TDK1044 Posted August 7, 2020 Posted August 7, 2020 I notice that in the 'Rats of Tobruk' campaign, whenever I'm firing at another aircraft, the engine noise in my aircraft goes to almost zero, and it comes back up when I stop firing. I don't know if it's by design or not, but it feels like a bug. I would expect to hear a mixture of engine noise and gun fire. It didn't do that in CLOD Blitz. Anyone else have this? 1
Avimimus Posted August 7, 2020 Posted August 7, 2020 I'll also use this thread to report my sound issues: - The doppler effect is buggy. In an external view my aircraft is often quieter from behind the propeller disk than is is from in front (i.e. if I select flyby view it goes from loud to quiet). - There are also some points where the sound effects sometimes seem to cut out entirely in external views. Engine sounds also sometimes disappear as do gun sounds in the cockpit. Let me know if there are any tests I can do to help find the cause. P.S. Although not a technical bug... resampling the Hispano cannon sound might be good. It sounds much less massive than the 4x0.303s... I actually caught myself aiming using the Hispano and following up with the 0.303s once I started getting hits... because I'd heard the purr of the Hispanos and subconsciously thought 'that isn't where the real firepower is'.
DavePro Posted August 12, 2020 Posted August 12, 2020 I've fired the .300, .303 and .5 Brownings and the 20mm Hispano at the butts (I was an Armourer way back). I can assure anyone that the Hispano is bloody noisy. It has a lot of recoil, too. We could only load two Hispanos on our Vampires because the recoil from four, if they happened to go off at once, could rip out the front (plywood and balsa) bulkhead). Incidentally, 3 inch rockets don't go 'Woosh'. They go 'Bang'. First time I fired one from a stand I thought it had exploded. 1
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