Riderocket Posted July 14, 2020 Posted July 14, 2020 Not sure if this is the right thread for this. But I want to know what VR is best, do I need more Power Plug Output thingys and USB ports? And is it hard to setup the VR cameras for a game like IL2? Because I'm not walking around the room I'm only sitting on a chair.
RAAF492SQNOz_Steve Posted July 14, 2020 Posted July 14, 2020 This is would be a better location for your question but I do not know how to get threads moved. https://forum.il2sturmovik.com/forum/109-virtual-reality-and-vr-controllers/ Listing your PC specs would help people in giving you feedback on VR options. The VR community on here is really helpful so I am sure you will some good responses.
Riderocket Posted July 14, 2020 Author Posted July 14, 2020 (edited) I forget about my Specs. They are.. i7-4790 EVGA GTX1070 SC 12GB Ram And Im running it off an SSD On max graphics I get around 70-90 FPS Edited July 14, 2020 by Riderocket
dburne Posted July 14, 2020 Posted July 14, 2020 1 minute ago, RAAF492SQNOz_Steve said: This is would be a better location for your question but I do not know how to get threads moved. https://forum.il2sturmovik.com/forum/109-virtual-reality-and-vr-controllers/ Listing your PC specs would help people in giving you feedback on VR options. The VR community on here is really helpful so I am sure you will some good responses. His specs are in his sig. For your moderate system, I would probably recommend Rift S. It is easy to set up and works quite well with IL-2. They are kind of hard to find, have to keep a check over at the Oculus website. They do tend to get some stock in on Tuesdays, just check often as you can. 1
Jaegermeister Posted July 14, 2020 Posted July 14, 2020 A mod will move this to VR controllers soon enough. I have a Rift S and it does work great with IL2 as long as the IP eye distance works for you. It is adjustable with the Oculus app but only to a certain distance. I had an i-5 rig that would not run the Rift S, but I think your system should run it. I upgraded and it has no issues. You will get even better results using Opencomposite software instead of the Steam VR software, but that can come later after you get it running To run VR, you will need a HOTAS setup. With rudders, maybe a trackball mouse and either a keyboard or a gamepad type setup. That's 6 USB ports. The controllers can use a USB hub, but the Oculus will need a dedicated 3.0 or above channel not through a hub. I personally have a Corsair wireless headset and a wireless keyboard, so I think I have 7 or 8 USB ports in use. Lack of 3+ 3.0 USB channels was what made me upgrade my Motherboard.
Riderocket Posted July 14, 2020 Author Posted July 14, 2020 2 minutes ago, Jaegermeister said: A mod will move this to VR controllers soon enough. I have a Rift S and it does work great with IL2 as long as the IP eye distance works for you. It is adjustable with the Oculus app but only to a certain distance. I had an i-5 rig that would not run the Rift S, but I think your system should run it. I upgraded and it has no issues. You will get even better results using Opencomposite software instead of the Steam VR software, but that can come later after you get it running To run VR, you will need a HOTAS setup. With rudders, maybe a trackball mouse and either a keyboard or a gamepad type setup. That's 6 USB ports. The controllers can use a USB hub, but the Oculus will need a dedicated 3.0 or above channel not through a hub. I personally have a Corsair wireless headset and a wireless keyboard, so I think I have 7 or 8 USB ports in use. Lack of 3+ 3.0 USB channels was what made me upgrade my Motherboard. I have a Hotas Warthog, I just updated my specs in my signature because they were old. I have 2x USB 3.0 ports and 4x Regular USB but I have a 4x USB Hub comimg from one of the 3.0 which my Rudder pedals, throttle , Joystick and TrackIR all plug into.
R3animate Posted July 14, 2020 Posted July 14, 2020 Index owner here to chime in -- if 99% of your VR time is going to be in IL-2 or other seated experiences? You're probably better off with the Rift S. Don't get me wrong, the Index is amazing, but simply not necessary unless you're a diehard roomscale player.
Riderocket Posted July 14, 2020 Author Posted July 14, 2020 (edited) 2 minutes ago, R3animate said: Index owner here to chime in -- if 99% of your VR time is going to be in IL-2 or other seated experiences? You're probably better off with the Rift S. Don't get me wrong, the Index is amazing, but simply not necessary unless you're a diehard roomscale player. 99% of my VR will be in IL2, and I just had a google of Rift S it's very affordable at only $700 NZD and it doesn't require those Satellite boxes etc. So I think I might get that one. Cheers everyone Edited July 14, 2020 by Riderocket
Jaegermeister Posted July 14, 2020 Posted July 14, 2020 That's what I had with USB ports so I upgraded the Mobo. You should be able to get by with it that way since the Rift S only uses a single USB plug unlike the earlier versions which needed 3. Check the specs and make sure you have the correct port on your video card. It has to have a displayport. No more HDMI.
Riderocket Posted July 14, 2020 Author Posted July 14, 2020 6 minutes ago, Jaegermeister said: That's what I had with USB ports so I upgraded the Mobo. You should be able to get by with it that way since the Rift S only uses a single USB plug unlike the earlier versions which needed 3. Check the specs and make sure you have the correct port on your video card. It has to have a displayport. No more HDMI. I have 2 Display Ports, I'm using one for my monitor
DD_Arthur Posted July 14, 2020 Posted July 14, 2020 10 minutes ago, Riderocket said: 99% of my VR will be in IL2, and I just had a google of Rift S it's very affordable at only $700 NZD and it doesn't require those Satellite boxes etc. So I think I might get that one. Good choice. You'll find you might benefit from a bit of an over-clock to your cpu to bring it up to around 4.6Ghz if you've got a decent cooler and perhaps increasing your memory too. After initial set up do not use Steam VR as it will be a waste of your systems resources. Use Occulus friendly OpenComposite instead. Good luck.
Riderocket Posted July 14, 2020 Author Posted July 14, 2020 15 minutes ago, DD_Arthur said: Good choice. You'll find you might benefit from a bit of an over-clock to your cpu to bring it up to around 4.6Ghz if you've got a decent cooler and perhaps increasing your memory too. After initial set up do not use Steam VR as it will be a waste of your systems resources. Use Occulus friendly OpenComposite instead. Good luck. My CPU is the Non-K version so no overclock
41Sqn_Skipper Posted July 14, 2020 Posted July 14, 2020 1 hour ago, [Pb]Slegawsky_VR said: Reverb G2 If you are on a budget and can wait for end of September it's most likely the best choice at the moment. The only drawback I see is the regular-sized FOV.
PatrickAWlson Posted July 14, 2020 Posted July 14, 2020 I am really happy with my Reverb. I bought it in conjunction with a new PC running a 2080. Not sure how well it will run on a 1070, but probably OK.
Alonzo Posted July 14, 2020 Posted July 14, 2020 I think the Rift S is a good recommendation - inside-out tracking for simplicity, reasonable resolution that will work mostly okay with the 1070S, and good software that allows 40 FPS ASW frame doubling if the hardware can't keep up. I'm not sure why people are recommending a Reverb for a modest rig like this. The 1070S will melt trying to push that many pixels.
Slechtvalk Posted July 14, 2020 Posted July 14, 2020 (edited) 43 minutes ago, Alonzo said: I think the Rift S is a good recommendation - inside-out tracking for simplicity, reasonable resolution that will work mostly okay with the 1070S, and good software that allows 40 FPS ASW frame doubling if the hardware can't keep up. I'm not sure why people are recommending a Reverb for a modest rig like this. The 1070S will melt trying to push that many pixels. I got the Rift S and it isn't good enough when looking further away. It gets unsharp/loosing detail fast then. Also I use 130% supersampling which does get near reverb's resolution (only using a vega 56 on the moment and it plays at 40 or 80 fps). You don't need supersampling with the Reverb G(2). So it sn't that demanding really. Sure you still need good hardware. But better get something good now and don't feel sorry later... He can play with his 1070S with a Reverb I'm sure with 40 fps--, sure you want something better but a 1080Ti/2070S or better would be just great. He can always upgrade later. Anyways I'm replacing my Rift S for the new G2. Edited July 14, 2020 by Slechtvalk
Alonzo Posted July 15, 2020 Posted July 15, 2020 21 hours ago, Slechtvalk said: I got the Rift S and it isn't good enough when looking further away. It gets unsharp/loosing detail fast then. Also I use 130% supersampling which does get near reverb's resolution (only using a vega 56 on the moment and it plays at 40 or 80 fps). You don't need supersampling with the Reverb G(2). So it sn't that demanding really. Sure you still need good hardware. But better get something good now and don't feel sorry later... He can play with his 1070S with a Reverb I'm sure with 40 fps--, sure you want something better but a 1080Ti/2070S or better would be just great. He can always upgrade later. Anyways I'm replacing my Rift S for the new G2. Let's see: First post on the forums Confused about what supersampling does (it does not allow your device to get near another device's resolution) No concern about 40 vs 80 FPS mode Recommends $600 headset and $600 GPU upgrade to person getting into VR for the first time, instead of $400 headset that will work just fine I mean sure, if OP has $1200 to spend then yes, a Reverb G2 (available October) plus a new GPU (wait until October as well, then) isn't a bad recommendation, but if they want a headset that will run today on their hardware, Rift S is the best choice. 2
HunDread Posted July 15, 2020 Posted July 15, 2020 (edited) 16 hours ago, Alonzo said: First post on the forums Should not be part of an argument. EDIT: if this was indeed confusing, I didn't mean that @Slechtvalk should not be part of the argument because he has 1 post. I meant that the number of posts anyone has should not be used as part of an argument against what they say. Exception is when people enter the forums kicking down the front door talking sh*t, but this was not the case here. Edited July 16, 2020 by HunDread 2
Alonzo Posted July 16, 2020 Posted July 16, 2020 Having re-read the above, I was being a bit of a dick. Sorry @Slechtvalk that was unwarranted on my part. I still maintain that the Rift S is a better suggestion than the Reverb, in this use-case, but I didn't have to be rude about it. Welcome to the forums, and I hope you enjoy your time here as well as the game. 2 1
Slechtvalk Posted July 16, 2020 Posted July 16, 2020 (edited) Ok no problem, apologize taken. Haven't played this game that much still, did play the My reasoning is just that I myself am not happy enough with my Rift S for this game and that imo you better take something really good even when a little bit more expensive now. At least you don't have to upgrade the headset anytime soon when getting the G2. You could lower the resolution quite a bit and perhaps he can play decently with his old card.. or enjoy some other not that demanding games in the meantime and save up for a better card and play il-2 VR later. Also when those new cards from Nvidia and/or AMD come out you can most likely get the older generation cards for cheap second hand. In the past I did buy some GPU's second hand and never had problems with that. But maybe you are right just giving my opinion with what I would do myself. And thanks, same- have fun playing il-2 in VR! Edited July 16, 2020 by Slechtvalk
Slechtvalk Posted July 16, 2020 Posted July 16, 2020 Also the HP Reverb G2 supports 60Hz- and half-resolution modes I just read. He could use that and save up for a beefier card meanwhile.
dburne Posted July 16, 2020 Posted July 16, 2020 I would still stick to my suggestion on Rift S. Yeah Reverb G2 should be very nice based on what we know so far, but that is still yet to be released with no firm date mentioned yet - just Fall of 2020. I am assuming the OP would like to get into VR now. Plus his system specs are not that great, slower cpu combined with slower DDR3 ram. I think his best chance at a good overall first time experience would be with the Rift S. Easy setup no muss no fuss, and the dang thing just works so nicely. And Oculus ASW2 does a very good job running the sim at 40 fps with frames interleaved for 80 MHz headset. Then down the road if he is hooked and would like better, update the rig and go for a Reverb G2. Currently Rift S are not easily found in stock and hold a decent resale value. I have a Reverb G2 on pre-order and am very excited for when I do get it, but I also have a pretty beefy setup so I expect to have good experience with it - hopefully. 1
Riderocket Posted August 4, 2020 Author Posted August 4, 2020 my Oculus Rift S has arrived today, setting it up now. very excited
DD_Arthur Posted August 4, 2020 Posted August 4, 2020 Good luck!? When you get it running okay let us know your first impressions?
dburne Posted August 4, 2020 Posted August 4, 2020 38 minutes ago, Riderocket said: my Oculus Rift S has arrived today, setting it up now. very excited Congrats!
Riderocket Posted August 5, 2020 Author Posted August 5, 2020 i cant seem to connect my controllers, its stuck at "looking for left controller..."
Riderocket Posted August 5, 2020 Author Posted August 5, 2020 (edited) i managed to get the controllers working, but now the displayport says its not working and disconnected, when i relpug it in it works for about 5 seconds then goes red again Edited August 5, 2020 by Riderocket
haltux Posted August 6, 2020 Posted August 6, 2020 I have a 1070 with a Rift CV1 and the GPU becomes quickly a bottleneck when slightly increasing supersampling or increasing details over "low". When selecting "custom", I need to put many of the graphical stuff at "low" or "none" if I want to keep my frame rate at 90 Hz. So a 1070 is OK with a Rift / Rift S but do not expect it to do the job for a Reverb which has way more pixels. I will buy a Reverb when I will be able to buy at least a 2080 super or a 3080 at the same time. On 7/16/2020 at 5:12 PM, Slechtvalk said: Also the HP Reverb G2 supports 60Hz- and half-resolution modes I just read. He could use that and save up for a beefier card meanwhile. Are you sure about that? It seems that 60 Hz mode was a feature of the G1 but they remove it in the G2.
Riderocket Posted August 16, 2020 Author Posted August 16, 2020 I got it working.. and it runs okay. I am amazed how the cockpits look in VR
Drum Posted August 17, 2020 Posted August 17, 2020 I only use a CV1 Rift with a 1060 and zero super sampling, but the image I see in game is still better then the OMG G2 picture you just posted. If I was considering VR based on these 2d pictures being posted I would not get into VR to be honest. Thankfully, I bought mine before all of these inside the HMD pictures started to be posted everywhere. Just saying incase anyone reading is still on the VR fence. Take the above pictures of just one of the two HMD panels and imagine a second image superimposed over that with a slight offset (for 3d effect) and what you'll end up with is an image that's twice the clarity of the pictures. Can you imagine what that'll look like? This game looks really nice on my CV1 powered with a 1060 at low graphic settings. Seriously, it looks pretty good, the only problem is I need to use icons so I'll know who's who (friend from foe) at medium range and farther. It's not the VR industry lagging here or the CPU & GPU industry either, it's this game that's only running on one cylinder instead of the 4+ most CPUs have these days. All it would take to make this game fair enough so everyone could play competitively at full realism would be for the little hard to see fuzzy dots at medium range to be (for instance) a notable little fuzzy hard to notice colored dot in a specific colour for each nation's plane set. That's all, you wouldn't require the best hardware money can buy to play competitively without icons, you'd just need to learn how to properly fly the plane in full realism. Remove the cheating zooms and give us a little blurry fuzzy dot in a specific colour at medium range please. This game is what's lacking, not the VR industry IMO, and how hard of a fix would that be...
HunDread Posted August 17, 2020 Posted August 17, 2020 4 hours ago, Drum said: I only use a CV1 Rift with a 1060 and zero super sampling, but the image I see in game is still better then the OMG G2 picture you just posted. If I was considering VR based on these 2d pictures being posted I would not get into VR to be honest. Thankfully, I bought mine before all of these inside the HMD pictures started to be posted everywhere. Just saying incase anyone reading is still on the VR fence. Take the above pictures of just one of the two HMD panels and imagine a second image superimposed over that with a slight offset (for 3d effect) and what you'll end up with is an image that's twice the clarity of the pictures. Can you imagine what that'll look like? Just to clarify - those pictures are purely for comparison not for showing what VR looks like so they are considerably zoomed in to bring out the differences in clarity. 1
Riderocket Posted August 17, 2020 Author Posted August 17, 2020 i get a smooth 40 fps on medium/balanced settings with terrain on 150km and 3x
RAAF492SQNOz_Steve Posted August 17, 2020 Posted August 17, 2020 On 8/16/2020 at 11:13 PM, Slegawsky_VR said: Is it just me or is the Rift S beating the Valve Index in the picture above? Look at the clarity of the text in the second bottom line. I consider the above picture to be somewhat suspect in the results that it shows. 1
dburne Posted August 17, 2020 Posted August 17, 2020 56 minutes ago, RAAF492SQNOz_Steve said: Is it just me or is the Rift S beating the Valve Index in the picture above? Look at the clarity of the text in the second bottom line. I consider the above picture to be somewhat suspect in the results that it shows. Yeah going by that picture it does.
Riderocket Posted April 18, 2021 Author Posted April 18, 2021 ok I got Rift S running at 90 FPS most of the time, except for when there are alot of panes flying around then i get minor stuttering.. nothing too serious. here are my settings below. I find turning off msaa and changing it to fxaa makes a huuge difference to performance but it does make everything look more pixelated. might turn on SSAO later to see how it runs.
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