fogpipe Posted August 8, 2020 Posted August 8, 2020 It would be nice to be able to turn down the npc voices in game. The yelling german man especially sounds like a meth crazed lunatic, and while i appreciate that being historically accurate, i would just like to be able to control npc voice volume seperately. Its especially jarring imo on the bom german careers. Thank you
1CGS LukeFF Posted August 8, 2020 1CGS Posted August 8, 2020 (edited) That's already possible - there are commands in the game to lower the radio volume. Edited August 8, 2020 by LukeFF
fogpipe Posted August 8, 2020 Author Posted August 8, 2020 Found them. Thanks. Silly me looking for them under "Sound" in the settings menu. Its nice to see the yelling german man from the earlier il2 games is still getting work 1
1CGS LukeFF Posted August 9, 2020 1CGS Posted August 9, 2020 4 hours ago, fogpipe said: Its nice to see the yelling german man from the earlier il2 games is still getting work LOL, I think he's had a job in every WWII combat flight sim since the late 90s. ? 2
Gruber-H Posted August 9, 2020 Posted August 9, 2020 (edited) I cant still hear the Luftwaffle Flight Lead yelling at me for not being in close enough formation in 46' lol Edited August 9, 2020 by Maple 1
Gambit21 Posted August 9, 2020 Posted August 9, 2020 18 hours ago, LukeFF said: LOL, I think he's had a job in every WWII combat flight sim since the late 90s. ? Nothing compared to the blood-curdling Japanese scream from the old sim. 3
1CGS LukeFF Posted August 9, 2020 1CGS Posted August 9, 2020 2 hours ago, Gambit21 said: Nothing compared to the blood-curdling Japanese scream from the old sim. Or the one voice that sounds like the guy was in his bathtub when the audio files were recorded. ?
Gambit21 Posted August 10, 2020 Posted August 10, 2020 23 hours ago, Maple said: I cant still hear the Luftwaffle Flight Lead yelling at me for not being in close enough formation in 46' lol I thought about implementing a version of that in the Hell Hawks campaign, but too many other priorities. I did manage to get you yelled at if you try and taxi too soon in your first operational mission. After that I figure the player should know what to do so didn't place that logic in the following missions.
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