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Posted

I know that some multiplayer games would not allow reshade. What about IL2 MP? After searching I could not find a clear answer, but it is very much present in in many many forum threads. 
I just wannt to use reshade sharpening, because the one ingame has no slider and that one oversharpens quite a lot, at least for my taste.

I don't want a cheat or not cheat discussion, just a clarification about that if you have the chance to answer me.

Posted

Reshade works fine in multiplayer.

E69_geramos109
Posted (edited)

Reshade is allowed on multiplayer currently so if you want to use it then no one is going to ban you. 

There are some people who consider this kind of a cheat like with migoto but no-one opened a discussion about that so for the moment no problem if you want to use it. 

Edited by E69_geramos109
Giovanni_Giorgio
Posted

I believe that some of the "suspicious" shaders are blocked for multiplayer while most of the benign ones work fine. However, there are still a couple more that I think borderline in the best case.

=RS=Stix_09
Posted (edited)
4 hours ago, ZeroCrack01 said:

I know that some multiplayer games would not allow reshade. What about IL2 MP? After searching I could not find a clear answer, but it is very much present in in many many forum threads. 
I just wannt to use reshade sharpening, because the one ingame has no slider and that one oversharpens quite a lot, at least for my taste.

I don't want a cheat or not cheat discussion, just a clarification about that if you have the chance to answer me.

 

The is no way at present for a multiplayer server to check for external programs like reshade as its not a mod, so even if an il-2 server wanted to block them they can't. A detector would have to be built into the game.

 

BTW Nvidia now has some of these effects in the latest drivers, with Shareable Freestyle Filters....

Spoiler

Release Highlights:
Game Ready Drivers provide the best possible gaming experience for all major new releases. Prior to a new title launching, our driver team is working up until the last minute to ensure every performance tweak and bug fix is included for the best gameplay on day-1.

Game Ready for Wolfenstein: Youngblood with Ray Tracing
The new Game Ready Driver provides the latest performance optimizations, profiles, and bug fixes for Wolfenstein: Youngblood including the introduction of ray tracing. In addition, this release also provides optimal support for Monster Hunter World: Iceborne, Bright Memory: Infinite, and the latest version of Quake II RTX.

Maximum Framerate
In response to overwhelming demand from the community, we have introduced a new Maximum Framerate Setting into the NVIDIA Control Panel. Use the maximum frame rate setting to set the max framerate a 3D application or game can render. This feature is particularly helpful when trying to save power, reduce system latency or paired with your NVIDIA G-SYNC display to stay within variable refresh rate range.

Image Sharpening Improvements
Leveraging gamer feedback over the last few months, we have been continually improving the new image sharpening feature. With this latest version, you have the ability to toggle GPU scaling independent of whether image sharpening is enabled or disabled.


Variable Rate Super Sampling
We introduced a new VRSS feature…
Variable Rate Super Sampling (VRSS) is a new technique to improve image quality in VR games which uses NVIDIA Variable Rate Shading (VRS) to dynamically apply up to 8x super sampling to the center of the VR display when GPU headroom is available. In doing so, VRSS can improve image quality at the focal point of the eye while always maintaining the 90 FPS needed to deliver a smooth VR experience.

Share Freestyle Filters
Gamers can now import and export Freestyle/Ansel filters and take advantage of a new split screen filter to help showcase their improvements!

 

https://www.geforce.com/en_GB/gfecnt/whats-new/articles/nvidia-freestyle-ansel-enhancements-geforce-experience-article


 

Reshade is a post effects processor, ie it applies its effects after the game does.

Quote

ReShade is a generic post-processing injector for games and video software developed by crosire. Imagine your favorite game with ambient occlusion, real depth of field effects, color correction and more ... ReShade exposes an automated and generic way to access both frame color and depth information (latter is automatically disabled during multiplayer to prevent exploitation) and all the tools to make it happen.

The possibilities are endless! Add advanced depth-edge-detection-driven SMAA antialiasing, screen space ambient occlusion, depth of field effects, chromatic aberration, dynamic film grain, automatic saturation and color correction, cross processing, multi-pass blurring ... you name it

 

I personally use Reshade  for cosmetic reasons, with a few basic effect to make game look better. I don't apply some kind of cartoon effect to cheat, though I guess someone could if they really wanted to. Anyone that does this prob sucks in mplayer anyway.

Edited by =RS=Stix_09
added NVIDIA info
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