stupor-mundi Posted May 31, 2020 Posted May 31, 2020 (edited) I'm really losing plot with aircraft exploiting weaknesses in the netcode. I was just on EFront, defending a base against larger numbers of blue tanks. I respawn, opening the hatch, commander is wounded, no problem I think, I'll respawn without opening the hatch. But I get kicked due to bad ping which normally only happens when the tank is in flames, which here it wasn't. I lose precious defense time by having to log back in. Spawn, leaving the hatch closed. Get strafed again, no damage, but apparently the strafing as such, the transmitting of the data, gives me bad ping again and I get kicked again. So here you have aircraft which wouldn't be able to hurt a tank (this was just a fighter, not a cannon stuka or something like that), exploiting a game weakness to effectively 'kill' you by netcode overload. Needs to be fixed. ? Edited May 31, 2020 by stupor-mundi 1
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