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Posted

Hello friends,

 

I've been mostly flying with monitor although I've Oculus Rift CV1. The increased performance brought by the recent patches got me re-excited about VR. My biggest disappointments with my VR were performance dips with action around you and resolution (and the difficulty of identification of a plane type). Now my performance is mostly 89 or 90 fps in a furball and the recent hotfix made identification so much easier. The small field of view wasn't so much of a issue to me. So I'm thinking about Rift S since it is more affordable. Valve Index sure seems nice but I'm concerned that then I would also have to upgrade processor / motherboard.

 

My understanding is that there is still a noticeable improvement in image quality versus the Rift CV1 without need to upgrade other hardware. But Rift S was released like a year ago. Is it still worthwhile to buy one?

 

What supersampling should I set for CV1 with Oculus Tray Tool so it would be as demanding as Rift S's native resolution? I would like to make sure I can keep up 80fps in missions.

O_DesoLunatic
Posted (edited)

Rift S should have  1280 × 1440 per eye. I would test 110 - 140% of this res because some supersampling will look much better than native res. 
Edit

Not sure if the setting in Tray Tool should be changed based on the ratio of total amount of pixels available, if yes that should be 1.42 and multipy it further by the amount of supersampling so for example 1.42 x 1.2 = 1.704 so pick val ue closest to that. 

Edited by desolunatic
Posted

I found Rift S to be a nice upgrade in image quality over my CV1.

Due to it being an 80 hz device versus the 90hz CV1, performance remained about the same.

AuburnAlumni
Posted

There is definitely a noticeable improvement in clarity going from OG Rift to Rift S.

 

With the latest update...I'm running SS at 1.3 with very clear picture and rock solid 80 FPS in my sorties.

 

Oculus Rift S is a great headset and nothing in the market can touch it for the combination of quality AND price.

Posted

Def a nice upgrade. The rift S went with LCD panels allowing for 3 sub pixels. This, with the updated lenses greatly reduces Screen door effect from OG rift. Also you will not need to have sensors everywhere and a ton of USB ports :)  

Posted

Thanks for the answers. I think I'm going to get one...

Posted
2 hours ago, AuburnAlumni said:

There is definitely a noticeable improvement in clarity going from OG Rift to Rift S.

 

With the latest update...I'm running SS at 1.3 with very clear picture and rock solid 80 FPS in my sorties.

 

Oculus Rift S is a great headset and nothing in the market can touch it for the combination of quality AND price.

 

Yeah same experience here with the performance and very high gfx settings.

I also run 1.3 SS.

Posted
5 hours ago, Remontti said:

Thanks for the answers. I think I'm going to get one…

Or maybe later. They seem to be out of stock everywhere ☹️

Posted

I'm running my Rift S with 2x MSAA and zero supersample (well, 100% I guess). It looks really great to me. Your 2080ti will be completely fine, I only have a 2080. dburne has a 2080ti and runs his at 1.3 pixel density.

VR-DriftaholiC
Posted

If you need some more FPS try using balanced or even low preset, no grass and no far city blocks. These all create extra draw calls on the cpu rendering objects at longer ranges which is probably where you are most limited.

Posted
On 5/30/2020 at 6:19 AM, Remontti said:

Or maybe later. They seem to be out of stock everywhere ☹️

Yeah, when I can get my hands on one again I’m upgrading from CV1 to the S.?

Posted
8 minutes ago, DD_Arthur said:

Yeah, when I can get my hands on one again I’m upgrading from CV1 to the S.?

 

Check at Oculus site as often as you reasonably can. In the past it seems they tend to get some stock in on Tuesdays, but it goes fast.

ECV56_Lubermatz
Posted

I had CV1 and upgraded to S. Was a great change in clarity and image quality. Has a couple of drawbacks, like microphone or headphones, that you would have to solve somehow (I did with a pair of earbuds and a desktop mic). Its really good in price quality relation.

I run it with 4x MSAA and SS at 100% and have almost always steady 80 fps, except on busy servers or furballs, when I get some sttuters, but not affecting my combat performance.

Definitely worth it.

Posted

The day I posted first message they were available in Oculus store. But while I was entering credit card number they went out of stock. 'doh!

Posted

Call me impatient but I ordered Reverb since they were available and price difference wasn't that great.

Posted

You ordered  the first Gen reverb?

Posted
20 hours ago, Remontti said:

The day I posted first message they were available in Oculus store. But while I was entering credit card number they went out of stock. 'doh!

Same thing happened to me a couple weeks back. Decided to wait to see what the new sets have to offer. Also waiting for new nvidia cards. 

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