cam and I :-).  Next week. Give Cam a shout. 

No.54_Reddog
Posted
8 hours ago, No.85_Camm said:

Personally speaking, I thought that when Blitz was introduced, I was sorely disappointed because of all the bugs that came with it. Then, when it was mentioned (by lots of people) Buzzsaw stated that the bugs would be sorted out when TF5 was launched. TF5 was at least  5 years in the making and now that TF5 has finally appeared.....still MORE bugs that apparently will be sorted out over the coming months. I am a pensioner and I can ill afford to buy games that have bugs in them from day one. I haven't bought the latest expansion, nor do I intend to. Personally speaking, I think the community has been ripped off and if I thought I could get a refund for Clod, I would request one. I cant even fly on the Channel map (multi-player) anymore because there aren't any servers that are doing the channel map....they are all doing Tobruk

Goodbye Clod

 

I think the issue is that any server using the channel map is also using the new content (I assume Mk Vb spits etc).

 

Tbh this should probably have been predicted and avoided by TFS but...

 

 

 

  • Team Fusion
Posted
13 hours ago, No.85_Camm said:

Personally speaking, I thought that when Blitz was introduced, I was sorely disappointed because of all the bugs that came with it. Then, when it was mentioned (by lots of people) Buzzsaw stated that the bugs would be sorted out when TF5 was launched. TF5 was at least  5 years in the making and now that TF5 has finally appeared.....still MORE bugs that apparently will be sorted out over the coming months. I am a pensioner and I can ill afford to buy games that have bugs in them from day one. I haven't bought the latest expansion, nor do I intend to. Personally speaking, I think the community has been ripped off and if I thought I could get a refund for Clod, I would request one. I cant even fly on the Channel map (multi-player) anymore because there aren't any servers that are doing the channel map....they are all doing Tobruk

Goodbye Clod

Hello Camm

 

No game is perfect coming out the gate and this one is no different.

 

Overall most players are having no problem in getting up and flying.

 

Perhaps you should look at the reviews... the game is getting a positive response from 80% + plus of its purchasers.

 

While you are entitled to your opinion, you are commenting as someone who doesn't own the game.  Do you think that is fair?


In any case TF is bugfixing as quickly as possible and working hard to upgrade the game and to improve it.

 

There are servers still running BLITZ.... the ATAG server is running BLITZ missions continually... more than half.

 

Some missions on ATAG are non-BLITZ... then yes, those players who don't own TOBRUK will not be able to fly.

 

Players want to fly the new game and the new aircraft... naturally we are catering to the group who bought the new game.

4 hours ago, No.54_Reddog said:

 

I think the issue is that any server using the channel map is also using the new content (I assume Mk Vb spits etc).

 

Tbh this should probably have been predicted and avoided by TFS but...

 

 

 

Wrong... the ATAG server is regularly running missions which do only include the BLITZ aircraft.

 

We have acquired the new TFS 3 server for TOBRUK and ATAG has been generally left to support BLITZ.

5 hours ago, BOO said:

Well, Im sure if nothng else it'll give us something to discuss over a pint next week but Im going to defend SandClod and clod in general. I blow hot and cold dependent upon the time of day but overall Im personally very grateful Clod exist. It got me into simming and intially provided me (and you) with some of the best online sim gaming we've had (thanks in many way to the excellent SOW but for me also the ATAG and DD servers). I logged over 2700 hours pre blitz (many played together with and against you). It also gave us our RL friendship. For the 6 or 7 quid we both paid for it, I dont think a refund is necessary or fair to ask for. 

 

Blitz was a bugger for sure and i still think that for what was fixed 4.312 still had the edge even to the end but it is what it is and it got better. With SandClod I will confess I was a relucant buyer. I saw the map in the screenshots and, after DCS PG, was underwhelmed. But I bought it anyhow (I was intending buying it for you but the complementary copy promised by Buzz to the Blitz Betas never materialised for me at least and Covid has halfed my household income).

 

Intially, I remained unimpressed and if im really honest most of the graphical stuff that annoyed me personally about the game back in 2016 still exists now (although there are also many very nice improvements). The map is so so - you cant get around that, the AI is better (sometimes) but still AI, skins are 2K and whist some of the included skins are very very good, this visual element of the game (and its limited user editability) is starting to creak a little.  Finally there is little in the way of additional or improved core features to shout about. 

 

But once I start to play it, all of the "meh" somehow disappears and more than it does in the other sims. The new aircraft are great if sometimes a little rough around the graphical edges (not all and certainly not in a game breaking way), the new campaigns, from what ive played, seem well researched and very well thought out, and its  just....well...fun.  And there is the thing. Once Im playing, whether in SP or MP,  Im fully engaged and Im enjoying it as much and often more than either BOS or DCS. It keeps my interests longer too. I certainly dont feel ripped off and consider the money spent (£46) already earned back several fold given the average play time v cost of my PS4 games. 

 

As Ive often said before the biggest tragedy of Clod isnt the sorry state it was left in on release but rather the seemingly irreconcilable differences between a number of factions who, jointly, could have and could still make something very special. Sadly, the incredible backroom stuff it can be made to do so well (radar, TopHat, Stats, recon.........ie all that incrediable SOW stuff) is largely locked in a cupboard currently which is such a shame. Buts thats for them.

 

As it stands I have no buyer's regret for sandClod (Sarah has cos Ive dragged all me flightshite out of the shed and back into the living room as a result). It not perfect but, for me at least, its more than good enough to enjoy in 2020 and enjoying it I am.  I certainly think its still worth supporting if you can and you never know what may transpire if it is allowed a future.  

 

S!

 

 

Hello Boo

 

Thanks for your comments.  ?

 

Everyone who participated in the TOBRUK beta testing received a keycode and a free copy of the game.

 

I know you were a BLITZ beta tester, but you needed to continue on with testing in TOBRUK to get the keycode.

15 hours ago, sunrrrise said:

Does "new cloud/weather system" mean:

- bigger 'bubble' when the clouds are rendered?

- rain (possibly with raindrops on the windshield)?

 

Please tell me you are going to implement that!:-)

See the post in "Team Fusion Notes".

 

We would like to implement all the elements available in trueSKY.

 

 

  • Like 2
=81FG=Teufel*
Posted

Hello Buzzsaw,

 

Many thanks to 'the few' who continue to enhance Cliffs of Dover which was once abandoned. 

 

One of the things we would like to be improved is the UI of the menu structure, which is illogically arranged and complicated especially to the novices. It was fine in the past when there was only Multiplay worth playing, but is obviously a difficulty to the new comers to understand where they should go to play their game.

 

Second is the full-clickable cockpit as like in DCS for the hard simmers who'd like to enjoy numerous functions arranged in the cockpit by clicking them as many as possible.

 

Engine start-up procedure is the third one we anxiously hope to be improved including un-detached mixture control, fuel priming, electrical switch control, throttle positioning, trimming, ...etc, which can be selected by the players in a way that can be differed by the favor of the players. If a player is set as a novice, he could start up his engine(s) automatically by pressing a button as he does now. If he wants to start it up in a professional way, he may follow a procedure as designated on the manual. The magnetos automated in previous & current version should be improved, too.

 

Cheers

 

=81FG= Teufel

on behalf of all 81FG members in Korea.

 

 

  • Like 1
Posted

Please fix the pilot viewing system. Just like Old 1946 and GB series, move the pilot head to gunsight(in case of German aircraft) and add zoom in/out option or add Z axis on headt track. 

 

Lean to Gunsight(shift+f1) option is the reason I and some friends of mine  didn't play CloD even after TF update. 

 

I await this more than Bf109F-4 and Spitfire Mk.V!

Posted

Because someone asked: I play happily with a now old Pimax5K+ VR ( with a also older 1080 graphics card)headset in “Great Battles”.Not having VR in DWT hasn’t slowed my enjoyment of the sim.I can patiently wait ( & enthusiastically) wait for VR here in DWT in 2021, I will keep all the gear I have until then & save my pennies ( actually dollars) to re-think & buy the improved graphics cards & a new Headset that eliminated Screen Door Effect & improves clarity & frame rate that aren’t available now but might be by then.

Posted

I like the 'move pilots head to gunsight' function because it stabilizes the view in the moment of shooting when you use TrackIR. I have set it to a button on my joystick directly beside the cannon trigger for fast switching.

  • Upvote 2
Posted
17 hours ago, Buzzsaw said:

 

Hello Boo

 

Thanks for your comments.  ?

 

Everyone who participated in the TOBRUK beta testing received a keycode and a free copy of the game.

 

I know you were a BLITZ beta tester, but you needed to continue on with testing in TOBRUK to get the keycode.

See the post in "Team Fusion Notes".

 

 

 

 

Wasnt my understanding - I think you'll find that the post you made in the beta's forum shortly on completion of the Blitz Beta testing would fit your understanding either. No matter. I was alwayts likely to buy at least one copy to support in any case and I have. 

Posted
10 hours ago, Gomwolf said:

Please fix the pilot viewing system. Just like Old 1946 and GB series, move the pilot head to gunsight(in case of German aircraft) and add zoom in/out option or add Z axis on headt track. 

 

Lean to Gunsight(shift+f1) option is the reason I and some friends of mine  didn't play CloD even after TF update. 

 

I await this more than Bf109F-4 and Spitfire Mk.V!

 

But you can zoom in/out with three keyboard buttons already (Delete, End and PageDown Keys). Not sure if i undertood you right, mate. ?

  • Team Fusion
Posted
6 hours ago, BOO said:

Wasnt my understanding - I think you'll find that the post you made in the beta's forum shortly on completion of the Blitz Beta testing would fit your understanding either. No matter. I was alwayts likely to buy at least one copy to support in any case and I have. 

Hello Boo

 

Thanks for your reply.

 

With all due respect, keycodes were made available to everyone from the BLITZ tester group.  I sent emails to everyone who participated in the BLITZ beta test offering them an opportunity to join the TOBRUK beta test. 

 

Everyone who replied received a keycode and access... that keycode became the release copy.

 

You were included in that email.  I did not get a response from you.

 

Not sure if your email had changed or it went into Spam, but I can only go on the basis of responses... I didn't have time to track down who didn't reply and send out individual emails to the more than 75 guys on the BLITZ beta.

 

We had a limited number of keycodes provided to us by 1C... some for TF members, some for Beta testers, some for media and youtube bloggers, etc.  Any un-used ones quickly got used up.

 

Thanks for your support.

Posted

 

13 hours ago, Gomwolf said:

Please fix the pilot viewing system. Just like Old 1946 and GB series, move the pilot head to gunsight(in case of German aircraft) and add zoom in/out option or add Z axis on headt track. 

 

Lean to Gunsight(shift+f1) option is the reason I and some friends of mine  didn't play CloD even after TF update. 

 

I await this more than Bf109F-4 and Spitfire Mk.V!

2 hours ago, danperin said:

 

But you can zoom in/out with three keyboard buttons already (Delete, End and PageDown Keys). Not sure if i undertood you right, mate. ?

I think he means to just have the view centered on the gunsight in planes with offset gunsights.

 

To add another wish is to slow down the zoom speed when using the two buttons and allow us the player a way to tweak an ini file somewhere to set the max and minimum fov levels.

  • Like 3
Posted
36 minutes ago, Wolfstriked said:

To add another wish is to slow down the zoom speed when using the two buttons and allow us the player a way to tweak an ini file somewhere to set the max and minimum fov levels.

 

Agree, that "110%" zoom in  and (?%) "fish eye" out is a bit exaggerated, I will set in 100% if can.

Posted
7 hours ago, Wolfstriked said:

To add another wish is to slow down the zoom speed when using the two buttons and allow us the player a way to tweak an ini file somewhere to set the max and minimum fov levels.

 

The zoom speed is tunable with le parameter "ZoomSpeed=x" in [core] section of "Conf.ini" file (\Documents\1C SoftClub\il-2 sturmovik cliffs of dover).

x can be set from 1 to 10 (1: slower, 10: faster).

Mine is set with 3.

I use my joystick hat to zoom in when i push (FOV+ : pov 0).

To avoid the "fish eye" when i zoom out, i set "FOV 90°" control to my hat pull (FOV 90°: pov 180).

I set the hat left to reset zoom (FOV 70° : pov 270).

 

  • Thanks 2
Posted

There's an awful lot of good stuff here.  Pretty ambitious, too.  It seems that Oleg's view that Multiplayer was the objective is still with us - I can't see any other reason for the complex Generalship that is among the objectives.  Me, I'm one of the despised SP.  What I'd like to see before the bells and whistles is cleanup of all the glitches spelled out in years of bugcatching.  I have no trouble appreciating that TFS want to use their skills to move towards total warfighting - replay D Day, down to being the unfortunate guy in the beach bunker, or the parachutist, sure.  But let's, please, sort out the unromantic bugs first.  Even before VR, which I must say I'm keen to try.

 

I don't know how many people who've never played a WW2 flight  sim are likely to buy Blitz/Tobruk.  But I suspect that most of them will to want to learn on SP before transitioning to MP.  If we want them to stick with us, we need to make sure that their introduction and initial experience is  simple and enjoyable.  Ideally their stick should be instantly recognised and mapped, with an explanation of this and vital key bindings supplied.  Also ideally, a workable set of training scenarios should be available.  Not necessarily the original attempt at simulating real flight training, which hasn't really worked, but a series of staged demonstrations leading to the player trying on his/her own.  Trimming would be one - how many pathetic requests have we seen from people who can't get their aircraft to fly straight?  Maybe a section of the Main Menu, like the one now devoted to Flight Manuals, giving a sequence of the best available how-to-do-it videos would be worthwhile.

 

I'd like to see (or have TFS members see in their own forums) an agreed list of priorities, with bugfixing and simple introduction to the sim taking priority on the 'really nice to have's'. 

 

As usual, I do really appreciate the trouble so many people have taken, for so many years, to make a crippled sim into something enjoyable, realistic and challenging.  Please don't take my suggestions as criticism.  And don't get too close!

Oran 2.jpg

  • Like 1
  • Upvote 2
Posted (edited)
17 hours ago, Buzzsaw said:

Hello Boo

 

Thanks for your reply.

 

With all due respect, keycodes were made available to everyone from the BLITZ tester group.  I sent emails to everyone who participated in the BLITZ beta test offering them an opportunity to join the TOBRUK beta test. 

 

Everyone who replied received a keycode and access... that keycode became the release copy.

 

You were included in that email.  I did not get a response from you.

 

Not sure if your email had changed or it went into Spam, but I can only go on the basis of responses... I didn't have time to track down who didn't reply and send out individual emails to the more than 75 guys on the BLITZ beta.

 

We had a limited number of keycodes provided to us by 1C... some for TF members, some for Beta testers, some for media and youtube bloggers, etc.  Any un-used ones quickly got used up.

 

Thanks for your support.

You got a reponse - I know you got a response because you used it to forward to Ole(?) which you CC'd me into when telling him to remove me fom the Beta Testers Forum.  You never actually acknowledged me directly. 

 

With all due respect. 

Edited by BOO
  • Haha 1
Posted
10 hours ago, OBT-Mikmak said:

 

The zoom speed is tunable with le parameter "ZoomSpeed=x" in [core] section of "Conf.ini" file (\Documents\1C SoftClub\il-2 sturmovik cliffs of dover).

x can be set from 1 to 10 (1: slower, 10: faster).

Mine is set with 3.

I use my joystick hat to zoom in when i push (FOV+ : pov 0).

To avoid the "fish eye" when i zoom out, i set "FOV 90°" control to my hat pull (FOV 90°: pov 180).

I set the hat left to reset zoom (FOV 70° : pov 270).

 

Thank you  :)

Posted
11 hours ago, OBT-Mikmak said:

The zoom speed is tunable with le parameter "ZoomSpeed=x" in [core] section of "Conf.ini" file (\Documents\1C SoftClub\il-2 sturmovik cliffs of dover).

x can be set from 1 to 10 (1: slower, 10: faster).

 

The zoom speed is tunable  adding, at end of the list, the parameter  "ZoomSpeed=x" in [core] section of "Conf.ini" file (\Documents\1C SoftClub\il-2 sturmovik cliffs of dover).

x can be set from 1 to 10 (1: slower, 10: faster). ;)

  • Haha 1
ITAF_Airone1989
Posted
19 hours ago, Wolfstriked said:

 

I think he means to just have the view centered on the gunsight in planes with offset gunsights.

If you are using OpenTrack you can easily move your default head position.

I created a specific profile for BF-109 and JU-87 aligned with gunsight, now it's much more easier

  • Upvote 2
Posted
On 8/19/2020 at 10:22 AM, DavePro said:

Ideally their stick should be instantly recognised and mapped, with an explanation of this and vital key bindings supplied.

 

Does any sim actually do this? I cannot remember any sim that worked "out of the box" without requiring me to sit down a few minutes and map axis and buttons.

There's a plethora of different joysticks, rudder pedals, throttles, etc. which all have different numerations of buttons, hats, switches, swivels, ...

 

It might be worthwhile however to provide a "primer" guide which provides a list of commands that should be mapped by the user for a certain role, including where to find them. There could be lists for different roles such as:

- single engined fighters / fighter bombers

- twin engined fighters / fighter bombers

- twin engined bombers

 

This would cut down on the time people actually have to spend in the menu figuring out what controls to map. Someone who is mainly flying fighters does not have to map bombsight controls for his first fly outs.

9./JG52_J-HAT
Posted

Hi Karaya,

 

ideally that would be the solution. Ideally. But as you say, there are to many variations. It would be great if the game would recognize and map your axis and trigger button.

 

But as that is not possible for every available hardware combination, a wizard could be implemented. Imagine this:

 

I am a new player coming from WT wanting something more realistic and decided to try CloD because I got it for 5 € in the summer sale
(a great opportunity to get a new player to stay with the game we love so much).

In WT my mouse was instantly recognized. I don’t know what I have to map or even that I have to. Never had the need to map anything and flying and shooting worked from the beginning.
I open CloD for the first time and get a pop up message for the controller configuration wizard.

I click on it and it asks me to (maybe first select my joystick and then to) move my joystick in the pitch direction. It shows you the input at the same time so you know it is the right one. You click save and next.

Then it does the same thing for the roll axis. And then rudder axis.

Then it asks you for your throttle axis.

All main axis are done.

Then the wizard continues with the main button functions (trigger, drop bombs, launch rockets, WEP, if you want to use a hat switch etc.).

At the end the wizard would show you with a couple of animation or pictures how to set the rest from the controller mapping UI. And after you finish it the configuration is saved and you are good to go.

 

At the end, the player with no previous knowledge has his main controls set up and can start flying right away. Sure, mixture may be missing, or his landing gear is still bound to the keyboard. But the new player won’t be frustrated right at the start because “his controllers don’t work”. I know, it is mostly a user problem and we “in the know” and with vast experience can figure it out quickly.

New (and mostly) younger players - which are the only sure way to increase player base mid to long term - probably won’t have the patience to figure things out and will end up dropping the sim and writing a bad review saying the game sucks for whatever reason that really has nothing to do with the game in a strictly technical sense.

 

 

 

 

 

 

 

 

 

  • Like 1

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