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Posted

Hello,

 

I would like to mark a position with a fume, just like a fume shell fired by a tank or something.

 

I want it triggered by my plane passing a WP.

 

I don't want to make it substained as long as a chimney smoke.

 

So two questions:

1- what is the logic?

I used WP MCU --T---->Timer----T----->command effect-----O----->vhl------T------->Fume

Is that correct?

 

2- What is the duration of this kind of effect without been substained?

Posted

1) You don't need a vehicle for the colored smoke effect. See my image for the logic:

 image.thumb.png.01eddd2091a4c94e939b4f5b050be885.png

 

2) The smoke effect will stay on until you turn it off

  • Thanks 1
Posted

Many thanks !!!

  • Upvote 1

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