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Operation Sandstorm


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Posted

Updated first post. Can't upload all photos, reached max. Check this thread: https://theairtacticalassaultgroup.com/forum/showthread.php?t=33824&p=360715&viewfull=1#post360715

 

Changed the target airfields from 100% damage to "destroy" to 50%. Also changed all hard targets from 80% to 50% to "destroy" them.

Moved the time back by 10 minutes. There is still about 15 minutes of decent daylight when the mission turns. Players need to be willing to try new things and while the visibility isn't perfect, it isn't bad either towards the end of the mission.

Added two more spawn points for each side. Blue: Sidi Rezegh, all aircraft available. Red: Gasr el Abid, all aircraft available.

Changed the ship skill levels to average and rookie for both sides.

Added two trucking convoys for both sides which are now counted as mission objectives. See updated briefing on rough location and direction of travel.

Changed how the mission can be won. Each side needs to accumulate 5 points to win the map, each target is worth a point with the exception of the Axis's shipping convoy, if the Allied side sinks those ships it is worth two points.

So not all targets need to be destroyed now, the two trucking convoys that have been added to both sides play a role now, so each side has 7 targets and only 5 need to be destroyed to win.

Also added some NAVAIDs.

Posted (edited)

Hi,

 

nice mission, tonight we also saw some bombers and some fighter-bombers going for the objectives. That's great. Finally not only vulching stlye game.

 

Would be possible to have the regia aeronautica as a playable team? At Gambut maybe?

 

thank you sir

Edited by 5th_Barone
  • Upvote 1
5th_Hellrider
Posted
1 hour ago, 5th_Barone said:

Would be possible to have the regia aeronautica as a playable team? At Gambut maybe?

 

Yes, thanks. This has been asked several times, by several people and also by myself. 

Italy must be added as a nation in order to use the correct markings of the Regia Aeronatica. Otherwise you will have Italian aircraft with German markings.

Posted

Added a beacon at Almiah Alkhafia @ 312.

 

Not sure why they aren't working. Looking into that. 

 

Also added the ability to call in AI raids. Both sides have two missions to call in, once a mission is called in, 30 minutes must elapse before another mission can be called. AI raids do not engage target objectives, just meant to create more activity around the map and give times with low numbers more things happening. 

 

Changed Gambut to "Italy" for blues, Halfaya changed to "US" for red. 

  • Like 1
Posted

NAVAIDs are working fine, not sure what the issue is on peoples end. Make sure your aircraft has the ability, right now only a few blue aircraft can (we are working on getting this to work for particular red aircraft) and you are using the primary freq increase/decrease. -

 

Posted

Will update this one more time before moving on to make another mission. Maybe finish getting these changes in by tomorrow, so maybe this will be in the rotation in the next couple of days.

 

Added radar for both sides, which works. Both are able to be destroyed and count as a point, so adding options to win the map (overall points to win don't change). 

 

Added more AAA defenses for all forward airfields, so between 20-30 AAA pieces. 

 

Added another Italian spawn point at Gasr el Arid with all planes, and another US spawn point at Buq Buq. 

 

Also created a "fighter command" in the tab menu, like the bomber command. Now people can call in fighter AI missions. Both sides have the same idea, one is a general patrol of their sides with 2 flights of X amount of aircraft, and the other is an airfield defense patrol, so much closer and quicker to the front airfields in case they are being vulched. Again, 2 flights of X amount of planes. 

  • Like 2
  • 2 weeks later...
Posted

Thank you! Finally some more groud targets!

Could we have some tank columns as to try the 40mm armed Hurricane.

Oh and by the way an Opel Blitz could never tow a flak 88, only the 8 ton Famo half track could.

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