Dutch2 Posted July 19, 2020 Posted July 19, 2020 I wish something could be done to that 2002style craters at no mans land, this is so clumsy made. 4
Feathered_IV Posted July 20, 2020 Posted July 20, 2020 I think the team which made the map blew their budget on cathedrals and had to go with the CFS3 textures for no-man's land.
ST_Catchov Posted July 20, 2020 Posted July 20, 2020 Nah. They're just thinking ahead when they do a moving front. Easier to implement.
Zooropa_Fly Posted July 20, 2020 Posted July 20, 2020 To do craters properly they'd have to create a subterranian level, which I'd expect would be a lot of work. Good case to say if anything should have a sub-level though, it's a ww1 game. S!
vonrickenbecker Posted July 20, 2020 Posted July 20, 2020 Would it be possible to use some form of bump mapping to give the craters more of a 3D look? I remember Ankor's mod in ROF made a huge difference in the 3D appearance of the landscape. 4
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