jollyjack Posted July 9, 2020 Posted July 9, 2020 I am considering buying TC; Q: how much additional hard-disk space is needed for TC?
[KG]Destaex Posted July 9, 2020 Posted July 9, 2020 I am downloading what I think is Tank Crew at the moment and it's about 23.3gig or so - it's just il2 setup great battles and probably includes everything, or perhaps just everything I own. Which is il2 and tank crew. I will find out when it downloads tomorrow morning some time. 1
DD_Arthur Posted July 9, 2020 Posted July 9, 2020 It's already on your hard drive. When you download a GBS module you are downloading everything - all the content that 1CGS has published. When you buy a new module you are merely unlocking access to what you've already got. 1
THERION Posted July 9, 2020 Posted July 9, 2020 29 minutes ago, jollyjack said: I am considering buying TC; Q: how much additional hard-disk space is needed for TC? Hi, a lot of people don't know actually the fact, that once you installed one of the module you purchased, the installation has all the content (modules like BOS, BOM etc., collector planes and any scripted campaign). With your purchase you only unlock the items already installed on your hard drive. It's not like other games where the installation depends on what you own. Here you have all installed and ready. You only unlock items, when you purchase them. Cheerio 2
LachenKrieg Posted July 9, 2020 Posted July 9, 2020 This is good to know as I was wondering the same thing in considering purchasing other maps. Which leads to the next question. If it was possible to detail small portions of the Prokhorovka map for tank play, is there any chance that they might do the same for the other maps? I understand there are issues with map performance for planes, but if planes are able to use the current TC map, it seems it should be possible, and would sure entice me into buying/unlocking all the other maps in the GBS.
THERION Posted July 9, 2020 Posted July 9, 2020 2 hours ago, LachenKrieg said: This is good to know as I was wondering the same thing in considering purchasing other maps. Which leads to the next question. If it was possible to detail small portions of the Prokhorovka map for tank play, is there any chance that they might do the same for the other maps? I understand there are issues with map performance for planes, but if planes are able to use the current TC map, it seems it should be possible, and would sure entice me into buying/unlocking all the other maps in the GBS. I don't know if there is a chance in modifying existing maps for tank battles like the Prokhorovka map, but sincerely I hope not. Why? Well, all maps, except the one published with TC, are optimized to be used for air operations. Changing these maps for TC with more detailed landscape will have a considerable impact for the pilots over the area, like we already noticed with the Prokhorovka map. In my opinion, to publish and release TC was a very good decision and it is well done - but to have it integrated fully into GB wasn't the best idea. First of all because of the mentioned performance issues we encounter and secondly in MP it is not very challenging to man a tank just to be strafed/bombed the same second you're in your tank. This is very frustrating and apparently there are guys having fun to vulture all day long over your spawning point. 1
jollyjack Posted July 9, 2020 Author Posted July 9, 2020 Guess you'll need a camouflage hiding level setting for tanks regarding air attacks. This when you're hiding between trees, a farmer's shed etc. Not fair otherwise ...
MicroShket Posted July 9, 2020 Posted July 9, 2020 31 minutes ago, jollyjack said: you'll need He is talking about baserape. But it is not the biggest problem of this tank-shooter. Detailed area for existing maps requires additional tanks. But it is not known if it will be profitable (early playsets). For future TC project late-war playsets are required for "gun" equality.
LachenKrieg Posted July 9, 2020 Posted July 9, 2020 1 hour ago, =o=THERION said: ... like we already noticed with the Prokhorovka map. So you notice a big performance hit when you fly a plane on the Prokhorovka map? I was wondering about that. I will probably get BOS, BOM, or both eventually just for the historical battle creation value, but I am still in the "learning what all the buttons do" phase and having a lot of fun even with just the one map.
jollyjack Posted July 10, 2020 Author Posted July 10, 2020 5 hours ago, LachenKrieg said: ... So you notice a big performance hit when you fly a plane on the Prokhorovka map? .... Yeah, i am curious too ....
THERION Posted July 10, 2020 Posted July 10, 2020 11 hours ago, LachenKrieg said: So you notice a big performance hit when you fly a plane on the Prokhorovka map? I was wondering about that. I will probably get BOS, BOM, or both eventually just for the historical battle creation value, but I am still in the "learning what all the buttons do" phase and having a lot of fun even with just the one map. 5 hours ago, jollyjack said: Yeah, i am curious too .... Well, when you drive a tank on the already mentioned map, you won't notice any performance issue - it's all fine and dandy. But when you take an airplane to have some flight time over that map, you will notice some serious stutter (really serious) over the "tank battle area", the grey square on the map which has an enhanced landscape detail. This particular area has more detailed objects like destroyable houses etc. and the elevation of the ground is more detailed, which is fine for the tank battles, but alas not very "healthy" for your GPU when flying over it. Finally even when you fly over the "non tank" area you will notice some serious stutter over larger towns (don't remember the name, but it is in the south of the grey area). This observation only happens when flying low - let's say about 500m or lower over the ground, as soon as you fly over 500m the stutter is less pronounced. And by the way, considering my rig (system info in my signature), one might think I push the settings to the limit, but I do not. I don't have a beefy rig, yes, but with my settings, which are well tuned I think, I do not have such performance issues on all other maps. Finally, I'd like to say, that my observations may be not valid for all other players, but I know that there are a bunch who share the same experience. That being said, my observations are absolutely not relevant to my passion for Great Battles and I do not regret any single purchase I made on the great series. I know the purpose of the Prokhorovka map - it's a tank battle map! - and therefore it is a very good map. Flying over this map for me has only a very low priority. Cheerio
No_Face Posted July 10, 2020 Posted July 10, 2020 2 hours ago, =o=THERION said: This observation only happens when flying low - let's say about 500m or lower over the ground, as soon as you fly over 500m the stutter is less pronounced. The problem comes from there I think. Developers should make sure not to load in too good a quality the elements on the ground when one is "too high".In my opinion, loading the elements on the ground in good quality should be between 0 and 100m. When you fly a plane, I think you rarely want to be 100m or less in altitude.
jollyjack Posted July 11, 2020 Author Posted July 11, 2020 Well, i often end up in the trees and drink when strafing. Don't really want to go down in a stutter, but enjoy the views while at it LoL.
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