C6_Geo Posted May 24, 2020 Posted May 24, 2020 (edited) Hi guys, i hope this section is good for my question. the new patch is very cool but I got a bad anti aliasing mostly at low altitude, rivers for exemple. i try to change a lot of nvidia graphic options, and in game but not very different… is it the same for you??? Have you an idea about that? Thanks a lot My config: I7 6700K, RTX 2070, 16Go RAM, BOS on a 500go SSD, screen ACER 1920x1080 144Hz Edited May 24, 2020 by C6_Geo 2
Dutch2 Posted May 24, 2020 Posted May 24, 2020 41 minutes ago, C6_Geo said: Hi guys, i hope this section is good for my question. the new patch is very cool but I got a bad anti aliasing mostly at low altitude, rivers for exemple. i try to change a lot of nvidia graphic options, and in game but not very different… is it the same for you??? Have you an idea about that? Thanks a lot My config: I7 6700K, RTX 2070, 16Go RAM, BOS on a 500go SSD, screen ACER 1920x1080 144Hz Set ingame landscape filter to blurred and see if its improved.
C6_Geo Posted May 24, 2020 Author Posted May 24, 2020 thank, i've just tried but seems to be the same…
C6_Geo Posted May 24, 2020 Author Posted May 24, 2020 i've tried something : nvidia control panel on "application controled global setting" on picture with No ingame's Anti aliasing and an other with X4.... the result is approximatively the same picture. STRANGE.. Without: WITH AA: X4 MSAA:
WheelwrightPL Posted May 24, 2020 Posted May 24, 2020 Try my settings, I am using them right now (the key to minimize shimmer and flicker is to supersample to at least 150% of what your monitor supports):
C6_Geo Posted May 24, 2020 Author Posted May 24, 2020 9 minutes ago, WheelwrightPL said: Try my settings, I am using them right now (the key to minimize shimmer and flicker is to supersample to at least 150% of what your monitor supports): I will try it tomorrow!! Thanks:)
Eclipse4349 Posted May 25, 2020 Posted May 25, 2020 (edited) 17 hours ago, C6_Geo said: i've tried something : nvidia control panel on "application controled global setting" on picture with No ingame's Anti aliasing and an other with X4.... the result is approximatively the same picture. STRANGE.. Without: WITH AA: X4 MSAA: It doesn't look like the same image to me, at all. The one without AA has very visible jagged lines and the one with AA does not, and the ones that remain look noticeably reduced. Even viewing the images on my phone it is plainly visible. Maybe your expectations are a bit too high? Edited May 25, 2020 by Eclipse4349
jokerBR Posted May 25, 2020 Posted May 25, 2020 The only thing that really counters the shimmering effect observable on textures when viewed at low angles is (for nVidia users) to enhance the AA with transparency supersampling of 4xSGSSAA, which in turn requires 4xMSAA in game to be activated. Without going too technical, SGSSAA (sparse grid supersampling) is a type of AA that need to be "in sync" with MSAA to work well (i.e., if you use 2xSGSSAA, you need to be using 2xMSAA as well - same for 4x and so on, otherwise the effect isn't optimized). In terms of image quality, anything above 4xSGSSAA is overkill, and below is insufficient to get rid of the shimmering, but 4xSGSSAA and 4xMSAA can be very taxing on systems. I've found that a good compromise can be achieved by using 2x on both MSAA and SGSSAA, and also a Compatibility Bits setting of 0x004412C1 (or 0x004032C1) and BLURRED/SHARP filters on. Don't ask me why the Compat Bits worked, they shouldn't as far as I know, because I wasn't expecting that the IL-2 graphic engine would "respond" to them, but on my system, the shimmering at low level was reduced a lot, although on very specific moments it will be there, depending heavily on maps and time of day, specially with rivers on the horizon. All in all, I've found that this combo solved this for the most part, and by the low cost of performance, I got pretty happy with it. If you fly low, you will probably find yourself over dense forests very often, and when using 4xSGSSAA you'll notice that the trees may cause micro stutter if you look at them at 90 degrees while passing by, unless you have a beefy system. I've tried the DSR at 150% but in my case specifically, it gave me worst performance unless I reduced a lot of other things, like distances, clouds, etc, which I could keep maximized while using 2x and my bits above. Your mileage may vary, even a driver version can change the outcome, but now you know some techniques that you can try to reduce the effect. About performance, THIS is an excellent article that covers in detail what settings are best applied to give you the max your hw can provide. Cheers 4 1
C6_Geo Posted May 26, 2020 Author Posted May 26, 2020 Thanks JOKER, it's Very Better but not totally fixed.. I Hope a conRection by NViDI A Drivers or il 2 soft 1
356thFS_Piranha Posted May 27, 2020 Posted May 27, 2020 Joker, Where is Compatibility Bits setting located?
THERION Posted May 27, 2020 Posted May 27, 2020 36 minutes ago, QB.Piranha said: Joker, Where is Compatibility Bits setting located?
vonGraf Posted May 27, 2020 Posted May 27, 2020 I have that issue since day one on an AMD card as well, changing driver settings did nothing. I had to reduce the visibility range to 70 km, the landscape texture to x4 and the filter to blurry to get a slight improvement. Sometimes the aliased edges are on the clouds as well, mostly when there's a strong contrast between sky and cloud color.
C6_Geo Posted May 28, 2020 Author Posted May 28, 2020 17 hours ago, -DED-Rapidus said: @C6_Geo, Set distatnt_detail= normal. Thanks, i Will Try Tonight
C6_Geo Posted May 28, 2020 Author Posted May 28, 2020 (edited) So, it's similar with landscape detail normal… just add a bad quality to the roads… all my squad with 1920x1080 have the same problem… ? And it's worse with a rising sun... Edited May 28, 2020 by C6_Geo 1
Nars Posted May 31, 2020 Posted May 31, 2020 I have the same problem with rough edges on distant rivers and roads. No matter the AA setting (in-game or nvidia CP or even inspector). I noticed it since 4.006 dropped. Flying on a GTX 1070Ti with latest drivers (446.14), although the previous 2 drivers didn't make any difference in this matter. Let's hope it's something that will be tweaked in the near future.
PreyStalker Posted May 31, 2020 Posted May 31, 2020 GTX 970 and 1080p 40' TV here and yes I'm having issues with reduced image quality too since 4.006. The last hotfix improved certain things but it's still worse than 4.005, especially the AA. It's a pitty because I had 4.005 looking really good and the spotting was good too. Oh well, let the devs take a break and then I'm sure they'll keep working to improve the AA in 4.006 in future tweaks. I opened a thread about this but the screenshots aren't great. They look better when posted on the forum than in real life...
Antiguo Posted June 2, 2020 Posted June 2, 2020 On 5/31/2020 at 11:16 AM, Nars said: I have the same problem with rough edges on distant rivers and roads. No matter the AA setting (in-game or nvidia CP or even inspector). I noticed it since 4.006 dropped. Flying on a GTX 1070Ti with latest drivers (446.14), although the previous 2 drivers didn't make any difference in this matter. Let's hope it's something that will be tweaked in the near future. Hi . Also with the 1070ti, I have been testing different configurations for days ..... impossible, it still looks "jumpy". I just hope they correct it, it's time to wait
Nars Posted July 13, 2020 Posted July 13, 2020 Hello guys. Has anyone noticed any change regarding AA behaviour? I still try and change settings from time to time with no improvement... No matter what changes I make, sim still behaves like in the picture. 1 2
=EXPEND=Capt_Yorkshire Posted November 23, 2020 Posted November 23, 2020 I have this problem and its killing my enjoyment any developments or other fixes i can try . i've tried all of the above and it still looks poop. 2
Raptorattacker Posted November 23, 2020 Posted November 23, 2020 (edited) The devs ARE aware of it. I put a post up the day after the update. On 11/7/2020 at 11:36 PM, Raptorattacker said: Here you go. You can see the 'sparkliness' and aliasing on the ground features on several occasions and check out the water just as it comes in to land...... and this is the video. On 11/8/2020 at 9:59 PM, -DED-Rapidus said: We know about the problem, the issue is still being investigated. This is the video I sent in. It's really noticeable on the horizon-line at T/O and in the river and the 'straw fields' as well. It was NEVER that bad before the update. Let's hope there's a hotfix soon eh? Edited November 23, 2020 by Raptorattacker 1 1
=EXPEND=Capt_Yorkshire Posted November 24, 2020 Posted November 24, 2020 Yes this is what mine looks like thx for posting i'm glad the devs know about it . have you noticed how hard it is to spot a guy on your 6 with the bad jaggies. 1
1CGS -DED-Rapidus Posted November 29, 2020 1CGS Posted November 29, 2020 MSAA 8X doesn't help either?
jokerBR Posted November 29, 2020 Posted November 29, 2020 (edited) Only way to mitigate the problem is to use Sparse Grid Supersampling (SGSSAA). Very costly. This, or the devs need to change the way maps are drawn. Cheers. EDIT: for those who have spare power to try (i.e., beefier gfx cards), don't forget that SGSSAA level *must* be the same as used on MSAA, i.e., if you're using 4xMSAA, then you should choose 4xSGSSAA, and so on. Also, for every 2xSGSSAA applied, put "Texture Filtering - Lod bias (DX)" at -0.5 (so, in the example above, with 4x, you would put this setting at -1.0000 at least). This is to somewhat counter the blur effect. You may try with slightly higher/lower values and see what fits best on your hardware. EDIT2: this is for nVidia cards. Don't know what is the equivalent of SGSSAA on AMD cards, but if it has one, then the same principles should apply. Edited November 30, 2020 by jokerBR Instructions about applying SGSSAA. 2
PA_Willy Posted January 10, 2022 Posted January 10, 2022 On 5/25/2020 at 5:25 PM, jokerBR said: The only thing that really counters the shimmering effect observable on textures when viewed at low angles is (for nVidia users) to enhance the AA with transparency supersampling of 4xSGSSAA, which in turn requires 4xMSAA in game to be activated. Without going too technical, SGSSAA (sparse grid supersampling) is a type of AA that need to be "in sync" with MSAA to work well (i.e., if you use 2xSGSSAA, you need to be using 2xMSAA as well - same for 4x and so on, otherwise the effect isn't optimized). In terms of image quality, anything above 4xSGSSAA is overkill, and below is insufficient to get rid of the shimmering, but 4xSGSSAA and 4xMSAA can be very taxing on systems. I've found that a good compromise can be achieved by using 2x on both MSAA and SGSSAA, and also a Compatibility Bits setting of 0x004412C1 (or 0x004032C1) and BLURRED/SHARP filters on. Don't ask me why the Compat Bits worked, they shouldn't as far as I know, because I wasn't expecting that the IL-2 graphic engine would "respond" to them, but on my system, the shimmering at low level was reduced a lot, although on very specific moments it will be there, depending heavily on maps and time of day, specially with rivers on the horizon. All in all, I've found that this combo solved this for the most part, and by the low cost of performance, I got pretty happy with it. If you fly low, you will probably find yourself over dense forests very often, and when using 4xSGSSAA you'll notice that the trees may cause micro stutter if you look at them at 90 degrees while passing by, unless you have a beefy system. I've tried the DSR at 150% but in my case specifically, it gave me worst performance unless I reduced a lot of other things, like distances, clouds, etc, which I could keep maximized while using 2x and my bits above. Your mileage may vary, even a driver version can change the outcome, but now you know some techniques that you can try to reduce the effect. About performance, THIS is an excellent article that covers in detail what settings are best applied to give you the max your hw can provide. Cheers This man knows what he is talking about. You should read him carefully. There is a problem with transparent texture anti-aliasing: it generates pink or orange smoke. Is there any way to fix it? Thank you. 3
marcost Posted October 29, 2024 Posted October 29, 2024 Still got pink smoke with supersampling on. Was this never fixed?
MajorMagee Posted October 29, 2024 Posted October 29, 2024 (edited) Nope! I had to resort to a combination of in game 4x MSAA, and Reshade FXAA. Edited October 29, 2024 by MajorMagee
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