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Posted

I apologize if this has been bought up before, but nothing showed up in a search. I know the DM has to be simplified some what, but I've noticed that every time I get a fuselage hit in the Il-2 1943 the bead sight gets taken out. It still shows on the external model but always disappears from inside. This obviously makes any strafing or rocket attacks there after very difficult. I've gone into a QM and can repeat it again and again. It would be nice if a bit more randomness could be put into the bead so it doesn't get blown off the aircraft every time you get hit on the fuselage. 

  • Upvote 3
RedKestrel
Posted
48 minutes ago, Tbolt47 said:

I apologize if this has been bought up before, but nothing showed up in a search. I know the DM has to be simplified some what, but I've noticed that every time I get a fuselage hit in the Il-2 1943 the bead sight gets taken out. It still shows on the external model but always disappears from inside. This obviously makes any strafing or rocket attacks there after very difficult. I've gone into a QM and can repeat it again and again. It would be nice if a bit more randomness could be put into the bead so it doesn't get blown off the aircraft every time you get hit on the fuselage. 

If you can, maybe get a track of it happening and post it in the tech issues forum. If it is reproducible like that and you are getting hits on the rear fuselage it may be a genuine bug and not a simplification of the DM. I don't recall ever losing the bead sight in the Il-2s but I have not flown them much lately, only the 1941 version in the last 6 months or so.

  • Like 1
Posted (edited)
36 minutes ago, RedKestrel said:

If you can, maybe get a track of it happening and post it in the tech issues forum. If it is reproducible like that and you are getting hits on the rear fuselage it may be a genuine bug and not a simplification of the DM. I don't recall ever losing the bead sight in the Il-2s but I have not flown them much lately, only the 1941 version in the last 6 months or so.

 

Okay thanks. I'm not sure it's when the rear fuselage gets hit ( though I haven't had that yet ), as there is always some damage on the front of the fuselage as well, but it seems to happen every time I get hit and the external model is showing damage and the bead still there when it's missing from inside. I'll test it a bit more as I'm good at getting hit ? Maybe it's something to do with the new DM?

Edited by Tbolt47
RedKestrel
Posted
Just now, Tbolt47 said:

 

Okay thanks. I'm not sure it's when the rear fuselage gets hit, as there is always some damage on the front of the fuselage as well, but it seems to happen every time I get hit and the external model is showing damage and the bead still there. I'll test it a bit more as I'm good at getting hit ? Maybe it's something to do with the new DM?

They said that while they didn't add to or change the visual representation of the damage of the aircraft in the sim, they did fix some bugs that basically prevented some damage levels from showing the appropriate visuals. So basically there were some damage effects and decals not often being used because they weren't triggered by the damage.

So its possible this is a newly-revealed damage type that isn't functioning quite right. I would think that if the bead is damaged internally but not externally that is a bug of some kind.

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Posted

This isn't a new bug. I remember seeing it several months ago. A track and recording of it would probably be good, though.

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