Llama_Thumper Posted July 14, 2020 Posted July 14, 2020 hi guys what are you using to measure VR performance? I remember seeing a video somewhere with an overlay showing FPS, GPU speeds/temps, CPU speeds/temps. would be good to measure properly before trying to fix issues (system as below).
Llama_Thumper Posted July 14, 2020 Author Posted July 14, 2020 Thank you. Seems they don't support Rift S :(.
Mewt Posted July 14, 2020 Posted July 14, 2020 1 minute ago, DD_Llama_Thumper said: Thank you. Seems they don't support Rift S :(. ? As far as I know it supports any headset running SteamVR.
Llama_Thumper Posted July 14, 2020 Author Posted July 14, 2020 thanks, will check out, saw something on their page (not 100% sure, maybe about direct support).
firdimigdi Posted July 14, 2020 Posted July 14, 2020 (edited) For Oculus you do not require buying anything. Just use either the Oculus Tray Tool and enable the appropriate overlay for what you want under "Visual HUD" or just use the OculusDebugTool provided with the oculus software (Oculus\Support\oculus-diagnostics). I would suggest ditching SteamVR and using OpenComposite instead (gain some performance just by doing that) and then keep either of the above open with the overlay HUD set to show "Application Render Time" which gives you the crucial information of cpu and gpu frametimes and tweak away. Edited July 14, 2020 by Firdimigdi 1
dburne Posted July 14, 2020 Posted July 14, 2020 4 minutes ago, Firdimigdi said: For Oculus you do not require buying anything. Just use either the Oculus Tray Tool and enable the appropriate overlay for what you want under "Visual HUD" or just use the OculusDebugTool provided with the oculus software (Oculus\Support\oculus-diagnostics). I would suggest ditching SteamVR and using OpenComposite instead (gain some performance just by doing that) and then keep either of the above open with the overlay HUD set to show "Application Render Time" which gives you the crucial information of cpu and gpu frametimes and tweak away. Fully agree. And you will likely gain performance using Open Composite instead of Steam VR as suggested. https://www.reddit.com/r/oculus/comments/9nxixe/systemwide_installation_for_opencomposite_released/
Llama_Thumper Posted July 14, 2020 Author Posted July 14, 2020 thanks both - have opencomposite, didn't know about oculus tray having this function, will check out.
rogueblade Posted July 24, 2020 Posted July 24, 2020 Apparently, when using the OTT HUD, you want to pay attention to Application Render Timing (not FPS) and observe in game to keep your frame times below ~12ms. I don't know much of the technicality but have followed that advice with good results 1
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