Jump to content

Are the Gunners Command Specifically for Flying Circus?


Recommended Posts

SNAPKronovanX
Posted

I only own IL-2 Battle of Stalingrad, but I see in the key mapping a number Right ALT +# key shortcuts that are all commands issued to Gunners. One of these (Right ALT+5) is a command for Gunners to attack balloons. So am I correct in my assumption that those Gunners shortcuts are specific to Flying Circus?

Eisenfaustus
Posted

Nope - they apply to multicrew bos a/c as well 

SNAPKronovanX
Posted
2 hours ago, Eisenfaustus said:

Nope - they apply to multicrew bos a/c as well 

 

Oh OK - good to know & thanks for the reply. By multicrew are you referring to just the Pe-2 and the He-111, or would these gunners commands also direct the rear gunner in the IL-2 and the Ju-87?

Eisenfaustus
Posted

Il2 and ju 87 as well :)

Posted

Interestingly... in the pre-release demo of the original Il-2 the gunners would also attack ground targets.

 

The He-111H6 can carry up to two flexibly mounted 20mm cannons for attacking ground targets... so it makes sense. Historically there were even He-111 field mods to equip them with fixed guns for straffing!

 

Note: At some angles they have issues hitting static targets from fast flying aircraft... so this could do with a bit of an update I think. Also, anti-aircraft guns are not suppressed by near-misses... which should often happen... so that would be a great feature to add. ZloyPetrushko once made a mod for the original Il-2 where flying straight at an anti-aircraft gun (even without firing) sometimes would cause the gunners to dive for cover... they would eventually return to the gun, but it could buy the attacking aircraft a bit of time and was great for immersion!

Posted
49 minutes ago, Avimimus said:

Interestingly... in the pre-release demo of the original Il-2 the gunners would also attack ground targets.

If you give them the command to fire at ground targets, they will do so. I tried it with the torpedo mod in a He 111 and my front gunner shot his MG/FF at the ship I attacked. I had the feeling, the ship's AAA was not as accurate as in my tries before, but... you know... feelings.

  • 1CGS
Posted
3 hours ago, Avimimus said:

Also, anti-aircraft guns are not suppressed by near-misses... which should often happen... so that would be a great feature to add.

 

That's been a feature for years.

Posted
9 minutes ago, LukeFF said:

That's been a feature for years.

 

I believe anti-aircraft guns can be suppressed by direct hits... the crew will abandon the guns long before they are destroyed. I think it is even possible for them to get the guns working again at a later time (re-activate). I actually modded the default values to make it so that there is a much bigger gap between suppression and destruction (i.e. easier to suppress, harder to destroy).

 

However, I haven't seen an anti-aircraft gun get suppressed by shooting near them or flying towards them (a feature that ZloyPetrushkO's mod had). Let me know if I'm wrong about that (or setting up my missions incorrectly)!

 

In ground combat suppressing fire doesn't actually have to hit the target to work... so, I see this as a reasonable possible improvement... in some areas at least.

  • 1CGS
Posted
4 minutes ago, Avimimus said:

I believe anti-aircraft guns can be suppressed by direct hits... the crew will abandon the guns long before they are destroyed. I think it is even possible for them to get the guns working again at a later time (re-activate). I actually modded the default values to make it so that there is a much bigger gap between suppression and destruction (i.e. easier to suppress, harder to destroy).

 

AA gun crews will definitely abandon their gun and take cover if they take incoming fire, whether or not rounds are actually hitting the gun. :) 

Posted
2 hours ago, LukeFF said:

AA gun crews will definitely abandon their gun and take cover if they take incoming fire, whether or not rounds are actually hitting the gun. :) 

 

Thanks! I guess may aim must be even worse than I think! ;) 

 

I'll experiment more with this - I'd simply assumed that at least a few rounds had hit.

Posted

Is there any game feedback tgat the order has been issued (beyond the expected gunner behavior) ?

I press the keys but am left unsure if it is working or not.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...