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Posted (edited)

Hi guys, i hope this section is good for my question.

the new patch is very cool but I got a bad anti aliasing mostly at low altitude, rivers for exemple. i try to change a lot of nvidia graphic options, and in game but not very different… is it the same for you??? Have you an idea about that?

Thanks a lot

 

My config: I7 6700K, RTX 2070, 16Go RAM, BOS on a 500go SSD, screen ACER 1920x1080 144Hz

Sans titre.png

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Edited by C6_Geo
  • Upvote 2
Posted
41 minutes ago, C6_Geo said:

Hi guys, i hope this section is good for my question.

the new patch is very cool but I got a bad anti aliasing mostly at low altitude, rivers for exemple. i try to change a lot of nvidia graphic options, and in game but not very different… is it the same for you??? Have you an idea about that?

Thanks a lot

 

My config: I7 6700K, RTX 2070, 16Go RAM, BOS on a 500go SSD, screen ACER 1920x1080 144Hz

 

Capture.PNG

 

 

 

 

Set ingame landscape filter to blurred and see if its improved. 

Posted

thank, i've just tried but seems to be the same… 

Sans titre.png

Posted

i've tried something :

nvidia control panel on "application controled global setting"

on picture with No ingame's Anti aliasing and an other with X4.... the result is approximatively the same picture. STRANGE..

Without: 

1590355517-nvidia-application-controlled

 

 

WITH AA: X4 MSAA:

1590355521-application-controled-avec-aa

 

WheelwrightPL
Posted

Try my settings, I am using them right now (the key to minimize shimmer and flicker is to supersample to at least 150% of what your monitor supports):

 

Posted
9 minutes ago, WheelwrightPL said:

Try my settings, I am using them right now (the key to minimize shimmer and flicker is to supersample to at least 150% of what your monitor supports):

 

I will try it tomorrow!! Thanks:)

 

Eclipse4349
Posted (edited)
17 hours ago, C6_Geo said:

i've tried something :

nvidia control panel on "application controled global setting"

on picture with No ingame's Anti aliasing and an other with X4.... the result is approximatively the same picture. STRANGE..

Without: 

1590355517-nvidia-application-controlled

 

 

WITH AA: X4 MSAA:

1590355521-application-controled-avec-aa

 

It doesn't look like the same image to me, at all. The one without AA has very visible jagged lines and the one with AA does not, and the ones that remain look noticeably reduced. Even viewing the images on my phone it is plainly visible. Maybe your expectations are a bit too high? 

Edited by Eclipse4349
Posted

The only thing that really counters the shimmering effect observable on textures when viewed at low angles is (for nVidia users) to enhance the AA with transparency supersampling of 4xSGSSAA, which in turn requires 4xMSAA in game to be activated. Without going too technical, SGSSAA (sparse grid supersampling) is a type of AA that need to be "in sync" with MSAA to work well (i.e., if you use 2xSGSSAA, you need to be using 2xMSAA as well - same for 4x and so on, otherwise the effect isn't optimized). 
In terms of image quality, anything above 4xSGSSAA is overkill, and below is insufficient to get rid of the shimmering, but 4xSGSSAA and 4xMSAA can be very taxing on systems. 
I've found that a good compromise can be achieved by using 2x on both MSAA and SGSSAA, and also a Compatibility Bits setting of 0x004412C1 (or 0x004032C1) and BLURRED/SHARP filters on. Don't ask me why the Compat Bits worked, they shouldn't as far as I know, because I wasn't expecting that the IL-2 graphic engine would "respond" to them, but on my system, the shimmering at low level was reduced a lot, although on very specific moments it will be there, depending heavily on maps and time of day, specially with rivers on the horizon. All in all, I've found that this combo solved this for the most part, and by the low cost of performance, I got pretty happy with it.
If you fly low, you will probably find yourself over dense forests very often, and when using 4xSGSSAA you'll notice that the trees may cause micro stutter if you look at them at 90 degrees while passing by, unless you have a beefy system.
I've tried the DSR at 150% but in my case specifically, it gave me worst performance unless I reduced a lot of other things, like distances, clouds, etc, which I could keep maximized while using 2x and my bits above. Your mileage may vary, even a driver version can change the outcome, but now you know some techniques that you can try to reduce the effect.


About performance, THIS is an excellent article that covers in detail what settings are best applied to give you the max your hw can provide.
Cheers

  • Thanks 4
  • Upvote 1
Posted

Thanks JOKER, it's Very Better but not totally fixed.. I Hope a conRection by NViDI A Drivers or il 2 soft 

  • Like 1
356thFS_Piranha
Posted

Joker,

Where is  Compatibility Bits setting  located?

Posted
36 minutes ago, QB.Piranha said:

Joker,

Where is  Compatibility Bits setting  located?

 

 

Posted

I have that issue since day one on an AMD card as well, changing driver settings did nothing. I had to reduce the visibility range to 70 km, the landscape texture to x4 and the filter to blurry to get a slight improvement.

Sometimes the aliased edges are on the clouds as well, mostly when there's a strong contrast between sky and cloud color.

Posted
17 hours ago, -DED-Rapidus said:

@C6_Geo, Set distatnt_detail= normal.

Thanks, i Will Try Tonight

 

Posted (edited)

So, it's similar with landscape detail normal… just add a bad quality to the roads… all my squad with 1920x1080 have the same problem… ?

 

And it's worse with a rising sun...

 

Edited by C6_Geo
  • Like 1
Posted

I have the same problem with rough edges on distant rivers and roads. No matter the AA setting (in-game or nvidia CP or even inspector). I noticed it since 4.006 dropped. 
Flying on a GTX 1070Ti with latest drivers (446.14), although the previous 2 drivers didn't make any difference in this matter.

Let's hope it's something that will be tweaked in the near future.

PreyStalker
Posted

GTX 970 and 1080p 40' TV here and yes I'm having issues with reduced image quality too since 4.006. The last hotfix improved certain things but it's still worse than 4.005, especially the AA. It's a pitty because I had 4.005 looking really good and the spotting was good too.

 

Oh well, let the devs take a break and then I'm sure they'll keep working to improve the AA in 4.006 in future tweaks.

 

I opened a thread about this but the screenshots aren't great. They look better when posted on the forum than in real life...

 

Posted
On 5/31/2020 at 11:16 AM, Nars said:

I have the same problem with rough edges on distant rivers and roads. No matter the AA setting (in-game or nvidia CP or even inspector). I noticed it since 4.006 dropped. 
Flying on a GTX 1070Ti with latest drivers (446.14), although the previous 2 drivers didn't make any difference in this matter.

Let's hope it's something that will be tweaked in the near future.

 

Hi .
Also with the 1070ti, I have been testing different configurations for days ..... impossible, it still looks "jumpy".
I just hope they correct it, it's time to wait

 

 

  • 1 month later...
Posted

Hello guys. Has anyone noticed any change regarding AA behaviour?
I still try and change settings from time to time with no improvement... No matter what changes I make, sim still behaves like in the picture.

2020_7_13__10_37_53.jpg

  • Like 1
  • Upvote 2
  • 4 months later...
=EXPEND=Capt_Yorkshire
Posted

I have this problem and its killing my enjoyment any developments or other fixes i can try .  i've tried all of the above and it still looks poop.

  • Like 2
Raptorattacker
Posted (edited)

The devs ARE aware of it. I put a post up the day after the update.

  On 11/7/2020 at 11:36 PM, Raptorattacker said:

Here you go. You can see the 'sparkliness' and aliasing on the ground features on several occasions and check out the water just as it comes in to land...... and this is the video. 

On 11/8/2020 at 9:59 PM, -DED-Rapidus said:

We know about the problem, the issue is still being investigated.

 

 

 

This is the video I sent in. It's really noticeable on the horizon-line at T/O and in the river and the 'straw fields' as well. It was NEVER that bad before the update. Let's hope there's a hotfix soon eh?

 

Edited by Raptorattacker
  • Like 1
  • Upvote 1
=EXPEND=Capt_Yorkshire
Posted

Yes this is what mine looks like thx for posting i'm glad the devs know about it .  have you noticed how hard it is to spot a guy on your 6 with the bad jaggies.

  • Like 1
  • 1CGS
Posted

MSAA 8X doesn't help either?

Posted (edited)

Only way to mitigate the problem is to use Sparse Grid Supersampling (SGSSAA). Very costly. This, or the devs need to change the way maps are drawn. 

Cheers.

 

EDIT: for those who have spare power to try (i.e., beefier gfx cards), don't forget that SGSSAA level *must* be the same as used on MSAA, i.e., if you're using 4xMSAA, then you should choose 4xSGSSAA, and so on. Also, for every 2xSGSSAA applied, put "Texture Filtering - Lod bias (DX)" at -0.5 (so, in the example above, with 4x, you would put this setting at -1.0000 at least). This is to somewhat counter the blur effect. You may try with slightly higher/lower values and see what fits best on your hardware. 
EDIT2: this is for nVidia cards. Don't know what is the equivalent of SGSSAA on AMD cards, but if it has one, then the same principles should apply. 

Edited by jokerBR
Instructions about applying SGSSAA.
  • Upvote 2
  • 1 year later...
Posted
On 5/25/2020 at 5:25 PM, jokerBR said:

The only thing that really counters the shimmering effect observable on textures when viewed at low angles is (for nVidia users) to enhance the AA with transparency supersampling of 4xSGSSAA, which in turn requires 4xMSAA in game to be activated. Without going too technical, SGSSAA (sparse grid supersampling) is a type of AA that need to be "in sync" with MSAA to work well (i.e., if you use 2xSGSSAA, you need to be using 2xMSAA as well - same for 4x and so on, otherwise the effect isn't optimized). 
In terms of image quality, anything above 4xSGSSAA is overkill, and below is insufficient to get rid of the shimmering, but 4xSGSSAA and 4xMSAA can be very taxing on systems. 
I've found that a good compromise can be achieved by using 2x on both MSAA and SGSSAA, and also a Compatibility Bits setting of 0x004412C1 (or 0x004032C1) and BLURRED/SHARP filters on. Don't ask me why the Compat Bits worked, they shouldn't as far as I know, because I wasn't expecting that the IL-2 graphic engine would "respond" to them, but on my system, the shimmering at low level was reduced a lot, although on very specific moments it will be there, depending heavily on maps and time of day, specially with rivers on the horizon. All in all, I've found that this combo solved this for the most part, and by the low cost of performance, I got pretty happy with it.
If you fly low, you will probably find yourself over dense forests very often, and when using 4xSGSSAA you'll notice that the trees may cause micro stutter if you look at them at 90 degrees while passing by, unless you have a beefy system.
I've tried the DSR at 150% but in my case specifically, it gave me worst performance unless I reduced a lot of other things, like distances, clouds, etc, which I could keep maximized while using 2x and my bits above. Your mileage may vary, even a driver version can change the outcome, but now you know some techniques that you can try to reduce the effect.


About performance, THIS is an excellent article that covers in detail what settings are best applied to give you the max your hw can provide.
Cheers

 

 

This man knows what he is talking about. You should read him carefully.

 

There is a problem with transparent texture anti-aliasing: it generates pink or orange smoke. Is there any way to fix it? Thank you.

  • Upvote 3
  • 2 years later...
Posted

Still got pink smoke with supersampling on. Was this never fixed?

Posted (edited)

Nope!

 

I had to resort to a combination of in game 4x MSAA, and Reshade FXAA.

 

image.png.dc69fc6562d5a97ab4c611531d0c6d16.png

Edited by MajorMagee
Posted

Ok thanks, same here

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