jollyjack Posted July 13, 2020 Posted July 13, 2020 (edited) TC add-on for Normandy? Churchill Tanks Scots Guards brigade: https://www.flamesofwar.com/hobby.aspx?art_id=404 Just saw these documentaries ... IMO Normandy cannot do without some tanks (yet?): Edited July 13, 2020 by jollyjack 2 1 3
Goosevich Posted July 13, 2020 Posted July 13, 2020 I don't know, how about maybe let them finish the base game first huh? 1
Skeleboners Posted July 14, 2020 Posted July 14, 2020 I do hope they do more tank crew expansions to the base game- though I'd go in the other direction, I would adore a North Africa pack with relatively early-war Armor. Hopefully if the expansion pack does well sales-wise, 777 will consider that. 3
[KG]Destaex Posted July 14, 2020 Posted July 14, 2020 Problem is that they just did the desert for aircraft with the clod engine. If you want something close to normandy in tanks right away. I’d suggest post scriptum which is set in holland.
=J18=FritzGerald Posted July 14, 2020 Posted July 14, 2020 Jagdpather is a tank destroyer I would love to see 1 1
SCG_judgedeath3 Posted July 14, 2020 Posted July 14, 2020 55 minutes ago, [KG]Destaex said: If you want something close to normandy in tanks right away. I’d suggest post scriptum which is set in holland. Tanks in that game is way too arcadish for my taste and one cant fly in that game either ? Other options would be panzer elite or panzer front.
LachenKrieg Posted July 14, 2020 Posted July 14, 2020 Or you could just stay right here and grow with the best WWII tank simulator... Tank Crew! 1 4
[KG]Destaex Posted July 15, 2020 Posted July 15, 2020 Don't worry, Tank Crew has a lot that Post Scriptum does not do. But I thought that Post Scriptum did tanks extremely well for an FPS game. Plus you have infantry built into the game. I have had some good times in that game. However it is population dependent and their is only one mission type. Win. It's generally all close quarters stuff because the infantry tend to hang in cities and tanks are pretty rare so you are not looking for them in general. When they do turn up it's a bit of a shock. It is also pretty exciting, because infantry are really cunning trying to kill your tank. In Tank Crew you are generally part of a unit of tanks and the interiors of the tank are properly modelled. You can simulate a whole tankers career and make anything you want of it..... once we get infantry their will be some real stories that we can create. However I have not noticed anything damage model wise that is special. Have not played it enough for that. Also the driving is just as simplistic as post scriptum. Tank Crew is more accurate. But it's hard to tell how much. A big difference in Tank Crew is that I can get into the action whenever and however I want. In Post Scriptum I have to find a server and then find the enemy.
LachenKrieg Posted July 15, 2020 Posted July 15, 2020 (edited) To be honest, I have never tried post scriptum, but I have tried a number of others. And while there are titles that have done a very good job at depicting armored war fare, my interest is really in the WWII era. When I take the models, the interiors, the crew interaction,s the physics and detail of the period correct maps as a whole package into consideration, I would be hard pressed to find something else to better suit my needs/interests. Sure there is room for improvement, and you mentioned one of the more obvious areas, but this is still early days for Tank Crew. Given the track record of this teams dedication to bringing realism to the WWII setting, I am more then happy to support and enjoy the GBS. 18 hours ago, Skeleboners said: I do hope they do more tank crew expansions to the base game- though I'd go in the other direction, I would adore a North Africa pack with relatively early-war Armor. Hopefully if the expansion pack does well sales-wise, 777 will consider that. I would second the addition of a North Africa map for TC. Edited July 15, 2020 by LachenKrieg
pierrelom Posted July 15, 2020 Posted July 15, 2020 Some humour about tankers in Italy ‘44 Brits; if the crew can lift it, it will be strapped to the tank Yanks; everything with a barrel is a tiger Kiwis; panther you say? Send the humber Poles; mad...prudence and cover are lost in translation Springboks; how the bloody hell did you get that sherman up THERE?? 4
[KG]Destaex Posted July 15, 2020 Posted July 15, 2020 4 hours ago, LachenKrieg said: To be honest, I have never tried post scriptum, but I have tried a number of others. And while there are titles that have done a very good job at depicting armored war fare, my interest is really in the WWII era. When I take the models, the interiors, the crew interaction,s the physics and detail of the period correct maps as a whole package into consideration, I would be hard pressed to find something else to better suit my needs/interests. Sure there is room for improvement, and you mentioned one of the more obvious areas, but this is still early days for Tank Crew. Given the track record of this teams dedication to bringing realism to the WWII setting, I am more then happy to support and enjoy the GBS. I would second the addition of a North Africa map for TC. You should look at it and keep in mind hr is only commanding s tank. 1
LachenKrieg Posted July 16, 2020 Posted July 16, 2020 Great video showing how coordinated team play adds to a more immersive experience. It highlights for me how multi-crewing a tank can effectively address issues with the single player command interface, and the importance of improving that command interface so that it is closer in efficiency to the multi-crewing experience. I would have to look closer at the sim itself to really compare, but obviously it already has infantry as a plus. But I am here because I want to be, and am very happy with the progress so far in Tank Crew, although post scriptum does seem to check a lot of the boxes for me in terms of my interests.
[KG]Destaex Posted July 16, 2020 Posted July 16, 2020 Post Scriptum is not a sim. It is a first person shooter. There is zero AI. It’s all human infantry and human tankers. Although their are no airmen. So the infantry you see their were all players. The map for post scriptum is accurate and huge. The tanks and infantry loadouts are limited to historical numbers. The game is set in arnhem, battle for france and normandy. You capture points in order and there are attack and defend phases. Which keeps everybody concentrated. You can therefore get out of the tank whittman syle and scout around. What it is missing compared to Tank Crew: * mission creation * artificial intelligence - although from what I have seen tank crew’s ai is pretty basic and reliant in scripts. * single player campaigns * single player anything * tank interiors * aircraft with humans in them. Although post scriptum has off map air support call ins. * with ai the number of units on the field * some of the simulated systems like the air extraction systems * pre battle tank configuration * I don’t believe you can manually change gears in post scriptum. Not sure that it matters though as changing gears in tank crew seems academic without each tank types clutch, grind gears and lock track turn systems being simulated control wise. most everything else in post scriptum is fairly similar when it comes to tanks. Tank Crew’s big plus for me is the mission creation and cooperative element as well as the accuracy of things that are modelled. Combined arms though is where post scriptum shined, although a detractor is that even though post scriptum’s community is pretty hard core and plays in a fairly organised way normally. It still often has a fair few people wandering around being lone wolf heroes. 1
SCG_judgedeath3 Posted July 16, 2020 Posted July 16, 2020 19 minutes ago, [KG]Destaex said: most everything else in post scriptum is fairly similar when it comes to tanks. I disagree: The tanks in post scriptum is very limited depending on the map and balanced where tank crew isnt and behaves very arcade like compared to tank crew when playing on full realism and especielly SCG sundays where we have more cooperation and use of military grades and way more immersion, but other things that is different: - Post scriptum tanks uses HP system and you cant damage the tanks in the same way: Most things on the Panzer III can be blown away, commander cupola, tools, skirts, the bolted extra armour etc can be destroyed in combat but the tank can keep going. Not possible in post scriptum. -Overheating issues and have to take care of the engine, especielly panther and ferdinand tanks or else you will destory the engine, post scriptum you dont have to think about that: just drive and the tank is fine. -Repairs: Post scriptum has warthunder like repairs or heroes and generals style and takes short time where in tank crew it takes way longer and sometimes cant repair it. - Fuel use: there is no fule gauge in post scriptum. - Maps are way smaller, compare the map of prokarovka or kuban and try to drive the whole map, will take you a day almost in driving, post scriptum: maybe 10 minutes max. - working electrics in tank crew: can damage the electrics and have to repair it to get the turret to move etc, and if the tank is tilting the traverse of the turret is affected or cant move at all, none of that in post scriptum. - no airplane players so you cant ask the air units to do a recon of the flank or get reports of enemy tanks advancing or help as one can do in tank crew, on SCG sundays the airunit is very important to do recon missions for us tankers when we plan our tactics and react to what the enemy units are doing. - full interior and controls while in post scriptum the cvommander has his visor that can be moved however he wants and zoom and very arcade like, no limits from the tank. - No working headlights or backlights in the tank so convoy driving is out of the question. - Cant close the commander cupola slits and visors or the sight hatches or open the flare ports. - no night time action or the light systems that is in the turret and the sight for nighttime. I can go on forever but tank crew and tank sims is my thing and prefer it over post scriptums more arcadish behavior and less historical accurate where for me its all down to details, and post scriptum focus on realistic squad tactics and fps where tank crew focuses on simulating working in tank and battlefield situations where our SCG sudnays is the closest I got to the things I did in the army. two different kind of games however but sounds like post scriptum is more your thing Might advice to try out red orchestra 2 and heroes and generals who does the same but even better, maybe not graphics wise... Else you have ww2 online that is even better and have whole of western europe as a map. 2
Retnek Posted July 16, 2020 Posted July 16, 2020 (edited) I'd put it stronger: Post Scriptum is fun for infantry, artillery and some other aspects - one could name it a shooter aiming for simulation. But the "simulation" of the ground-vehicles is an unbelievable pain. Pure arcade, running 60 km/h with a heavy truck over grassland, use a bump to jump > 20 m, crashing down - and on you go! It ruins the game-play, too. All the kiddy-gamers enter a truck, race all over the map and pop up where-ever they feel it's funny. Waste of time if you're interested in real-world infantry-combat. It could have been much better, sad thing. Hell-Let-Loose does much aspects much better. Next to the better game-play the impression of woods and winter f.e. is done very good, a piece of art. Edited July 16, 2020 by Retnek
LachenKrieg Posted July 16, 2020 Posted July 16, 2020 (edited) 4 hours ago, [KG]Destaex said: Post Scriptum is not a sim. It is a first person shooter. There is zero AI. It’s all human infantry and human tankers. Although their are no airmen. So the infantry you see their were all players. The map for post scriptum is accurate and huge. The tanks and infantry loadouts are limited to historical numbers. The game is set in arnhem, battle for france and normandy. You capture points in order and there are attack and defend phases. Which keeps everybody concentrated. You can therefore get out of the tank whittman syle and scout around. What it is missing compared to Tank Crew: * mission creation * artificial intelligence - although from what I have seen tank crew’s ai is pretty basic and reliant in scripts. * single player campaigns * single player anything * tank interiors * aircraft with humans in them. Although post scriptum has off map air support call ins. * with ai the number of units on the field * some of the simulated systems like the air extraction systems * pre battle tank configuration * I don’t believe you can manually change gears in post scriptum. Not sure that it matters though as changing gears in tank crew seems academic without each tank types clutch, grind gears and lock track turn systems being simulated control wise. most everything else in post scriptum is fairly similar when it comes to tanks. Tank Crew’s big plus for me is the mission creation and cooperative element as well as the accuracy of things that are modelled. Combined arms though is where post scriptum shined, although a detractor is that even though post scriptum’s community is pretty hard core and plays in a fairly organised way normally. It still often has a fair few people wandering around being lone wolf heroes. Maybe what you meant to say is that post scriptum doesn't do a good job at simulation. simulation |ˌsimyəˈlāSH(ə)n| nounimitation of a situation or process: simulation of blood flowing through arteries and veins | photographs showing simulation of sex acts.• the action of pretending; deception: clever simulation that's good enough to trick you.• the production of a computer model of something, especially for the purpose of study: the method was tested by computer simulation | [count noun] : a visual simulation of a collision | [as modifier] : simulation models will allow researchers to test different strategies. The thing about computer games/simulations is that they are all based on attempting to simulate some real world experience, even the arcade ones. The up and coming thing now for the last several years has been to actually focus on how close the simulation is to the real world thing being simulated. As I said, post scriptium already has infantry, and it is bound to be a better simulation then Ai infantry for the simple fact that the thought process used to move the digital infantry solder around originated in someones brain. How much better can you simulate human actions? While post scriptum has clearly proven itself capable of drawing a large crowd, the reasons for that I believe have little to do with whether it is better at simulating the experience of driving a WWII tank. Edited July 16, 2020 by LachenKrieg
[KG]Destaex Posted July 17, 2020 Posted July 17, 2020 (edited) 8 hours ago, SCG_judgedeath3 said: I disagree: The tanks in post scriptum is very limited depending on the map and balanced where tank crew isnt and behaves very arcade like compared to tank crew when playing on full realism and especielly SCG sundays where we have more cooperation and use of military grades and way more immersion, but other things that is different: - Post scriptum tanks uses HP system and you cant damage the tanks in the same way: Most things on the Panzer III can be blown away, commander cupola, tools, skirts, the bolted extra armour etc can be destroyed in combat but the tank can keep going. Not possible in post scriptum. -Overheating issues and have to take care of the engine, especielly panther and ferdinand tanks or else you will destory the engine, post scriptum you dont have to think about that: just drive and the tank is fine. -Repairs: Post scriptum has warthunder like repairs or heroes and generals style and takes short time where in tank crew it takes way longer and sometimes cant repair it. - Fuel use: there is no fule gauge in post scriptum. - Maps are way smaller, compare the map of prokarovka or kuban and try to drive the whole map, will take you a day almost in driving, post scriptum: maybe 10 minutes max. - working electrics in tank crew: can damage the electrics and have to repair it to get the turret to move etc, and if the tank is tilting the traverse of the turret is affected or cant move at all, none of that in post scriptum. - no airplane players so you cant ask the air units to do a recon of the flank or get reports of enemy tanks advancing or help as one can do in tank crew, on SCG sundays the airunit is very important to do recon missions for us tankers when we plan our tactics and react to what the enemy units are doing. - full interior and controls while in post scriptum the cvommander has his visor that can be moved however he wants and zoom and very arcade like, no limits from the tank. - No working headlights or backlights in the tank so convoy driving is out of the question. - Cant close the commander cupola slits and visors or the sight hatches or open the flare ports. - no night time action or the light systems that is in the turret and the sight for nighttime. I can go on forever but tank crew and tank sims is my thing and prefer it over post scriptums more arcadish behavior and less historical accurate where for me its all down to details, and post scriptum focus on realistic squad tactics and fps where tank crew focuses on simulating working in tank and battlefield situations where our SCG sudnays is the closest I got to the things I did in the army. two different kind of games however but sounds like post scriptum is more your thing Might advice to try out red orchestra 2 and heroes and generals who does the same but even better, maybe not graphics wise... Else you have ww2 online that is even better and have whole of western europe as a map. Judge when you say post scriptum is more my thing, well yes and no. I love post scriptum as the most realistic infantry experience of ww2 I have had in a game. It sacrifices a lot to be a "game" that will retain enough players to allow it to be played because it has no AI and to abstract larger numbers on the field. Thus they have movable respawn camps or trucks. I really appreciate that for an FPS the tanks are better than any I have seen. BUT I have wanted a serious Tank Simulator in a modern engine that is multiplayer for many years and Tank Crew seems to fit the bill once it gets AI infantry. I love the Kursk setting and time period and the tanks it simulates. Tank Crew is the game I want to stick with if possible. I want to see it grow and mature with as many addons as possible. The only thing that might interfere with that is if DCS got ww2 tanks, because they tend to do very expensive simulations of individual units. I don't see this happening any time soon and even if it does DCS would not have a stable large enough to play with for 10yrs after any announcement. One of the things I like about DCS models is that they are mouse clickable, so no need to remember any of these awful key mappings. It also means the tank interiors would get used properly. Imagine having a quick snap to sights button on your mouse and in the mean time physically being inside the tank flicking switches when you need to. I guess I am one of those people that loves to learn startup procedures with a mouse to really experience and learn a vehicle. To understand how the designers did things and why. How the crew moved around the tank for bailing out or changing positions. The only reason I brought Post Scriptum up here is because somebody wanted Normandy and it's reasonably good. Otherwise I think he will be waiting a very long time I think. Considering Tank Crew's current early access is not finished yet and I think that 6 months after release they will decide if sales allow any further development of their tank series. I hope of course that sales go well because I think this game is great so far. So basically please do not think I have any ill feeling towards this games development or attempting to bash it in any way. If I am critical it is because I dream for it or am being scientific about it where criticism and critical thinking is normal and leads to improvement and truth. I am a Tank Crew fan and am rooting for it's success over all other Tank Sims or FPS games with tanks. I want this game to come out and be popular!! As you pointed out Post Scriptum is no tank simulator, but it's not as simple as most first person shooters either. The below is from a dev blog for post scriptum, it shows that the armour model is not as simple as hit points:https://store.steampowered.com/news/?appids=736220&appgroupname=Post+Scriptum&enddate=1551427200 "DAMAGE MODEL 2.0:In this update, we are adding our Damage Model 2.0, here is a quick guideline of how it works:Each weapon is given a value of armour that it can penetrate.Each tank has it's own armour thickness value per polygon.In the image below, the more white the texture, the thicker. Each polygon is assigned a thickness based on historical data.When a projectile collides with these polygons, it will then calculate the relative armour thickness, if the penetration value of the shell is higher than the armour thickness, then the projectile passes through the metal, if not, it will bounce off.If it does penetrate, it will then look for what component is behind.Each vehicle in Post Scriptum is now fitted with internal components.Blue = Crewman = % of chance to injure or kill himRed = Ammo Rack or Fuel tank = % of chance to set the tank on fire and explodeYellow = Turret ring = % of chance of disabling turret rotationPink = Engine = % of chance of disabling the engine/transmissionGreen = Tracks = % of chance of disabling the vehicle mobilityInternal components can be repaired with your wrench or at any friendly repair station." Internal components can be repaired with your wrench or at any friendly repair station.As a crew member of the vehicle, we have added UI icons so you are aware of the status of your tank.Each icons will show white for fully working components, yellow for partially damaged and red for destroyed.If you have a good eye, you will also have spotted a little marker on the view cone at the bottom left of the screen, allowing to give a better indication to your teammate while inside the vehicle (clock) P.S. I did play Hell Let Loose briefly and in beta and it was ok but I did not find it as good for me personally. I have played the Red orchestra games and loved red orchestra 2 because it modelled tank interiors and was multiplayer. Edited July 17, 2020 by [KG]Destaex 1
Voidhunger Posted May 6, 2021 Posted May 6, 2021 On 7/17/2020 at 4:41 AM, [KG]Destaex said: Judge when you say post scriptum is more my thing, well yes and no. I love post scriptum as the most realistic infantry experience of ww2 I have had in a game. It sacrifices a lot to be a "game" that will retain enough players to allow it to be played because it has no AI and to abstract larger numbers on the field. Thus they have movable respawn camps or trucks. I really appreciate that for an FPS the tanks are better than any I have seen. BUT I have wanted a serious Tank Simulator in a modern engine that is multiplayer for many years and Tank Crew seems to fit the bill once it gets AI infantry. I love the Kursk setting and time period and the tanks it simulates. Tank Crew is the game I want to stick with if possible. I want to see it grow and mature with as many addons as possible. The only thing that might interfere with that is if DCS got ww2 tanks, because they tend to do very expensive simulations of individual units. I don't see this happening any time soon and even if it does DCS would not have a stable large enough to play with for 10yrs after any announcement. One of the things I like about DCS models is that they are mouse clickable, so no need to remember any of these awful key mappings. It also means the tank interiors would get used properly. Imagine having a quick snap to sights button on your mouse and in the mean time physically being inside the tank flicking switches when you need to. I guess I am one of those people that loves to learn startup procedures with a mouse to really experience and learn a vehicle. To understand how the designers did things and why. How the crew moved around the tank for bailing out or changing positions. The only reason I brought Post Scriptum up here is because somebody wanted Normandy and it's reasonably good. Otherwise I think he will be waiting a very long time I think. Considering Tank Crew's current early access is not finished yet and I think that 6 months after release they will decide if sales allow any further development of their tank series. I hope of course that sales go well because I think this game is great so far. So basically please do not think I have any ill feeling towards this games development or attempting to bash it in any way. If I am critical it is because I dream for it or am being scientific about it where criticism and critical thinking is normal and leads to improvement and truth. I am a Tank Crew fan and am rooting for it's success over all other Tank Sims or FPS games with tanks. I want this game to come out and be popular!! As you pointed out Post Scriptum is no tank simulator, but it's not as simple as most first person shooters either. The below is from a dev blog for post scriptum, it shows that the armour model is not as simple as hit points:https://store.steampowered.com/news/?appids=736220&appgroupname=Post+Scriptum&enddate=1551427200 "DAMAGE MODEL 2.0:In this update, we are adding our Damage Model 2.0, here is a quick guideline of how it works:Each weapon is given a value of armour that it can penetrate.Each tank has it's own armour thickness value per polygon.In the image below, the more white the texture, the thicker. Each polygon is assigned a thickness based on historical data.When a projectile collides with these polygons, it will then calculate the relative armour thickness, if the penetration value of the shell is higher than the armour thickness, then the projectile passes through the metal, if not, it will bounce off.If it does penetrate, it will then look for what component is behind.Each vehicle in Post Scriptum is now fitted with internal components.Blue = Crewman = % of chance to injure or kill himRed = Ammo Rack or Fuel tank = % of chance to set the tank on fire and explodeYellow = Turret ring = % of chance of disabling turret rotationPink = Engine = % of chance of disabling the engine/transmissionGreen = Tracks = % of chance of disabling the vehicle mobilityInternal components can be repaired with your wrench or at any friendly repair station." Internal components can be repaired with your wrench or at any friendly repair station.As a crew member of the vehicle, we have added UI icons so you are aware of the status of your tank.Each icons will show white for fully working components, yellow for partially damaged and red for destroyed.If you have a good eye, you will also have spotted a little marker on the view cone at the bottom left of the screen, allowing to give a better indication to your teammate while inside the vehicle (clock) P.S. I did play Hell Let Loose briefly and in beta and it was ok but I did not find it as good for me personally. I have played the Red orchestra games and loved red orchestra 2 because it modelled tank interiors and was multiplayer. When is the new damage model coming? Although I will probably play as infantry man when I decide to purchase the game. I will probably wait for the sale. Is it possible to play the game solo without team or they will kick me out from the server? My English is not good for voice chat.
Guest deleted@219798 Posted May 7, 2021 Posted May 7, 2021 Steel Fury- Kharkov 1942 was a good tank sim and had all types of ground forces. It doesn't work too well on later PCs and limited range of screen resolutions. Maybe it was a bit too complex, there were a lot of tank controls to learn. T72 Balkans on Fire was good too, but limited selection of tanks.
moustache Posted May 7, 2021 Posted May 7, 2021 for what it is, two games that look promising: https://www.steelgearsimulator.com/ https://store.steampowered.com/app/905970/Steel_Crew/?l=french
Voidhunger Posted May 8, 2021 Posted May 8, 2021 On 5/7/2021 at 11:32 AM, moustache said: for what it is, two games that look promising: https://www.steelgearsimulator.com/ https://store.steampowered.com/app/905970/Steel_Crew/?l=french steel gear is in an early alfa and Steel crew looks very arcadish with VR support. We need new content for Tank Crew or at least new vehicles. I cant wait for TC2 news! Also its a shame that Graviteam doesnt want to make new WW2 tank sim. (Thats what they told us on the forum long ago).
moustache Posted May 8, 2021 Posted May 8, 2021 Mmmh, before new content, it would be better if they polishe the game (very binary terrain system, little interaction with the tank (we start it like a moped ...), a menu of decent order, ... . and bugs ...)
Voidhunger Posted May 8, 2021 Posted May 8, 2021 40 minutes ago, moustache said: Mmmh, before new content, it would be better if they polishe the game (very binary terrain system, little interaction with the tank (we start it like a moped ...), a menu of decent order, ... . and bugs ...) yep I would also like more scripted campaigns. Anyway I still think that with TC2 (Normandy) around the corner, we will have more content and opportunity to polish/ improve game mechanics etc). Btw Moustache what is your avatar? is it from the movie? I find it little disturbing ?(no offence). 1
moustache Posted May 8, 2021 Posted May 8, 2021 do you really think we'll have a TC 2? have to go back to the cashier, at $ 80 per game, if the bugs and shortcomings are the same, mmmh ... (it's a model from the 90s, very 90s, it's just a joke ...) 1
Voidhunger Posted May 8, 2021 Posted May 8, 2021 19 minutes ago, moustache said: do you really think we'll have a TC 2? have to go back to the cashier, at $ 80 per game, if the bugs and shortcomings are the same, mmmh ... (it's a model from the 90s, very 90s, it's just a joke ...) OK I think yes, just like BOBP and BON, western scenario is much more profitable, also we will have Normandy map, which can be improved for TC and of course majority of people want Jagdpanthers, Tiger Aufs B, Jagdpanzer, late Stugs, late Pather / Tiger, Firefly, Sherman 76mm and some US tanks destroyers. I would be very very surprised if we dont get TC2 Normandy together with the infantry carrying Panzerfausts/shreks, Piats and Bazookas. IMHO. Of course we can have more drivable AAA vehicles aaaaand Puma. Puma would be very nice when we have now improved wheeled tech. She would look gorgeous!
Thad Posted May 8, 2021 Posted May 8, 2021 1 hour ago, moustache said: do you really think we'll have a TC 2? have to go back to the cashier, at $ 80 per game, if the bugs and shortcomings are the same, mmmh ... (it's a model from the 90s, very 90s, it's just a joke ...) Fabio.
kroepke10 Posted June 30, 2021 Posted June 30, 2021 On 5/8/2021 at 10:11 PM, Thad said: Fabio. For TC in the Normandy map we need The "Ardennen Offensive"not only "Parkers corner".
[F.Circus]MoerasGrizzly Posted June 30, 2021 Posted June 30, 2021 8 minutes ago, kroepke10 said: For TC in the Normandy map we need The "Ardennen Offensive"not only "Parkers corner". The Ardennen Offensive, aka the Battle of Bulge, is in fact on the Bodenplatte map (It's in Belgium!) and in the Bodenplatte timeframe.
Leroy13 Posted July 1, 2021 Posted July 1, 2021 (edited) I agree with Moustache to fix bugs. Next problem e.g. hitboxes. Add smoke grenades e.g. for Tiger, Panther ... More vehicles for TC 1 (5 vs 5 neither too much nor too little).AA vehicles would be fine for Tank crew if they weren't sold separately. Better map (Typography or Labelling, Symbology ....) for ground units. Tank Crew with American, British tanks would be great to have in the game. As well as other German tanks that are not in the game( Tiger II, Jagdpanther, Stug, Wirbelwind ....... ) or other Soviet tanks IS-1/2, ISU-152, BT-5,7, T-34-85 (D-5T,ZiS-S-53). 1940 also interesting period French tanks (B1,Somua, Renault ....) vs German tanks Pz II, Pz III, Pz IV, Pz 35(t), Pz 38(t). Edited July 1, 2021 by Leroy13
SCG_Neun Posted July 1, 2021 Posted July 1, 2021 I skimmed over this... and haven't played PS in a long time, but I believe TC has the ballistics for tanks and PS does not, which is huge, and unless I missed it, was not mentioned above.
kroepke10 Posted July 2, 2021 Posted July 2, 2021 What I mean, where I can find a TC.campaign for the Bodenplatte map?
JG27_Steini Posted July 2, 2021 Posted July 2, 2021 2 minutes ago, kroepke10 said: What I mean, where I can find a TC.campaign for the Bodenplatte map? Move to the mission folder of this forum. There are some talented designer. Ask there or search the threads. Battle of Bodenplatte has only a few allied tanks, so a campaign not as likely as campain in russia. 7 minutes ago, kroepke10 said: What I mean, where I can find a TC.campaign for the Bodenplatte map? Try this one. After updates the missions might be wont work anymore, ask the developer then.
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