Mysticpuma Posted August 12, 2020 Posted August 12, 2020 One of the most irritating issues of CloD has always been the render bubble, where buldings/landscape pop into view once they enter the bubble but are invisible before the 'bubble' arrives. I did wonder if there was a way of using the method used for extended clouds where they fade into view smoothly but this is maybe wishful thinking. Just asking if TFS would consider offering their thoughts on how to solve this issue or plans to solve this issue. Sadly Tobruk with its barren landscapes really emphasise just how harsh the issue can be with buildings materialising out of thin air and I just wonder if TFS can explain what they can do with the CloD game engine to significantly improve this for future builds? Cheers, Mysticpuma.
No.54_Reddog Posted August 12, 2020 Posted August 12, 2020 As you will see from this item on the bug tracker https://www.tfbt.nuvturais.de/issues/490 part of the issue is that the building initially loads with the terrain texture. The building "pop" is far more pronounced on the desert map because of the nature of the underlying terrain but it's just as jarring on the channel map. As you will also see, this bug was "confirmed" around 4 years after it was first logged on the bug tracker so I'd not get too excited. But then it's probably just a bit picking or drama queen issue... ?
69thSpiritus Posted August 12, 2020 Posted August 12, 2020 This is one of the biggest issues for a lot of us TFS members as well, it doesn't look good and we'd love to fix it. It is much more complicated issue unfortunately. Our effects guys are looking into how to extend the effects like smoke to much further out and fade in/out, but the effects are in a different system than the buildings and terrain. 1 1
Mysticpuma Posted August 12, 2020 Author Posted August 12, 2020 37 minutes ago, 69thSpiritus said: This is one of the biggest issues for a lot of us TFS members as well, it doesn't look good and we'd love to fix it. It is much more complicated issue unfortunately. Our effects guys are looking into how to extend the effects like smoke to much further out and fade in/out, but the effects are in a different system than the buildings and terrain. Thanks for the reply Spiritus. Out of interest what is the performance hit of extending the bubble 2x the distance?
69thSpiritus Posted August 12, 2020 Posted August 12, 2020 I'm not entirely sure, I'm just a 3d/texture guy but from what I understand the current bubble is maxed out on the new map, and would require a lot of work to change it. We could perhaps put the channel map on a "slider" or something to give people the option to extend that bubble in the near future but changing the overall bubble was a lot more complicated and would take more time. I think the Tobruk map is double the distance as the channel. Hopefully these are things we can adjust as we move forward and start to have more time.
TheVino3 Posted August 13, 2020 Posted August 13, 2020 The problem is the render bubble isnt just a single number value that you can just increase ad infinitum. Its not a trivial matter to increase the render distance past what it is now.
Team Fusion Buzzsaw Posted August 13, 2020 Team Fusion Posted August 13, 2020 5 hours ago, Mysticpuma said: Thanks for the reply Spiritus. Out of interest what is the performance hit of extending the bubble 2x the distance? The Tobruk map already has a render distance twice that of the Channel map. If we do the same on the Channel map, then some users will have problems with running the game. It is not a simple case of extending it as far as you want and then leaving it up to the user to buy an ultra expensive system to run the game.
LLv34_Flanker Posted August 13, 2020 Posted August 13, 2020 S! Propably the only minor gripe I have with CloD is this bubble. One you have to live with, not a deal breaker. Hoping that one day TFS finds a way to improve this without tanking the performance. For example ships turn to dots quite fast, but at least you can spot them from distance. Again Oleg's words during CloD development were: Want more fidelity and detailed modelling? Expect hardware requirements to grow as well.
Madcop Posted August 13, 2020 Posted August 13, 2020 8 hours ago, Buzzsaw said: The Tobruk map already has a render distance twice that of the Channel map. If we do the same on the Channel map, then some users will have problems with running the game. It is not a simple case of extending it as far as you want and then leaving it up to the user to buy an ultra expensive system to run the game. Could it be possible with a kind of a "graphic option" ? Silly question maybe ?
Team Fusion Buzzsaw Posted August 13, 2020 Team Fusion Posted August 13, 2020 10 minutes ago, Madcop said: Could it be possible with a kind of a "graphic option" ? Silly question maybe ? We are working to improve the code on this... after that is done, we may add a slider for distance. But that will handicap players with poor PC's.
Lusekofte Posted August 13, 2020 Posted August 13, 2020 3 hours ago, LLv34_Flanker said: Propably the only minor gripe I have with CloD is this bubble. One you have to live with, not a deal breaker I have yet to see a combat flight simulator without the need of forgiving attitude. Flying mainly cod now, but active in both GB and DCS , Overlooking weaknesses , bugs and annoying things has become a second nature. For me spotting a target fast enough in front turret in order to get a steady bomb run to target in the wimpy is demanding enough. I miss the glass nose of the Blenheim and Heinkel. Rendering is a huge problem for all these cfs
No.54_Reddog Posted August 13, 2020 Posted August 13, 2020 37 minutes ago, Buzzsaw said: We are working to improve the code on this... after that is done, we may add a slider for distance. But that will handicap players with poor PC's. How will it handicap players? They'll be able to set a distance which suits them and their pc. Or do you mean in MP ?
Lusekofte Posted August 13, 2020 Posted August 13, 2020 29 minutes ago, No.54_Reddog said: How will it handicap players? They'll be able to set a distance which suits them and their pc. Or do you mean in MP ? Any visual improvement will affect performance. but in my mind , any developer need to put a minimum standard on the users. There are many invested big bucks in rigs not able to use it properly because of stragglers with pentium 486 Should be able to run it. It is a thin line, that must be raised every year 1
Madcop Posted August 13, 2020 Posted August 13, 2020 2 hours ago, Buzzsaw said: We are working to improve the code on this... after that is done, we may add a slider for distance. But that will handicap players with poor PC's. So, it wasn't a silly question...I am relieved ! Thank You .?
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