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Posted

I have recently purchased a VKB Gladiator-K stick. There are two modes. There are 38 programmable buttons and hats and one "throttle" slider. 

You can switch between Green and red mode. However, when I try to program in the "green" mode, it register it in the settings, but nothing happens. 

 

Help would be appreciated. 

 

 

 

-332FG-Gordon200
Posted
2 minutes ago, [=PzG=]-FlyinPinkPanther said:

However, when I try to program in the "green" mode, it register it in the settings, but nothing happens. 

 

The two modes (red and green) are for the grip buttons only. The nine buttons on the base are single use and do not change modes.

Posted
Just now, Gordon200 said:

The two modes (red and green) are for the grip buttons only. The nine buttons on the base are single use and do not change modes.

 

The current stick doesn't have the feature. However, on the official forum, i was given a configuration that allowed for the second mode. There are three types; one for the stick only, one for the nine buttons and one for all buttons. He gave me the all button one. This is confirmed in the configuration set up. It registers all buttons. 

 

The second mode on the stick was not recognized either. 

  • Like 1
Posted

The "mode" button in Gladiator Mk.II (KG-12A grip) change only grip buttons not buttons in base.

VKB allege that if apply "mode" to base buttons, number of DX buttons will exceed the obsolete limite of 32 buttons of Windows Game controllers and several games, confusing "new players" that will complain that buttons above #32 are "DOA".

 

In Gladiator K, VKP PR alleges that since SCG grip have  "tons of buttons", so mode is not necessary, and this button is a normal button.

 

Moral of history: If you want mode nee create you own profile, deciphering the enigmatic language of VKBDevCFG, best place for ask about ins in VKB Forum.

 

 

Posted
1 hour ago, Sokol1 said:

The "mode" button in Gladiator Mk.II (KG-12A grip) change only grip buttons not buttons in base.

VKB allege that if apply "mode" to base buttons, number of DX buttons will exceed the obsolete limite of 32 buttons of Windows Game controllers and several games, confusing "new players" that will complain that buttons above #32 are "DOA".

 

In Gladiator K, VKP PR alleges that since SCG grip have  "tons of buttons", so mode is not necessary, and this button is a normal button.

 

Moral of history: If you want mode nee create you own profile, deciphering the enigmatic language of VKBDevCFG, best place for ask about ins in VKB Forum.

 

 

 

I am guessing you didn't read my above comments. 

 

As I stated above, the Gladiator-K did remove the "mode" button because of the increase stick buttons, but I was given a configuration by an admin guy from the official forum. He stated the limitation is based on the game, but stated that IL2 is up to 64 buttons. 

Posted (edited)

OK. I see you topic in VKB Forum - looks like that you load a new profile for Gladiator K with operational "mode" button, besides by a normal button.

http://forum.vkb-sim.pro/viewtopic.php?f=25&t=4404

 

But you say there:

" I click on the mode. I click on the control, then I press the key. It registers the key."

 

I am assuming that "key" means keyboard key. Is this?

 

if yes, happens that Gladiator  "mode" button don't affect commands assigned to keys, since what "mode" do is assign a different logical button # to physical joystick button.

For example, Gladiator with KG12-A grip, trigger in default mode 1 (Red LED) is button #14.

In mode 2 (Green LED) is button # 16

And is #15 and #16 if pinky "shift" button (of KG-12A) is pressed and hold.

 

So, if you have have assigned SCG trigger 1st stage for Fire MG's in red LED mode and want that in Green LED mode trigger 1'st stage press "Wheel brakes" command,

in Il-2:Bo'X" commands - after change mode for Green LED;  should highlight Wheel Brakes command and press trigger first stage, not press a keyboard key.

 

For send key press use Joystick Gremlin, that too allow modes.

 

 

Edited by Sokol1

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