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Posted

 

I have a scenario where enemy planes are attacking a train.  I have a Subtitle message displaying when the train is destroyed by using 'On Killed'.  I understand that will only happen when the engine is destroyed.

How can I get a message sent that the train is under attack when just the carriages are being destroyed?  I used the 'On Damaged' event message but it seems that only the engine being attacked sends that message even though the attached train cars are being destroyed.
Is there a way to send that message?  I have tried using a Threshold percentage and also using the Step Threshold set to a percentage that equals one car at a time being destroyed, that is with 5 carriages I use 20% so that, in theory, when a car is destroyed an event message is set to the Subtitle displaying that the train is "Under Attack".
Is this even possible?

 

On a side note, what kind of Stoopid Pills do the AI planes take?  I set them to High but the still can't hit a single car on the train when attacking.  Occasionally a large bomb will cause damage with a near miss but they can't seem to hit the broad side of a boxcar when strafing.

 

Any help understanding this feature appreciated.

 

Posted (edited)

Don't think a carriage can send anything, would only work if it has its own linked entry active. Not even the caboose has that option.

Did you try OnDamaged target event linked to maybe a plane's attack command? Add report to a timer with subtitle?

Selecting add event OnTargetAttacked, then Add Report shows no selectable enemy plane.

 

PS Try the pills with waypoint priority set to low, the might be so stoned that they hit any (linked) enemy object. Especially Pink Effalunts.

Edited by jollyjack
Posted (edited)

As I understand the priority settings;

 

Plane AI:

Ace - I will give you everything coded into my AI brain.

High - Sir, Yes Sir!  I will do exactly as commanded without fail.

Medium - I will do what is asked but if I detect any enemy or if they attack I will clean their clock(s) first.

Low - Sure thing boss...hey, something shiny, let's take a look.

 

Waypoints:

High - DO IT Maggot!

Medium - Do your job but protect yourself and be aggressive.

Low - I'd like you to do this but, meh, whatever.

 

Plane waypoint targeted to Attack MCU set to 'High'

Attack MCU set to 'High'

 

I could not find the MCU "Enable Smart, Drug Free Pilots with Targeting Skills. ?

 

Perhaps I am asking too much of a computer game. 

They fly to the target, don't get distracted from attacking and attack the designated target. 

 

"Some people say I'm a dreamer..." - J. Lennon 

 

Edited by Beebop
SAS_Storebror
Posted (edited)
9 hours ago, Beebop said:

As I understand the priority settings;

 

Plane AI:

Ace - I will give you everything coded into my AI brain.

High - Sir, Yes Sir!  I will do exactly as commanded without fail.

Medium - I will do what is asked but if I detect any enemy or if they attack I will clean their clock(s) first.

Low - Sure thing boss...hey, something shiny, let's take a look.

 

Waypoints:

High - DO IT Maggot!

Medium - Do your job but protect yourself and be aggressive.

Low - I'd like you to do this but, meh, whatever.

 

Eh... no, not quite.

From my experience:

 

Plane AI:

Ace - I will give you everything coded into my AI brain. (i.e. AI will do the job, and they'll do it as perfect as possible to them)

High - Sir, Yes Sir!  I will do exactly as commanded without fail. (i.e. AI will do the job reasonably well)

Medium - I will do what is asked but I might just fail to achieve the goal. (i.e. AI will try to do the job, but the outcome is questionable)

Low - Sure thing boss... I will miss the target though. (i.e. AI will try to do the job, but repeat mistakes endlessly)

 

Waypoints:

High - DO IT Maggot!

Medium - Do your job but protect yourself. (i.e. AI will temporarily abandon orders if being attacked themselves - feeling like is enough sometimes, e.g. when an enemy plane makes a head-on approach nearby)

Low - I'd like you to do this if you don't see anything shinier en route. (i.e. AI will continuously watch out for enemies en route and simply fight the first one that seems legit)

 

:drinks:

Mike

Edited by SAS_Storebror
Posted

Well Mike your explanation is more on spot compared to my off the cuff remarks.

 

Still I have a fighter with a bomb attacking a fast moving train, so fast that over bumps in the track it goes "cartoon-ish" and cars leave the track and merge into and out of each other, then when on smooth track they move along just fine, and whether set at 'High' or 'Ace' they drop too early and shoot just off to the side no matter the approach. 

I will try slowing the train down and see if that helps but it takes away from the Mission Concept of a stolen train being pursued.

(Producers always step in and modify the screenwriters work don't they?) ?

SAS_Storebror
Posted (edited)

Ground attack... an endless pitty.

Do you have wind on that mission by chance?

That'll cause all kind of issues for AI in my experience.

 

I've lately had two missions in my hands where AI acts completely out of bounds.

First mission was a generated one from "Easy Mission Generator", with just a bit of wind on ground.

A group of 8 Focke-Wulf was tasked to attack a group of 4 ships.

What happens is this: All 8 Fockes line up in "line astern" formation, then they all dive on one single ship - straight down from starboard side of that ship, they all release their bomb when being like half a mile away, and all bombs hit the ship astern on the deck in exactly the same spot.

That's precision... beyond imagination actually.

 

Second mission is a hand-made one, with a group of two IL-2 1941 with two bombs and 8 rockets each.

The planes approach a german airfield from the west.

When reaching their last Waypoint, which is about a mile away from the airfield at 500m altitude, they receive the task to attack ground targets, anywhere on the base, with high priority.

The result is: The IL-2s fly level and pass the base in the south, letting AAA shoot the crap out of 'em, and when being a mile to the south-east of the base, they make a slow right-hand turn (so to say, to the south, away from the base again), then line up for an attack at the base in south-to-north direction.

Everything looks fine, the planes start to dive at a random object on the base, and then... nothing!

It looks like a perfect dive-bomb attack run, but the IL-2s are pacifists!

They don't shoot their guns, don't shoot their rockets, don't drop their bombs.

Instead, they'll go around the base again, start the next attack run, do nothing again, repeat.

Until being shot out of the skies.

 

The very same pattern, with a pair of Focke-Wulfs attacking the russian base on the other side of the map, works perfectly fine.

The Fockes go to the last waypoint, then go full-throttle dive attack at the base, drop bombs, break off and unload their guns at random targets until all ammo is gone.

 

Weird?

Weird.

 

It's IL-2 GB AI ground attack at it's best.

Unpredictable.

 

:drinks:

Mike

Edited by SAS_Storebror

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