Paul_RSXK Posted September 15, 2022 Posted September 15, 2022 Will this sharpening mod work with DCS?
C6_lefuneste Posted September 15, 2022 Author Posted September 15, 2022 2 minutes ago, Paul_RSXK said: Will this sharpening mod work with DCS? Of course not, but you can use my mod for DCS : https://forum.dcs.world/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg 1
Paul_RSXK Posted September 30, 2022 Posted September 30, 2022 On 9/15/2022 at 12:23 PM, C6_lefuneste said: Of course not, but you can use my mod for DCS : https://forum.dcs.world/topic/207154-3dmigoto-vr-mod-for-dcs-label-masking-color-enhancement-sharpen-fxaa-copypaste-of-radio-msg Bit late responding to this reply☺️ Excellent! Just off to download. Cheers Paul
KatakraK Posted December 10, 2022 Posted December 10, 2022 d3d11_log.txtnvapi_log.txt HI! I'm trying to use this mod. Kneepad and changing picture work fine. I can open the menu but it is mostly empty. (Green text lines wihtout functions, options, menus, keys....) Cockpit looks bad. As I'm using opencomposite I simply intalled openxr version with jsgme. Logs inlcuded. *** LoadLibrary of original_nvapi64.dll failed. *** Trying to load C:\Windows\system32\nvapi64.dll *** LoadLibrary of C:\Windows\system32\nvapi64.dll failed. *** I have an AMD GPU, it wont find any nvapi outside mod folder. 1
Cobra5150 Posted January 4, 2023 Posted January 4, 2023 (edited) I am also having a problem viewing the menu. It appears distorted and unreadable as shown in other's screen shots within the post. I am also using an AMD GPU. Not sure what a track is or I'd send it. Edited January 4, 2023 by Cobra5150 1
C6_lefuneste Posted January 4, 2023 Author Posted January 4, 2023 On 12/10/2022 at 9:52 AM, KatakraK said: d3d11_log.txt 1.72 MB · 0 downloads nvapi_log.txt 425 B · 1 download HI! I'm trying to use this mod. Kneepad and changing picture work fine. I can open the menu but it is mostly empty. (Green text lines wihtout functions, options, menus, keys....) Cockpit looks bad. As I'm using opencomposite I simply intalled openxr version with jsgme. Logs inlcuded. *** LoadLibrary of original_nvapi64.dll failed. *** Trying to load C:\Windows\system32\nvapi64.dll *** LoadLibrary of C:\Windows\system32\nvapi64.dll failed. *** I have an AMD GPU, it wont find any nvapi outside mod folder. Sorry, I did not see your message. Did you save your settings by LALT+F12 ?
mallebu Posted January 6, 2023 Posted January 6, 2023 On 1/7/2022 at 11:16 PM, drewm3i-VR said: This! The mod in its current form, while excellent, has so many options and different menus that I (a modder myselfl) don't even know where to begin. By default, I would think cockpit sharpening, the new banding fix, and generic color enhancements could be included. Would someone with a reverb g2 mind sharing their preset? I'm really just looking for a baseline to tweak from there for inclusion in my mod pack. If I recall, this mod used to have many stock options enabled by default (I distinctly remember color enhancements and cockpit sharpening for example). Is there any update on this one? Still looking for a baseline. But nice mod nonetheless! Great work!??
354thFG_Drewm3i-VR Posted January 6, 2023 Posted January 6, 2023 Just now, mallebu said: Is there any update on this one? Still looking for a baseline. But nice mod nonetheless! Great work!?? Don't need it anymore...just use open composite and openxr toolkit. 1
mallebu Posted January 6, 2023 Posted January 6, 2023 28 minutes ago, drewm3i-VR said: Don't need it anymore...just use open composite and openxr toolkit. That’s what I thought but the newest version of VREM containing an „OpenXR flavor version“ confused me a little bit. Is there still a use for VREM when using Open Composite and OpenXR Toolkit? That „flavor version“ seems to hint in that direction.
354thFG_Drewm3i-VR Posted January 6, 2023 Posted January 6, 2023 Just now, mallebu said: That’s what I thought but the newest version of VREM containing an „OpenXR flavor version“ confused me a little bit. Is there still a use for VREM when using Open Composite and OpenXR Toolkit? That „flavor version“ seems to hint in that direction. Up to you, but I don't use this anymore as openxr toolkit is much easier to use. 1
KatakraK Posted January 9, 2023 Posted January 9, 2023 (edited) Hello again. More screenshots. One shows the only page that actually has something, pressing shift+Home or Del doesnt looks to do anything. The other pages are all "config setting...." lines. The photo (aircraft data or women) is the only part of the cockpit that is normal. Another screenshot shows the only moment when I can see the cockpit fine, when I press LeftAlt+F12 to save config. For a brief moment it looks normal. COnfig file added d3dx_user - copia.txt Edited January 9, 2023 by KatakraK More info
C6_lefuneste Posted January 9, 2023 Author Posted January 9, 2023 (edited) 14 minutes ago, KatakraK said: Hello again. More screenshots. One shows the only page that actually has something but pressin shift+Home or Del does nothing. The other pages ar all "config setting...." lines. The photo (aircraft data or women) is the only part of the cockpit that is normal. Another shows the moment when I can see the cockpit fine, when I press LeftAlt+F12 to save config. For a brief moment it looks normal. Hello, Can you post your d3dx_user.ini file that should be in the same directory than IL-2.exe (IL-2 Sturmovik Great Battles\bin\game) and your settings ? On 1/7/2023 at 12:42 AM, drewm3i-VR said: Up to you, but I don't use this anymore as openxr toolkit is much easier to use. It depend which feature you are using. If you want to change color or sharpen globally that's sure. But if you want different settings for cockpit/outside, capacity to display your own picture while in cockpit, change label color, have FXXAA done for outside but keep a sharp view in cockpit, fix sun halo, have some small improvement in spotting when using FXAA,... you want have it with openXR. Edited January 9, 2023 by C6_lefuneste 1
C6_lefuneste Posted January 9, 2023 Author Posted January 9, 2023 Just now, KatakraK said: Done. d3dx_user - copia.txt 2.37 kB · 0 downloads I forgot to ask your graphics settings... 1 minute ago, C6_lefuneste said: I forgot to ask your graphics settings... You setup negative saturation for cockpit color...Can you try to replace your settings with mine ? d3dx_user.zip 1
KatakraK Posted January 9, 2023 Posted January 9, 2023 I hope is startup.cfg. Everything lowish. I've tested it with openxr toolkit(75% FSR) and without(75% resolution in windows OpenXR tool for WMR) startup - copia.txt
KatakraK Posted January 9, 2023 Posted January 9, 2023 Your file fixed the Cockpit color. Menus still look quite empty: I don't thing I can change them in game.
mallebu Posted January 11, 2023 Posted January 11, 2023 On 1/9/2023 at 7:02 PM, C6_lefuneste said: It depend which feature you are using. If you want to change color or sharpen globally that's sure. But if you want different settings for cockpit/outside, capacity to display your own picture while in cockpit, change label color, have FXXAA done for outside but keep a sharp view in cockpit, fix sun halo, have some small improvement in spotting when using FXAA,... you want have it with openXR. Thanks for the clarification. Which brings me back to my question: On 1/7/2023 at 12:08 AM, mallebu said: Is there any update on this one? Still looking for a baseline. But nice mod nonetheless! Great work!??
C6_lefuneste Posted January 11, 2023 Author Posted January 11, 2023 3 hours ago, mallebu said: Thanks for the clarification. Which brings me back to my question: Use the d3dx_user.ini I provided if you want. This is mine, I setup sharpening, FXAA enhancement and fix for small issues like halo. I use it with FXAA 4x. I did not set any color change. But all these things are more a matter of taste... 1
mallebu Posted January 11, 2023 Posted January 11, 2023 (edited) 6 hours ago, C6_lefuneste said: Use the d3dx_user.ini I provided if you want. This is mine, I setup sharpening, FXAA enhancement and fix for small issues like halo. I use it with FXAA 4x. I did not set any color change. But all these things are more a matter of taste... Thank you! Great stuff!! I used your .ini but I still have the same issue I had before: there are some strange colors in the cockpit, especially on the edges of surfaces. Do you have any idea of how to get rid of these artifacts? There's a screenshot from outside where you can see more artifacts on the ground: Also, one last question: is the sun supposed to look like that in the mod? The screenshot doesn't really show but in VR the sun seems to be of a greyish color when looking directly towards it: Edited January 11, 2023 by mallebu Outside-screenshot and sun-screenshot added, typos
C6_lefuneste Posted January 12, 2023 Author Posted January 12, 2023 (edited) 16 hours ago, mallebu said: Thank you! Great stuff!! I used your .ini but I still have the same issue I had before: there are some strange colors in the cockpit, especially on the edges of surfaces. Do you have any idea of how to get rid of these artifacts? You should not have that..Are you using the last release ? Edited January 12, 2023 by C6_lefuneste
mallebu Posted January 12, 2023 Posted January 12, 2023 2 minutes ago, C6_lefuneste said: You should not have that..Are you using the last release ? I’m using V6.5, yes. Game, graphic card (RTX 3080) drivers, OpenXR ToolKit and Open Composite are up to date, too.
C6_lefuneste Posted January 12, 2023 Author Posted January 12, 2023 27 minutes ago, mallebu said: I’m using V6.5, yes. Game, graphic card (RTX 3080) drivers, OpenXR ToolKit and Open Composite are up to date, too. I have the same config like you and can not reproduce the problem, especially for blue dots...can you post tracks for the two issues ? Are you using the settings you posted (+FXAA x4) and the d3dx_user.ini without any option changed ?
mallebu Posted January 13, 2023 Posted January 13, 2023 (edited) On 1/12/2023 at 1:58 PM, C6_lefuneste said: I have the same config like you and can not reproduce the problem, especially for blue dots...can you post tracks for the two issues ? Are you using the settings you posted (+FXAA x4) and the d3dx_user.ini without any option changed ? Yes, I am using your settings from the .ini and x4 FSAA. The issue best can be seen when looking around in the cockpit, then outside and back around in the cockpit again. Also, the pilot is full of these artifacts which can be seen when ejecting. Tracks.zip Edited January 14, 2023 by mallebu Screenshots added
C6_lefuneste Posted January 15, 2023 Author Posted January 15, 2023 (edited) On 1/13/2023 at 10:25 PM, mallebu said: Yes, I am using your settings from the .ini and x4 FSAA. The issue best can be seen when looking around in the cockpit, then outside and back around in the cockpit again. Also, the pilot is full of these artifacts which can be seen when ejecting. Tracks.zip 895.69 kB · 1 download Sorry, I reinstalled everything from scratch, I reproduced the black cockpit (linked to sharpen off) but not your issues. Can you please uninstall the mod and install it from scratch (ensure no files remains from it)? Can you also try in 2D ? Just toggle Sharpen on to ensure you won't have the black cockpit (I'll solve it). Edited January 15, 2023 by C6_lefuneste
czech693 Posted January 15, 2023 Posted January 15, 2023 I got the psychedelic colors on the landscaping and in the cracks in the insturment panel a while back. I turned of HDR and they went away.
C6_lefuneste Posted January 15, 2023 Author Posted January 15, 2023 29 minutes ago, czech693 said: I got the psychedelic colors on the landscaping and in the cracks in the insturment panel a while back. I turned of HDR and they went away. Good to know. I'll have a look, but in the meantime I updated first post with the 5.6 to remove the black cockpit when sharpen is off.
mallebu Posted January 15, 2023 Posted January 15, 2023 3 hours ago, czech693 said: I got the psychedelic colors on the landscaping and in the cracks in the insturment panel a while back. I turned of HDR and they went away. Yup, that did the trick! Thank you! But I'd still love to have HDR turned on and use the mod at the same time. Maybe there's a chance for an update? Anyways, thanks guys for your help!
C6_lefuneste Posted January 15, 2023 Author Posted January 15, 2023 50 minutes ago, mallebu said: Yup, that did the trick! Thank you! But I'd still love to have HDR turned on and use the mod at the same time. Maybe there's a chance for an update? Anyways, thanks guys for your help! Yes, as I know where the issue is, I'll have a look. 1
C6_lefuneste Posted January 16, 2023 Author Posted January 16, 2023 3 hours ago, czech693 said: FYI, I'm not using VR. I'm on a monitor. It should not change the issue, same shaders are used. There are few options dedicated to VR, as choice of eye for the sight...
C6_lefuneste Posted January 22, 2023 Author Posted January 22, 2023 I discovered I made a mismatch with 6.6, so I updated the first post with the 6.6.1 that should work when sharpen is off now. I reproduced the issue with HDR but still did not solve it. As it is linked with sharpen, for the moment either : use sharpen of the mod but no HDR do not use sharpen of the mod but use HDR The 6.6.1 should allow the 2d option. You can also set sharpen in game and activate the sharpen in mod, in this context sharpen will be keep in the cockpit only, it should work with HDR.
Blitzen Posted January 22, 2023 Posted January 22, 2023 This is a very old observation about this mod , but the first timer I’ve aired it : I used it a ways back and really liked all it’s improvements to the default game , but stopped using it when I found that I could no longer get aiming help with bombs and rockets with it working through JSGME ( I know if I was a ‘Real” sim pilot I wouldn’t need such help…) Was/is there something I missed or a setting that needed to be adjusted? I love to. Go back to using it esp.with night missions that could be made not quite so dark and maps that could be made darker. Thanks for all your initial work and its improvements.
C6_lefuneste Posted January 22, 2023 Author Posted January 22, 2023 1 hour ago, Blitzen said: This is a very old observation about this mod , but the first timer I’ve aired it : I used it a ways back and really liked all it’s improvements to the default game , but stopped using it when I found that I could no longer get aiming help with bombs and rockets with it working through JSGME ( I know if I was a ‘Real” sim pilot I wouldn’t need such help…) Was/is there something I missed or a setting that needed to be adjusted? I love to. Go back to using it esp.with night missions that could be made not quite so dark and maps that could be made darker. Thanks for all your initial work and its improvements. Maybe it's linked to icon beeing hided by airframe. As this is an option you can disable by the menu, it should not bother you anymore.
mallebu Posted February 8, 2023 Posted February 8, 2023 On 1/22/2023 at 6:19 PM, C6_lefuneste said: I discovered I made a mismatch with 6.6, so I updated the first post with the 6.6.1 that should work when sharpen is off now. I reproduced the issue with HDR but still did not solve it. As it is linked with sharpen, for the moment either : use sharpen of the mod but no HDR do not use sharpen of the mod but use HDR The 6.6.1 should allow the 2d option. You can also set sharpen in game and activate the sharpen in mod, in this context sharpen will be keep in the cockpit only, it should work with HDR. The new version solves the issue for me, thank you!
czech693 Posted February 12, 2023 Posted February 12, 2023 On 1/22/2023 at 11:19 AM, C6_lefuneste said: I discovered I made a mismatch with 6.6, so I updated the first post with the 6.6.1 that should work when sharpen is off now. I reproduced the issue with HDR but still did not solve it. As it is linked with sharpen, for the moment either : use sharpen of the mod but no HDR do not use sharpen of the mod but use HDR The 6.6.1 should allow the 2d option. You can also set sharpen in game and activate the sharpen in mod, in this context sharpen will be keep in the cockpit only, it should work with HDR. I ran into a problem with 6.6 and then 6.6.1. The controls on the Sharpen page wouldn't not function. All the controls on the other pages worked. I switched back to 6.5 and all the controls work again.
FTC_ChilliBalls Posted May 8, 2023 Posted May 8, 2023 (edited) Really a shame that one can only use this with SP, especially the AA enhancement. AA makes the game look significantly better, but it makes spotting basically impossible, especially against the ground. Would it be possible to create a version which only features the AA Enhancement? And would it be possible to make it work with MP somehow? Perhaps in the form of a PostFX AA method like SMAA? Edited May 8, 2023 by So_ein_Feuerball
C6_lefuneste Posted July 7, 2023 Author Posted July 7, 2023 (edited) Version 6.7 : compatibility with 5.104 available in first post. Enhancement for FXAA were not working with the last version. Edited July 7, 2023 by C6_lefuneste 1
rhyz4190 Posted January 10 Posted January 10 (edited) could not get this to work i am a steam user Edit* got the mod working by following this youtubeer Edited January 10 by rhyz4190
Burninator6502 Posted March 16 Posted March 16 FYI, this doesn't seem to work well with Virtual Desktop's openXR implementation VXDR. See https://forums.flightsimulator.com/t/virtual-desktop-native-openxr-support-is-here/613733 I can get the kneeboard to work, but that's about it. Biggest issue I guess is that I can't get the menu to come up so I can't change anything.
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