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What i love in Cliffs Of Dover Blitz/Desert Wings Tobruk series


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  • Team Fusion
Posted

And by the way guys.... if you like DESERT WINGS - TOBRUK, please write a positive review on Steam.

 

We will not be able to continue this project unless TOBRUK is successful.  ?

  • Upvote 1
Posted
4 hours ago, Buzzsaw said:

And by the way guys.... if you like DESERT WINGS - TOBRUK, please write a positive review on Steam.

 

We will not be able to continue this project unless TOBRUK is successful.  ?

I never done that before. I give it a try. I watched war guru review on it. 
He aced your product and pointed out a feature I have not seen. All the campaigns. 
 

Personally I have ditched the VR goggles and buy two new screen‘s 

I will dig deep into the Wellington before I do anything else. 

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  • Team Fusion
Posted
Just now, fastfed said:

 

LOL that is not "easy host capabilites"

 

That is called a pain in the ass way to host a simple multiplayer game. Not how it should be done.

 

 

Hello Fast Fed

 

There is also a Lobby system which is easier.

 

The Multiplayer capability in BLITZ and TOBRUK is more complex than some games, but it offers much more.

 

DCS cannot host anywhere near the number of players or objects in a game.

 

TOBRUK can host 100 players and many objects easily.

  • Upvote 1
Posted (edited)

Check your firewall as well, mate.

 

I just joined a random user host online map with 200 and something ping with ease...We chatted a little and i just logged out.

Edited by danperin
Posted

Returning after a couple of years, here for the Wellington. Loved CloD back in the day and so far tobruk is really enjoyable. I love the new feeling this game has. Thanks to all!

Posted (edited)

There is a simplier way to host a multiplayer mission via tha ingame Lobby:

 

Here is how i do:
- Save your missions in the folder \ Documents \ 1C SoftClub \ il-2 sturmovik cliffs of Dover \ missions \ Multi \ Dogfight.
- Start the mission in multiplayer (Multiplayer -> Lobby-> Create -> OK -> Play -> OK -> clic on three dot "..." -> Multi -> Dogfight -> Click on "Your_mission" -> Select -> Start battle).
- Players can join the game (Multiplayer -> Lobby -> Join).

 

To allow the players joining your mission, you would probably have to open and reroute following port in your internet router:

UDP 27000 to 27030
and
UDP 4380

Edited by OBT-Mikmak
Posted

113. Possibility to maneuver armored vehicles and AAA (Pz_IIC, Vickers_Mk_VIC, Valentine_I, Matilda_2A, Guy_Mk_I, Bofor, Flak 38, Zwillingssockel 36, Flak 88)
114. Air filters that can be opened or closed on tropical versions.
115. New tracks in the sand for armored vehicles.

Posted (edited)

116. The mission loading is fast and doesn't require GB of RAM.

117. The main and complementary ammunition belts allowing to have different color tracers when the ammo become low.

118. The manifold pressure variation according the open or closed sand filter state.

Edited by OBT-Mikmak
  • Like 2
Posted

May sound silly, but just the pleasure of flying. I will fly long missions without using time compression. I fly back with the rest of my flight. I join the circuit even if I'm the last to be ordered to, I land, I switch off. Every moment a pleasure. I was getting bad graphics crashes (all games, not just Cliffs), but it didn't actually bother me. I'd just restart my PC and fly the mission again. I can't quite explain it!

  • Like 5
Posted (edited)

Just watched a video on how to fly the E3 and first thought was WTF what a chore that looks.Now that I flew the E3 I feel exactly as what was said by Sallee above,every moment a pleasure and I can't quite explain it.Just doing dives and climbs while having to constantly change prop pitch,adjust trim,adjust rads and throttle is a blast! Combat must be a nightmare but that is for later as right now I enjoy just flying this beast around LOL.

 

119. The prop actually moving when you adjust the angle on ground.

120. Having to adjust the prop pitch as you climb and dive which I never experienced in a sim before.

Edited by Wolfstriked
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  • Upvote 1
LLv34_Flanker
Posted

S! 

 

121. The immersion shoots through the roof when attacking an airfield with bombs and guns. After the strike on egress you see bomb craters, shattered targets and black plumes of smoke rise from the area. 

 

122. AAA barrages. Frightening yet beautiful. During the attack run waiting the whole time if you get hit/damaged or get away. 

  • Like 1
Posted

123. Best spotting/visibility: No problems to spot planes and actually keep them spotted even after looking away for a moment.

 

124. No invisible planes in MP.

 

125. Epic soundtrack in the menu :)

  • Like 1
Posted (edited)

Kameraden,

 

CLoD has always felt like "Home" for me, spot on with the new theatre  the planeset .

and

S!

Edited by II./JG1_Lipfert
  • Thanks 1
Posted (edited)

126. In 109 F, there is two coolant radiators (left and right) and the pilot is able to close the damaged side to prevent the total loss of coolant.

 

Edited by OBT-Mikmak
  • Like 2
  • Upvote 1
LLv34_Flanker
Posted

S!

 

127. All the small things and details you discover while playing.

 

128. Friendly folks on servers, very little if any badmouthing on the servers.

  • 4 weeks later...
Posted

129. The glare of the sun on the canopies at long distance.

  • 4 months later...
Posted (edited)

130. The skin visual weathering feature

Edited by OBT-Mikmak
Posted

131. Our fans.

Posted

132. Simplicity of the FMB. 

133. Complexity of the FMB (for those who know how to script) 

  • Like 2
  • 3 months later...
Posted

134. An aspect of IL2 Sturmovik Desert Wings that I just discovered.

You will have to pay attention to the angle of attack of the torpedoes:

 

 

  • Like 5
Guest deleted@7076
Posted (edited)

-Deleted-

Edited by Varrattu
  • 3 weeks later...
Posted

After spending three hours last night, just trying to figure out how to get Desert Wings to recognize my joystick... and then four more hours today just trying to figure out what the control key bindings are... I really wish I hadn't spent the money on this game.  I still have not flown a single mission, and I finally just gave up on it.   I like all of the other games that the IL-2 Sturmovik crew has produced, but these two STEAM games are totally worthless for me.   I might be able to have some fun with them, but I don't have 20 hour days to devote to trying to figure out how to get the airplane to fly.  

 

Seriously, why reinvent the wheel?  Why make it ten times harder than it needs to be?

Posted (edited)
10 hours ago, Real_Ranger said:

After spending three hours last night, just trying to figure out how to get Desert Wings to recognize my joystick... and then four more hours today just trying to figure out what the control key bindings are... I really wish I hadn't spent the money on this game.  I still have not flown a single mission, and I finally just gave up on it.   I like all of the other games that the IL-2 Sturmovik crew has produced, but these two STEAM games are totally worthless for me.   I might be able to have some fun with them, but I don't have 20 hour days to devote to trying to figure out how to get the airplane to fly.  

 

Seriously, why reinvent the wheel?  Why make it ten times harder than it needs to be?

So you came in this thread, "What i love in Cliffs Of Dover Blitz/Desert Wings Tobruk series", and made this post. First, 3 hours trying to get the sim to recognize your joystick plus 4 hours figuring out your keybindings only equals 7 hours total. You still have 13 hours left to figure out how to run a mission. Others might doubt it, but I have all of the confidence in the world that you can do it considering you have figured it out in the other IL-2 Sturmovik games. Good luck, and be sure to come back to this thread and let the Community know how you fared.:popcorm:

One question to satisfy my curiosity please. Are you or were you really a United States Army Ranger?

 

S!Blade<><

Edited by BladeMeister
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Posted
1 hour ago, BladeMeister said:

So you came in this thread, "What i love in Cliffs Of Dover Blitz/Desert Wings Tobruk series", and made this post. First, 3 hours trying to get the sim to recognize your joystick plus 4 hours figuring out your keybindings only equals 7 hours total. You still have 13 hours to figure out how to run a mission. Others might doubt it, but I have all of the confidence in the world that you can do it considering you have figured it out in the other IL-2 Sturmovik games. Good luck, and be sure to come back to this thread and let the Community know how you fared.:popcorm:

One question to satisfy my curiosity please. Are you or were you really a United States Army Ranger?

 

S!Blade<><

Yes.  Started in the 82nd Airborne.   Was a plank owner in 3rd Ranger Battalion.  Then went to 5th Special Forces Group, finally retiring in 3rd Special Forces Group.   I came in this group because I am hoping some that "love it" and have great success could try to tell me what they did.   I notice that there are quite a few sites with numerous complaints from people trying to figure out how to set up this aircraft to fly in the game.   I still have not gotten a single minute of flight time.  From what I understand, you literally have to be either an aircraft mechanic or have flown a Spitfire before, to understand how to get the engine started up and flying.  The game is not user friendly at all.  Still searching for answers... spent 3 hours today on it, even though I said I was giving it up.   For the money I spent on the game I hate just giving up, but I still am not flying.  

Posted

Rangers all the way Hooah! I am sure you heard this in the Ranger training somewhere, 'you have to be smarter than what you are working on'.

Good luck.

 

S!Blade<><

Posted
1 minute ago, BladeMeister said:

Rangers all the way Hooah! I am sure you heard this in the Ranger training somewhere, 'you have to be smarter than what you are working on'.

Good luck.

 

S!Blade<><

Like I said, I think you have to be an actual Spitfire pilot to figure out how to start the plane.  It should not be this complex.   Here is a good example... sitting in the cockpit of a Hurricane for my "solo flight" in the trainer.   I put switches on.  I put magnetos on (I have also tried it with them off).  I turn on the fuel.  I hit my start button (I use the non-STEAM game "E" button)... and the propeller spins but the engine never starts.  This is going by the manual in the game, but the engine won't start.   

 

No game should be this hard.   I never get in the air, and stay on the ground.   I wish there was an "easy" button, to get new pilots in the air and let them learn from there, but you have to be a qualified Hurricane pilot to just get off the airfield.   This game should be called "Aircraft starter simulator" instead of flight simulator

Posted

Throttle open about 1 inch forward from lowest setting and prop pitch set to high. Mags on both, fuel on and starter button should work.

Warm to op temp and off you go.

S!Blade<><

  • Like 1
Posted

Hello Real_Ranger, you can navigate through to the options and turn off the more difficult settings to make the sim a little

easier and allow you to practice a little.:drinks:One.thumb.jpg.1bb7ec20bdddb60525ce0225bf6e9725.jpg

 

Two.thumb.jpg.b97716135d809c28414675b5f4d1f450.jpg

 

Three.thumb.jpg.46ee52658b028f405717cc93b6d00300.jpg

 

 

Hope that helps you at least get started, be careful as some of these aircraft bounce a lot during the take off run.;)

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

Posted
21 minutes ago, Missionbug said:

Hello Real_Ranger, you can navigate through to the options and turn off the more difficult settings to make the sim a little

easier and allow you to practice a little.:drinks:One.thumb.jpg.1bb7ec20bdddb60525ce0225bf6e9725.jpg

 

Two.thumb.jpg.b97716135d809c28414675b5f4d1f450.jpg

 

Three.thumb.jpg.46ee52658b028f405717cc93b6d00300.jpg

 

 

Hope that helps you at least get started, be careful as some of these aircraft bounce a lot during the take off run.;)

 

Take care and be safe.

 

Wishing you all the very best, Pete.:biggrin:

OK, I decided to just skip the tutorial.  Maybe there was something wrong with it.  So I went right into a game.  I hit campaign and "Desert Hawk".   I also clicked that button you showed, to simplify it.   So, I start in a P40 on a runway, and instantly the P40 noses into the ground, bending the propeller.   I get out of the game, and I undo all brake functions with my rudder pedals.  So... no brakes at all.   I go back into the game, and the P40 noses into the ground within a second of hitting "fly".   So, once again, I am not in the air.  

 

This game should not be this hard to just fly.  I figure the only way I will ever be able to play this game is if I automatically start in the air, but that is BS.  

 

So, I don't know why the P40 noses into the ground and bends the propeller, within a second of starting.   I even start the throttle at zero, hoping it would turn down the engine so I could at least sit in the cockpit for more than a second before it wrecks.  But nope.  

 

Man, I wish I could get the money back for this.   Due to spending that money, I am bound to make this work, but this game is fighting me every step of the way.  

Posted

real _ranger - have you tried the joystick setup utility thats in the game? I cant comment on your difficulties with setting up your joystick because I never had any problem so never needed to use it and never had an issue. Whilst its not any practical help the planes are no more difficult to fly or take off than great battles. The only actual difference is having click controls to turn magnetos on and fuel cocks and some other purpose that can mostly be assigned to the joystick.

Hold the joystick full nose up/tail down and increase power slowly to get it rolling, keep holding the tail down until speed built up, for british planes this will also help keep it straight as the free wheeling tail wheel can bugger it. Whereas most american and german have a tail wheel lock. Some planes also start with brakes on so that'll nose you over. Oh and I would also suggest not trying to take off from Gravesend runway if/when you get that far cos it appears to have be designed by a big dipper owner.

There is also the ATAG forum where most regular players hang out so you could maybe a bit more help over there. As far as I am concerned it is worth the effort even if I dont get to fly it often as I want now. They have their own teamspeak channel as well so you could go on there and someone will quite happily try and talk you through issues for controlling the planes and getting airborne.

Posted (edited)

There is a button in the plane key bindings to order ground crew to remove chocks. Find it and bind it to your HOTAS or memorize the keyboard command. Remove chocks before applying the throttle.

 

S!Blade<><

Edited by BladeMeister
Posted
25 minutes ago, 56RAF_Stickz said:

real _ranger - have you tried the joystick setup utility thats in the game? I cant comment on your difficulties with setting up your joystick because I never had any problem so never needed to use it and never had an issue. Whilst its not any practical help the planes are no more difficult to fly or take off than great battles. The only actual difference is having click controls to turn magnetos on and fuel cocks and some other purpose that can mostly be assigned to the joystick.

Hold the joystick full nose up/tail down and increase power slowly to get it rolling, keep holding the tail down until speed built up, for british planes this will also help keep it straight as the free wheeling tail wheel can bugger it. Whereas most american and german have a tail wheel lock. Some planes also start with brakes on so that'll nose you over. Oh and I would also suggest not trying to take off from Gravesend runway if/when you get that far cos it appears to have be designed by a big dipper owner.

There is also the ATAG forum where most regular players hang out so you could maybe a bit more help over there. As far as I am concerned it is worth the effort even if I dont get to fly it often as I want now. They have their own teamspeak channel as well so you could go on there and someone will quite happily try and talk you through issues for controlling the planes and getting airborne.

Yes, did Joystick set up.   After five tries I finally got it to "link" with the game.   One thing they don't tell you in the basics is that you have to "load" the joystick into the game after you set it up.  That would have been nice.   This is why I say that there are so many things that should be easy, but for anyone to play this game they have to spend hours and hours searching online for answers from people who play.   I finally found out what was wrong.  I went into the controls and deleted anything at all that mentioned brakes.   The brakes kept coming on, no matter what I did, so I just eliminated them.   Now, this means for me to stop I have to either ram into something, or let intertia slow me down eventually.  Again, not an ideal thing for game realism.  

14 minutes ago, BladeMeister said:

There is a button in the plane key bindings to order ground crew to remove chocks. Find it and bind it to your HOTAS or memorize the keyboard command. Remove chocks before applying the throttle.

 

S!Blade<><

I had no chocks checked in the controls.  I also finally got airborne by removing any and all brakes.   For some reason the game kept putting full brakes on.  So I got rid of them.   Now, I flew one mission, mainly using knowledge from IL-2 Sturmovik, since I have to guess at what each of the various controls do.   When I finished the mission, I had no brakes, so I ended up just slewing sideways to stop, collapsing the undercarriage and bending the propeller.   Not a great ending, but since I had to eliminate the brakes, I don't know what else to do.  

 

Posted
1 hour ago, Real_Ranger said:

I went into the controls and deleted anything at all that mentioned brakes.   The brakes kept coming on, no matter what I did, so I just eliminated them.   Now, this means for me to stop I have to either ram into something, or let intertia slow me down eventually.  Again, not an ideal thing for game realism.  

See you have two threads re this, this possibly better in the other but I will stick here for this but a mod could move these to the general discussion I guess

Two things here, brit plane will use the B key (or mine does - so long ago that I assumed this is standard) which controls both brakes simultaneously. The american and german use individual brakes. If I recall correctly you can hover the mouse over the brake in a spit/hurri and pull it so can see its starting position. Pretty sure that C did chocks.

As from other thread you have rudders: When you use the axes setup for left right brakes - select either left or right, do the in/out tracks fill to green or start green. If it start full green then needs to be inverted else as you squeeze the brake it should fill green to right - in which case your pedals and setup is working. If they are reversed, then maybe why you are having problems, its starting with brakes being on. You can also look down at the pedals in cockpit and see if they move.

The combined brake axes I leave empty.

Another thing to be aware of, there is no differentiation between left and right cntrl\shift\alt keys in this game. So do not try and setup using ie left and right shift to perform differing functions.

For many of us we set these up years back and had no problems (being well retired I have far more time to sort problem now then I did then), its hard to remember/understand others issues, for instance most of my keys are doubles from old il2 46 and works all fine but have to be carefull that something like teamspeak or trackir keys are not overlapping/interfering it especially if a shift/alt or cntrl is used.

Posted (edited)
38 minutes ago, 56RAF_Stickz said:

See you have two threads re this, this possibly better in the other but I will stick here for this but a mod could move these to the general discussion I guess

Two things here, brit plane will use the B key (or mine does - so long ago that I assumed this is standard) which controls both brakes simultaneously. The american and german use individual brakes. If I recall correctly you can hover the mouse over the brake in a spit/hurri and pull it so can see its starting position. Pretty sure that C did chocks.

As from other thread you have rudders: When you use the axes setup for left right brakes - select either left or right, do the in/out tracks fill to green or start green. If it start full green then needs to be inverted else as you squeeze the brake it should fill green to right - in which case your pedals and setup is working. If they are reversed, then maybe why you are having problems, its starting with brakes being on. You can also look down at the pedals in cockpit and see if they move.

The combined brake axes I leave empty.

Another thing to be aware of, there is no differentiation between left and right cntrl\shift\alt keys in this game. So do not try and setup using ie left and right shift to perform differing functions.

For many of us we set these up years back and had no problems (being well retired I have far more time to sort problem now then I did then), its hard to remember/understand others issues, for instance most of my keys are doubles from old il2 46 and works all fine but have to be carefull that something like teamspeak or trackir keys are not overlapping/interfering it especially if a shift/alt or cntrl is used.

Just a thought, but does a tail skid equipped TM even have wheel brakes?

Edited by Dagwoodyt
Posted

sorry dagwoodyt, whats a TM?

I dont really see why a tail skid should remove requiring/needed wheel brakes, I know the ww1 planes didnt, but landing at 40-50mph is a bit different from 90-110mph. Not even sure why the tail skid is mentioned in the controls though, do not think there is any plane with it - oh of course you probably mean tiger moth(if you do then its landing spreed is probably nearer the ww1), does it have a tail skid?

Posted
9 hours ago, 56RAF_Stickz said:

sorry dagwoodyt, whats a TM?

I dont really see why a tail skid should remove requiring/needed wheel brakes, I know the ww1 planes didnt, but landing at 40-50mph is a bit different from 90-110mph. Not even sure why the tail skid is mentioned in the controls though, do not think there is any plane with it - oh of course you probably mean tiger moth(if you do then its landing spreed is probably nearer the ww1), does it have a tail skid?

Yup he means Tiger Moth. Tail skid equipped. No brakes. Cut the throttle- watch for cows. 

  • Upvote 2
Posted

@Real_Ranger Normally I would recommend taking aquick look at the tutorial Karaya made and posted here...

 

 

...together with reading "Getting Started and Troubleshooting Guide" you will find in Manuals folder in your game location (aircraft flashcards found there are very handy too).

You've already managed to solved some issues it seems, but the other problems you mentioned are not "normal" for this sim, even with its counterintuitive GUI. What joystick/HOTAS/pedals do you use?

 

Posted (edited)

1

 

Edited by BladeMeister
  • Like 1

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