1./JG42Nephris Posted June 6, 2020 Posted June 6, 2020 Hi, maybe someone of you can answer me, if it is possible to create a semi-dynamic mission chronic. For example The mission pool contains: mission 1 mission 2a mission 2b mission 3 mission 4a mission 4b The process : Mission 1 loaded Trigger a within mission 1 fires mission 2a next Trigger b within mission 1 fires mission 2b next Mission 2a or 2b loaded Mission 3 loaded Trigger within mission 3 fires mission 4a next Trigger within mission 3 fires mission 4b next Mission 4a or 4b loaded Trigger could be an event, like primary, or secondary target maybe. The main question is, if the game is able to route a mission within a camoiagn structure dynamically?
IRRE_Genius Posted June 7, 2020 Posted June 7, 2020 (edited) Re, Maye be with "Next mission translator" or "Server input translator" (from Jim manual - p.273): Quote Next Mission Translator The next mission translator will be documented in a later edition of this manual. Icon Server Input Translator The server input translator can trigger other MCUs in a mission if it receives a command from the Remote Console, which is a program that allows you to control a multiplayer mission server from any PC (pg. 173). For example, you could end a mission by sending a command like "EndMission" from the Remote Console to a server input translator and have that translator trigger an end mission translator. Icon Input Remote Console command "serverinput translator_name", where translator_name is the name of a server input translator in the mission. Output Target link to another MCU Related Information Allow a Mult i p layer Server Administrator to Trigger an Event (pg. 105) Edited June 7, 2020 by -IRRE-Genius
1./JG42Nephris Posted June 7, 2020 Author Posted June 7, 2020 I also noticed the next mission translator aswell, but dont have any exp. with it.
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