336th_Porkie- Posted May 23, 2020 Posted May 23, 2020 does anyone know how to use this sight? i can't get it to move nor am able to set range. i know its for indirect fire, and how it should work.
Goosevich Posted May 23, 2020 Posted May 23, 2020 You can look around with commanders periscope, and also more or less get the range on the target. That's what those bars on it are meant for. PS - you have to manually bind the keys or key combinantions -those are located under "tank controls"
336th_Porkie- Posted May 23, 2020 Author Posted May 23, 2020 2 minutes ago, Goosevich said: You can look around with commanders periscope, and also more or less get the range on the target. That's what those bars on it are meant for. PS - you have to manually bind the keys or key combinantions -those are located under "tank controls" can gun be fired from commander position or does he have to use orders?
Goosevich Posted May 23, 2020 Posted May 23, 2020 Welp, in 1943 the idea of "hunter-killer" tank setup was not invented yet, so you have to throw orders to the gunner. Either that or you have to take manual control over the gunner.
336th_Porkie- Posted May 23, 2020 Author Posted May 23, 2020 (edited) 1 hour ago, Goosevich said: Welp, in 1943 the idea of "hunter-killer" tank setup was not invented yet, so you have to throw orders to the gunner. Either that or you have to take manual control over the gunner. i don't know what you mean by the "hunter-killer" tank setup means... "welp"??? well thanks for help with the visor adjustments. Edited May 23, 2020 by 361st_Porkie-
Goosevich Posted May 23, 2020 Posted May 23, 2020 Welp = hillbilly version of "well" Hunter-killer setup = simply speaking tank commander can designate the target and point the turret towards said target and even take over all of the gunners controls (afaik)
336th_Porkie- Posted May 23, 2020 Author Posted May 23, 2020 (edited) 23 minutes ago, Goosevich said: Welp = hillbilly version of "well" Hunter-killer setup = simply speaking tank commander can designate the target and point the turret towards said target and even take over all of the gunners controls (afaik) Welp, i,m trying to use the su122/152 as indirect fire artillery, not as a Hunter-killer setup. shouldn't the gunner the fire given a F2 fire control, F7 fire and then F3 to crew? 29. The commanders of the indirect fire capable self-propelled guns (SU-122 and SU-152 at the moment) can order the AI gunner(s) of their tank or tank platoon to fire at a set distance and direction; but how??? Edited May 23, 2020 by 361st_Porkie-
Goosevich Posted May 23, 2020 Posted May 23, 2020 As i said, hunter-killer is a modern concept, not a ww2 one Nope, gunner is a crew member that looks independently for a target, aims at said target, dials in range to the target and pulls the trigger (on command). Of course in multiplayer (for example) you can use the indirect fire periscope for the gunner (in SU-122 periscope is 2-in-1,but in SU-152 you can mount the indirect by opening the gunners hatch) and guess the range or get the specified range from other players (flying or driving)...unless i misunderstood the question, i'm not sure at this point.
336th_Porkie- Posted May 23, 2020 Author Posted May 23, 2020 8 minutes ago, Goosevich said: As i said, hunter-killer is a modern concept, not a ww2 one Nope, gunner is a crew member that looks independently for a target, aims at said target, dials in range to the target and pulls the trigger (on command). Of course in multiplayer (for example) you can use the indirect fire periscope for the gunner (in SU-122 periscope is 2-in-1,but in SU-152 you can mount the indirect by opening the gunners hatch) and guess the range or get the specified range from other players (flying or driving)...unless i misunderstood the question, i'm not sure at this point. 29. The commanders of the indirect fire capable self-propelled guns (SU-122 and SU-152 at the moment) can order the AI gunner(s) of their tank or tank platoon to fire at a set distance and direction; that's from the new update and of course it doesn't explain how, it just says it can be done. which is what i'm trying to find out. reason i'm trying to create a multi-player mission for our dserver, a indirect fire range with various targets. i'd like to know if it even works before i go thru the hassle of creating a multi-player mission just to find out it doesn't work.
336th_Porkie- Posted May 23, 2020 Author Posted May 23, 2020 29. The commanders of the indirect fire capable self-propelled guns (SU-122 and SU-152 at the moment) can order the AI gunner(s) of their tank or tank platoon to fire at a set distance and direction; does anyone know how this works... i've guessed it has to do with the commanders sight, which i've figure out how to work. then i guessed you F2 fire control, F7 fire and then F3 to crew... but nothing, gunner doesn't fire. are there instructions somewhere?
Goosevich Posted May 23, 2020 Posted May 23, 2020 (edited) Yeah, okay gotcha. So you have your tank and for example few other SU's in your platoon, here are few screens : EDIT - of course you issue commands using ~(tilde) key by default (screens were taken on the commanders seat buttoned out) Edited May 23, 2020 by Goosevich 1
336th_Porkie- Posted May 23, 2020 Author Posted May 23, 2020 8 minutes ago, Goosevich said: Yeah, okay gotcha. So you have your tank and for example few other SU's in your platoon, here are few screens : EDIT - of course you issue commands using ~(tilde) key by default (screens were taken on the commanders seat buttoned out) thanks much! 1
336th_Porkie- Posted May 24, 2020 Author Posted May 24, 2020 well it works... untill you cease fire. then its iffy if the gunner will do indirect fire. it is quite clunky trying to adjust rounds after the first is fired, you have to cycle thru all the commands to get back to the range and fire azimuth by then the gunner has fired the second round. there should be a spotting round then a fire for effect... then the azimuth is also in degrees not mils, don't know if that was how direction was given back then. but mils would be more accurate. have set up a single player mission to test it out. some ammo dumps at 5k distance and with some trying was able to hit them, you're not going to hit something like a tank but for area targets it works. at least until you give the cease fire, then like i said the gunner may or may not fire again.
inexus Posted May 24, 2020 Posted May 24, 2020 2 hours ago, 361st_Porkie- said: there should be a spotting round then a fire for effect... Agree. I hope the devs will take notice of this as It otherwise will be very frustrating to dial in a target without competing against the gunner keep firing.
II/JG17_HerrMurf Posted May 24, 2020 Posted May 24, 2020 I thought there was a DEV comment about taking away the autonomy of the gunner in certain scenarios already. Maybe in the 4.006 thread. I wouldn't discourage you from sending a note to them or posting it in the comments/suggestions thread.
inexus Posted May 24, 2020 Posted May 24, 2020 24 minutes ago, II/JG17_HerrMurf said: I thought there was a DEV comment about taking away the autonomy of the gunner in certain scenarios already. Maybe in the 4.006 thread. I wouldn't discourage you from sending a note to them or posting it in the comments/suggestions thread. I think you refer to the switch for MP servers to disable AI gunners as it ruined the gameplay as players could simply enable this as the AI gunner can see other enemy players 'magically' through forrests, etc. and shoot them. Interesting enough from what I can see HE shells can not go through trees but while AP can do this. I don't know if this is a reflection of what is real or not...
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