Team Fusion ATAG_Pattle Posted June 11, 2020 Team Fusion Posted June 11, 2020 Our damage modellers have done incredible work in creating outstanding 3D damage model effects for the new aircraft. The latest images really showcase this work. Would be great to hear comments from the community. Cheers, TFS Team. 17 1 4
henry1491 Posted June 11, 2020 Posted June 11, 2020 Wow, that's looking really great. Very well done! Can't wait to play it! Q. Does the damage change the way the plane handles? Sorry if this is a noob question, but then I am a noob!
Trooper117 Posted June 11, 2020 Posted June 11, 2020 Bit of a major service needed on that one chaps! The effects look great by the way... 1
jollyjack Posted June 11, 2020 Posted June 11, 2020 Now when is D-Day is the question as always ? ....
DN308 Posted June 11, 2020 Posted June 11, 2020 Wow! Impressive détails on the way it loose parts. The removed part of the tail and the engine hood is really great!!! I like also the impact in the canopy
kestrel79 Posted June 11, 2020 Posted June 11, 2020 CloD always had the best looking damage model...still looks good nice work! 1 2
Rei-sen Posted June 11, 2020 Posted June 11, 2020 (edited) 8 hours ago, henry1491 said: Does the damage change the way the plane handles? Yes and it is very noticeable. Yesterday I got few hits in the left wing of the G50 and I had to keep the stick fully right and to use rudder to compensate for the roll tendency. During the other mission my hydraulic system got damaged so I was unable to deploy flaps and landing gear so I had to force land on the belly. CloD is the best. Great work, Team Fusion! Edited June 11, 2020 by Arthur-A 3
Avimimus Posted June 12, 2020 Posted June 12, 2020 I'm at the point where I don't post comments because they would all be pleading to let me pre-order. I'll say though: The art looks brilliant! Also - Do I see the panel blown off where the radio is (because the radio scuttling charge blew)? 1
Missionbug Posted June 12, 2020 Posted June 12, 2020 The damage model is truly impressive, most likely the hardest part of the build to get right because I guess we all have a certain perception of what exactly we individually consider real and representative of what was suffered by all aircraft in various combat situations, you only have to look at the amount of posts on the DM for the G.B. and F.C. series to see that it is a very emotive subject and extremely difficult to portray correctly. It looks excellent in all the images so far posted and in what I see myself on the rare occasions I load the sim myself and if it looks right I for one am happy. Still waiting patiently for a release though, please make it soon, I am not getting any younger you know. Take care and be safe. Wishing you all the very best, Pete.
Feathered_IV Posted June 12, 2020 Posted June 12, 2020 Looks great graphically but the scale of damage - particularly in the first shot, is a little over the top if you intend for that plane to keep on flying.
SquashmanMikeEH Posted June 12, 2020 Posted June 12, 2020 (edited) 6 hours ago, Feathered_IV said: Looks great graphically but the scale of damage - particularly in the first shot, is a little over the top if you intend for that plane to keep on flying. Disagree - we've all seen the footage of what cannon shells can do to tail and control surfaces of B17's for example - and who's to say how long the Spit in question would keep on flying? I personally think the damage looks three dimensional and realistic - well done TF. Edited June 12, 2020 by SquashmanMikeEH 1 1
Boomerang Posted June 12, 2020 Posted June 12, 2020 I really like the way the damage model is looking, it's the best I've seen to date. ? 2 1
vipe155 Posted June 12, 2020 Posted June 12, 2020 13 hours ago, Feathered_IV said: Looks great graphically but the scale of damage - particularly in the first shot, is a little over the top if you intend for that plane to keep on flying. Pilot is dead, and the plane is just flying on it's own until the engine stops or whatever. I don't think that's going to keep flying (eventually gliding?) very long. 1
sevenless Posted June 13, 2020 Posted June 13, 2020 Yep, that looks very convincing. You know how to tease us, eh? 2
smink1701 Posted June 14, 2020 Posted June 14, 2020 Looks amazing! I agree with featherhead you want to avoid the Swiss cheese effect in IL2.
=X51=VC_ Posted June 14, 2020 Posted June 14, 2020 It looks really amazing, except for the hole in the canopy right side. It has the same "bent metal" texture and pentagon shaped hole like on the fuselage when this is on glass, so it should be sharp broken/shattered not folded in like that?
Raven109 Posted June 14, 2020 Posted June 14, 2020 (edited) I like it. Can't wait for the release. My only minor nitpick would be that the holes are very similar to each other. All of them are pentagon-shaped and especially the top-most holes seem to be identical wrt orientation. Adding a bit of variance to them would make it look more natural. Edited June 14, 2020 by Raven109
Peachy9 Posted June 16, 2020 Posted June 16, 2020 Its pretty good already - great to see its even better going forward! 3 1
Rei-sen Posted June 17, 2020 Posted June 17, 2020 11 hours ago, Peachy9 said: Its pretty good already Absolutely! I've seen a fuel tank explosion couple of days ago and it was fantastic! Very natural, I can only imagine how it'll look in VR.
Cybermat47 Posted June 17, 2020 Posted June 17, 2020 On 6/12/2020 at 7:23 PM, Feathered_IV said: Looks great graphically but the scale of damage - particularly in the first shot, is a little over the top if you intend for that plane to keep on flying. Who said it’s going to keep flying?
Feathered_IV Posted June 17, 2020 Posted June 17, 2020 If that is the entry wounds, imagine what the exit holes would be like.
danielprates Posted June 17, 2020 Posted June 17, 2020 The idea of having an entire maintenance access panel coming off is great. It really makes the damage look alive.
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