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Posted

Just like it says in the title. Looking at a new monitor (again, lol, still using my crappy Sceptre as other things have taken priority) as part of my ever-so-slow PC upgrade/build, and wondering if anyone is running Il-2 at 1440p with a 1660S card.

A decent 1440p monitor isn't that much more expensive than a 1080p one, and as I want to go larger I don't want to lose pixel density. So I want to see if it is feasible or if I am better off just upgrading to a better 1080p monitor.

Right now I run most things at Ultra on 1080p, 4XFXAA with HDR and SSAO turned off, and I get a very consistent 60FPS. How much would I have to come down in settings to run it at the higher resolution? Is it even feasible?

Thanks for any input!

Posted

I have a 980Ti and I run at 1440p and Ultra settings, except canopy reflections off, distant buildings off, and draw distance to 70km. I get 60fps with no issues. 

  • Thanks 1
Posted

I am also running in 1440p with a 1660Ti. With the graphic settings linked below.

It gives an average fps around 60-80. 120 fps with no clouds.

With heavy clouds and Rowdyboot's better clouds mod, it can dive into the 40fps (it is the worst conditions).

The GPU utilization is stable around 90-95%.

Stuttering disappeared two updates ago if I remember well.

 

My CPU is a i5-9600k at 4.9GHz

Il2 graphics.jpg

Posted (edited)

I have GTX1660 6GB and run this game no probs on 1440p. FPS avg around 85. High settings, medium shadows, landscape detail x3, horizon 100 km, landscape sharp, grass normal, clouds extreme, AA 4X MSAA, sharpen filter on, 4k textures on,  other stuff set to off......

Edited by =VARP=Tvrdi
Posted

 

 

Those settings look pretty good! I think the increased resolution would be a good trade-off if I step down from  Ultra settings, I'm probably not getting the full benefit of it at 1080p anyway. 

Anyone tried with canopy reflections on? I really like the feel of them in the game, but I have no idea how much of a graphic hit that causes.

Posted (edited)

All settings maxed, max clouds, reflections etc. Tir5, 32" 1440p, fps capped @60 fps, game runs like a dream in MP. Zero stutters.

 

 

This is on old gear that i have seen no need to upgrade yet.

 

Gigabyte H270M

i5 7600k " 3.8GHZ

GTX970

2x8GB Gskill TridentZ

840 evo ssd

 

 

 

 

Edited by hetstaine
  • Thanks 1
RedKestrel
Posted

Thanks to everyone for all the feedback in this thread.

In the interest of thoroughness I decided to see if I could simulate the strain of 1440p on my GPU by running Nvidia DSR and scaling the resolution to 1440p from 1080p. From what I've read this should give you a 1:1 performance comparison for how your card will handle higher resolutions.

For a basic test I ran a QM in Bodenplatte against two flights of bombers over Antwerp, once at 1080p and once at 1440 using DSR. Only settings changed were to turn off Vsync and the frame limiter.

When performance monitoring I didn't actually get much of a drop in FPS when comparing 1080p to 1440p - not as much as I expected anyway. Even flying low over cities in Bodenplatte and fighting two flights of bombers, FPS wasn't cut in half but maybe reduced by 25-30% - on 1440p frames only dipped below 60fps once, to 58. the GPU worked a lot harder though - getting usage up to 95% at peak, and averaging about 75% whereas before it maxed out at 65% or so and averaged around 50%. CPU was mostly the same and its clear that my bottleneck is there. VRAM usage on the card was 30% higher but didn't get close to the 6GB maximum, hovering around 3300 mb.

In more real-life gaming situations I might turn down some settings to keep FPS up under more graphic intensive stuff but I would probably be able to run everything on High and the extra resolution would be worth it.

As an aside, I will say that the visuals improved a bit but because of the sampling spotting took a nosedive compared to 1080. Nvidia advertises the DSR as producing 1440 image quality on a 1080p screen like this but its really not all that noticeable given the size of my screen

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