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Separate Settings for VR and Monitor?


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unlikely_spider
Posted

Can someone explain to me how the settings need to be changed, or if I can have two sets of settings, when switching between VR and non-VR play?

When I just tried VR, and went to the settings, everything was the same as when I normally play on monitor, including the resolution. Does that mean the resolution did not automatically match what my headset's resolution is?
If I need to adjust the settings each time, is there the possibility to have two sets of default settings depending on how I'm playing that day, or do I have to manually change them each time?

Posted

I keep two copies of steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\startup.cfg and swap them with a .bat file.

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VR-DriftaholiC
Posted

Your headset will run at native resolution regardless of the screen resolution setting. 

  • Thanks 1
unlikely_spider
Posted
6 minutes ago, marklar said:

I keep two copies of steamapps\common\IL-2 Sturmovik Battle of Stalingrad\data\startup.cfg and swap them with a .bat file.

Ok, thanks. Makes sense.

 

5 minutes ago, VR-DriftaholiC said:

Your headset will run at native resolution regardless of the screen resolution setting. 

I see. The cockpit and wing textures look great, but buildings look horrible and jaggy, with flickering as they move, and the grass only pops in a few feet in front of me. Is this just a function of the low resolution of my headset (1st Samsung Odyssey), or is it changing the settings to keep a constant frame rate? I have the dynamic resolution or whatever it's called set at 1.

Posted

VR-DriftaholiC is right. I use two cfg files to have different level of details - everything maxed for a monitor and mid-high settings for VR. 

VR-DriftaholiC
Posted

 

Posted

I only use one.

No way can I go back to monitor.

:cool:

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unlikely_spider
Posted (edited)
12 minutes ago, VR-DriftaholiC said:

 

That's helpful. But if I'm reading the section under Samsung, #3, why is it setting the res at 1080x1920?

Then if I understand correctly, it's supersampling in the SteamVR utility?

 

Edit - or is that the resolution of the image on the monitor, and not the headset?

Edited by unlikely_spider
VR-DriftaholiC
Posted

Yeah, many of us run the desktop resolution smaller as gives a minor performance increase. 

Posted

I do this using OvGME. Once you set it up like you want it for 2D make a mod folder with the appropriate structure and copy your startup.cfg in there - repeat for VR

image.png.5fc48879f3aa65cf377dd7594fcd83c8.png

And then in OvGME you get something like this

image.png.36dbb40e46853ac4af1fbd00743f75bd.png

Posted (edited)
On 6/12/2020 at 12:18 AM, dburne said:

I only use one.

No way can I go back to monitor.

:cool:

 

Replays look better on a monitor in 4K and maxed out graphics. I cannot fly on it anymore. 

Edited by marklar
SCG_Fenris_Wolf
Posted
6 hours ago, marklar said:

 

Replays look better on a monitor in 4K and maxed out graphics. I cannot fly on it anymore. 

 

True. Virtually the only time I ever use the monitor for IL-2 is for recording replays. But even watching replays - VR is better. Even if it also records translational position of head (which it shouldn't).

  • 1 year later...
Posted

old post ^^

you can write two littles .bat one for VR and one for FLAT

 

like that.

 

@echo off
xcopy /Y "C:\IL-2 Sturmovik Great Battles\data\startup.cfg" "C:\IL-2 Sturmovik Great Battles\data\startup.BACKUP.cfg"
xcopy /Y "C:\IL-2 Sturmovik Great Battles\data\startup - VR.cfg" "C:\IL-2 Sturmovik Great Battles\data\startup.cfg"
start /D "C:\IL-2 Sturmovik Great Battles\bin\game" Il-2.exe

 

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