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Campaign - dynamic mission chronic


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1./JG42Nephris
Posted

Hi,

maybe someone of you can answer me, if it is possible to create a semi-dynamic mission chronic.

 

For example

The mission pool contains:

 

  • mission 1
  • mission 2a
  • mission 2b
  • mission 3
  • mission 4a
  • mission 4b


The process :

Mission 1 loaded
Trigger a within mission 1 fires mission 2a next 
Trigger b within mission 1 fires mission 2b next 

Mission 2a or 2b loaded

Mission 3 loaded
Trigger within mission 3 fires mission 4a next 
Trigger within mission 3 fires mission 4b  next 

Mission 4a or 4b loaded

 

Trigger could be an event, like primary, or secondary target maybe.

The main question is, if the game is able to route a mission within a camoiagn structure dynamically?

IRRE_Genius
Posted (edited)

Re,

 

Maye be with "Next mission translator" or "Server input translator"  (from Jim manual - p.273):

 

Quote

Next Mission Translator
The next mission translator will be documented in a later edition of this manual.
Icon

 


Server Input Translator
The server input translator can trigger other MCUs in a mission if it receives a command
from the Remote Console, which is a program that allows you to control a multiplayer
mission server from any PC (pg. 173). For example, you could end a mission by sending a
command like "EndMission" from the Remote Console to a server input translator and have
that translator trigger an end mission translator.
Icon
Input
Remote Console command "serverinput translator_name", where translator_name is
the name of a server input translator in the mission.
Output
Target link to another MCU
Related Information
Allow a Mult i p layer Server Administrator to Trigger an Event (pg. 105)

 

Edited by -IRRE-Genius
1./JG42Nephris
Posted

I also noticed the next mission translator aswell, but dont have any exp. with it.

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