O_DesoLunatic Posted June 12, 2020 Posted June 12, 2020 As in title, tracking for my WMR headset kept getting worse over time and I was trying to find a solution by adjusting lights in the room, re-running the boundary setup or even adding things to my walls, all to no effect. Looking to my left was the worst offender, always causing the position to spazz out but it also started 'drifting' without any movements while looking forward which never caused any issues. Yesterday I cleared environment data in the settings and it's back to normal. HMD didn't lose track through a whole 2h game session. 1
firdimigdi Posted June 12, 2020 Posted June 12, 2020 (edited) Does the same occur with daylight? If not then you either have lights that operate at a frequency the cameras on the headset don't like or there's some other source of non-visible light confusing it (an IR emitter or such or possibly some LED that emits in a non-visible spectrum). Edited June 12, 2020 by Firdimigdi
O_DesoLunatic Posted June 12, 2020 Author Posted June 12, 2020 4 hours ago, Firdimigdi said: Does the same occur with daylight? If not then you either have lights that operate at a frequency the cameras on the headset don't like or there's some other source of non-visible light confusing it (an IR emitter or such or possibly some LED that emits in a non-visible spectrum). I very rarely have time to play during the day so I don't really know but as I mentioned clearing the environment data fixed it. Thought worth it posting in case someone started to get the same issue. 1
VR-DriftaholiC Posted June 13, 2020 Posted June 13, 2020 Are you getting solid frame rate when this happens? I have a sneaking suspicion that frame drops causes positional errors in IL-2
O_DesoLunatic Posted June 13, 2020 Author Posted June 13, 2020 7 hours ago, VR-DriftaholiC said: Are you getting solid frame rate when this happens? I have a sneaking suspicion that frame drops causes positional errors in IL-2 Haven't noticed, something like this though could be easily the other way around.
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