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Question About Bombsight Settings and Wind Direction/Speed


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Posted (edited)

Hi All

 

This has most likely been answered before but I can't find the answer,

 

When your bombsight weather card dropdown gives you wind speed and direction at various altitudes do you need to use linear interpolation or guess at what your settings should be say at some intermediate altitude such as 3500m? How is the game modeled for wind at different altitudes?

:salute:

skud

Edited by ATAG_SKUD
216th_Jordan
Posted (edited)

I figured that the setting of the current plane altitude is the most appropriate. (You may add or substract a little but from that) The plane that drops the bomb will be travelling with the wind to a large extent (due to size and exposure time), when the bomb is dropped it maintains the combined horizontal velocity of the plane and small changes in horizontal velocity will not be enough to really push the bomb from its path anymore (see Newtons first law).

Edited by 216th_Jordan
Jade_Monkey
Posted
7 hours ago, ATAG_SKUD said:

 How is the game modeled for wind at different altitudes?

 

I've wondered that myself.

 

When you have wind at 500m at 8kph and wind at 1000m at 5kph, what is the in-game wind speed at 800m?

 

Is there a cutoff between the buckets? At 750m it turns to from 8 to 5 kph?

 

 

Posted
1 hour ago, Jade_Monkey said:

 

I've wondered that myself.

 

When you have wind at 500m at 8kph and wind at 1000m at 5kph, what is the in-game wind speed at 800m?

 

Is there a cutoff between the buckets? At 750m it turns to from 8 to 5 kph?

 

 

Not to forget, that in different altitudes you have different wind directions, too.

216th_Jordan
Posted
1 hour ago, Jade_Monkey said:

 

I've wondered that myself.

 

When you have wind at 500m at 8kph and wind at 1000m at 5kph, what is the in-game wind speed at 800m?

 

Is there a cutoff between the buckets? At 750m it turns to from 8 to 5 kph?

 

 

 

Pretty much this I suppose, I notice this quite often when ground attacking - suddenly my tail will swing to another direction on a shallow dive.

Enceladus828
Posted

A bit OT here:

I hope that during BoN development, maybe a bit after, the devs can hopefully improve upon the bombsights in the game: to be honest they're quite comedic in the game. Probably back in 2013 they took the bombsight from RoF and updated it for WW2 aircraft. Okay then, but now I think it's time to improve them. Unlike in the 2 previous IL-2 games (which have Way more bombers than in this game) the bombsight is a default one for all aircraft: no OPB, Norden, or Lofte. In the game it appears as if the pilot is the Bombardier?? When in reality the Nose Gunner, or Top Gunner was the Bombardier, except for the Arado 234 in which the pilot Was the Bombardier.

 

As I said, I hope that during BoN development the bombsights can be improved so that it's like the IL-2 1946 and Cliffs of Dover way* where you switch to the person who is also the Bombardier and the bombsight becomes available at that position. Not the pilot (save for A-20 and Arado 234), lol.

 

* The bombsight is different for what plane you're flying.

  • Upvote 3
354thFG_Leifr
Posted

I have very little faith in bomber-aircraft receiving any type of due attention. I bet the bombsight bug that was reported over two years ago is still active and present!

  • 1CGS
Posted
4 hours ago, Novice-Flyer said:

Unlike in the 2 previous IL-2 games (which have Way more bombers than in this game) the bombsight is a default one for all aircraft: no OPB, Norden, or Lofte.

 

The bombsights are all not the same, and there is no Norden, because the A-20s sent to the USSR were fitted with OPB bombsights.

  • 7 months later...
flyingclwnbozone
Posted

I've found a website that provides an interpolation tool to determine what wind direction/speed at an altitude between provided values:

 

Linear interpolation calculator (johndcook.com

 

You can enter values for wind direction and wind speed and calculate values interpolated for your specific altitude.

=KG76=flyus747
Posted
On 7/28/2020 at 7:57 AM, Enceladus said:

A bit OT here:

I hope that during BoN development, maybe a bit after, the devs can hopefully improve upon the bombsights in the game: to be honest they're quite comedic in the game. Probably back in 2013 they took the bombsight from RoF and updated it for WW2 aircraft. Okay then, but now I think it's time to improve them. Unlike in the 2 previous IL-2 games (which have Way more bombers than in this game) the bombsight is a default one for all aircraft: no OPB, Norden, or Lofte. In the game it appears as if the pilot is the Bombardier?? When in reality the Nose Gunner, or Top Gunner was the Bombardier, except for the Arado 234 in which the pilot Was the Bombardier.

 

As I said, I hope that during BoN development the bombsights can be improved so that it's like the IL-2 1946 and Cliffs of Dover way* where you switch to the person who is also the Bombardier and the bombsight becomes available at that position. Not the pilot (save for A-20 and Arado 234), lol.

 

* The bombsight is different for what plane you're flying.

I know.

 

1946 had a robust bombsight accessibly only by the bombardier and could be controlled via keyboard buttons.

 

CLOD basically made a bombsight simulator

 

IL2 GB has a simple GUI window that pops up. It has no ability to be controlled via keyboard as no mapping exists so everything must be done through mouse whether you like it or not.  Yes, the twitchy Bombsight still exists, I do not know it is activated but once it sets in, the only remedy is to restart the game.

 

We are still waiting on the updated LW bomber crew models announced around Summer 2020. 

 

 

 

 

On 7/27/2020 at 3:05 AM, ATAG_SKUD said:

Hi All

 

This has most likely been answered before but I can't find the answer,

 

When your bombsight weather card dropdown gives you wind speed and direction at various altitudes do you need to use linear interpolation or guess at what your settings should be say at some intermediate altitude such as 3500m? How is the game modeled for wind at different altitudes?

:salute:

skud

Hey man, I don't know if you've ever gotten a definitive answer on this but in short, interpolate is your best option. I've asked myself this question multiple times and a few months ago I finally mustered the strength to go out and find out myself. Here's what I did and found.

 

In Quick Missions, use a fast bomber (so you can get wind data and also dive), set Winds to max speed (this let's us see the most noticeable change), enable Instruments ON (so that you can see Live Wind data on your aircraft) and spawn at 7000m. 

 

Once in, go to bombsights, get the wind data, and start a steep dive towards to 1000m (so that you can fly through multiple altitudes) and determine the rate of change in velocity and direction as it correlates with the Weather Report.

 

What you will find is that the change is mostly linear. I repeat. MOSTLY. Which is fortunate thing for us because in multiplayer, all we can use to determine speeds between reported data altitudes is to interpolate and the game (I repeat) follows a mostly linear change.

 

So if 2000m reports 200deg@5m/s and 5000m reports 220deg@10m/s. We can interpolate that 4500m is approximately 210deg@8m/s.

 

Do not expect therefore to bomb with any precision at these 'unreported' due to inherent errors associated with interpolating data.

 

Weather above 5000m is constant from my own experiences. Doesn't make sense but game is game.

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