von_Tom Posted May 7, 2014 Posted May 7, 2014 (edited) This may provide a counterpoint to Loft's replies in the Questions thread about who this game is aimed at. I don't really know what "hardcore" means but I wonder what others think it is? To get the ball rolling I'll explain what I think it might be. I'll use myself as an example. I started IL2 in 2001 then thought I needed a bigger monitor, better joystick, HOTAS, Track IR and then a better computer to run better graphic. I played through all of the fighter campaigns. Then my internet connection got upgraded. Then upgraded again. Then the sole reason for having broadband was to get parity in DF servers. Then it was "full real" all the way but never with a sense of superiority that "full real" was somehow superior. A different challenge, yes, but in some ways easier. After all, you have a better chance of a surprise attack or losing an enemy in full real... I joined a LW squad and made some great friends. Then I joined an RAF squad and made some great friends. Then I lost some LW friends though thankfully not all. In the intervening time I played lots of co-ops and campaigns, as a cog in a machine got to two USL finals (for those that know what this was) and won one. Preparation for the first campaign I was in was intense but mostly by other squad members enacting scenarios to get the timings right etc. I didn't do the same things over and over to improve, I just rapidly learned from mistakes. I'll never be the best 1 v 1 dogfighter but I tend to have a high kill/death ratio flying smart. But I've never been interested in systems management in the sense of changing radio frequencies, changing fuel tanks etc. Accurate CEM of course, accurate FM, definitely, but not the minutiae of controls used outside of flying the plane to get the guns or bombs on target. Then came family etc and more demands on time and a decrease in time spent gaming. I bet this is familiar to lots of us. Fun is far more important now. So, me personally, my approach to gaming is casual but when I'm in a non-squad DF server I'll be focusing intently on getting kills and surviving and I'll be intensely pi$$ed off if I'm shot down or killed. But am I hardcore or midcore? I think that when I'm in that zone I'm hardcore. When I'm in a squad DF or co-op I'm midcore. For fun and mucking about I'm definitely soft in the head and quite giggly. This has always been the way for me. Hardcore for me isn't a reliance of flight sim paraphernalia or on complete understanding of aircraft controls (or flight) simulation. Midcore isn't less hardware to play with or less time. Hardcore for me is the intensity that a person brings to a game when they're playing it. What does "Hardcore" mean to you? Hood Edited May 7, 2014 by Hood 2
71st_AH_Mastiff Posted May 7, 2014 Posted May 7, 2014 its all subjective to me the FM and DM is most important, others will say the CEM is important. But what can a developer do in 18 months with only a few dollars? with all ready importing all ready made object textures, and planes?
startrekmike Posted May 7, 2014 Posted May 7, 2014 It has always been contextual for me, I am a DCS player and I consider that very "hardcore", I even avoid the Flaming cliffs 3 content because it really is not the kind of product I want to use DCS for, it has to have clickable cockpits, full systems simulation and all of that before I really begin to consider buying it. For other sims, I adjust my standards to what each sim was designed to accomplish, Rise of flight is a good example as it has no clickable cockpit but that does not really matter, it's focus was always on how things feel, the flight models feel good, the combat feels right and while some may disagree, I think it provides a great platform for realistic WWI style action. Like Rise of flight, Battle of Stalingrad is looking like it's focus is more on the feel of combat and flight, it accomplishes this very well even in it's early state, it looks like it will provide a great platform for some pretty intense WWII Eastern front experiences. Cliffs of Dover is a odd one for me, after the mod releases, it is a pretty great sim but I have a hard time calling any sim with only a quarter or so of cockpit functions clickable as "hardcore", as such, I have a hard time understanding why anyone is using the CloD cockpits as any sort of standard when perhaps DCS P-51D would be a better example (at least when talking about the clickabllity) but still, as a sim it provides a lot of detail and offers a great Battle of Britain experience, hopefully, in the future, modders will allow us to see more theaters and aircraft to go with them. So, perhaps hardcore has different meanings for different people, some use the term as a weapon, a means to belittle those that don't enjoy what they enjoy (much like the term "arcade" and references to War thunder) and some use it in a technical sense when discussing the difference between something like Ace Combat or War thunder and something like Rise of flight or Cliffs of Dover (or DCS of course). For me, I think it is simply a state of mind, the magic thing that makes a flight simmer different from someone that has no interest in that level of detail, there is a "hardcore" for a lot of different genre's and games, it really just comes down to the player I suppose, what they are willing to go through and learn to become accomplished.
1CGS =FB=LOFT Posted May 7, 2014 1CGS Posted May 7, 2014 For me. Hardcore means only how much time you spend on game. Hardcore - a lot of time Midcore - some time Casual - time to time 2
LLv34_Flanker Posted May 7, 2014 Posted May 7, 2014 S! Posted in wrong thread, but here goes again Hardcore for me is that you have to think when doing decisions and carry through your intended plan. I do not care if the mission would take an hour or more, fatigue and losing sharpness will start creeping in. I rather fly less missions online that require me to prepare properly than join mindless air quake servers. This comes from Aces High 2 which I played a lot back in years and the Events were The Thing in that game. That was the hardcore requiring a lot of input, thinking and then execution of the plan. All this can not be achieved with dumbed down FM/DM/CEM or whatever, because knowing your plane is part of the success and fun of learning the ropes of flight sims. In short: less can be more if the platform given is built to provide that.
Sparrer Posted May 7, 2014 Posted May 7, 2014 (edited) S!HARDCORE:-> real as it wasPilot join the air forcePilot have a lot lot of learningPilot have a lot of trainingPilot is designated to an squadPilot is assigned to a missionPilot study the briefing a lotPilot waste 15 min to start the engine and checksPilot waste 20 min taxingPilot climb to 7000mPilot fly 500km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not dieAfter 3-4 hours pilot see nothing and get back home.....or.....Pilot found the enemy an go to combatPilot die. Game over. or...Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home-Pilot fly another 500kmPilot waste 30min to decent and landPilot waste 20 min in debrief -Entire mission: 5-6 hour, 0-1 kill, a lot of adrenaline, maybe some enjuries MIDCORE -> Enjoy the goodies and avoid the boring of reality Pilot join the air force - Pilot buys the gamePilot have a lot lot of learning - pilot watch some Requiems videos and read some tutorialsPilot have a lot of training - pilot waste 30 min trainingPilot is designated to an squad - pilot make some friends and subscribe to online warPilot is assigned to a mission - pilot choose the serverPilot study the briefing a lot - pilot plans an strategic missionPilot waste 15 min to start the engine and checks -Pilot make a generic and quickly startupPilot waste 20 min taxing - Plane is in the position alreadyPilot climb to 7000m - Pilot climb to 2000m-5000mPilot fly 500km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not diePilot fly 200km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not dieAfter 3-4 hours pilot see nothing and get back home.....or.....Pilot found the enemy an go to combat -Pilot is amlost sure will find combatPilot die. Game over. or....- Pilot hits refly Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home-Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home-Pilot fly another 500km - Pilot fly another 200km -Pilot waste 30min to decent and land - Pilot land and exit quicklyPilot waste 20 min in debrief - Pilot see mission results and check the front lineEntire mission: 5-6 hour, 0-1 kill, a lot of adrenaline, maybe some enjuries- Entire mission: 1-2 hour, 0-1 kill, a lot of adrenaline, no enjuries Arcade:Pilot buy a game (BoS ??????????)Pilot choose the serverPilots Hit E, slam the throttle and take ofPilot Kills 10 peoplePilot bail out or diePilot can't land because the airfiled is for respawPilot hit Refly Make your choice Edited May 7, 2014 by Sparrer 6
Soarfeat Posted May 7, 2014 Posted May 7, 2014 What is hardcore flight sim to me. Hmmm, well, I know it is a very hard core sim when it causes me to react as this when I am through flying--- . http://www.youtube.com/watch?v=iKqGXeX9LhQ cheers--sf- ( sorry folks, couldn't resist !!! )
Gort Posted May 7, 2014 Posted May 7, 2014 S! HARDCORE:-> real as it was Pilot join the air force Pilot have a lot lot of learning Pilot have a lot of training Pilot is designated to an squad Pilot is assigned to a mission Pilot study the briefing a lot Pilot waste 15 min to start the engine and checks Pilot waste 20 min taxing Pilot climb to 7000m Pilot fly 500km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not die After 3-4 hours pilot see nothing and get back home.....or..... Pilot found the enemy an go to combat Pilot die. Game over. or... Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home- Pilot fly another 500km Pilot waste 30min to decent and land Pilot waste 20 min in debrief - Entire mission: 5-6 hour, 0-1 kill, a lot of adrenaline, maybe some enjuries MIDCORE -> Enjoy the goodies and avoid the boring of reality Pilot join the air force - Pilot buys the game Pilot have a lot lot of learning - pilot watch some Requiems videos and read some tutorials Pilot have a lot of training - pilot waste 30 min training Pilot is designated to an squad - pilot make some friends and subscribe to online war Pilot is assigned to a mission - pilot choose the server Pilot study the briefing a lot - pilot plans an strategic mission Pilot waste 15 min to start the engine and checks -Pilot make a generic and quickly startup Pilot waste 20 min taxing - Plane is in the position already Pilot climb to 7000m - Pilot climb to 2000m-5000m Pilot fly 500km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not die Pilot fly 200km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not die After 3-4 hours pilot see nothing and get back home.....or..... Pilot found the enemy an go to combat -Pilot is amlost sure will find combat Pilot die. Game over. or....- Pilot hits refly Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home- Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home- Pilot fly another 500km - Pilot fly another 200km - Pilot waste 30min to decent and land - Pilot land and exit quickly Pilot waste 20 min in debrief - Pilot see mission results and check the front line Entire mission: 5-6 hour, 0-1 kill, a lot of adrenaline, maybe some enjuries- Entire mission: 1-2 hour, 0-1 kill, a lot of adrenaline, no enjuries Arcade: Pilot buy a game (BoS ??????????) Pilot choose the server Pilots Hit E, slam the throttle and take of Pilot Kills 10 people Pilot bail out or die Pilot can't land because the airfiled is for respaw Pilot hit Refly Make your choice That's pretty good.
sturmkraehe Posted May 7, 2014 Posted May 7, 2014 S! HARDCORE:-> real as it was Pilot join the air force Pilot have a lot lot of learning Pilot have a lot of training Pilot is designated to an squad Pilot is assigned to a mission Pilot study the briefing a lot Pilot waste 15 min to start the engine and checks Pilot waste 20 min taxing Pilot climb to 7000m Pilot fly 500km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not die After 3-4 hours pilot see nothing and get back home.....or..... Pilot found the enemy an go to combat Pilot die. Game over. or... Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home- Pilot fly another 500km Pilot waste 30min to decent and land Pilot waste 20 min in debrief - Entire mission: 5-6 hour, 0-1 kill, a lot of adrenaline, maybe some enjuries MIDCORE -> Enjoy the goodies and avoid the boring of reality Pilot join the air force - Pilot buys the game Pilot have a lot lot of learning - pilot watch some Requiems videos and read some tutorials Pilot have a lot of training - pilot waste 30 min training Pilot is designated to an squad - pilot make some friends and subscribe to online war Pilot is assigned to a mission - pilot choose the server Pilot study the briefing a lot - pilot plans an strategic mission Pilot waste 15 min to start the engine and checks -Pilot make a generic and quickly startup Pilot waste 20 min taxing - Plane is in the position already Pilot climb to 7000m - Pilot climb to 2000m-5000m Pilot fly 500km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not die Pilot fly 200km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not die After 3-4 hours pilot see nothing and get back home.....or..... Pilot found the enemy an go to combat -Pilot is amlost sure will find combat Pilot die. Game over. or....- Pilot hits refly Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home- Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home- Pilot fly another 500km - Pilot fly another 200km - Pilot waste 30min to decent and land - Pilot land and exit quickly Pilot waste 20 min in debrief - Pilot see mission results and check the front line Entire mission: 5-6 hour, 0-1 kill, a lot of adrenaline, maybe some enjuries- Entire mission: 1-2 hour, 0-1 kill, a lot of adrenaline, no enjuries Arcade: Pilot buy a game (BoS ??????????) Pilot choose the server Pilots Hit E, slam the throttle and take of Pilot Kills 10 people Pilot bail out or die Pilot can't land because the airfiled is for respaw Pilot hit Refly Make your choice Haha, great read! I am in between hardcore and midcore it seems depending on mood.
Cybermat47 Posted May 7, 2014 Posted May 7, 2014 I'd say that I'm a bit of arcade, mid core and hardcore. I want to have some fun, but I also want as realistic an experience as I can without it being too hard for me to have fun.
SCG_Neun Posted May 7, 2014 Posted May 7, 2014 I'm an old timer with WWII flightsims...been on squads, had a squadron.....played online for years, but relegated to offline only now based on my satellite connection...Hardcore for me now is all about single player....good immersion, high level of realism, and some flexibility on the settings...(the more switches the better)...so I can work up to full realism settings....For this reason...I need great AI, super good command functions, and a well balanced career campaign ability with an easy to use FMB. Hardcore is playing the DID concept because it helps create the immersion of mission success coupled with pilot longevity. Believe me...if I had the connection and the time...I'd choose online play for sure.....
Feathered_IV Posted May 7, 2014 Posted May 7, 2014 Hardcore is checking the forums more than six times a day. 1
SYN_Jedders Posted May 7, 2014 Posted May 7, 2014 I wasn't sure how to define 'hardcore' so I did a google search..... I don't think I can ever eat a banana again.... 4
unreasonable Posted May 8, 2014 Posted May 8, 2014 Hardcore is selling your children to pimps so that you can buy a bigger monitor.
GRehalkov Posted May 8, 2014 Posted May 8, 2014 S! HARDCORE:-> real as it was Pilot join the air force Pilot have a lot lot of learning Pilot have a lot of training Pilot is designated to an squad Pilot is assigned to a mission Pilot study the briefing a lot Pilot waste 15 min to start the engine and checks Pilot waste 20 min taxing Pilot climb to 7000m Pilot fly 500km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not die After 3-4 hours pilot see nothing and get back home.....or..... Pilot found the enemy an go to combat Pilot die. Game over. or... Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home- Pilot fly another 500km Pilot waste 30min to decent and land Pilot waste 20 min in debrief - Entire mission: 5-6 hour, 0-1 kill, a lot of adrenaline, maybe some enjuries MIDCORE -> Enjoy the goodies and avoid the boring of reality Pilot join the air force - Pilot buys the game Pilot have a lot lot of learning - pilot watch some Requiems videos and read some tutorials Pilot have a lot of training - pilot waste 30 min training Pilot is designated to an squad - pilot make some friends and subscribe to online war Pilot is assigned to a mission - pilot choose the server Pilot study the briefing a lot - pilot plans an strategic mission Pilot waste 15 min to start the engine and checks -Pilot make a generic and quickly startup Pilot waste 20 min taxing - Plane is in the position already Pilot climb to 7000m - Pilot climb to 2000m-5000m Pilot fly 500km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not die Pilot fly 200km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not die After 3-4 hours pilot see nothing and get back home.....or..... Pilot found the enemy an go to combat -Pilot is amlost sure will find combat Pilot die. Game over. or....- Pilot hits refly Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home- Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home- Pilot fly another 500km - Pilot fly another 200km - Pilot waste 30min to decent and land - Pilot land and exit quickly Pilot waste 20 min in debrief - Pilot see mission results and check the front line Entire mission: 5-6 hour, 0-1 kill, a lot of adrenaline, maybe some enjuries- Entire mission: 1-2 hour, 0-1 kill, a lot of adrenaline, no enjuries Arcade: Pilot buy a game (BoS ??????????) Pilot choose the server Pilots Hit E, slam the throttle and take of Pilot Kills 10 people Pilot bail out or die Pilot can't land because the airfiled is for respaw Pilot hit Refly Make your choice Hi, based on this definitions, I am definitely a midcore player. Lack of free time in real life is my main problem, but BOS is worth for some sleepless nights.
SYN_Vorlander Posted May 8, 2014 Posted May 8, 2014 I wasn't sure how to define 'hardcore' so I did a google search..... I don't think I can ever eat a banana again.... ur a dog
Zak Posted May 8, 2014 Posted May 8, 2014 S! ... Make your choice Sparrer should be a doctor of some gaming science, that;s a great list there, sir!
=LD=Hethwill Posted May 8, 2014 Posted May 8, 2014 I read hardcore two fold - gamer with intense dedication to everything game related & the player that knows ( or tries to learn ) all intricacies of the mechanics regarding the vehicle being simulated. On a simulator this becomes fused. Long hours and big discussions about how a valve should shut at 3,000 meters altitude with a certain air pressure, etc. You get the point. Midcore I read it as the simhead that wants to play it historically. Get with the squad, read the briefing and do the weekly massive event. Other spare time he just does some missions or dogfights to hone some maneuvers or to get to know the plane flight attitude a bit better.
Panzerlang Posted May 8, 2014 Posted May 8, 2014 Softcore: 20 minutes on the sofa with the playstation/xbox. Midcore: I haz PC! Hardcore: Hours in the cockpit that you made in the garage, with a stick, throttle, pedals, trackIR and silly hat on your head. And no money in your account. 3
Brano Posted May 8, 2014 Posted May 8, 2014 (edited) I dont know the very precise definition of hardcore.When thinking of me,how I see myself in flightsims,it is quite simmilar to this tank commander. https://www.youtube.com/watch?v=f5cL-h3Pj1o Edited May 8, 2014 by Brano 1
snowsnipersnow_sniper Posted May 8, 2014 Posted May 8, 2014 Hardcore is the illusion that you would be able to fly the real one in real life Hardcore is attendanting that fligh sim is a réal training for réal life flight aquiring the abilities ans reflexs usefull for thé réal one. Procédures ,engines limits, most realistic flight Model ans responds. 1
ParaB Posted May 8, 2014 Posted May 8, 2014 For me it describes gaming that tries to take realism and immersion a bit further than simply hopping into a virtual aircraft shooting up stuff. Teamwork, realistic tactics and missions, engine and systems management, radio protocol, navigation, etc. Many people call that "hardcore". For me it's actually a lot of fun and very rewarding. 2
M4rgaux Posted May 8, 2014 Posted May 8, 2014 Hardcore is only a matter of time play. The more you play, the better you get. As human we're all looking for progress in any way we can, so as you get better, you're looking for harder and harder challenge. THIS is why hardcore is confused with being more this or that... imho at least.
Felix58 Posted May 10, 2014 Posted May 10, 2014 Essentially, I think Loft has provided a succinct summary. But to provide a little expansion - hardcore - gamer who enjoy a challenge at max realism/difficulty setting. Willing to invest the time to master the various aspects of the game by in-game practice and other research. Usually involves being part of an on-line squad. Willing to invest, over time, in appropriate equipment (pedals, trackir, ...). Scours the forum for latest tips and tricks. Enthusiast - has an on-going interest in the game genre. Modest time and money budget. Semi-regular player - reasonable chance plays at expert level some of the time. Casual gamer - enjoys the game but does not seek to master it. Not really interested in researching the subject. Enjoys the game at face value. Not really interested in moving from 'Normal/assisted icons" setting. Punter - "Yank and Banker" - plays the game for 2 months then moves onto the next glossy title release.
DD_bongodriver Posted May 10, 2014 Posted May 10, 2014 Hardcore game and hardcore gamer are different things. 1
Volkoff Posted May 11, 2014 Posted May 11, 2014 I'd say that I'm a bit of arcade, mid core and hardcore. I want to have some fun, but I also want as realistic an experience as I can without it being too hard for me to have fun. +1 I am with Cybermat. MJ
FuriousMeow Posted May 11, 2014 Posted May 11, 2014 (edited) I'm just funcore. I love to simulate everything, and I'd rather proper simulation of the most imporatant things rather than clickpit nonsense to find the best radio station to listen to the hot 99.stupid yay of the day. Most WWII airforces had their arcraft started and operated by the ground crew while the pilots were in briefing. Sitting there and shuffling the fuel pump to start the engine, ground crew did that. Armament assortment/layout - ground crew and by mission specifications. Having the engine running and ready to go is actually more accurate than the "hardcore game" or "hardcore gamer" label. They were briefed, given orders and then out there sitting on the tarmac to start the engines and wait while they warmed up in the middle of a Soviet winter despite what the a-historical movies present. Hell, the oil had to be pre heated outside the engines in order to prep the engines to start in winter. At least we have proper ground handling modeling, trees that will actually mean something if you hit them, rockets that are as accurate as bottle rockets that is far more historically accurate, and much much more. "Hardcore game" this actually is, thats why so many people can't land worth a damn. Take the other clickpits "this is so awesome simulation" and the most difficult part of flying is the easiest, that being the part that involves getting into and returning from the air. Edited May 11, 2014 by FuriousMeow
DD_bongodriver Posted May 11, 2014 Posted May 11, 2014 You seem to confuse aircraft cockpits with a family saloon or something. Anyway I'm sure people are abundantly clear you are a less is more kind of guy and I for one am truly happy for you, do you mind if the rest of us get on enjoying what we like? 2
FuriousMeow Posted May 12, 2014 Posted May 12, 2014 (edited) You seem to think only your opinion matters. I figured I could add mine - at least mine is backed with facts. Do you mind if I do that, or should I go out and try to fly planes through a tree or complain about super Spitfires that always kill my 109E because I need AI in multiplayer which is the exact opposite of the purpose of multiplayer? Edited May 12, 2014 by FuriousMeow
LizLemon Posted May 13, 2014 Posted May 13, 2014 You seem to think only your opinion matters. I figured I could add mine - at least mine is backed with facts. Do you mind if I do that, or should I go out and try to fly planes through a tree or complain about super Spitfires that always kill my 109E because I need AI in multiplayer which is the exact opposite of the purpose of multiplayer? Try as I might I can't seem to find a single fact in that preceding post. But plent of subjective opinion. And what is this other sin you are referencing?
Panzerlang Posted May 13, 2014 Posted May 13, 2014 You seem to think only your opinion matters. I figured I could add mine - at least mine is backed with facts. Do you mind if I do that, or should I go out and try to fly planes through a tree or complain about super Spitfires that always kill my 109E because I need AI in multiplayer which is the exact opposite of the purpose of multiplayer? Says the guy who wants no option for AI in MP.
1./JG42Nephris Posted May 13, 2014 Posted May 13, 2014 Hardcore bad is british food. Neither couldnt resist
JG26Hans_J_Marseille Posted May 13, 2014 Posted May 13, 2014 S! HARDCORE:-> real as it was Pilot join the air force Pilot have a lot lot of learning Pilot have a lot of training Pilot is designated to an squad Pilot is assigned to a mission Pilot study the briefing a lot Pilot waste 15 min to start the engine and checks Pilot waste 20 min taxing Pilot climb to 7000m Pilot fly 500km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not die After 3-4 hours pilot see nothing and get back home.....or..... Pilot found the enemy an go to combat Pilot die. Game over. or... Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home- Pilot fly another 500km Pilot waste 30min to decent and land Pilot waste 20 min in debrief - Entire mission: 5-6 hour, 0-1 kill, a lot of adrenaline, maybe some enjuries MIDCORE -> Enjoy the goodies and avoid the boring of reality Pilot join the air force - Pilot buys the game Pilot have a lot lot of learning - pilot watch some Requiems videos and read some tutorials Pilot have a lot of training - pilot waste 30 min training Pilot is designated to an squad - pilot make some friends and subscribe to online war Pilot is assigned to a mission - pilot choose the server Pilot study the briefing a lot - pilot plans an strategic mission Pilot waste 15 min to start the engine and checks -Pilot make a generic and quickly startup Pilot waste 20 min taxing - Plane is in the position already Pilot climb to 7000m - Pilot climb to 2000m-5000m Pilot fly 500km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not die Pilot fly 200km to target, cheking the plane conditions all the time, taking care of fuel and engine, navigating, serching for enemys, avoiding the flak and praying to not die After 3-4 hours pilot see nothing and get back home.....or..... Pilot found the enemy an go to combat -Pilot is amlost sure will find combat Pilot die. Game over. or....- Pilot hits refly Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home- Pilot get worried about yous mates...get worried about the mission goals ....achieve his goals(1 plane or 1-5 tanks or escort)....pilot head back home- Pilot fly another 500km - Pilot fly another 200km - Pilot waste 30min to decent and land - Pilot land and exit quickly Pilot waste 20 min in debrief - Pilot see mission results and check the front line Entire mission: 5-6 hour, 0-1 kill, a lot of adrenaline, maybe some enjuries- Entire mission: 1-2 hour, 0-1 kill, a lot of adrenaline, no enjuries Arcade: Pilot buy a game (BoS ??????????) Pilot choose the server Pilots Hit E, slam the throttle and take of Pilot Kills 10 people Pilot bail out or die Pilot can't land because the airfiled is for respaw Pilot hit Refly Make your choice Sorry man, if THATS your definition of "hardcore, midcore, arcade" and given the fact that this was meant seriously, i would sincerely advice you to grab a few million dollars, hire a team and make your dream "game" for more or less YOURSELF !!! Because with this definition you will find a few hundreds friends to play around the world, not more !!! No bussiness runned company with their mind clear can ever fulfill your definition of Simplaying... And btw. talking about BoS and Arcade in one sentence or setting those equal, is a huge offense to the game !!! In fact with this article, you gave the perfect (negative) example of an uber-super-extrem hardcore guru, who will NEVER be satisfied and people like you are a menace to the whole genre of FlightSims in my opinion !!! Sorry to be this harsh, and yes in your special case, i tend to use the word "hardcore" as a weapon (like the OP mentionend) All given the fact, that this was really meant seriously
FuriousMeow Posted May 13, 2014 Posted May 13, 2014 (edited) Try as I might I can't seem to find a single fact in that preceding post. But plent of subjective opinion. This is not subjective, its a fact: "Most WWII airforces had their arcraft started and operated by the ground crew while the pilots were in briefing. Sitting there and shuffling the fuel pump to start the engine, ground crew did that." Says the guy who wants no option for AI in MP. I never said no option for AI in MP - RoF already has it, but as usual you make up your own reality. Edited May 13, 2014 by FuriousMeow
Panzerlang Posted May 13, 2014 Posted May 13, 2014 I do apologise but that was the impression you gave me. See, I have no problem with MP servers running zero AI, I'll just avoid them and find the ones that do. Both camps are happy then, no?
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