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900m Headshot (Pe-2)


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Posted

About 85% hit rate at any angle in career mode... 

  • Upvote 1
Posted
40 minutes ago, Rodwonder said:

About 85% hit rate at any angle in career mode... 

 

AI bombers in general and their gunners in particular are the things in the IL-2 Multiverse that burn my soul.

 

  • Upvote 2
Posted

In general I agree, but the Pe-2 gunners in particular, are ridiculously lethal.

  • Upvote 1
1./NJGr.10Kopfjager
Posted

This insanity has existed for a very long time. Developers are not able to adequately implement airborne shooters.

  • Upvote 1
Posted
5 hours ago, WWChunk said:

In general I agree, but the Pe-2 gunners in particular, are ridiculously lethal.

 

I used to think that this was mere Luftwhining, but now I am a believer ?

 

  • Haha 1
  • Upvote 1
Posted
7 hours ago, II./JG51Grasser said:

This insanity has existed for a very long time. Developers are not able to adequately implement airborne shooters.

 

I don't believe any second that this is an inability. This is a choice.

 

If the gunner were sometimes making impossible shots and sometimes missing easy shots then yes, maybe, it would be an implementation issue.

But the gunners being super-human all the time has to be a choice. It would be entirely straightforward to globally reduce the precision of their shots.

 

I guess it is all about not wanting to make the "game" too easy. Everywhere you can read that Stuka were sitting ducks when attacked by allied fighters without escort. But for some reasons the IL2 team does not want shooting Stuka (or Pe2) to be too easy.

 

It is a bit paradoxal, because when it is about plane capability, everyone agrees on the fact that this "simulation" should be realist and that there is no way a given plane should be made better or worst for gameplay purposes. But when it comes to AI gunner capabilities, they have no problem in making them non-human on purpose.

 

SAS_Storebror
Posted
3 hours ago, MattS said:

I used to think that this was mere Luftwhining

 

It is.

Heinkel gunners are just as lethal.

Probably they all are on the same level and the guns just make a little difference.

Can't tell much about the latter as 95% of gunners I met were either Heinkels or Peshkas.

 

:drinks:

Mike

Posted
2 hours ago, haltux said:

 

I don't believe any second that this is an inability. This is a choice.

 

If the gunner were sometimes making impossible shots and sometimes missing easy shots then yes, maybe, it would be an implementation issue.

But the gunners being super-human all the time has to be a choice. It would be entirely straightforward to globally reduce the precision of their shots.

 

I guess it is all about not wanting to make the "game" too easy. Everywhere you can read that Stuka were sitting ducks when attacked by allied fighters without escort. But for some reasons the IL2 team does not want shooting Stuka (or Pe2) to be too easy.

 

It is a bit paradoxal, because when it is about plane capability, everyone agrees on the fact that this "simulation" should be realist and that there is no way a given plane should be made better or worst for gameplay purposes. But when it comes to AI gunner capabilities, they have no problem in making them non-human on purpose.

 

 

Agreed.

 

Perhaps the simplest improvement would be to add or increase the delay in the commencement of firing when a target enters the field of view? That way loitering behind a contact would still be dangerous (as it should) but we would not have as much of this thing where the belly gunner snipes a diving fighter by leading it before he can even see it...firing where the plane is going to be a split second after it comes into view. Doing the correct kind of diving/slashing attacks should be rewarded.

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