Thad Posted July 1, 2020 Posted July 1, 2020 Cliffs Of Dover - Blitz is a completely different game from ours. 1
Almenas Posted July 1, 2020 Posted July 1, 2020 That's something I can't really understand. Would be so much more customer friendly and so much potential for simulation, having everything under one roof. It's a real pity. 4
AndyJWest Posted July 1, 2020 Posted July 1, 2020 There was never any suggestion by either development team that IL-2 GB and IL-2 Cliffs of Dover-derived content were going to be 'integrated'. They have been built around completely different engines, and are simply incompatible. 1 1
Semor76 Posted July 1, 2020 Posted July 1, 2020 12 minutes ago, Almenas said: That's something I can't really understand. Would be so much more customer friendly and so much potential for simulation, having everything under one roof. It's a real pity. ?? Complete different game engines, developers, etc. 1
Almenas Posted July 1, 2020 Posted July 1, 2020 Ok, it's clear that they are different game engines, but how likely is it that a desert scenario is even considered in Great Battles at this point? Hasn't really gone up. Would it not have been more desirable to invest the work in only one engine? The sales figures will show. 1
graythreat Posted July 1, 2020 Posted July 1, 2020 4 minutes ago, Almenas said: Ok, it's clear that they are different game engines, but how likely is it that a desert scenario is even considered in Great Battles at this point? Hasn't really gone up. Would it not have been more desirable to invest the work in only one engine? The sales figures will show. I don’t think it makes it more or less likely. In addition to different engines, I think it’s also different teams. TFS is not 1C. I’m assuming TFS wanted to do it, approach 1C for permission and coordination, and there there will be little overlap.
BMA_FlyingShark Posted July 1, 2020 Posted July 1, 2020 5 minutes ago, Almenas said: Ok, it's clear that they are different game engines, but how likely is it that a desert scenario is even considered in Great Battles at this point It's highly unlikely, we've gone over this several times a few years ago. Have a nice day.
kestrel79 Posted July 1, 2020 Posted July 1, 2020 Most of us on these boards, the hardcore flight simmers know these two sims both say IL2 in the title but are completely different games and engines. But I could see how it could be confusing for the common gamer lurking on Steam to think they are all one product when you see the IL2 title and logo. But hey it is what it is, both are fun to play and cover different parts of the war get em and play them both they compliment each other! Support our small niche genre. 2 2
I./JG52_Woutwocampe Posted July 1, 2020 Posted July 1, 2020 It was obviously easier to integrate a desert setup to BOB than BOS probably because of a couple of factors including the planes already available. It is however weird that they decided to continue developping this older game when there's still so much to explore with BOS. My theory is that the other company (was it team fusion or something like that?) already had much done on it since several years, 1C saw the potential and purchased the project from them, they came to an agreement to finalize the game and release it as an official add on. I am not sure it will be a commercial success though. Personally, I dont think I'll invest in an add on to a game I considered almost obsolete at that point.
Mainstay Posted July 1, 2020 Posted July 1, 2020 I went from YAY to NAY in 0.5 seconds..... damnit ? 1 1
Gambit21 Posted July 1, 2020 Posted July 1, 2020 12 minutes ago, I./JG52_Woutwocampe said: It was obviously easier to integrate a desert setup to BOB than BOS probably because of a couple of factors including the planes already available. It is however weird that they decided to continue developping this older game when there's still so much to explore with BOS. My theory is that the other company (was it team fusion or something like that?) already had much done on it since several years, 1C saw the potential and purchased the project from them, they came to an agreement to finalize the game and release it as an official add on. No, no, no an no. 2
=FEW=fernando11 Posted July 1, 2020 Posted July 1, 2020 19 minutes ago, I./JG52_Woutwocampe said: It was obviously easier to integrate a desert setup to BOB than BOS probably because of a couple of factors including the planes already available. It is however weird that they decided to continue developping this older game when there's still so much to explore with BOS. My theory is that the other company (was it team fusion or something like that?) already had much done on it since several years, 1C saw the potential and purchased the project from them, they came to an agreement to finalize the game and release it as an official add on. I am not sure it will be a commercial success though. Personally, I dont think I'll invest in an add on to a game I considered almost obsolete at that point. I'm going off the top of my head. But you have it backwards I guess most know how "problematic" was il2 CloD when first released. Long afther that, Team Fusion, a MODDING team started to work on it to improuve it. By the Time we got BoS, BoM and where probably on the way to BoK, Team Fusion aproached 1C, and with it's blessinng they created Team Fusion Simulations, got access to the source code (for il2 CloD) and released the oficial patch il2 CloD BLITZ And have been working since to create this new patch/DLC It has nothing to do with il2 GB series. Not even the same people, Let alone same engine/game 1 1
Yardstick Posted July 1, 2020 Posted July 1, 2020 10 minutes ago, I./JG52_Woutwocampe said: Personally, I don't think I'll invest in an add on to a game I considered almost obsolete at that point. That was my thinking and then I gave CloD good try for the first time since first buying it 9 years ago. Even as a single player, if you install the large number of high quality campaigns, there is a very immersive experience lurking beneath. It far from perfect but I think the sim does a lot of things better than IL-2:GB. I'd particularly highlight: clouds, squadron markings, theatre specific paint schemes, systems damage modelling, fuel management, range of wingman commands, formation AI, combat AI, cockpit graphics and clickability and finally size of battles. I few a mission the other day where a big wing of 50 assorted RAF planes intercepted, 40+ bombers with 30 or so Luftwaffe fighters escorting. To quote the Battle of Britain film (1969), "Bloody Marvellous." 3
Thad Posted July 1, 2020 Posted July 1, 2020 39 minutes ago, Gambit21 said: No, no, no an no. Why so much negativity Gambit? ?
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