DN308 Posted June 17, 2020 Posted June 17, 2020 Hello, I would like to mark a position with a fume, just like a fume shell fired by a tank or something. I want it triggered by my plane passing a WP. I don't want to make it substained as long as a chimney smoke. So two questions: 1- what is the logic? I used WP MCU --T---->Timer----T----->command effect-----O----->vhl------T------->Fume Is that correct? 2- What is the duration of this kind of effect without been substained?
Sketch Posted June 17, 2020 Posted June 17, 2020 1) You don't need a vehicle for the colored smoke effect. See my image for the logic: 2) The smoke effect will stay on until you turn it off 1
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